Difference between revisions of "Swashbuckler (FiD)"

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{{FiD}}
 
{{FiD}}
As a swashbuckler you are an adventurous warrior out to show your prowess to gain the respect you deserve.
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As a swashbuckler, you are an adventurous warrior driven to prove your prowess and earn the respect you deserve. With natural charm and a quick blade, you are a master of style and wit, excelling as a courtier, officer, diplomat, or sea dog.
With your natural charm and quick blade you make an excellent courtier, officer, diplomat, or sea dog, an adventurer of style and wit.
 
  
Only vaguely related to the Pathfinder class of the same name, the swashbuckler is a fencer and charmer.
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Only loosely inspired by the Pathfinder class of the same name, the swashbuckler is a fencer and charmer.
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'''Touchstones:''' 
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Scaramouche (''1952''), 
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Inigo Montoya (''The Princess Bride, 1987''), 
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Cyrano de Bergerac (''1990''), 
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Pirates of the Caribbean: The Curse of the Black Pearl (''2003''), 
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The King's Man (''2021''). 
  
 
=== Special Abilities ===
 
=== Special Abilities ===
# '''Daredevil:''' When you roll a desperate action, you get +1d to your roll.   
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# '''Daredevil:''' When you roll a desperate action, gain +1d to your roll.   
# '''Dashing:''' When you fight along with a cohort in combat, they gain extra effect and 1 armor.
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# '''Dashing:''' When fighting with a cohort, they gain extra effect and 1 armor.
# '''Flamboyance:''' When you push yourself on a daring feat you can do one of the following: ''attract the attention of all—have a moment alone with someone—mysteriously disappear afterwards.''
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# '''Flamboyant:''' Push Finesse and finish with one of the following: ''attract attention—have a moment alone with someone—mysteriously disappear.''
# '''Idol:''' When you push a Consort roll you soon find someone willing to act as a temporary contact.  
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# '''Idol:''' Push Consort to do one of the following: ''find a temporary contact—discreetly divert attention from an ally—defuse a tense situation.'' 
# '''Panache:''' You may expend your '''special armor''' to reduce consequences of an attack or social interaction or to push yourself in a conflict of blades or wit.  
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# '''Panache:''' Expend your '''special armor''' to resist the consequences of an attack or social interaction, or to push yourself in a duel of blades or wit.
# '''Renaissance Man:''' Take 2 stress to roll Finesse while performing a different action.   
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# '''Renaissance Man:''' Take 2 stress to roll Finesse for any action.   
# '''Steady Hand''': You are an expert at finding your way with mounts and vehicles, +1d and improved effect on Finesse checks to ride a vehicle or mount.
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# '''Steady Hand:''' Gain +1d and improved effect on Finesse rolls using mounts or vehicles.
# '''Turn the Tables''': When you react to another’s action with blade or wit, you gain +1d and increased effect, using their momentum to your advantage.
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# '''Turn the Tables:''' When you react to another’s action with blade or wit, gain +2d, using their momentum against them. You can use Consort from a controlled position to provoke them into acting first, setting them up for your counter.
  
 
=== Dangerous Friends ===
 
=== Dangerous Friends ===
: ˄ ˅ Ainsley, a swashbuckler.
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: ˄ ˅ Ainsley, a swashbuckler.
: ˄ ˅ Finley, an armorer.
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: ˄ ˅ Finley, an armorer.
: ˄ ˅ Leighton, a courtier.
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: ˄ ˅ Leighton, a courtier.
: ˄ ˅ Rowan, a noble.
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: ˄ ˅ Rowan, a noble.
: ˄ ˅ Voss, a domestic.
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: ˄ ˅ Voss, a domestic.
  
 
=== Inventory ===
 
=== Inventory ===
: ☐ Disguised Weapon.
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: ☐ Disguised Weapon
: ☐ Fine Dueling Weapon.
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: ☐ Fine Dueling Weapon
: ☐, ☐ Fine bottle of wine.
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: ☐, ☐ Fine Bottle of Wine 
: ◯ Fine clothes & jewelry [☐ if carried].
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: ◯ Fine Clothes [☐ if carried]
: ◯ Mount.
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: ◯ Mount
: ☐ Parrying Instrument
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: ☐ Parrying Instrument
  
