Talk:Fox in the Dark: Difference between revisions
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Created page with "* '''Whatever happened to bullet-proof? ''' When successfully resisting consequences, the position the consequence is based on improves by two steps. This includes harm. A dea..." |
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# '''[[Veteran (FiD)|Veteran]] | |||
* '''Whatever happened to bullet-proof? ''' When successfully resisting consequences, the position the consequence is based on improves by two steps. This includes harm. A deadly consequence becomes a controlled consequence, risky and controlled consequences are completely negated. ''This lessens the difference between harm and other consequences, and makes deadly position more dangerous.''' Page 32. | * '''Whatever happened to bullet-proof? ''' When successfully resisting consequences, the position the consequence is based on improves by two steps. This includes harm. A deadly consequence becomes a controlled consequence, risky and controlled consequences are completely negated. ''This lessens the difference between harm and other consequences, and makes deadly position more dangerous.''' Page 32. | ||
== Possible Playbooks == | |||
# '''[[Inquisitors (FiD)|Inquisitors]]''' Crew | |||
# '''[[Trackers (FiD)|Trackers ]]''' Crew | |||
# Craftsman | |||
# '''[[Martial Artist (FiD)|Martial Artist]]''' | |||
# Snitch | |||
* '''Planning''' The types of missions (p 127) are: | |||
:# '''Assault:''' ''Point of attack. | |||
:# '''Magic:''' ''Type of magic. | |||
:# '''Probe:''' ''Method of investigation. | |||
:# '''Social:''' ''Connection. | |||
:# '''Stealth:''' ''Point of entry. | |||
:# '''Transport:''' ''Route. | |||
* '''Back for Seconds''' When you check your last stress box and suffer a trauma condition, you erase all stress. You remain in the scene and the GM may offer you some insight or opportunity. Page 13. | |||
* The '''Consort''' action covers socializing and mingling with any group of people, not just allies. It allows you to adopt a persona fitting any occasion. Page 172. | |||
* The '''Wreck''' actions is more focused on physical strength and only secondarily on use of explosives. | |||
== Playbook Name Changes == | |||
'''Original Name—Final Name | |||
:Bravo—Warrior | |||
:Soldier—Sharpshooter | |||
: Warrior playbook—Soldiers playbook (may become Mercenaries) | |||
:Chosen—Saint | |||
:