Difference between revisions of "Cabal (FiD)"
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|align="center" valign=top | '''Safehouse''' <br> Reduce heat by 2 per score. | |align="center" valign=top | '''Safehouse''' <br> Reduce heat by 2 per score. | ||
− | |align="center" valign=top | '''Turf''' <br> Reduce reputation cost to advance. | + | |align="center" valign=top | '''Turf''' <br> Reduce the reputation cost to advance. |
|align="center" valign=top | '''Lair''' <br> Your network of operatives begins here. | |align="center" valign=top | '''Lair''' <br> Your network of operatives begins here. | ||
− | |align="center" valign=top | '''Turf''' <br> Reduce reputation cost to advance. | + | |align="center" valign=top | '''Turf''' <br> Reduce the reputation cost to advance. |
− | |align="center" valign=top | '''Cold Drop''' <br> Gain +1d to acquire asset rolls. | + | |align="center" valign=top | '''Cold Drop''' <br> Gain +1d to acquire asset rolls. |
|- | |- | ||
|align="center" valign=top | '''Firebrand''' <br> During downtime, roll dice equal to your Tier. Earn coin equal to the highest result, minus your heat. | |align="center" valign=top | '''Firebrand''' <br> During downtime, roll dice equal to your Tier. Earn coin equal to the highest result, minus your heat. | ||
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# '''Patronage:''' Advancing your '''Tier''' costs half the usual coin. ''Who is your patron? Why do they support your cause?'' | # '''Patronage:''' Advancing your '''Tier''' costs half the usual coin. ''Who is your patron? Why do they support your cause?'' | ||
# '''Revolutionaries:''' Gain +1d on Command and Sway when dealing with the poor. | # '''Revolutionaries:''' Gain +1d on Command and Sway when dealing with the poor. | ||
− | # '''Rumor Mill:''' | + | # '''Rumor Mill:''' Crew can always use Consort as a flashback to Set Up a Command or Sway action. |
# '''Whispered Secrets:''' Gain +1d to Gather Information about influential figures and groups. | # '''Whispered Secrets:''' Gain +1d to Gather Information about influential figures and groups. | ||
− | # '''Additional Playbook:''' Select another crew playbook. You may now | + | # '''Additional Playbook:''' Select another crew playbook. You may now select its Claims, Special Abilities, Crew Contacts, and Upgrades. Immediately gain access to the Crew XP track. |
=== Crew XP === | === Crew XP === | ||
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Cohort (Rooks), Hidden Lair, 2 of choice. | Cohort (Rooks), Hidden Lair, 2 of choice. | ||
− | '''Cabal Upgrades''' | + | '''Cabal Only Upgrades''' |
☐ Classy Clothes (+1 apparent lifestyle) | ☐ Classy Clothes (+1 apparent lifestyle) | ||
☐ High Society Contacts (+1 engagement roll for Social plans) | ☐ High Society Contacts (+1 engagement roll for Social plans) | ||
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=== Opportunities === | === Opportunities === | ||
− | # | + | {| class="wikitable" align=right |
− | # | + | |+ '''Random Forms''' |
− | # | + | |- |
− | # | + | | |
− | # | + | # Air |
− | # | + | # Animal |
− | # | + | # Darkness |
− | # | + | # Death |
− | # | + | # Earth |
− | # | + | # Electricity |
− | # | + | # Fire |
− | # | + | # Flux |
− | # | + | # Ice |
− | # | + | # Illusion |
− | # | + | # Kinesis |
− | # | + | # Life |
− | # | + | # Light |
− | # | + | # Metal |
− | # | + | # Mind |
− | # | + | # Order |
− | # | + | # Plant |
− | # | + | # Space |
− | # | + | # Time |
− | # | + | # Water |
− | # | + | |} |
− | # | + | # Spirit of a random [[Powers (FiD)#Forms|Form]]. |
− | # | + | # Monster of a random [[Powers (FiD)#Forms|Form]]. |
− | # | + | # Magic secrets of a random [[Powers (FiD)#Forms|Form]]. |
− | # | + | # Sorcerous specialist of a random [[Powers (FiD)#Forms|Form]]. |
− | # | + | # Magic item of a random [[Powers (FiD)#Forms|Form]]. |
− | # | + | # Power source of a random [[Powers (FiD)#Forms|Form]]. |
− | # | + | # Cartel opportunity. |
− | # | + | # Cult opportunity. |
− | # | + | # Delver opportunity. |
− | # | + | # Glimmer opportunity. |
− | # | + | # Manhunter opportunity. |
− | # | + | # Soldier opportunity. |
