Difference between revisions of "Zagyg (Greyhawk Action)"
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[[Zagyg (Greyhawk Action)|Zagyg the Mad]] is the [[Common (Greyhawk Action)|Common]] god of [[Wizard_(Action_Greyhawk)|Wizardry]], the ascended mayor of the City of Greyhawk is also a god of crazy pranks and wild magic. He is not widely worshiped, but features widely in stories and jokes. He is an ascended mortal sponsored by [[Boccob (Greyhawk Action)| Boccob]]. | [[Zagyg (Greyhawk Action)|Zagyg the Mad]] is the [[Common (Greyhawk Action)|Common]] god of [[Wizard_(Action_Greyhawk)|Wizardry]], the ascended mayor of the City of Greyhawk is also a god of crazy pranks and wild magic. He is not widely worshiped, but features widely in stories and jokes. He is an ascended mortal sponsored by [[Boccob (Greyhawk Action)| Boccob]]. | ||
+ | |||
+ | Zagyg (ZA-gig) was once Zagig Yragerne, the most | ||
+ | famous lord mayor of the city of Greyhawk. Part of | ||
+ | his apotheosis required the capture of nine demigods | ||
+ | of opposing alignments (including Iuz, Merikka, | ||
+ | Wastri, and Rudd). While some of these demigods | ||
+ | were freed by a group of adventurers, their temporary | ||
+ | confinement (and Boccob's sponsorship) was | ||
+ | sufficient to allow Zagig's ascendance. Eccentric and | ||
+ | likely insane when a mortal, he chose the rune of | ||
+ | insanity as his symbol. He favors dark blue and silver | ||
+ | but has little constancy in his physical depictions. He | ||
+ | serves his divine sponsor and has been known to | ||
+ | associate with Celestian. | ||
+ | |||
+ | ''All deserve and need to be entertained and surprised by humor, although preferably in a manner that leaves them wondering for some time; to provide this service is of the highest priority. The quest for odd bits of information on magic is of utmost importance, and above all one should live a life of unpredictability and abstain from repetitive habits. '' | ||
+ | |||
+ | The various small clusters of his faith focus on | ||
+ | one type of humor for a time, then abandon it when | ||
+ | they believe it perfected, only to take it up again after | ||
+ | a seemingly random interval. | ||
+ | Zagyg's few clerics enjoy bringing strangeness | ||
+ | and humor to the lives of those around them, especially | ||
+ | those in need of comedy to lift up their dulled | ||
+ | souls. Many work as bards, travel far when their | ||
+ | jokes are misunderstood or cause offense, and try to | ||
+ | uncover lost magical knowledge. Most have at least | ||
+ | one odd personal quirk, although whether this is an | ||
+ | actual trait or one affected solely for the observer is | ||
+ | debatable. | ||
+ | |||
+ | '''Gods imprisoned by Zagyg | ||
+ | # LG: Merikka, goddess of the calendar | ||
+ | # NG: Zodal, god of diplomacy and martyrs? | ||
+ | # CG: Rudd, goddess of skill and luck | ||
+ | # LN: Zouken, prophet of mastery | ||
+ | # N: Kelanen, god of swords? | ||
+ | # CN: Olidarma, in an animal form with a carapace | ||
+ | # LE: Wastri the hopping Prophet | ||
+ | # NE: Vecna, god of secrets? | ||
+ | # CE: Iuz the Old One | ||
+ | |||
+ | It is suspected that Zagyg did not force these gods into imprisonment, rather that he offered them a deal that would increase their divine powers. Zodal, Rudd, Zouken, Kelanen, Wastri, Vecna, and Iuz all have showed an increase in divine rank recently. | ||
'''Alignment''': Chaotic Neutral | '''Alignment''': Chaotic Neutral | ||
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'''Weapon''': Light mace (preferably a magic rod) | '''Weapon''': Light mace (preferably a magic rod) | ||
− | '''Pathfinder Domains | + | '''Holy symbol: |
+ | Insanity rune. | ||
+ | |||
+ | === Action Domain === | ||
+ | [[Flux (Action Powers Form) | Flux]], | ||
+ | [[Force (Action Powers Form)| Force]], | ||
+ | [[Illusion (Action Powers Form) | Illusion]], | ||
+ | [[Magic (Action Powers Form) | Magic]], | ||
+ | [[Spiritual (Action Powers Form) | Spiritual]]. | ||
+ | |||
+ | === Pathfinder Domains === | ||
Knowledge, | Knowledge, | ||
Luck, | Luck, | ||
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Trickery. | Trickery. | ||
− | + | === Pathfinder Traits === | |
− | [[ | + | * [[Religious_Traits_(Greyhawk)#Arcane_Depth|Arcane Depth]] |
− | [[ | + | * [[Religious_Traits_(Greyhawk)#Broken_Mind|Broken Mind]] |
− | + | ||
− | + | === Pathfinder Obedience === | |
