Difference between revisions of "Gadgets (FiD)"
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As gadgets are considered cool, it is not uncommon to see mundane items with such modifications. | As gadgets are considered cool, it is not uncommon to see mundane items with such modifications. | ||
− | * 2 '''Bayonet''' ☐: Turns a musket into a short | + | * 2 '''Bayonet''' ☐: Turns a musket into a short polearm. |
− | * 2 '''Darklight Goggles''' ◯: Goggles that | + | * 2 '''Darklight Goggles''' ◯: Goggles that let you see in the invisible light of a Darklight Lamp. Vision is sepia-tinted. '''Common.''' |
− | * 2 ''' | + | * 2 '''Dread Helm''' ☐: This fearsome steel helm makes your eyes glow red while worn. It can improve the effect of Command rolls, especially in darkness. '''Common.''' |
− | * 2 ''' | + | * 2 '''Orb of Celestial Light''' ☐: This orb glows depending on the brightest celestial object in the sky, from a brilliant midday sun to pale moonlight to the bare flicker of stars and planets. '''Common.''' |
− | * 2 ''' | + | * 2 '''Ouija Board''' ☐: A tool for holding seances by moving a glass across a board of words and letters. Nearby [[Spirit_(FiD)|Spirits]] can be contacted using Attune or a member of the seance can move the glass using Finesse or Sway. |
− | + | * 2 '''Silver Shot''' ☐: Cast in a holy or magical place, these silver bullets make potent firearm attacks. A similar effect for bows and crossbows using silver-tipped arrows and bolts. You have enough for the entire score. '''Consumable.''' | |
− | * 2 ''' | + | * 2 '''Silver Goblet''' ☐: Silver plates and goblets darken when touching poisons, drugs, or potions. '''Common, Unreliable.''' |
− | * 2 '''Spirit | + | * 2 '''Spirit Bottle''' ☐: An arcane device used to trap a [[Spirit_(FiD)|Spirits]]. A metal and crystalline cylinder the size of a loaf of bread. Other variants exist in wood or ceramics, often shaped like statuettes of the intended target. '''Common.''' |
− | * | + | * 2 '''Spirit Lantern''' ☐: A lantern that reveals [[Spirit_(FiD)|Spirits]] and invisible creatures or objects in its light. Works best in darkness and must be very close to be effective in sunlight. '''Common.''' |
− | * 3 ''' | + | * 3 '''Clockwork Cloak''' ☐: A complex medallion with a concentric array of rotating dials, imbued with illusion. Projects the appearance of clothing and accessories around you. Tinker is used to configure the device with a specific outfit. Real clothing may clip through the illusion, breaking the effect—wearing as little as possible is recommended. Increases effect on Consort rolls but tends to attract gossip. '''Conspicuous, Unreliable''' (if clothed). |
− | * 3 ''' | + | * 3 '''Darklight Lantern''' ☐: A lantern that emits invisible light. '''Gadget.''' |
− | * 3 ''' | + | * 3 '''Diving Bell''': A weighted wooden barrel with an open bottom, lowered into the water to serve as an air reservoir. Allows limited tool use and free diving from the bell. Dive duration is roughly 40 minutes, reduced by 1 minute for each meter of depth. A bell can be equipped with a viewport and gloves that allow more complex handling at +1 Complexity. A basic diving bell takes one person, larger bells can hold an additional diver for +1 Complexity each. '''Cargo, Unreliable'''. |
− | + | * 3 '''Driftglobe''' ◯: A small glass sphere. Command words make it glow, hover, and/or follow you. '''Common.''' | |
− | * 3 ''' | + | * 3 '''Emerald Pen''' ◯: This pen has an emerald nib and requires no ink. It can draw glowing green text on any material, including in the air. Text in the air fades after a few minutes, while text on surfaces lasts like normal ink. More expensive versions use other gems and create different colors. '''Common.''' |
− | * 3 ''' | + | * 3 '''Ghost Prism''' ☐: This is a brass-framed window with lenses, allows you to see [[Spirit_(FiD)|Spirits]] and other invisible things by peering through it. However, your vision is distorted and ineffective beyond 5 meters. and are tricky to align correctly. '''Unreliable.''' |
− | * 3 ''' | + | * 3 '''Mask of Illusion''' ☐: Place this mask over your face and imagine an appearance; the mask turns to dust, and your face is covered by the imagined illusion for the rest of the score. Consort is used to craft a believable illusion. '''Consumable.''' |
− | * 3 ''' | + | * 3 '''Paper Bird''' ☐: Write a message of up to 50 words on this magical paper, fold it into a bird, and speak a creature’s name while recalling their image. The bird flies to the recipient erratically. Any disguise or divination protection blocks it from finding its target. If the bird is soaked, damaged, immobilized, or hit by the rising sun before reaching its target, it turns to ash. '''Common, Consumable.''' |
− | * 3 ''' | + | * 3 '''Power Shackles''' ☐: You can place or release these shackles on an incapacitated creature. They adjust to fit creatures from half to twice your size. In addition to serving as mundane manacles, they hinder supernatural abilities and force [[Spirit_(FiD)|Spirits]] to remain material. '''Common.''' |
