Difference between revisions of "Cartel (FiD)"

From Action
Jump to navigation Jump to search
 
(4 intermediate revisions by the same user not shown)
Line 32: Line 32:
 
# '''Silver Tongues:''' Each PC may add +1 action rating to Command, Consort, or Sway (up to a max rating of 3).
 
# '''Silver Tongues:''' Each PC may add +1 action rating to Command, Consort, or Sway (up to a max rating of 3).
 
# '''Accord:''' Treat up to three +3 faction statuses as if they were turf.
 
# '''Accord:''' Treat up to three +3 faction statuses as if they were turf.
# '''The Good Stuff:''' Your merchandise is exquisite. Product quality equals your Tier+2.
+
# '''The Good Stuff:''' Your merchandise is exquisite. Product quality equals your Tier +1.
# '''Ghost Market:''' Sell your product to spirits or monsters through arcane ritual or hard-won experience. They do not pay in coin. What do they pay with?
+
# '''Ghost Market:''' Sell your product to spirits or monsters through arcane ritual or hard-won experience. What do they pay with?
 
# '''High Society:''' Take -1 heat during downtime and gain +1d to gather information about the city's elite.
 
# '''High Society:''' Take -1 heat during downtime and gain +1d to gather information about the city's elite.
 
# '''Hooked:''' Your gang members use your product. Add the savage, unreliable, or wild flaw to your gangs to give them +1 quality.
 
# '''Hooked:''' Your gang members use your product. Add the savage, unreliable, or wild flaw to your gangs to give them +1 quality.
Line 65: Line 65:
  
 
=== Opportunities ===
 
=== Opportunities ===
# Cabal opportunity
+
{| class="wikitable" align=right
# Cabal opportunity
+
|+ '''Random Forms'''
# Cartel opportunity
+
|-
# Cartel opportunity
+
|
# Cult opportunity
+
# Air
# Cult opportunity
+
# Animal
# Delver opportunity
+
# Darkness
# Delver opportunity
+
# Death
# Glimmer opportunity
+
# Earth
# Glimmer opportunity
+
# Electricity
# Manhunter opportunity
+
# Fire
# Manhunter opportunity
+
# Flux
# Traveler opportunity
+
# Ice
# Traveler opportunity
+
# Illusion
# Troupe opportunity
+
# Kinesis
# Troupe opportunity
+
# Life
# Warden opportunity
+
# Light
# Warden opportunity
+
# Metal
# Warrior opportunity
+
# Mind
# Warrior opportunity
+
# Order
# Air opportunity
+
# Plant
# Animal opportunity
+
# Space
# Barrier opportunity
+
# Time
# Darkness opportunity
+
# Water 
# Death opportunity
+
|}
# Earth opportunity
+
# Spirit of a random [[Powers (FiD)#Forms|Form]].
# Electricity opportunity
+
# Monster of a random [[Powers (FiD)#Forms|Form]].
# Fire opportunity
+
# Magic secrets of a random [[Powers (FiD)#Forms|Form]].
# Flux opportunity
+
# Sorcerous specialist of a random [[Powers (FiD)#Forms|Form]].
# Ice opportunity
+
# Magic item of a random [[Powers (FiD)#Forms|Form]].
# Illusion opportunity
+
# Power source of a random [[Powers (FiD)#Forms|Form]].
# Kinesis opportunity
+
# Cabal opportunity.
# Life opportunity
+
# Cult opportunity.
# Light opportunity
+
# Delver opportunity.
# Metal opportunity
+
# Glimmer opportunity.
# Mind opportunity
+
# Manhunter opportunity.
# Order opportunity
+
# Soldier opportunity.
# Plant opportunity
+
# Traveler opportunity.
# Space opportunity
+
# Troupe opportunity.
# Time opportunity
+
# Warden opportunity.
# Water opportunity
 
 
#  A taste-making dilettante noble is slumming in your area with their coterie of sycophants, looking for “the next exciting thing.”  
 
#  A taste-making dilettante noble is slumming in your area with their coterie of sycophants, looking for “the next exciting thing.”  
 
#  A knock-off product shows up on the streets and undercuts your price. Is your supplier cutting you out?  
 
#  A knock-off product shows up on the streets and undercuts your price. Is your supplier cutting you out?  
Line 165: Line 164:
 