− | # | + | # Traveler opportunity. |
− | # | + | # Troupe opportunity. |
− | # | + | # Warden opportunity. |
− | # | ||
# A charismatic speaker is rallying crowds to oppose your cabal’s agenda. Deal with them. | # A charismatic speaker is rallying crowds to oppose your cabal’s agenda. Deal with them. | ||
# A city official has gone missing under suspicious circumstances. | # A city official has gone missing under suspicious circumstances. | ||
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# The Cabal is tasked with protecting a young heir whose policies could benefit their cause. | # The Cabal is tasked with protecting a young heir whose policies could benefit their cause. | ||
# The discovery of an ancient artifact could either legitimize the Cabal’s claims or doom them. | # The discovery of an ancient artifact could either legitimize the Cabal’s claims or doom them. | ||
+ | # A disgraced merchant approaches the Cabal, offering access to secret trade routes in exchange for protection from their rivals. | ||
+ | # A prominent judge seeks your help to uncover a bribery scandal that threatens their career. | ||
+ | # A hidden cache of magical weapons has been discovered in a recently unearthed ruin. | ||
+ | # A powerful family offers their ancestral lands as an alliance gift, but their loyalty is questionable. | ||
+ | # A celebrated war hero asks for your support to discredit their rivals and secure a political position. | ||
+ | # A prominent scholar claims to have decoded an ancient prophecy relevant to your cabal's goals. | ||
+ | # A notorious bandit king offers to align with the Cabal if you can help eliminate a rival gang. | ||
+ | # A new festival creates an opportunity to influence public sentiment through targeted displays or sabotage. | ||
+ | # A wealthy noble has an unguarded vault during a family dispute—exploit it or mediate for profit. | ||
+ | # A rival cabal spreads rumors about your members, threatening your alliances and reputation. | ||
+ | # A secret passage into a heavily guarded district is revealed by an informant. Use it wisely. | ||
+ | # A foreign diplomat seeks an audience, offering an alliance to shift the balance of power in the city. | ||
+ | # A charismatic revolutionary seeks the Cabal's backing to overthrow the ruling elite. | ||
+ | # A recent earthquake has exposed a hidden network of tunnels beneath a powerful rival's estate. | ||
+ | # A rival faction’s prized informant wants to defect but demands a steep price for their loyalty. | ||
+ | # A city-wide curfew threatens your operations; manipulate the authorities or find covert ways around it. | ||
+ | # A rising playwright offers to embed subtle propaganda into their work for the Cabal’s agenda. | ||
+ | # An influential trade guild is caught smuggling contraband. Decide whether to expose or partner with them. | ||
+ | # A powerful sorcerer offers forbidden knowledge in exchange for your help eliminating a mutual rival. | ||
+ | # A renowned chef is secretly funding a resistance movement. Decide whether to expose or control them. | ||
+ | # A recently deceased noble's will contains clauses that could greatly benefit your cabal—if manipulated. | ||
+ | # A religious festival brings a wave of pilgrims, creating opportunities for influence and recruitment. | ||
+ | # An underground fighting ring offers lucrative alliances but draws dangerous attention from the law. | ||
+ | # A long-lost heir to a minor noble family appears, seeking the Cabal’s aid in reclaiming their title. | ||
+ | # A rival faction is weakened after a failed operation; capitalize on their disarray to expand your influence. | ||
+ | # A powerful alchemist offers to supply your cabal with experimental elixirs in exchange for rare components. |
Latest revision as of 22:10, 18 January 2025
Starfox's Blades in the Dark fan page |
A cabal is an alliance of political actors who aim to push an agenda. Using intrigue and persuasion, the cabal works to influence society around them. Their goals can vary widely: starting a revolution, installing a pretender to power, advancing a social cause, defeating a rival faction, or pursuing an entirely different agenda.