− | * 3 ''' | + | * 3 '''Spirit Box''' ☐: A brass box with dials and crystals sticking out of it. Useful for detecting and communicating with [[Spirit_(FiD)|Spirits]] using the Attune or Tinker actions. It produces a lot of static and potentially the spirit's words words. '''Unreliable.''' |
− | * 3 ''' | + | * 3 '''Spyglass''' ☐: A brass tube with lenses, magnifying vision three to four times. Increases effect when Surveying distant objects. |
− | + | * 3 '''Sword Cane''' ☐: A stylish walking cane that houses a light fencing sword. | |
− | * 4 ''' | + | * 3 '''Syringe Crossbow''' ☐: A pistol crossbow that fires bolts injecting a drug or poison. Effective up to 10 meters. You must supply the drug. '''Common.''' |
− | + | * 3 '''Talking Doll''' ☐: You can record up to six phrases (each no more than six words long) and set conditions for when the doll speaks. Conditions must occur near the doll. Example: When picked up, it might say, "I want a piece of candy." | |
− | * 4 ''' | + | * 4 '''Air Pump''': A pump that compresses air and channels it through a leather hose. Extends the time a Diving Bell can operate, but there is a risk of various illnesses. Can also be used to increase the intensity of fires. '''Cargo, Unreliable'''. |
− | * 4 ''' | + | * 4 '''Bracer of Flying Daggers''' ☐: A bracer that generates infinite Fine daggers, which vanish seconds after being drawn. '''Common.''' |
− | * 4 ''' | + | * 4 '''Charlatan's Dice''' ☐: This set of three six-sided dice can be controlled to roll desired numbers. Grants +1d and increased effect when gambling. '''Common.''' |
− | * 4 ''' | + | * 4 '''Clockwork Controller''' ◯: A compact device that triggers gadgets or traps based on preset timings or sensory inputs (e.g., movement or heat). |
− | * 4 ''' | + | * 4 '''Crystal Spell Vault''' ☐: A crystal sphere, the size of an orange, inlaid with gold and silver filigree. While touching it, you can use it as a wizard’s spellbook. '''Common.''' |
− | * 4 ''' | + | * 4 '''Dark-sight Goggles''' ☐: An arcane device allowing the wearer to see in complete darkness as if it were dim light. '''Common.''' |
− | * 4 ''' | + | * 4 '''Enduring Book''' ☐: This book and its writings are immune to fire, water, and age. Popular among wizards. '''Common.''' |
− | * | + | * 4 '''Eversmoking Bottle''' ☐: A stoppered brass bottle that releases a dense, expanding smoke cloud when opened. The cloud persists until the bottle is closed. A strong wind can disperse it. |
− | * | + | * 4 '''Flamethrower''' ☐-☐: A tank backpack connected to a nozzle, releasing a 10-meter jet of alchemist’s fire. Can quickly fill a 2-meter radius. Holds up to five uses (☐, ☐, ☐, ☐, ☐). '''Conspicuous, Consumable, Volatile.''' |
− | + | * 4 '''Sleeping Coffin''' ☐: A coffin-like box featuring dials and tubes. A person inside sleeps and has their metabolism slowed. They age only very slowly and diseases, poisons, and wounds don't progress while in the coffin. '''Cargo'''. | |
− | + | * 4 '''Squirt Crossbow''' ☐: A crossbow that projects a squirt of an alchemical up to ten meters instead of firing a bolt. Usually used with dangerous substances like contact poisons or alchemist's fire. | |
− | + | * 5 '''Dimensional Box''' ☐: This rectangular box has two lids on different sides, and each holds as much stuff as the entire box. This allows the box to carry 2 load. | |
− | + | * 5 '''Strong Glove''' ☐: A metal glove covering the hand, arm, and shoulder. Increases arm strength, giving increased effect on the damage of one-handed melee weapons and on Wreck rolls (this does not stack). '''Volatile''': consequences when using this strength are never better than Risky. | |
− | + | * 5 '''Vest of Arms''' ☐: A heavy-duty vest with two attached metal arms that you can use. Allows you to equip additional weapon or tool options and to have arms free while climbing. Pushing Finesse, Tinker and Wreck gives +2d instead of the normal +1d. | |
− | + | * 6 '''Mystic Compass''' ☐: A compass with a [[Magic Items (FiD)|Magic]] lodestone that responds to ethereal phenomena such as Power effects, ley lines, spirits, and even specific monsters at great range. Can be configured to point to different things using Attune. A magical link to the target greatly enhances the effect. Variants include a pendulum or lodestone. | |
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Latest revision as of 20:17, 5 April 2025
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Starfox's Blades in the Dark fan page |
This includes unusual items, both magic and mundane. It is often hard to know if a device is magical. Gadgets look like mundane items with additional sigils, brass bits, or crystals. As gadgets are considered cool, it is not uncommon to see mundane items with such modifications.