# The cartel must decide whether to fund a rebellion that would destabilize a key rival.
 
# The cartel must decide whether to fund a rebellion that would destabilize a key rival.
 
# A secretive alchemist offers the cartel a formula for an addictive product with massive profit potential.
 
# A secretive alchemist offers the cartel a formula for an addictive product with massive profit potential.
 +
# A famous chef seeks discreet access to rare spices controlled by the cartel.
 +
# A wealthy collector wants the cartel to smuggle an ancient relic out of a dangerous ruin.
 +
# A rival cartel is collapsing under internal strife, creating opportunities for expansion.
 +
# A merchant ship carrying valuable goods is stranded at sea, awaiting rescue.
 +
# A new narcotic has taken the city by storm, and the cartel must decide whether to produce or suppress it.
 +
# An underground gambling den offers the cartel a partnership to provide exclusive goods.
 +
# A potentially profitable business is desperately short on cash..
 +
# A secret mining operation offers access to rare minerals but demands discretion.
 +
# A noble house seeks to partner with the cartel to undermine a political rival.
 +
# A banned weapon is being sought by revolutionaries willing to pay a fortune.
 +
# A famous smuggler offers to teach the cartel advanced techniques for a share of profits.
 +
# A powerful enchantress wants the cartel’s help distributing her magical wares.
 +
# A rogue alchemist promises to develop a cheaper version of a high-demand product.
 +
# A disgraced aristocrat approaches the cartel for assistance in reclaiming their fortune.
 +
# A mercenary company offers exclusive protection services for the cartel’s trade routes.
 +
# An influential bard spreads rumors that could damage the cartel’s reputation—neutralize or bribe them.
 +
# A neighboring town has outlawed cartel goods, forcing new smuggling tactics.
 +
# A caravan transporting valuable goods requires the cartel’s protection in exchange for a share.
 +
# A corrupt bureaucrat offers to expedite permits for cartel operations—at a steep cost.
 +
# An elite criminal gang offers to sell valuable trade secrets to the cartel.
 +
# A rival cartel has captured one of your key suppliers—rescue them or find a replacement.
 +
# An influential guild leader demands a stake in the cartel’s profits to allow operations in their domain.
 +
# A newly discovered artifact could revolutionize the cartel’s production methods.
 +
# A popular performer seeks the cartel’s aid in acquiring contraband for their shows.
 +
# A mysterious client offers a fortune for a single, highly specific shipment.
 +
# A foreign empire seeks to secretly fund the cartel in destabilizing their enemies’ economy.

Latest revision as of 22:12, 18 January 2025

Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page

A cartel is a secretive coalition seeking to dominate markets, trade routes, and economic resources. Their primary goal is to maximize profit and influence by controlling key economic activities.

Claims

Clothier
Gain +1d to engagement rolls for Social plans.
Hidden Route
Gain +1d to engagement rolls for Transport plans.
Graft
Earn +2 coin in payoff for scores that involve a show of force or socializing.
Lookouts
Gain +1d to Hunt or Survey on your turf.
Foreign Market
During downtime, roll dice equal to your Tier. Earn coin equal to the highest result, minus your heat.
Cover Identities
Gain +1d to engagement rolls for deception and social plans.
Turf
Reduce the reputation cost to advance.
Exchange
Your network of holdings begins here.
Turf
Reduce the reputation cost to advance.
Luxury Venue
Gain +1d to Consort and Sway rolls on-site. Silks, paintings, and crystal impress the clientele.
Factorum
During downtime, roll dice equal to your Tier. Earn coin equal to the highest result, minus your heat.
Informants
Gain +1d to gather information for a score.
Surplus
Earn +2 coin in payoff for scores that involve product sales or supply.
Sanctum
Reduce heat by 2 per score.
Bank
During downtime, each crew member can transfer up to 4 stash to coin at full value.

Heat & Wanted Level

☐☐☐☐☐☐☐☐☐☐ | ☐☐☐☐

Coin

☐☐☐☐ | Vault ☐☐☐☐ | Vault 2 ☐☐☐☐☐☐☐☐

Special Abilities

  1. Silver Tongues: Each PC may add +1 action rating to Command, Consort, or Sway (up to a max rating of 3).
  2. Accord: Treat up to three +3 faction statuses as if they were turf.
  3. The Good Stuff: Your merchandise is exquisite. Product quality equals your Tier +1.
  4. Ghost Market: Sell your product to spirits or monsters through arcane ritual or hard-won experience. What do they pay with?
  5. High Society: Take -1 heat during downtime and gain +1d to gather information about the city's elite.
  6. Hooked: Your gang members use your product. Add the savage, unreliable, or wild flaw to your gangs to give them +1 quality.
  7. Patron: Advancing your Tier costs half the usual coin. Who is your patron? Why do they help you?
  8. Additional Playbook: Select another crew playbook. You may now choose its Claims, Special Abilities, Crew Contacts, and Upgrades. Immediately gain access only to the Crew XP track.

Crew XP

At the end of each session, for each item below, mark 1 XP (or mark 2 XP if that item occurred multiple times):

  1. Acquire product supply, execute clandestine/covert sales, or secure new territory.
  2. Contend with challenges above your current station.
  3. Bolster your crew's reputation or develop a new one.
  4. Express the goals, drives, inner conflict, or essential nature of the crew.