* '''Disguised Weapon''' ☐: A weapon that does not appear to be a weapon except under close scrutiny. Examples include cane swords, fighting fans, hair pin daggers, daggers concealed in holy symbols, belt buckles, shoes, and emblems of rank, palm pistols concealed in cutlery, snuff boxes, swagger sticks, or purses. Sashes, belts, or clock chains made to be used as whips or garottes.
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* '''Disguised Weapon''' ☐: A concealed weapon like a cane sword, fighting fan, or hairpin dagger. Masterfully hidden yet ready for use.
* '''Fine Dueling Weapon''' ☐: A masterwork light weapon like a rapier, smallsword, or arming sword or an exotic dueling weapon such as a war fan. The fine quality improves the effect. ''This is often a reward for service or an heirloom from an otherwise impoverished noble background.
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* '''Fine Dueling Weapon''' ☐: A light, elegant weapon like a rapier or smallsword. Often an heirloom or reward, its quality improves effect.
* '''Fine Bottle of Wine''' ☐: A rare vintage from your personal collection, potent both in its alcohol and its ability to impress.
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* '''Fine Bottle of Wine''' ☐: A rare vintage that impresses and loosens tongues.
* '''Fine Clothes & Jewelry''' ◯: An outfit that appears to be of such fine make as to pass you off as a noble. If you're carrying this item as a second outfit to change into, it is ☐.
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* '''Fine Clothes''' ◯: Attire that increases your apparent social standing by +2. If carried as a second outfit, it is ☐.
* '''Mount''' ◯: A horse (or other appropriate mount) trained to carry you in battle.  
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* '''Mount''' ◯: A horse or similar trained mount trained for battle.
* '''Parrying Instrument''' ☐: Buckler, main-gauche, gauntlet, hat, cloak or other device used defensively in the off hand. Makes up for some of the weaknesses of Finesse combat against multiple opponents.   
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* '''Parrying Instrument''' ☐: An off-hand tool like a buckler, dagger, or cloak that facilitates binds and disarms and counters multiple opponents.   
  
 
=== XP ===
 
=== XP ===
* ''Every time you roll a desperate action, mark xp in that action's attribute.
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* ''Every time you roll a desperate action, mark xp in that action's attribute.
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* ''Mark xp in an attribute whenever you roll a desperate action.'' 
 
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
 
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
* ''You addressed a challenge using bravado or elegance.''
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* ''You addressed a challenge using bravado or elegance.''
* ''You expressed your beliefs, drives, heritage, or background.''
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* ''You expressed your beliefs, drives, heritage, or background.''
 
* ''You struggled with issues from your vice or traumas during the session.''
 
* ''You struggled with issues from your vice or traumas during the session.''
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=== Starting Actions ===
 
=== Starting Actions ===
: Consort 1
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: Consort 1
: Finesse 2
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: Finesse 2
 
: 4 points by choice, no higher than 2 in any one
 
: 4 points by choice, no higher than 2 in any one

Latest revision as of 12:37, 21 December 2024

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As a swashbuckler, you are an adventurous warrior driven to prove your prowess and earn the respect you deserve. With natural charm and a quick blade, you are a master of style and wit, excelling as a courtier, officer, diplomat, or sea dog.

Only loosely inspired by the Pathfinder class of the same name, the swashbuckler is a fencer and charmer.

Touchstones: Scaramouche (1952), Inigo Montoya (The Princess Bride, 1987), Cyrano de Bergerac (1990), Pirates of the Caribbean: The Curse of the Black Pearl (2003), The King's Man (2021).

Special Abilities

  1. Daredevil: When you roll a desperate action, gain +1d to your roll.
  2. Dashing: When fighting with a cohort, they gain extra effect and 1 armor.
  3. Flamboyant: Push Finesse and finish with one of the following: attract attention—have a moment alone with someone—mysteriously disappear.
  4. Idol: Push Consort to do one of the following: find a temporary contact—discreetly divert attention from an ally—defuse a tense situation.
  5. Panache: Expend your special armor to resist the consequences of an attack or social interaction, or to push yourself in a duel of blades or wit.
  6. Renaissance Man: Take 2 stress to roll Finesse for any action.
  7. Steady Hand: Gain +1d and improved effect on Finesse rolls using mounts or vehicles.
  8. Turn the Tables: When you react to another’s action with blade or wit, gain +2d, using their momentum against them. You can use Consort from a controlled position to provoke them into acting first, setting them up for your counter.

Dangerous Friends

˄ ˅ Ainsley, a swashbuckler.
˄ ˅ Finley, an armorer.
˄ ˅ Leighton, a courtier.
˄ ˅ Rowan, a noble.
˄ ˅ Voss, a domestic.

Inventory

☐ Disguised Weapon
☐ Fine Dueling Weapon
☐, ☐ Fine Bottle of Wine
◯ Fine Clothes [☐ if carried]
◯ Mount
☐ Parrying Instrument
  • Disguised Weapon ☐: A concealed weapon like a cane sword, fighting fan, or hairpin dagger. Masterfully hidden yet ready for use.
  • Fine Dueling Weapon ☐: A light, elegant weapon like a rapier or smallsword. Often an heirloom or reward, its quality improves effect.
  • Fine Bottle of Wine ☐: A rare vintage that impresses and loosens tongues.
  • Fine Clothes ◯: Attire that increases your apparent social standing by +2. If carried as a second outfit, it is ☐.
  • Mount ◯: A horse or similar trained mount trained for battle.
  • Parrying Instrument ☐: An off-hand tool like a buckler, dagger, or cloak that facilitates binds and disarms and counters multiple opponents.

XP

  • Every time you roll a desperate action, mark xp in that action's attribute.
  • Mark xp in an attribute whenever you roll a desperate action.

At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.

  • You addressed a challenge using bravado or elegance.
  • You expressed your beliefs, drives, heritage, or background.
  • You struggled with issues from your vice or traumas during the session.


Starting Actions

Consort 1
Finesse 2
4 points by choice, no higher than 2 in any one