Difference between revisions of "Soldier (FiD)"

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Soldiers are simultaneously the faceless minions of states and the warriors of the future.
 
Soldiers are simultaneously the faceless minions of states and the warriors of the future.
 
Beginning as mercenaries, soldiers fight for money using modern weapons such as bombs and firearms.
 
Beginning as mercenaries, soldiers fight for money using modern weapons such as bombs and firearms.
They don't have the honor codes of traditional fighters, but are developing their own codes over time, including such things as the difference between war and peace and loyalty to causes or nations rather than a liege lord.  
+
They don't have the honor codes of traditional fighters, but are developing their own codes over time, including such things as the difference between war and peace and loyalty to causes or nations rather than a liege lord or cult.  
  
 
=== Special Abilities ===
 
=== Special Abilities ===
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# '''Buddies:''' When you protect a teammate or they protect you, either gains +1d to their resistance roll.  
 
# '''Buddies:''' When you protect a teammate or they protect you, either gains +1d to their resistance roll.  
 
# '''Cold-blooded:''' When you push yourself you can do one of the following: ''perform a feat of physical force that verges on the superhuman—ignore any danger affecting an area.
 
# '''Cold-blooded:''' When you push yourself you can do one of the following: ''perform a feat of physical force that verges on the superhuman—ignore any danger affecting an area.
# '''Sapper:''' Use wreck to dig or demolish things with increased effect. Gain three bombs with explosive power equivalent to a powder keg when you select Powder Keg as an item.
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# '''Grenadier:''' Gain a Bandolier of five grenades when you select Grenade as an item. As you advance in tier, you gain more options: 1: Acrid Smoke Grenade, Alchemist's Fire, 2: Acid, Smoke Grenade, 3: Caustic Smoke Grenade, Spark Grenade, 4: Fire Oil, Toxic Smoke Grenade, 5: Ice Pillar.
# '''Sergeant:''' When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain increased effect in ranged combat.
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# '''Sapper:''' Use Wreck to dig or demolish things with increased effect. Gain three bombs with explosive power equivalent to a powder keg when you select Powder Keg as an item.
# '''Silver Bullets:''' Your attacks with firearms gain potency.  
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# '''Sergeant:''' When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain increased effect in ranged combat.  
 
# '''Survivor:''' Ignore the penalties from level 2 harm (but not level 1 harm). Take +2d to healing treatment rolls.
 
# '''Survivor:''' Ignore the penalties from level 2 harm (but not level 1 harm). Take +2d to healing treatment rolls.
 
# '''Veteran:''' You may expend your '''special armor''' to reduce harm or to push yourself to survive or confront danger.
 
# '''Veteran:''' You may expend your '''special armor''' to reduce harm or to push yourself to survive or confront danger.
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: ☐ Fine hand weapon.
 
: ☐ Fine hand weapon.
 
: ☐-☐ Fine Musket.
 
: ☐-☐ Fine Musket.
: ☐, ☐, ☐ Grenade, overcomes scale.
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: ☐ Grenade. [Grenadier: Bandolier  ☐, ☐, ☐, ☐, ☐]
 
: ☐-☐ Powder Keg. [Sapper: ☐, ☐, ☐]
 
: ☐-☐ Powder Keg. [Sapper: ☐, ☐, ☐]
 
: ☐ Silver bullets.
 
: ☐ Silver bullets.
 
: ☐ Slow match.
 
: ☐ Slow match.
  
