Difference between revisions of "Include Crew Commonalities (IB)"

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<noinclude>{{IB}}  
 
<noinclude>{{IB}}  
Template used for crew playbooks.
+
Template used for crew playbooks.
 +
</noinclude>=== Common Crew Upgrades ===
 +
Available to all crews.
 +
See [[Crew Playbooks (IB)|Crew Playbooks]] for an explanation of all terms below.
  
</noinclude>'''[[Crew_Playbooks_(IB)#Base|Base]]''':
+
'''[[Crew_Playbooks_(IB)#Base|Base]]''':
 
☐,☐ Life support,
 
☐,☐ Life support,
 
☐,☐ Power,
 
☐,☐ Power,
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=== Cohorts ===
 
=== Cohorts ===
''Each cohort needs this data.''
+
Each cohort is either a Team or an Expert with one Type and one Flaw.
 +
A maximum of 2 cohorts for each Tier.
 +
Each cohort needs this [[Crew_Playbooks_(IB)#Cohorts|data]].
  
'''Name:
+
'''Name''':
  
Gang or ☐ Expert.
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'''Team''' or ☐ '''Expert'''. This is where your initial upgrade investment is checked.
  
 
'''Type:
 
'''Type:
☐ Agents,
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First type is free.
☐ Engineers,
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You can add '''one''' additional Type by spending an upgrade.
☐ Marines,
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'''Agents''',
Outis,
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'''Engineers''',
Scientists.
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'''Marines''',
 +
'''Scientists''',
 +
'''Security''',
 +
☐ '''Winghands'''.
  
'''Edges & Flaws:
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'''[[Crew_Playbooks_(IB)#Edges_and_Flaws|Edges]].
☐ Elite,
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Each cohorts can add edges as if they were upgrades.
☐ Fearsome,
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'''Armored''',
☐ Independent,
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☐ '''Elite''',
☐ Loyal,
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'''Fearsome''',
☐ Principled,
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'''Independent''',
☐ Animal,
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'''Loyal'''.
☐ Savage,
 
☐ Unreliable,
 
☐ Wild.
 
  
'''Damage:
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'''[[Crew_Playbooks_(IB)#Edges_and_Flaws|Flaws]].
(☐ Armor),
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Each cohorts can remove flaws at the cost of an upgrade:
☐ Weak,  
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☐ '''Ally''',
☐ Impaired,  
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☐ '''Compromised''',
☐ Broken.
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☐ '''Intelligent''',
 +
☐ '''Principled''',
 +
☐ '''Savage''',
 +
☐ '''Unreliable''',
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☐ '''Wild'''.
 +
 
 +
'''[[Crew_Playbooks_(IB)#Damage_Levels|Damage]]:
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Cross one box per level of harm:
 +
(☐ '''Armor'''),
 +
'''Weak''',  
 +
'''Impaired''',  
 +
'''Broken'''.

Latest revision as of 16:02, 28 October 2025

Icarus BurningIcarus Burning logo
Starfox's Blades in the Dark hack

Template used for crew playbooks.

Common Crew Upgrades

Available to all crews. See Crew Playbooks for an explanation of all terms below.

Base: ☐,☐ Life support, ☐,☐ Power, ☐,☐ Maneuver, ☐,☐ Gravity, ☐,☐ Camouflage, ☐,☐ Security.

Assets: ☐,☐,☐,☐ Investment — Reduces the base cost of improving Tier, before multiplication.

Installations: ☐,☐ Quarters, ☐☐☐☐ Training, ☐,☐ Vault, ☐,☐ Venue, ☐,☐ Prison, ☐,☐ Workshop, ☐,☐ Medical, ☐,☐ Hangar.

Vehicles: ☐,☐ Shuttles (needs hangar), ☐,☐ Fighters (needs hangar), ☐,☐ Runabouts.

Quality: ☐ Documents, ☐ Gear, ☐ Implements, ☐ Supplies, ☐ Tools, ☐ Weapons.

Vices: ☐ Faith, ☐ Gambling, ☐ Luxury, ☐ Obligation, ☐ Pleasure, ☐ Stupor, ☐ Weird.

Cohorts ☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐ Cohort: (Max 2 per tier). Each cohort begins with one Flaw. ☐ Add Edge or remove flaw from one cohort. Repeatable

Cohorts

Each cohort is either a Team or an Expert with one Type and one Flaw. A maximum of 2 cohorts for each Tier. Each cohort needs this data.

Name:

Team or ☐ Expert. This is where your initial upgrade investment is checked.

Type: First type is free. You can add one additional Type by spending an upgrade. ☐ Agents, ☐ Engineers, ☐ Marines, ☐ Scientists, ☐ Security, ☐ Winghands.

Edges. Each cohorts can add edges as if they were upgrades. ☐ Armored, ☐ Elite, ☐ Fearsome, ☐ Independent, ☐ Loyal.

Flaws. Each cohorts can remove flaws at the cost of an upgrade: ☐ Ally, ☐ Compromised, ☐ Intelligent, ☐ Principled, ☐ Savage, ☐ Unreliable, ☐ Wild.

Damage: Cross one box per level of harm: (☐ Armor), ☐ Weak, ☐ Impaired, ☐ Broken.