- 2 Bayonet ☐: Turns a musket into a short polearm.
- 2 Darklight Goggles ◯: Goggles that let you see in the invisible light of a Darklight Lamp. Vision is sepia-tinted. Common.
- 2 Dread Helm ☐: This fearsome steel helm makes your eyes glow red while worn. It can improve the effect of Command rolls, especially in darkness. Common.
- 2 Orb of Celestial Light ☐: This orb glows depending on the brightest celestial object in the sky, from a brilliant midday sun to pale moonlight to the bare flicker of stars and planets. Common.
- 2 Ouija Board ☐: A tool for holding seances by moving a glass across a board of words and letters. Nearby Spirits can be contacted using Attune or a member of the seance can move the glass using Finesse or Sway.
- 2 Silver Shot ☐: Cast in a holy or magical place, these silver bullets make potent firearm attacks. A similar effect for bows and crossbows using silver-tipped arrows and bolts. You have enough for the entire score. Consumable.
- 2 Silver Goblet ☐: Silver plates and goblets darken when touching poisons, drugs, or potions. Common, Unreliable.
- 2 Spirit Bottle ☐: An arcane device used to trap a Spirits. A metal and crystalline cylinder the size of a loaf of bread. Other variants exist in wood or ceramics, often shaped like statuettes of the intended target. Common.
- 2 Spirit Lantern ☐: A lantern that reveals Spirits and invisible creatures or objects in its light. Works best in darkness and must be very close to be effective in sunlight. Common.
- 3 Clockwork Cloak ☐: A complex medallion with a concentric array of rotating dials, imbued with illusion. Projects the appearance of clothing and accessories around you. Tinker is used to configure the device with a specific outfit. Real clothing may clip through the illusion, breaking the effect—wearing as little as possible is recommended. Increases effect on Consort rolls but tends to attract gossip. Conspicuous, Unreliable (if clothed).
- 3 Darklight Lantern ☐: A lantern that emits invisible light. Gadget.
- 3 Diving Bell: A weighted wooden barrel with an open bottom, lowered into the water to serve as an air reservoir. Allows limited tool use and free diving from the bell. Dive duration is roughly 40 minutes, reduced by 1 minute for each meter of depth. A bell can be equipped with a viewport and gloves that allow more complex handling at +1 Complexity. A basic diving bell takes one person, larger bells can hold an additional diver for +1 Complexity each. Cargo, Unreliable.
- 3 Driftglobe ◯: A small glass sphere. Command words make it glow, hover, and/or follow you. Common.
- 3 Emerald Pen ◯: This pen has an emerald nib and requires no ink. It can draw glowing green text on any material, including in the air. Text in the air fades after a few minutes, while text on surfaces lasts like normal ink. More expensive versions use other gems and create different colors. Common.
- 3 Ghost Prism ☐: This is a brass-framed window with lenses, allows you to see Spirits and other invisible things by peering through it. However, your vision is distorted and ineffective beyond 5 meters. and are tricky to align correctly. Unreliable.