Claims
Manifesto Gain +1 reputation when you add or improve a cohort. |
Spies Gain +1d to Gather Information on individuals. |
Grease Earn +2 coin in payoff for scores that influence individuals. |
Salon Gain +1d to engagement rolls for plans involving high society. |
Network During downtime, roll dice equal to your Tier. Earn coin equal to the highest result, minus your heat. |
Safehouse Reduce heat by 2 per score. |
Turf Reduce the reputation cost to advance. |
Lair Your network of operatives begins here. |
Turf Reduce the reputation cost to advance. |
Cold Drop Gain +1d to acquire asset rolls. |
Firebrand During downtime, roll dice equal to your Tier. Earn coin equal to the highest result, minus your heat. |
Flashpoint Gain +1d to engagement rolls for plans involving commoners. |
Influence Earn +2 coin in payoff for scores that influence a group of people. |
Informants Gain +1d to Gather Information on political groups. |
Cover Identities Gain +1d to engagement rolls for deception and social plans. |
Heat & Wanted Level
☐☐☐☐☐☐☐☐☐☐ | ☐☐☐☐
Coin
☐☐☐☐ | Vault ☐☐☐☐ | Vault 2 ☐☐☐☐☐☐☐☐
Special Abilities
- Masters of Intrigue: Each PC may add +1 action rating to Command, Consort, or Sway (up to a max rating of 3).
- Manners: Gain +1d on Consort and Sway in high society.
- Network of Allies: Treat up to three +3 faction statuses as if they were turf.
- Patronage: Advancing your Tier costs half the usual coin. Who is your patron? Why do they support your cause?
- Revolutionaries: Gain +1d on Command and Sway when dealing with the poor.
- Rumor Mill: Crew can always use Consort as a flashback to Set Up a Command or Sway action.
- Whispered Secrets: Gain +1d to Gather Information about influential figures and groups.
- Additional Playbook: Select another crew playbook. You may now select its Claims, Special Abilities, Crew Contacts, and Upgrades. Immediately gain access to the Crew XP track.
Crew XP
At the end of each session, for each item below, mark 1 XP (or mark 2 XP if that item occurred multiple times):
- Use intrigue, manipulation, or persuasion to further your agenda or control others.
- Contend with challenges above your current station.
- Bolster your crew's reputation or develop a new one.
- Express the goals, drives, inner conflict, or essential nature of the crew.
Contacts
- Arlen, a politician.
- Cassio, a diplomat.
- Ilyas, a spy.
- Lanthys, an official.
- Merva, a secret society agent.
- Saruul, a noble.
Crew Upgrades
Starting Upgrades Cohort (Rooks), Hidden Lair, 2 of choice.
Cabal Only Upgrades ☐ Classy Clothes (+1 apparent lifestyle) ☐ High Society Contacts (+1 engagement roll for Social plans)
Hardware: ☐,☐ Boat, ☐,☐ Cannon, ☐,☐ Carriage, ☐,☐ Stable.
Lair: ☐,☐ Hidden, ☐,☐ Secure, ☐,☐ Quarters, ☐☐☐☐ Training, ☐,☐ Vault, ☐ Workshop, ☐ Prison.
Quality: ☐ Documents, ☐ Gear, ☐ Implements, ☐ Supplies, ☐ Tools, ☐ Weapons.
Vices: ☐ Faith, ☐ Gambling, ☐ Luxury, ☐ Obligation, ☐ Pleasure, ☐ Stupor, ☐ Weird.
Cohorts ☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐ Cohort: (Max 2 per tier +1 for strong hold) ☐,☐,☐,☐,☐,☐,☐,☐,☐,☐ Add Elite, Edge, or Type to one cohort
Cohorts
Name:
☐ Gang or ☐ Expert.