* '''Fine Hand Weapon''' ☐: A masterwork weapon that fits you perfectly, improving your effect. If lost, you have to find a new one. The fine quality improves effect.
+
* '''Fine Hand Weapon''' ☐: A masterwork weapon that fits you perfectly, improving your effect. If lost, you have to find a new one.
* '''Fine Musket''' ☐-☐: A masterwork weapon that fits you perfectly, improving your effect. Refers to one particular weapon. If lost, you have to find a new one. The fine quality improves effect.
+
* '''Fine Musket''' ☐-☐: A masterwork musket (or arquebus) that fits you perfectly, improving your effect. Refers to one particular weapon. If lost, you have to find a new one.
* '''Grenade''' ☐: Explodes in a cloud of smoke and shrapnel. Overcomes scale.
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* '''Grenade''' ☐: Explodes in a cloud of smoke and shrapnel. Overcomes scale. Grenadier special ability adds other types of grenades:
 +
:* Tier 1 '''Acrid Smoke Grenade''' ☐: Creates a cloud of acrid smoke that's difficult to breathe and stings the eyes but isn't truly dangerous. '''Common, Consumable, Unreliable'''.
 +
:* Tier 1 '''Alchemists Fire''' ☐: Immolates a target or creates a pool of intense, quick-burning fire. Potent against regeneration and undead. Usually thrown as a grenade or set as a trap. '''Common, Conspicuous, Consumable.'''
 +
:* Tier 2 '''Acid''' ☐: Destroys clockwork, stops regeneration, burns bare flesh. Potent against regeneration and mechanisms. Can be thrown as a grenade. '''Consumable.'''
 +
:* Tier 2 '''Smoke Grenade''' ☐: Makes a flash and a cloud of smoke, an excellent distraction that also creates a large cloud of dense smoke. Quickly disperses in any wind. '''Common, Conspicuous, Consumable.'''
 +
:* Tier 3 '''Caustic Smoke Grenade''' ☐: Creates a cloud of caustic smoke that's harmful to breathe, stings the eyes, and leaves a caustic residue. Not immediately dangerous, but causes nausea in short order for someone who stays in the cloud. '''Common, Consumable, Unreliable'''.
 +
:* Tier 3 '''Spark Grenade:''' ☐: Explodes in a flash of electricity. Stuns momentarily. Overcomes scale. '''Conspicuous, Consumable, Unreliable''' electricity may ground early.
 +
:* Tier 4 '''Fire Oil:''' ☐: Erupts in searing pillar of flame upon contact with air. Usually thrown as a grenade or set as a trap. '''Conspicuous, Consumable.'''
 +
:* Tier 4 '''Toxic Smoke Grenade''' ☐: Creates a cloud of toxic smoke that's immediately dangerous. Causes level 1 harm "inflammation", repeatedly if you stay in the smoke, potentially causing death through organ failure.. '''Consumable, Unreliable'''.
 +
:* Tier 5 '''Ice Pillar:''' ☐: Can be thrown as a grenade to create a 3 meter radius pillar of dry ice. Freezes those who cannot dodge and blocks passage. Thaws on its own in an hour. '''Conspicuous, Consumable.'''
 
* '''Powder Keg''' ☐-☐: A small keg of gunpowder, along with some fuse and fuse cord. Useful as a reserve store of gunpowder, but mainly as a bomb. It can be deployed to destroy a strong gate or masonry wall or to overcome scale. If you have the Sapper special ability you gain three powder kegs without additional load.
 
* '''Powder Keg''' ☐-☐: A small keg of gunpowder, along with some fuse and fuse cord. Useful as a reserve store of gunpowder, but mainly as a bomb. It can be deployed to destroy a strong gate or masonry wall or to overcome scale. If you have the Sapper special ability you gain three powder kegs without additional load.
 
* '''Silver Bullets''' ☐: Especially cast in a holy or magical place, these silver bullets make potent attacks with a firearm. A similar effect for bows and crossbows can be gained with silver-tipped arrows and bolts. You have enough silver bullets for the entire score. '''Consumable'''.
 
* '''Silver Bullets''' ☐: Especially cast in a holy or magical place, these silver bullets make potent attacks with a firearm. A similar effect for bows and crossbows can be gained with silver-tipped arrows and bolts. You have enough silver bullets for the entire score. '''Consumable'''.

Latest revision as of 21:54, 28 September 2024

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Soldiers are simultaneously the faceless minions of states and the warriors of the future. Beginning as mercenaries, soldiers fight for money using modern weapons such as bombs and firearms. They don't have the honor codes of traditional fighters, but are developing their own codes over time, including such things as the difference between war and peace and loyalty to causes or nations rather than a liege lord or cult.

Special Abilities

  1. Armed to the Teeth: Increase your load limit by 2.
  2. Buddies: When you protect a teammate or they protect you, either gains +1d to their resistance roll.
  3. Cold-blooded: When you push yourself you can do one of the following: perform a feat of physical force that verges on the superhuman—ignore any danger affecting an area.
  4. Grenadier: Gain a Bandolier of five grenades when you select Grenade as an item. As you advance in tier, you gain more options: 1: Acrid Smoke Grenade, Alchemist's Fire, 2: Acid, Smoke Grenade, 3: Caustic Smoke Grenade, Spark Grenade, 4: Fire Oil, Toxic Smoke Grenade, 5: Ice Pillar.
  5. Sapper: Use Wreck to dig or demolish things with increased effect. Gain three bombs with explosive power equivalent to a powder keg when you select Powder Keg as an item.
  6. Sergeant: When you Command a cohort in combat, they continue to fight when they would otherwise break (they're not taken out when they suffer level 3 harm). They gain increased effect in ranged combat.
  7. Survivor: Ignore the penalties from level 2 harm (but not level 1 harm). Take +2d to healing treatment rolls.
  8. Veteran: You may expend your special armor to reduce harm or to push yourself to survive or confront danger.

