Difference between revisions of "Crew Perk (FiD)"

From Action
Jump to navigation Jump to search
m (Starfox moved page Perk (FiD) to Crew Perk (FiD))
 
Line 2: Line 2:
 
Select an advance for your crew.
 
Select an advance for your crew.
 
This is a resource that depends on you, you can deny other members of the crew and it goes with you if you leave the crew.
 
This is a resource that depends on you, you can deny other members of the crew and it goes with you if you leave the crew.
 +
 +
If you select Additional Crew Playbook, others in the team can select from the new playbook.
 +
If you leave the crew, the others keep any abilities or claims they picked from the crew playbook you opened, but they cannot select any more abilities, gain any more claims, and cannot use the experience condition.

Latest revision as of 19:33, 5 September 2024

Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page

Select an advance for your crew. This is a resource that depends on you, you can deny other members of the crew and it goes with you if you leave the crew.

If you select Additional Crew Playbook, others in the team can select from the new playbook. If you leave the crew, the others keep any abilities or claims they picked from the crew playbook you opened, but they cannot select any more abilities, gain any more claims, and cannot use the experience condition.