Difference between revisions of "Swashbuckler (FiD)"

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{{FiD}}
 
{{FiD}}
As a swashbuckler you are an adventurous warrior who has to show your prowess to gain the respect you deserve.
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As a swashbuckler, you are an adventurous warrior driven to prove your prowess and earn the respect you deserve. With natural charm and a quick blade, you are a master of style and wit, excelling as a courtier, officer, diplomat, or sea dog.
With your natural charm and prowess you make an excellent courtier, officer, diplomat, and general adventurer of class and wit.
 
  
Only vaguely related to the Pathfinder class of the same name, the swashbuckler is a fencer and charmer.
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Only loosely inspired by the Pathfinder class of the same name, the swashbuckler is a fencer and charmer.
  
'''Special Abilities'''
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'''Touchstones:'''
# '''Champion:''' When you fight along with a cohort in combat, they gain extra effect and 1 armor.
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Scaramouche (''1952''),
# '''Daredevil:''' When you roll a desperate action, you get +1d to your roll.
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Inigo Montoya (''The Princess Bride, 1987''),
# '''Flamboyance:''' When you push yourself you can do one of the following: ''perform an elegant feat that avoids hindrances—attract the attention of everyone who can see you—mysteriously disappear afterwards.''
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Cyrano de Bergerac (''1990''), 
# '''Idol:''' When you push a Consort roll you soon find someone willing to act as a contact due to their sudden attraction to you.
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Pirates of the Caribbean: The Curse of the Black Pearl (''2003''),   
# '''One-on-One:''' By focusing, you can force a one-on-one challenge, you against a single champion of the opposing side. The confrontation must be related to the situation at hand and need not be violent. This is either a dramatic pause or an eye of the storm isolating the two of you.  
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The King's Man (''2021'').
# '''Panache:''' You may expend your '''special armor''' to reduce consequences of an attack or social interaction or to push yourself in a duel of blades or wit.
 
# '''Reflexes:''' When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).
 
# '''Renaissance Man:''' Take 2 stress to roll your best action rating while performing a different action. Say how you adapt your skill to this use.
 
  
'''Dangerous Friends
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=== Special Abilities ===
: ˄ ˅ Ainsley, a swashbuckler.
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# '''Daredevil:''' When you roll a desperate action, gain +1d to your roll. 
: ˄ ˅ Finley, an armorer.
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# '''Dashing:''' When a cohort fights under your leadership, they gain 1 armor and extra effect for their actions, even if you are engaged in a duel.
: ˄ ˅ Leighton, a courtier.
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# '''Duelist''': Gain +2d when fighting alone. You cannot receive aid, including Assistance, Set Up actions, or Scale bonuses. Your crew may act to stop others from interfering, such as neutralizing an opponent’s Scale advantage.
: ˄ ˅ Rowan, a noble.
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# '''Flamboyant:''' Push Finesse and finish with one of the following: ''attract attention—have a moment alone with someone—mysteriously disappear.''
: ˄ ˅ Voss, a domestic.
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# '''Idol:''' Push Consort to do one of the following: ''find a temporary contact—discreetly divert attention from an ally—defuse a tense situation.'' 
 +
# '''Panache:''' Expend your Special Armor to resist the consequences of an attack or social interaction, or to push yourself in a duel of blades or wit. 
 +
# '''Renaissance Man:''' Take 2 stress to roll Finesse instead of any other action. 
 +
# '''Steady Hand:''' Gain +1d and improved effect on Finesse rolls using mounts or vehicles.  
  
'''Items
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=== Dangerous Friends ===
: ☐ Buckler, main-gauche, gauntlet, hat, or cloak used in combat. Improves position but reduces effect.
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: ˄ ˅ Ainsley, a swashbuckler.
: ■ Fine clothes & jewelry.
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: ˄ ˅ Finley, an armorer.
: ☐ Fine and potent dueling weapon. A heirloom.
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: ˄ ˅ Leighton, a courtier.
: ☐ Gift or drink appropriate to the situation.
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: ˄ ˅ Rowan, a noble.
: ☐ Hidden weapon. Improves effect. One use.
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: ˄ ˅ Voss, a domestic.
  