Contacts

  1. Anrae, a dilettante
  2. Brex, a gang boss
  3. Duroz, a city guard
  4. Hoxley, a smuggler
  5. Nyren, a deal broker
  6. Vekrin Wott, a magistrate

Crew Upgrades

Starting Upgrades Cohort (Rooks), Independent Rooks, 2 of choice.

Cartel Only Upgrades ☐ Smuggle Rig (2 ☐ items are concealed) ☐ Supply Network (+2d to Acquire Asset downtime action)

Hardware: ☐,☐ Boat, ☐,☐ Cannon, ☐,☐ Carriage, ☐,☐ Stable.

Lair: ☐,☐ Hidden, ☐,☐ Secure, ☐,☐ Quarters, ☐☐☐☐ Training, ☐,☐ Vault, ☐ Workshop, ☐ Prison.

Quality: ☐ Documents, ☐ Gear, ☐ Implements, ☐ Supplies, ☐ Tools, ☐ Weapons.

Vices: ☐ Faith, ☐ Gambling, ☐ Luxury, ☐ Obligation, ☐ Pleasure, ☐ Stupor, ☐ Weird.

Cohorts ☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐ Cohort: (Max 2 per tier +1 for strong hold) ☐,☐,☐,☐,☐,☐,☐,☐,☐,☐ Add Elite, Edge, or Type to one cohort

Cohorts

Name:

☐ Gang or ☐ Expert.

Type: ☐ Adepts, ☐ Rooks, ☐ Rovers, ☐ Skulks, ☐ Thugs.

Edges & Flaws: ☐ Elite, ☐ Fearsome, ☐ Independent, ☐ Loyal, ☐ Principled, ☐ Animal, ☐ Savage, ☐ Unreliable, ☐ Wild.

Damage: (☐ Armor), ☐ Weak, ☐ Impaired, ☐ Broken.

