Difference between revisions of "Lancer (IB)"
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=== Special Abilities === | === Special Abilities === | ||
| − | # '''Authority:''' Gain increased Effect when you [[Actions_(IB)#Command|Command]] a frightened target or with a show of | + | # '''Authority:''' Gain increased Effect when you [[Actions_(IB)#Command|Command]] a frightened target or with a show of force. |
| − | # '''Band of Brothers:''' When you | + | # '''Band of Brothers:''' When you Assist or Protect an ally, gain +1d to any [[Actions_(IB)#Resistance_Roll|Resistance Roll]] this causes. |
| − | # ''' | + | # '''Exfil:''' When an ally is pinned down or unable to act, gain +1d on any action to protect or extract them. |
# '''Mule:''' Increase your Load limit by 2. | # '''Mule:''' Increase your Load limit by 2. | ||
# '''Pro:''' When you Push [[Actions_(IB)#Mark|Mark]], choose one: ''ignore cover and crowds — hit a tiny mark — ignore an area effect.'' | # '''Pro:''' When you Push [[Actions_(IB)#Mark|Mark]], choose one: ''ignore cover and crowds — hit a tiny mark — ignore an area effect.'' | ||
# '''Steadfast:''' Gain +1d when Resisting a Consequence with [[Actions_(IB)#Prowess|Prowess]] or [[Actions_(IB)#Resolve|Resolve]]. | # '''Steadfast:''' Gain +1d when Resisting a Consequence with [[Actions_(IB)#Prowess|Prowess]] or [[Actions_(IB)#Resolve|Resolve]]. | ||
| − | # '''Tough:''' Ignore the penalties from level 1 and 2 Harm. | + | # '''Tough:''' Ignore the penalties from level 1 and 2 Harm. |
| − | # ''' | + | # '''Vanguard:''' When you lead a [[Crew_Playbooks_(IB)#Cohorts|Cohort]], they ignore penalties from Harm until incapacitated and gain increased Effect with personal ranged weapons. |
| + | # '''Additional Playbook:''' Select another playbook. You gain immediate access to its Inventory and XP conditions. but not base upgrades. From now on, you can choose its Special Abilities. You can take this special ability multiple times, each time selecting a new playbook. ''Prerequisite'': To select a playbook, you need an action rating of one in each of its starting actions.'' | ||
=== Dangerous Friends === | === Dangerous Friends === | ||
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You also have access to the following higher-quality items; their Quality already includes this bonus. | You also have access to the following higher-quality items; their Quality already includes this bonus. | ||
| − | : | + | : ☑ ''[[Imperio_(IB)#Beamer|2_Beamer Sidearm]]'' +2 Quality. |
| − | : ☐ [[Limes_(IB)#Breaching_Kit|Breaching Kit]] +1 Quality. | + | : ☐ [[Limes_(IB)#2 ☐ Breaching_Kit|Breaching Kit]] +1 Quality. |
| − | : ☐ [[Imperio_(IB)# | + | : ☐ [[Imperio_(IB)#1_Fixed-Wing_Drone|Hand Fixed-Wing Drone]] +2 Quality. |
| − | : ☐☐ [[Imperio_(IB)# | + | : ☐☐ [[Imperio_(IB)#3_Gyrojet|Gyrojet Rifle]] +2 Quality. |
| − | : ☐☐☐ [[Limes_(IB)# | + | : ☐☐☐ [[Limes_(IB)#☐☐☐_Hazard_Suit|Hazard Suit]] +1 Quality. |
| − | : | + | : ☑ ''[[Forum_(IB)#1 ☑ License|License]]'' +1 Quality. <br>License to Operate for Regulated vehicles and personal kit, and Possession license for personal Military kit. |
| − | Your Crew also gains an additional upgrade | + | Your Crew also gains an additional upgrade: |
| + | [[Crew_Playbooks_(IB)#☐,☐ Security|Security]], | ||
| + | [[Crew_Playbooks_(IB)#☐,☐ Quarters|Quarters]], | ||
| + | [[Crew_Playbooks_(IB)#☐,☐,☐,☐ Training|Training]], | ||
| + | [[Crew_Playbooks_(IB)#☐,☐ Medical|Medical]], or | ||
| + | [[Crew_Playbooks_(IB)#☐,☐ Runabouts|Runabouts]]. | ||
=== XP === | === XP === | ||
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* ''You expressed your beliefs, drives, heritage, or background.'' | * ''You expressed your beliefs, drives, heritage, or background.'' | ||
* ''You struggled with issues from your vice or traumas during the session.'' | * ''You struggled with issues from your vice or traumas during the session.'' | ||
| − | * '' | + | * ''The player pointed out an established enemy or disadvantage.'' |
=== Starting Actions === | === Starting Actions === | ||
Latest revision as of 20:25, 31 October 2025
| Starfox's Blades in the Dark hack |
Fortune favors the bold.
- — Virgil, Aeneid 10.284
Lancer Playbook
As a Lancer, you stand at the front, on the edge of danger. You are the trained hand of authority — police, soldier, security, bodyguard, or peacekeeper. You know how to work with allies, clear an area, and impose calm through power and authority. Defined by discipline and ability under pressure, you stand fast, direct others, and act without hesitation when everything depends on it.
Touchstones: Hicks (Aliens (1986)), Rico (Starship Troopers (1997)), Saul Tigh (Battlestar Galactica TV (2004–09)), Cara Dune (The Mandalorian TV (2019–20)).
Special Abilities
- Authority: Gain increased Effect when you Command a frightened target or with a show of force.
- Band of Brothers: When you Assist or Protect an ally, gain +1d to any Resistance Roll this causes.
- Exfil: When an ally is pinned down or unable to act, gain +1d on any action to protect or extract them.
- Mule: Increase your Load limit by 2.
- Pro: When you Push Mark, choose one: ignore cover and crowds — hit a tiny mark — ignore an area effect.
- Steadfast: Gain +1d when Resisting a Consequence with Prowess or Resolve.
- Tough: Ignore the penalties from level 1 and 2 Harm.
- Vanguard: When you lead a Cohort, they ignore penalties from Harm until incapacitated and gain increased Effect with personal ranged weapons.
- Additional Playbook: Select another playbook. You gain immediate access to its Inventory and XP conditions. but not base upgrades. From now on, you can choose its Special Abilities. You can take this special ability multiple times, each time selecting a new playbook. Prerequisite: To select a playbook, you need an action rating of one in each of its starting actions.
Dangerous Friends
- ˄ ˅ Ash, an armorer.
- ˄ ˅ Cade, an officer.
- ˄ ˅ Hale, a civilian.
- ˄ ˅ Riven, a marksman.
- ˄ ˅ Voss, a pilot.
Inventory
Your understanding and connections let you access Imperio equipment one Quality level above your Tier. You also have access to the following higher-quality items; their Quality already includes this bonus.
- ☑ 2_Beamer Sidearm +2 Quality.
- ☐ Breaching Kit +1 Quality.
- ☐ Hand Fixed-Wing Drone +2 Quality.
- ☐☐ Gyrojet Rifle +2 Quality.
- ☐☐☐ Hazard Suit +1 Quality.
- ☑ License +1 Quality.
License to Operate for Regulated vehicles and personal kit, and Possession license for personal Military kit.
Your Crew also gains an additional upgrade: Security, Quarters, Training, Medical, or Runabouts.
XP
- Every time you roll a desperate action, mark xp in that action's attribute.
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
- You addressed a challenge using teamwork or show of force.
- You expressed your beliefs, drives, heritage, or background.
- You struggled with issues from your vice or traumas during the session.
- The player pointed out an established enemy or disadvantage.