Difference between revisions of "Knight (FiD)"
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| − | {{FiD}} | + | {{FiD}}{{tocright}} |
| − | + | As a heavily armed and armored knight you are the warrior elite of feudal holdings and mercenary companies alike. Usually proud of your noble heritage but not actually rich, you are welcomed in both humble hovels and lavish courts, tough you truly feel at home in castles and barracks. | |
| − | Usually | ||
| − | Trained from childhood in the use of weapons, armor, and horsemanship, | + | Trained from childhood in the use of weapons, armor, and horsemanship, you are a superlative warrior, able to overthrow enemies with sheer power. You sacrifice mobility on foot, relying on your mount and the security of your heavy armor. |
'''Touchstones | '''Touchstones | ||
An adaptation of the D&D Knight and the Pathfinder Cavalier. | An adaptation of the D&D Knight and the Pathfinder Cavalier. | ||
| − | A paladin is usually a Knight multiclassed into [[ | + | A paladin is usually a Knight multiclassed into [[Saint (FiD)|Saint]]. |
| + | |||
| + | Sir Lancelot (''Excalibur'' 1981), | ||
| + | Captain Etienne Navarre (''Ladyhawke'' 1985), | ||
| + | Niccolo (''Flesh and Blood'' 1985), | ||
| + | William Thatcher / Sir Ulrich von Liechtenstein (''A Knight’s Tale'' 2001). | ||
=== Special Abilities === | === Special Abilities === | ||
| − | + | ||
| − | + | ==== Argent ==== | |
| − | + | You can imbue yourself with spirit energy. Your melee weapons gain Potency. You can offer a spirit a promise for mercy, and such a promise is binding for the spirit. | |
| − | + | ||
| − | + | ==== Bodyguard ==== | |
| − | + | When you protect a teammate (p 135), take +1d to your resistance roll. You get +1d when you gather info to anticipate immediate threats. | |
| − | + | ||
| − | + | ==== Heraldry ==== | |
| + | You have a recognizable symbol of your identity that you can wear—''a pennant, a painted shield, an embroidered surcoat''. When resisting, instead of using stress, you can lose your heraldic display, appearing as a common soldier for the rest of the score. | ||
| + | |||
| + | ==== Heroism ==== | ||
| + | Push Command or Finesse to pursue one of the following goals: ''engage and disengage at will — insure your mount or vehicle is unharmed — make yourself heard over noise and distance.'' | ||
| + | |||
| + | ==== Ironheart ==== | ||
| + | You may expend your Special Armor to reduce harm from an attack in combat or to push yourself during a fight or to inspire others. | ||
| + | |||
| + | ==== Juggernaut ==== | ||
| + | Your load limits are higher. Light: 4. Normal: 8. Heavy: 12. | ||
| + | |||
| + | ==== Thunderer ==== | ||
| + | When you unleash physical violence, it's especially frightening. You gain additional effect when you Command a frightened target or attempt to intimidate others with a show of power. | ||
| + | |||
| + | ==== Vanguard ==== | ||
| + | When you Command a cohort in combat, they ignore penalties from harm until incapacitated. They gain 1 armor. | ||
| + | |||
| + | ==== Additional Playbook ==== | ||
| + | Select another playbook where you have a rating in each of its starting actions. | ||
| + | You gain immediate access to its Inventory and XP conditions. | ||
| + | From now on, you can choose its Special Abilities. You can take this special ability multiple times, each time selecting a new playbook. | ||
=== Chivalric Encounters === | === Chivalric Encounters === | ||
| − | : ˄ ˅ Lord Ashenbrand, a | + | : ˄ ˅ Lord Ashenbrand, a warlord. |
: ˄ ˅ Grayforge, an armorer. | : ˄ ˅ Grayforge, an armorer. | ||
: ˄ ˅ Runeveil, a mage. | : ˄ ˅ Runeveil, a mage. | ||
: ˄ ˅ Talen Crest, a soldier. | : ˄ ˅ Talen Crest, a soldier. | ||
| − | : ˄ ˅ | + | : ˄ ˅ Vossoli, a courtier. |
=== Inventory === | === Inventory === | ||
| − | : ☐☐ Breastplate | + | : ☐☐ Breastplate. |
| + | : ◯ Fine clothes [☐ if carried]. | ||
: ☐, ☐ Fine hand weapon. | : ☐, ☐ Fine hand weapon. | ||
: ☐☐ Fine heavy weapon. | : ☐☐ Fine heavy weapon. | ||
| − | |||
: ◯ Mount. | : ◯ Mount. | ||
: ☐ Shield. | : ☐ Shield. | ||
* '''Breastplate''' ☐☐: A metal chest piece with greaves (legs) and vambraces (arms). Functions as armor and stacks with other armor. | * '''Breastplate''' ☐☐: A metal chest piece with greaves (legs) and vambraces (arms). Functions as armor and stacks with other armor. | ||
| + | * '''Fine Clothes''' ◯: Attire that increases your apparent lifestyle (p 43) by +1, to a minimum of 2. If carried as a second outfit to change into, this is ☐. | ||
* '''Fine Hand Weapon''' ☐: A one handed weapon such as a sword, axe, mace, whip, pistol, sling, or hand crossbow. Includes exotic weapons such as a blackjack, brass knuckles, whip, length of chain, razor-edged fan, or steel-toed boots. This is a masterwork weapon that fits you perfectly, improving your effect. | * '''Fine Hand Weapon''' ☐: A one handed weapon such as a sword, axe, mace, whip, pistol, sling, or hand crossbow. Includes exotic weapons such as a blackjack, brass knuckles, whip, length of chain, razor-edged fan, or steel-toed boots. This is a masterwork weapon that fits you perfectly, improving your effect. | ||
| − | * '''Fine | + | * '''Fine Lance''' ☐☐: The lance is a long spear, a heavy weapon that is used one-handed on horseback. This is a masterwork weapon that fits you perfectly, improving your effect. |
| − | |||
* '''Mount''' ◯: A horse (or other appropriate mount) trained to carry you in battle. | * '''Mount''' ◯: A horse (or other appropriate mount) trained to carry you in battle. | ||
| − | * '''Shield''' ☐: A defensive weapon carried in one hand. Functions as armor and stacks with other armor. Cannot be used with a heavy or off-hand weapon. | + | * '''Shield''' ☐: A defensive weapon carried in one hand. Functions as armor and stacks with other armor. Cannot be used with a heavy or off-hand weapon. Can be used with the lance. |
=== XP === | === XP === | ||
Latest revision as of 14:25, 21 November 2025
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As a heavily armed and armored knight you are the warrior elite of feudal holdings and mercenary companies alike. Usually proud of your noble heritage but not actually rich, you are welcomed in both humble hovels and lavish courts, tough you truly feel at home in castles and barracks.