Type: ☐ Adepts, ☐ Rooks, ☐ Rovers, ☐ Skulks, ☐ Thugs.
Edges & Flaws: ☐ Elite, ☐ Fearsome, ☐ Independent, ☐ Loyal, ☐ Principled, ☐ Animal, ☐ Savage, ☐ Unreliable, ☐ Wild.
Damage: (☐ Armor), ☐ Weak, ☐ Impaired, ☐ Broken.
Opportunities
|
- Spirit of a random Form.
- Monster of a random Form.
- Magic secrets of a random Form.
- Sorcerous specialist of a random Form.
- Magic item of a random Form.
- Power source of a random Form.
- Cartel opportunity.
- Cult opportunity.
- Delver opportunity.
- Glimmer opportunity.
- Manhunter opportunity.
- Soldier opportunity.
- Traveler opportunity.
- Troupe opportunity.
- Warden opportunity.
- A charismatic speaker is rallying crowds to oppose your cabal’s agenda. Deal with them.
- A city official has gone missing under suspicious circumstances.
- A disgraced noble wants to regain their title and offers to share hidden knowledge in exchange for your support.
- A dying noble with no heirs wants to ensure their legacy by naming your cabal as benefactors—if you can secure their last wish.
- A foreign power seeks to destabilize the region and offers your cabal a fortune to assist their covert operations.
- A growing cult worships a forbidden power and seeks influence over key officials.
- A hidden vault containing important historical artifacts has been discovered.
- A key military commander’s loyalty is in question.
- A master spy approaches your cabal with a dangerous proposition: work together to eliminate a key figure.
- A merchant's guild controlling vital trade routes demands an alliance. Use their resources for your gain or cripple their monopoly.
- A new law threatens your cabal’s activities. Either sway lawmakers to your cause or ensure the law is never enforced.
- A noble house hires your cabal to undermine a rival by any means necessary.
- A once-loyal ally is being blackmailed by your enemies. Free them from their bonds or let them fall to ruin.
- A political marriage is about to take place. Interfere, or just network?
- A political marriage is offered.
- A popular entertainer is gaining influence among the masses, rivaling your cabal's sway. Neutralize their threat or co-opt their talents.
- A powerful aristocrat is back talking you, threatening your reputation.
- A powerful merchant guild threatens to sway the political landscape in your enemy’s favor. Sabotage their operations.
- A powerful power-weilder offers to enchant your cabal’s assets, but their price may be steep—and their true motives unclear.
- A pretender to an important post offers a lucrative partnership to put them in power, but can you trust their promises?
- A prominent aristocrat is rumored to have an unsavory secret that could ruin them. Investigate and use it to your advantage.
- A reclusive scholar holds knowledge of ancient power that could shift the balance in your favor. Convince, coerce, or steal from them to claim it.
- A reformed criminal with ties to your cabal’s enemies offers to sell out their former associates—if you can protect them from retaliation.
- A rising politician seeks your help to sway the common people in their favor.
- A rival cabal has infiltrated your political circle. Identify and dismantle their network before they can act against you.
- A rival faction has blackmail material on a powerful official. Steal or destroy it to weaken their influence.
- A rival faction plans a coup. Infiltrate their ranks and decide whether to assist them or sabotage their plans from within.
- A secret assassination plot is in motion targeting a figure you have plans for. Uncover the conspirators and decide whether to stop or assist them.
- A secret society invites your cabal to a clandestine meeting. They claim to share your goals but may have their own hidden agenda.
- A wealthy faction is backing your political rivals. Break the alliance or ally with their enemies.
- An aristocrat falls in love with one of the crew.
- An influential cult could be swayed to endorse your cabal’s agenda, but first, you must deal with their internal opposition.
- An uprising is brewing, and its leaders seek your counsel. Will you help guide them to power, or exploit their cause for your own ends?
- Someone is spreading vicious rumors about you.
- The city’s criminal underworld is being united under a powerful new leader. Can you strike a deal or disrupt their growing influence?
- There is a strong sentiment to end political corruption.