− | + | Play a practical joke on an unsuspecting target. If no suitable targets are nearby, write down or physically prepare an original joke and leave it in a place where someone may someday find it. Gain a +4 sacred bonus to AC during surprise rounds, regardless of whether or not you participate in the surprise round. | |
+ | |||
+ | ==== Boons ==== | ||
+ | # '''Prankster (Sp)''' ''lesser confusion'' 3/day, ''invisibility'' 2/day, or ''suggestion'' 1/day | ||
+ | # '''Clever Ruse (Sp)''' You can cast enlarged ''mislead'' three times per day. This ability is the equivalent of a 7th-level spell. | ||
+ | # '''Element of Surprise (Su)''' Whenever you roll initiative, you may choose to use an ally within 30 ft. and use that ally’s roll instead of your own. If you don't, allies within 30 feet of you who are also rolling initiative can choose to use the result of your roll instead of theirs. |
Latest revision as of 13:26, 26 May 2021
Greyhawk Action! |
Zagyg the Mad is the Common god of Wizardry, the ascended mayor of the City of Greyhawk is also a god of crazy pranks and wild magic. He is not widely worshiped, but features widely in stories and jokes. He is an ascended mortal sponsored by Boccob.
Zagyg (ZA-gig) was once Zagig Yragerne, the most famous lord mayor of the city of Greyhawk. Part of his apotheosis required the capture of nine demigods of opposing alignments (including Iuz, Merikka, Wastri, and Rudd). While some of these demigods were freed by a group of adventurers, their temporary confinement (and Boccob's sponsorship) was sufficient to allow Zagig's ascendance. Eccentric and likely insane when a mortal, he chose the rune of insanity as his symbol. He favors dark blue and silver but has little constancy in his physical depictions. He serves his divine sponsor and has been known to associate with Celestian.
All deserve and need to be entertained and surprised by humor, although preferably in a manner that leaves them wondering for some time; to provide this service is of the highest priority. The quest for odd bits of information on magic is of utmost importance, and above all one should live a life of unpredictability and abstain from repetitive habits.
The various small clusters of his faith focus on one type of humor for a time, then abandon it when they believe it perfected, only to take it up again after a seemingly random interval. Zagyg's few clerics enjoy bringing strangeness and humor to the lives of those around them, especially those in need of comedy to lift up their dulled souls. Many work as bards, travel far when their jokes are misunderstood or cause offense, and try to uncover lost magical knowledge. Most have at least one odd personal quirk, although whether this is an actual trait or one affected solely for the observer is debatable.
Gods imprisoned by Zagyg
- LG: Merikka, goddess of the calendar
- NG: Zodal, god of diplomacy and martyrs?
- CG: Rudd, goddess of skill and luck
- LN: Zouken, prophet of mastery
- N: Kelanen, god of swords?
- CN: Olidarma, in an animal form with a carapace
- LE: Wastri the hopping Prophet
- NE: Vecna, god of secrets?
- CE: Iuz the Old One
It is suspected that Zagyg did not force these gods into imprisonment, rather that he offered them a deal that would increase their divine powers. Zodal, Rudd, Zouken, Kelanen, Wastri, Vecna, and Iuz all have showed an increase in divine rank recently.
Alignment: Chaotic Neutral
Weapon: Light mace (preferably a magic rod)
Holy symbol: Insanity rune.
Action Domain
Flux, Force, Illusion, Magic, Spiritual.
Pathfinder Domains
Knowledge, Luck, Madness (Insanity), Magic, Trickery.
Pathfinder Traits
Pathfinder Obedience
Play a practical joke on an unsuspecting target. If no suitable targets are nearby, write down or physically prepare an original joke and leave it in a place where someone may someday find it. Gain a +4 sacred bonus to AC during surprise rounds, regardless of whether or not you participate in the surprise round.
Boons
- Prankster (Sp) lesser confusion 3/day, invisibility 2/day, or suggestion 1/day
- Clever Ruse (Sp) You can cast enlarged mislead three times per day. This ability is the equivalent of a 7th-level spell.
- Element of Surprise (Su) Whenever you roll initiative, you may choose to use an ally within 30 ft. and use that ally’s roll instead of your own. If you don't, allies within 30 feet of you who are also rolling initiative can choose to use the result of your roll instead of theirs.