Dangerous Friends

˄ ˅ Ash, an armorer.
˄ ˅ Cade, an officer.
˄ ˅ Hale, a civilian.
˄ ˅ Riven, a soldier.
˄ ˅ Voss, a surgeon.

Items

☐ Fine hand weapon.
☐-☐ Fine Musket.
☐ Grenade. [Grenadier: Bandolier ☐, ☐, ☐, ☐, ☐]
☐-☐ Powder Keg. [Sapper: ☐, ☐, ☐]
☐ Silver bullets.
☐ Slow match.
  • Fine Hand Weapon ☐: A masterwork weapon that fits you perfectly, improving your effect. If lost, you have to find a new one.
  • Fine Musket ☐-☐: A masterwork musket (or arquebus) that fits you perfectly, improving your effect. Refers to one particular weapon. If lost, you have to find a new one.
  • Grenade ☐: Explodes in a cloud of smoke and shrapnel. Overcomes scale. Grenadier special ability adds other types of grenades:
  • Tier 1 Acrid Smoke Grenade ☐: Creates a cloud of acrid smoke that's difficult to breathe and stings the eyes but isn't truly dangerous. Common, Consumable, Unreliable.
  • Tier 1 Alchemists Fire ☐: Immolates a target or creates a pool of intense, quick-burning fire. Potent against regeneration and undead. Usually thrown as a grenade or set as a trap. Common, Conspicuous, Consumable.
  • Tier 2 Acid ☐: Destroys clockwork, stops regeneration, burns bare flesh. Potent against regeneration and mechanisms. Can be thrown as a grenade. Consumable.
  • Tier 2 Smoke Grenade ☐: Makes a flash and a cloud of smoke, an excellent distraction that also creates a large cloud of dense smoke. Quickly disperses in any wind. Common, Conspicuous, Consumable.
  • Tier 3 Caustic Smoke Grenade ☐: Creates a cloud of caustic smoke that's harmful to breathe, stings the eyes, and leaves a caustic residue. Not immediately dangerous, but causes nausea in short order for someone who stays in the cloud. Common, Consumable, Unreliable.
  • Tier 3 Spark Grenade: ☐: Explodes in a flash of electricity. Stuns momentarily. Overcomes scale. Conspicuous, Consumable, Unreliable electricity may ground early.
  • Tier 4 Fire Oil: ☐: Erupts in searing pillar of flame upon contact with air. Usually thrown as a grenade or set as a trap. Conspicuous, Consumable.
  • Tier 4 Toxic Smoke Grenade ☐: Creates a cloud of toxic smoke that's immediately dangerous. Causes level 1 harm "inflammation", repeatedly if you stay in the smoke, potentially causing death through organ failure.. Consumable, Unreliable.
  • Tier 5 Ice Pillar: ☐: Can be thrown as a grenade to create a 3 meter radius pillar of dry ice. Freezes those who cannot dodge and blocks passage. Thaws on its own in an hour. Conspicuous, Consumable.
  • Powder Keg ☐-☐: A small keg of gunpowder, along with some fuse and fuse cord. Useful as a reserve store of gunpowder, but mainly as a bomb. It can be deployed to destroy a strong gate or masonry wall or to overcome scale. If you have the Sapper special ability you gain three powder kegs without additional load.
  • Silver Bullets ☐: Especially cast in a holy or magical place, these silver bullets make potent attacks with a firearm. A similar effect for bows and crossbows can be gained with silver-tipped arrows and bolts. You have enough silver bullets for the entire score. Consumable.
  • Slow Match ☐ A slow match is a slow-burning fuse that can burn even underwater. Commonly worn on a small rod, it can be worn in many ways—Blackbeard worse several in his beard. Serves as an instant source of fire, used to start fires, light fuses, and fire firearms.

XP

  • Every time you roll a desperate action, mark xp in that action's attribute.

At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.

  • You addressed a challenge using teamwork or show of force.
  • You expressed your beliefs, drives, heritage, or background.
  • You struggled with issues from your vice or traumas during the session.

Starting Actions

Hunt 2
Wreck 1
4 points by choice, no higher than 2 in any one