- Whispers of rebellion stir among the lower classes—can you manipulate them to your benefit?
- You learn of a scandalous affair between members of two powerful rival groups.
- The Cabal uncovers blackmail material on a prominent merchant guild leader.
- An influential noble offers the Cabal a secret alliance in exchange for sabotaging a rival.
- The Cabal learns of an impending peasant revolt and must decide whether to support or suppress it.
- A key member of the Cabal is accused of heresy and faces trial by the church.
- The Cabal intercepts a coded message revealing a foreign power's plot to destabilize the city.
- A wealthy patron offers funding if the Cabal can ensure their controversial invention is legalized.
- A trusted informant disappears after hinting at corruption in the city watch.
- The Cabal is invited to a masked ball where critical political alliances are forged.
- The Cabal must smuggle an exiled scholar back into the city to secure their research.
- A secret society rivaling the Cabal seeks to expose their operations to the public.
- A plague outbreak provides the Cabal an opportunity to sway public opinion through relief efforts.
- The Cabal's printing press is seized by authorities for distributing subversive pamphlets.
- An assassin targets a Cabal member who holds vital information about an upcoming election.
- The Cabal discovers a forgotten noble bloodline and debates using it to install a puppet ruler.
- The Cabal must navigate a dangerous deal with a notorious criminal syndicate to fund their goals.
- A rival politician offers to share power if the Cabal helps them secure a military contract.
- A famous artist is commissioned to create a work that could inspire rebellion if completed.
- The Cabal gains evidence of embezzlement in a key infrastructure project and must exploit it.
- A charismatic preacher gains popularity by denouncing the Cabal's agenda.
- The Cabal is tasked with protecting a young heir whose policies could benefit their cause.
- The discovery of an ancient artifact could either legitimize the Cabal’s claims or doom them.
- A disgraced merchant approaches the Cabal, offering access to secret trade routes in exchange for protection from their rivals.
- A prominent judge seeks your help to uncover a bribery scandal that threatens their career.
- A hidden cache of magical weapons has been discovered in a recently unearthed ruin.
- A powerful family offers their ancestral lands as an alliance gift, but their loyalty is questionable.
- A celebrated war hero asks for your support to discredit their rivals and secure a political position.
- A prominent scholar claims to have decoded an ancient prophecy relevant to your cabal's goals.
- A notorious bandit king offers to align with the Cabal if you can help eliminate a rival gang.
- A new festival creates an opportunity to influence public sentiment through targeted displays or sabotage.
- A wealthy noble has an unguarded vault during a family dispute—exploit it or mediate for profit.
- A rival cabal spreads rumors about your members, threatening your alliances and reputation.
- A secret passage into a heavily guarded district is revealed by an informant. Use it wisely.
- A foreign diplomat seeks an audience, offering an alliance to shift the balance of power in the city.
- A charismatic revolutionary seeks the Cabal's backing to overthrow the ruling elite.
- A recent earthquake has exposed a hidden network of tunnels beneath a powerful rival's estate.
- A rival faction’s prized informant wants to defect but demands a steep price for their loyalty.
- A city-wide curfew threatens your operations; manipulate the authorities or find covert ways around it.
- A rising playwright offers to embed subtle propaganda into their work for the Cabal’s agenda.
- An influential trade guild is caught smuggling contraband. Decide whether to expose or partner with them.
- A powerful sorcerer offers forbidden knowledge in exchange for your help eliminating a mutual rival.
- A renowned chef is secretly funding a resistance movement. Decide whether to expose or control them.
- A recently deceased noble's will contains clauses that could greatly benefit your cabal—if manipulated.
- A religious festival brings a wave of pilgrims, creating opportunities for influence and recruitment.
- An underground fighting ring offers lucrative alliances but draws dangerous attention from the law.
- A long-lost heir to a minor noble family appears, seeking the Cabal’s aid in reclaiming their title.
- A rival faction is weakened after a failed operation; capitalize on their disarray to expand your influence.
- A powerful alchemist offers to supply your cabal with experimental elixirs in exchange for rare components.