Opportunities

Random Forms
  1. Air
  2. Animal
  3. Darkness
  4. Death
  5. Earth
  6. Electricity
  7. Fire
  8. Flux
  9. Ice
  10. Illusion
  11. Kinesis
  12. Life
  13. Light
  14. Metal
  15. Mind
  16. Order
  17. Plant
  18. Space
  19. Time
  20. Water
  1. Spirit of a random Form.
  2. Monster of a random Form.
  3. Magic secrets of a random Form.
  4. Sorcerous specialist of a random Form.
  5. Magic item of a random Form.
  6. Power source of a random Form.
  7. Cabal opportunity.
  8. Cult opportunity.
  9. Delver opportunity.
  10. Glimmer opportunity.
  11. Manhunter opportunity.
  12. Soldier opportunity.
  13. Traveler opportunity.
  14. Troupe opportunity.
  15. Warden opportunity.
  16. A taste-making dilettante noble is slumming in your area with their coterie of sycophants, looking for “the next exciting thing.”
  17. A knock-off product shows up on the streets and undercuts your price. Is your supplier cutting you out?
  18. Your upscale clients are tired of coming to your territory for their fix. Set up a distribution front in a nicer part of town. (Or the same for low-class clients.)
  19. Students at Doskvol Academy have shown an interest in your supply, but they need it delivered to them, past the crisp Bluecoat security.
  20. A solo operator is providing a much more popular version of your product.
  21. A masked figure will pay you well for the opportunity to discreetly kill one of your regulars while they're... distracted.
  22. A city council member is considering a total ban on an illicit product—they might be persuaded to make it yours, driving demand sky-high.
  23. The gang who operated your territory years ago is back from the Dagger Isles and expects to get back to business as usual.
  24. A Bluecoat killed their last dealer for “pushing their relationship too far,” and comes to the crew for an alternate source.
  25. The smugglers in your supply chain want to cut out all intermediaries and deal with you directly.
  26. A legendary rip-off man and their crew are hitting stash houses. Now a bounty has been put on their head—can you claim it?
  27. A brutal gang of savage killers has wiped out a rival's vice den. Now they want you to step in and run it for them.
  28. The cult of a forgotten god approaches you with an offer of partnership: they can make your product much more appealing in exchange for... special considerations.
  29. A fiery street-crier rails against your product and drives down demand. But you think you recognize them as a customer...
  30. A new vice gang is making really smart, savvy moves. Rumor is, they're guided by the ghost of a legendary street operator.
  31. Ghosts of former customers are suddenly drawn back to you, demanding their fix.
  32. An arcane killer is targeting vice-users and dealers, leaving their hollowed shells wandering the streets.
  33. An infamous adventurer has tastes that... you probably don't usually provide for. But they're willing to pay very well.
  34. The cartel discovers a new trade route but must eliminate rival claimants.
  35. A smuggler offers a lucrative deal to bypass official tariffs.
  36. The cartel secures an exclusive contract to supply a rare commodity.
  37. A rival cartel undercuts prices, threatening the cartel's dominance.
  38. A corrupt official demands a higher bribe to keep turning a blind eye.
  39. The cartel learns of a valuable shipment being poorly guarded.
  40. A factory worker offers to sabotage production at a competitor's plant.
  41. A new guild emerges, challenging the cartel’s monopoly.
  42. The cartel acquires a map to hidden resources but requires funding to exploit it.
  43. Local farmers organize a strike against the cartel's oppressive practices.
  44. A plague devastates crops, creating a food scarcity the cartel can exploit.
  45. A rival cartel’s leader goes missing, opening a power vacuum.
  46. A trusted lieutenant is suspected of skimming profits.
  47. The cartel must negotiate with pirates who control a key shipping lane.
  48. An inventor approaches the cartel with a device that could revolutionize production.
  49. The cartel is offered exclusive trade rights by a distant, war-torn region.
  50. A tax increase threatens to cripple the cartel’s operations.
  51. The cartel uncovers evidence of collusion between its rivals and city officials.
  52. An ally's betrayal leaves a major deal hanging in the balance.
  53. The cartel must protect its warehouses from a growing wave of thefts.
  54. A foreign ambassador offers a secret deal for smuggling contraband.
  55. The cartel learns of an impending government crackdown on illegal trade.
  56. A drought in a neighboring region presents an opportunity for water profiteering.
  57. The cartel is invited to a high-stakes auction for control of a valuable mine.
  58. A disgruntled rival offers to sell out their cartel for the right price.
  59. The cartel discovers a thriving black market cutting into its profits.
  60. A former ally threatens to expose cartel dealings unless paid off.
  61. A religious faction denounces the cartel’s immoral business practices.
  62. The cartel must broker peace between two feuding clients to keep profits flowing.
  63. A charismatic leader rises among the oppressed, calling for a boycott of cartel goods.
  64. A new law legalizes a previously banned substance, creating a gold rush.
  65. The cartel is offered protection by a mercenary group for a steep price.
  66. A fire destroys a key facility, threatening to derail the cartel’s operations.
  67. An internal mole leaks information about cartel shipments to authorities.
  68. A foreign war disrupts supply chains, forcing the cartel to adapt quickly.
  69. The cartel receives word of an impending heist on their most valuable shipment.
  70. A lucrative opportunity arises to smuggle luxury goods into a quarantined city.
  71. The cartel learns of a hidden gold vein within their territory.
  72. A prominent banker offers a risky but potentially profitable investment scheme.
  73. The cartel must decide whether to fund a rebellion that would destabilize a key rival.
  74. A secretive alchemist offers the cartel a formula for an addictive product with massive profit potential.
  75. A famous chef seeks discreet access to rare spices controlled by the cartel.
  76. A wealthy collector wants the cartel to smuggle an ancient relic out of a dangerous ruin.
  77. A rival cartel is collapsing under internal strife, creating opportunities for expansion.
  78. A merchant ship carrying valuable goods is stranded at sea, awaiting rescue.
  79. A new narcotic has taken the city by storm, and the cartel must decide whether to produce or suppress it.
  80. An underground gambling den offers the cartel a partnership to provide exclusive goods.
  81. A potentially profitable business is desperately short on cash..
  82. A secret mining operation offers access to rare minerals but demands discretion.
  83. A noble house seeks to partner with the cartel to undermine a political rival.
  84. A banned weapon is being sought by revolutionaries willing to pay a fortune.
  85. A famous smuggler offers to teach the cartel advanced techniques for a share of profits.
  86. A powerful enchantress wants the cartel’s help distributing her magical wares.
  87. A rogue alchemist promises to develop a cheaper version of a high-demand product.
  88. A disgraced aristocrat approaches the cartel for assistance in reclaiming their fortune.
  89. A mercenary company offers exclusive protection services for the cartel’s trade routes.
  90. An influential bard spreads rumors that could damage the cartel’s reputation—neutralize or bribe them.
  91. A neighboring town has outlawed cartel goods, forcing new smuggling tactics.
  92. A caravan transporting valuable goods requires the cartel’s protection in exchange for a share.
  93. A corrupt bureaucrat offers to expedite permits for cartel operations—at a steep cost.
  94. An elite criminal gang offers to sell valuable trade secrets to the cartel.
  95. A rival cartel has captured one of your key suppliers—rescue them or find a replacement.
  96. An influential guild leader demands a stake in the cartel’s profits to allow operations in their domain.
  97. A newly discovered artifact could revolutionize the cartel’s production methods.
  98. A popular performer seeks the cartel’s aid in acquiring contraband for their shows.
  99. A mysterious client offers a fortune for a single, highly specific shipment.
  100. A foreign empire seeks to secretly fund the cartel in destabilizing their enemies’ economy.