Trained from childhood in the use of weapons, armor, and horsemanship, you are a superlative warrior, able to overthrow enemies with sheer power. You sacrifice mobility on foot, relying on your mount and the security of your heavy armor.
Touchstones An adaptation of the D&D Knight and the Pathfinder Cavalier. A paladin is usually a Knight multiclassed into Saint.
Sir Lancelot (Excalibur 1981), Captain Etienne Navarre (Ladyhawke 1985), Niccolo (Flesh and Blood 1985), William Thatcher / Sir Ulrich von Liechtenstein (A Knight’s Tale 2001).
Special Abilities
Argent
You can imbue yourself with spirit energy. Your melee weapons gain Potency. You can offer a spirit a promise for mercy, and such a promise is binding for the spirit.
Bodyguard
When you protect a teammate (p 135), take +1d to your resistance roll. You get +1d when you gather info to anticipate immediate threats.
Heraldry
You have a recognizable symbol of your identity that you can wear—a pennant, a painted shield, an embroidered surcoat. When resisting, instead of using stress, you can lose your heraldic display, appearing as a common soldier for the rest of the score.
Heroism
Push Command or Finesse to pursue one of the following goals: engage and disengage at will — insure your mount or vehicle is unharmed — make yourself heard over noise and distance.
Ironheart
You may expend your Special Armor to reduce harm from an attack in combat or to push yourself during a fight or to inspire others.
Juggernaut
Your load limits are higher. Light: 4. Normal: 8. Heavy: 12.
Thunderer
When you unleash physical violence, it's especially frightening. You gain additional effect when you Command a frightened target or attempt to intimidate others with a show of power.
Vanguard
When you Command a cohort in combat, they ignore penalties from harm until incapacitated. They gain 1 armor.
Additional Playbook
Select another playbook where you have a rating in each of its starting actions. You gain immediate access to its Inventory and XP conditions. From now on, you can choose its Special Abilities. You can take this special ability multiple times, each time selecting a new playbook.
Chivalric Encounters
- ˄ ˅ Lord Ashenbrand, a warlord.
- ˄ ˅ Grayforge, an armorer.
- ˄ ˅ Runeveil, a mage.
- ˄ ˅ Talen Crest, a soldier.
- ˄ ˅ Vossoli, a courtier.
Inventory
- ☐☐ Breastplate.
- ◯ Fine clothes [☐ if carried].
- ☐, ☐ Fine hand weapon.
- ☐☐ Fine heavy weapon.
- ◯ Mount.
- ☐ Shield.
- Breastplate ☐☐: A metal chest piece with greaves (legs) and vambraces (arms). Functions as armor and stacks with other armor.
- Fine Clothes ◯: Attire that increases your apparent lifestyle (p 43) by +1, to a minimum of 2. If carried as a second outfit to change into, this is ☐.
- Fine Hand Weapon ☐: A one handed weapon such as a sword, axe, mace, whip, pistol, sling, or hand crossbow. Includes exotic weapons such as a blackjack, brass knuckles, whip, length of chain, razor-edged fan, or steel-toed boots. This is a masterwork weapon that fits you perfectly, improving your effect.
- Fine Lance ☐☐: The lance is a long spear, a heavy weapon that is used one-handed on horseback. This is a masterwork weapon that fits you perfectly, improving your effect.
- Mount ◯: A horse (or other appropriate mount) trained to carry you in battle.
- Shield ☐: A defensive weapon carried in one hand. Functions as armor and stacks with other armor. Cannot be used with a heavy or off-hand weapon. Can be used with the lance.
XP
- Every time you roll a desperate action, mark xp in that action's attribute.
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
- You addressed a challenge using violence or coercion.
- You expressed your beliefs, drives, heritage, or background.
- You struggled with issues from your vice or traumas during the session.
Starting Actions
- Command 1
- Finesse 2
- 4 points by choice, no higher than 2 in any one.