'''XP
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=== Inventory ===
* ''Every time you roll a desperate action, mark xp in that action's attribute.
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: ☐ Disguised Weapon 
 +
: ☐ Fine Dueling Weapon 
 +
: ☐, ☐ Fine Bottle of Wine 
 +
: ◯ Fine Clothes [☐ if carried] 
 +
: ◯ Mount 
 +
: ☐ Parrying Instrument 
 +
 
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* '''Disguised Weapon''' ☐: A concealed weapon like a cane sword, fighting fan, or hairpin dagger. Masterfully hidden yet ready for use.   
 +
* '''Fine and Potent Dueling Weapon''' ☐: A light, elegant weapon like a rapier or smallsword. Culturally appropriate for duels and often an heirloom or a reward with a story, its potency allows it to harm supernatural creatures, and its fine quality improves effect.
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* '''Fine Bottle of Wine''' ☐: A rare vintage that impresses and loosens tongues. 
 +
* '''Fine Clothes''' ◯: Attire that increases your apparent social standing by +2. If carried as a second outfit, it is ☐. 
 +
* '''Mount''' ◯: A horse or similar trained mount trained for battle. 
 +
* '''Parrying Instrument''' ☐: An off-hand tool like a buckler, dagger, or cloak that facilitates binds and disarms and counters multiple opponents.
 +
 
 +
=== XP ===
 +
* ''Every time you roll a desperate action, mark xp in that action's attribute.
 +
* ''Mark xp in an attribute whenever you roll a desperate action.'' 
 
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
 
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
* ''You addressed a challenge using bravado or elegance.''
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* ''You addressed a challenge using bravado or elegance.''
* ''You expressed your beliefs, drives, heritage, or background.''
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* ''You expressed your beliefs, drives, heritage, or background.''
 
* ''You struggled with issues from your vice or traumas during the session.''
 
* ''You struggled with issues from your vice or traumas during the session.''
  
'''Starting Actions
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: Consort 1
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=== Starting Actions ===
: Finesse 2
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: Consort 1
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: Finesse 2
 
: 4 points by choice, no higher than 2 in any one
 
: 4 points by choice, no higher than 2 in any one

Latest revision as of 13:31, 29 December 2024

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As a swashbuckler, you are an adventurous warrior driven to prove your prowess and earn the respect you deserve. With natural charm and a quick blade, you are a master of style and wit, excelling as a courtier, officer, diplomat, or sea dog.

Only loosely inspired by the Pathfinder class of the same name, the swashbuckler is a fencer and charmer.

Touchstones: Scaramouche (1952), Inigo Montoya (The Princess Bride, 1987), Cyrano de Bergerac (1990), Pirates of the Caribbean: The Curse of the Black Pearl (2003), The King's Man (2021).

Special Abilities

  1. Daredevil: When you roll a desperate action, gain +1d to your roll.
  2. Dashing: When a cohort fights under your leadership, they gain 1 armor and extra effect for their actions, even if you are engaged in a duel.
  3. Duelist: Gain +2d when fighting alone. You cannot receive aid, including Assistance, Set Up actions, or Scale bonuses. Your crew may act to stop others from interfering, such as neutralizing an opponent’s Scale advantage.
  4. Flamboyant: Push Finesse and finish with one of the following: attract attention—have a moment alone with someone—mysteriously disappear.
  5. Idol: Push Consort to do one of the following: find a temporary contact—discreetly divert attention from an ally—defuse a tense situation.
  6. Panache: Expend your Special Armor to resist the consequences of an attack or social interaction, or to push yourself in a duel of blades or wit.
  7. Renaissance Man: Take 2 stress to roll Finesse instead of any other action.
  8. Steady Hand: Gain +1d and improved effect on Finesse rolls using mounts or vehicles.

Dangerous Friends

˄ ˅ Ainsley, a swashbuckler.
˄ ˅ Finley, an armorer.
˄ ˅ Leighton, a courtier.
˄ ˅ Rowan, a noble.
˄ ˅ Voss, a domestic.

Inventory

☐ Disguised Weapon
☐ Fine Dueling Weapon
☐, ☐ Fine Bottle of Wine
◯ Fine Clothes [☐ if carried]
◯ Mount
☐ Parrying Instrument
  • Disguised Weapon ☐: A concealed weapon like a cane sword, fighting fan, or hairpin dagger. Masterfully hidden yet ready for use.
  • Fine and Potent Dueling Weapon ☐: A light, elegant weapon like a rapier or smallsword. Culturally appropriate for duels and often an heirloom or a reward with a story, its potency allows it to harm supernatural creatures, and its fine quality improves effect.
  • Fine Bottle of Wine ☐: A rare vintage that impresses and loosens tongues.
  • Fine Clothes ◯: Attire that increases your apparent social standing by +2. If carried as a second outfit, it is ☐.
  • Mount ◯: A horse or similar trained mount trained for battle.
  • Parrying Instrument ☐: An off-hand tool like a buckler, dagger, or cloak that facilitates binds and disarms and counters multiple opponents.

XP

  • Every time you roll a desperate action, mark xp in that action's attribute.
  • Mark xp in an attribute whenever you roll a desperate action.

At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.

  • You addressed a challenge using bravado or elegance.
  • You expressed your beliefs, drives, heritage, or background.
  • You struggled with issues from your vice or traumas during the session.


Starting Actions

Consort 1
Finesse 2
4 points by choice, no higher than 2 in any one