Difference between revisions of "Include Crew Commonalities (IB)"
| (19 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
<noinclude>{{IB}} | <noinclude>{{IB}} | ||
| − | Template used for crew playbooks. | + | Template used for crew playbooks. |
| + | </noinclude>=== Common Crew Upgrades === | ||
| + | Available to all crews. | ||
| + | See [[Crew Playbooks (IB)|Crew Playbooks]] for an explanation of all terms below. | ||
| − | + | '''[[Crew_Playbooks_(IB)#Base|Base]]''': | |
☐,☐ Life support, | ☐,☐ Life support, | ||
☐,☐ Power, | ☐,☐ Power, | ||
| Line 10: | Line 13: | ||
☐,☐ Security. | ☐,☐ Security. | ||
| − | '''Assets:''' | + | '''[[Crew_Playbooks_(IB)#Assets|Assets]]:''' |
☐,☐,☐,☐ Investment — Reduces the base cost of improving Tier, before multiplication. | ☐,☐,☐,☐ Investment — Reduces the base cost of improving Tier, before multiplication. | ||
| − | '''Installations:''' | + | '''[[Crew_Playbooks_(IB)#Installations|Installations]]:''' |
☐,☐ Quarters, | ☐,☐ Quarters, | ||
☐☐☐☐ Training, | ☐☐☐☐ Training, | ||
| Line 23: | Line 26: | ||
☐,☐ Hangar. | ☐,☐ Hangar. | ||
| − | '''Vehicles''': | + | '''[[Crew_Playbooks_(IB)#Vehicles|Vehicles]]''': |
☐,☐ Shuttles (needs hangar), | ☐,☐ Shuttles (needs hangar), | ||
☐,☐ Fighters (needs hangar), | ☐,☐ Fighters (needs hangar), | ||
☐,☐ Runabouts. | ☐,☐ Runabouts. | ||
| − | '''Quality''': | + | '''[[Crew_Playbooks_(IB)#Quality|Quality]]''': |
☐ Documents, | ☐ Documents, | ||
☐ Gear, | ☐ Gear, | ||
| Line 36: | Line 39: | ||
☐ Weapons. | ☐ Weapons. | ||
| − | '''Vices''': | + | '''[[Crew_Playbooks_(IB)#Vices|Vices]]''': |
☐ Faith, | ☐ Faith, | ||
☐ Gambling, | ☐ Gambling, | ||
| Line 45: | Line 48: | ||
☐ Weird. | ☐ Weird. | ||
| − | '''Cohorts''' | + | '''[[Crew_Playbooks_(IB)#Cohorts|Cohorts]]''' |
| − | ☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐ Cohort: (Max 2 per tier | + | ☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐ Cohort: (Max 2 per tier). |
| − | + | Each cohort begins with one Flaw. | |
| + | ☐ Add Edge or remove flaw from one cohort. Repeatable | ||
=== Cohorts === | === Cohorts === | ||
| − | + | Each cohort is either a Team or an Expert with one Type and one Flaw. | |
| + | A maximum of 2 cohorts for each Tier. | ||
| + | Each cohort needs this [[Crew_Playbooks_(IB)#Cohorts|data]]. | ||
| − | '''Name: | + | '''Name''': |
| − | ☐ | + | ☐ '''Team''' or ☐ '''Expert'''. This is where your initial upgrade investment is checked. |
'''Type: | '''Type: | ||
| − | ☐ | + | First type is free. |
| − | ☐ | + | You can add '''one''' additional Type by spending an upgrade. |
| − | ☐ | + | ☐ '''Agents''', |
| − | ☐ | + | ☐ '''Engineers''', |
| − | ☐ | + | ☐ '''Marines''', |
| + | ☐ '''Scientists''', | ||
| + | ☐ '''Security''', | ||
| + | ☐ '''Winghands'''. | ||
| − | '''Edges | + | '''[[Crew_Playbooks_(IB)#Edges_and_Flaws|Edges]]. |
| − | ☐ Elite, | + | Each cohorts can add edges as if they were upgrades. |
| − | ☐ Fearsome, | + | ☐ '''Armored''', |
| − | ☐ Independent, | + | ☐ '''Elite''', |
| − | ☐ Loyal | + | ☐ '''Fearsome''', |
| − | + | ☐ '''Independent''', | |
| − | + | ☐ '''Loyal'''. | |
| − | |||
| − | |||
| − | |||
| − | '''Damage: | + | '''[[Crew_Playbooks_(IB)#Edges_and_Flaws|Flaws]]. |
| − | (☐ Armor), | + | Each cohorts can remove flaws at the cost of an upgrade: |
| − | ☐ Weak, | + | ☐ '''Ally''', |
| − | ☐ Impaired, | + | ☐ '''Compromised''', |
| − | ☐ Broken. | + | ☐ '''Intelligent''', |
| + | ☐ '''Principled''', | ||
| + | ☐ '''Savage''', | ||
| + | ☐ '''Unreliable''', | ||
| + | ☐ '''Wild'''. | ||
| + | |||
| + | '''[[Crew_Playbooks_(IB)#Damage_Levels|Damage]]: | ||
| + | Cross one box per level of harm: | ||
| + | (☐ '''Armor'''), | ||
| + | ☐ '''Weak''', | ||
| + | ☐ '''Impaired''', | ||
| + | ☐ '''Broken'''. | ||
Latest revision as of 16:02, 28 October 2025
| Starfox's Blades in the Dark hack |
Template used for crew playbooks.
Common Crew Upgrades
Available to all crews. See Crew Playbooks for an explanation of all terms below.
Base: ☐,☐ Life support, ☐,☐ Power, ☐,☐ Maneuver, ☐,☐ Gravity, ☐,☐ Camouflage, ☐,☐ Security.
Assets: ☐,☐,☐,☐ Investment — Reduces the base cost of improving Tier, before multiplication.
Installations: ☐,☐ Quarters, ☐☐☐☐ Training, ☐,☐ Vault, ☐,☐ Venue, ☐,☐ Prison, ☐,☐ Workshop, ☐,☐ Medical, ☐,☐ Hangar.
Vehicles: ☐,☐ Shuttles (needs hangar), ☐,☐ Fighters (needs hangar), ☐,☐ Runabouts.
Quality: ☐ Documents, ☐ Gear, ☐ Implements, ☐ Supplies, ☐ Tools, ☐ Weapons.
Vices: ☐ Faith, ☐ Gambling, ☐ Luxury, ☐ Obligation, ☐ Pleasure, ☐ Stupor, ☐ Weird.
Cohorts ☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐ Cohort: (Max 2 per tier). Each cohort begins with one Flaw. ☐ Add Edge or remove flaw from one cohort. Repeatable
Cohorts
Each cohort is either a Team or an Expert with one Type and one Flaw. A maximum of 2 cohorts for each Tier. Each cohort needs this data.
Name:
☐ Team or ☐ Expert. This is where your initial upgrade investment is checked.
Type: First type is free. You can add one additional Type by spending an upgrade. ☐ Agents, ☐ Engineers, ☐ Marines, ☐ Scientists, ☐ Security, ☐ Winghands.
Edges. Each cohorts can add edges as if they were upgrades. ☐ Armored, ☐ Elite, ☐ Fearsome, ☐ Independent, ☐ Loyal.
Flaws. Each cohorts can remove flaws at the cost of an upgrade: ☐ Ally, ☐ Compromised, ☐ Intelligent, ☐ Principled, ☐ Savage, ☐ Unreliable, ☐ Wild.
Damage: Cross one box per level of harm: (☐ Armor), ☐ Weak, ☐ Impaired, ☐ Broken.