- 3 Mask of Illusion ☐: Place this mask over your face and imagine an appearance; the mask turns to dust, and your face is covered by the imagined illusion for the rest of the score. Consort is used to craft a believable illusion. Consumable.
- 3 Paper Bird ☐: Write a message of up to 50 words on this magical paper, fold it into a bird, and speak a creature’s name while recalling their image. The bird flies to the recipient erratically. Any disguise or divination protection blocks it from finding its target. If the bird is soaked, damaged, immobilized, or hit by the rising sun before reaching its target, it turns to ash. Common, Consumable.
- 3 Power Shackles ☐: You can place or release these shackles on an incapacitated creature. They adjust to fit creatures from half to twice your size. In addition to serving as mundane manacles, they hinder supernatural abilities and force Spirits to remain material. Common.
- 3 Spirit Box ☐: A brass box with dials and crystals sticking out of it. Useful for detecting and communicating with Spirits using the Attune or Tinker actions. It produces a lot of static and potentially the spirit's words words. Unreliable.
- 3 Spyglass ☐: A brass tube with lenses, magnifying vision three to four times. Increases effect when Surveying distant objects.
- 3 Sword Cane ☐: A stylish walking cane that houses a light fencing sword.
- 3 Syringe Crossbow ☐: A pistol crossbow that fires bolts injecting a drug or poison. Effective up to 10 meters. You must supply the drug. Common.
- 3 Talking Doll ☐: You can record up to six phrases (each no more than six words long) and set conditions for when the doll speaks. Conditions must occur near the doll. Example: When picked up, it might say, "I want a piece of candy."
- 4 Air Pump: A pump that compresses air and channels it through a leather hose. Extends the time a Diving Bell can operate, but there is a risk of various illnesses. Can also be used to increase the intensity of fires. Cargo, Unreliable.
- 4 Bracer of Flying Daggers ☐: A bracer that generates infinite Fine daggers, which vanish seconds after being drawn. Common.
- 4 Charlatan's Dice ☐: This set of three six-sided dice can be controlled to roll desired numbers. Grants +1d and increased effect when gambling. Common.
- 4 Clockwork Controller ◯: A compact device that triggers gadgets or traps based on preset timings or sensory inputs (e.g., movement or heat).
- 4 Crystal Spell Vault ☐: A crystal sphere, the size of an orange, inlaid with gold and silver filigree. While touching it, you can use it as a wizard’s spellbook. Common.
- 4 Dark-sight Goggles ☐: An arcane device allowing the wearer to see in complete darkness as if it were dim light. Common.
- 4 Enduring Book ☐: This book and its writings are immune to fire, water, and age. Popular among wizards. Common.
- 4 Eversmoking Bottle ☐: A stoppered brass bottle that releases a dense, expanding smoke cloud when opened. The cloud persists until the bottle is closed. A strong wind can disperse it.
- 4 Flamethrower ☐-☐: A tank backpack connected to a nozzle, releasing a 10-meter jet of alchemist’s fire. Can quickly fill a 2-meter radius. Holds up to five uses (☐, ☐, ☐, ☐, ☐). Conspicuous, Consumable, Volatile.
- 4 Sleeping Coffin ☐: A coffin-like box featuring dials and tubes. A person inside sleeps and has their metabolism slowed. They age only very slowly and diseases, poisons, and wounds don't progress while in the coffin. Cargo.
- 4 Squirt Crossbow ☐: A crossbow that projects a squirt of an alchemical up to ten meters instead of firing a bolt. Usually used with dangerous substances like contact poisons or alchemist's fire.
- 5 Dimensional Box ☐: This rectangular box has two lids on different sides, and each holds as much stuff as the entire box. This allows the box to carry 2 load.
- 5 Strong Glove ☐: A metal glove covering the hand, arm, and shoulder. Increases arm strength, giving increased effect on the damage of one-handed melee weapons and on Wreck rolls (this does not stack). Volatile: consequences when using this strength are never better than Risky.
- 5 Vest of Arms ☐: A heavy-duty vest with two attached metal arms that you can use. Allows you to equip additional weapon or tool options and to have arms free while climbing. Pushing Finesse, Tinker and Wreck gives +2d instead of the normal +1d.
- 6 Mystic Compass ☐: A compass with a Magic lodestone that responds to ethereal phenomena such as Power effects, ley lines, spirits, and even specific monsters at great range. Can be configured to point to different things using Attune. A magical link to the target greatly enhances the effect. Variants include a pendulum or lodestone.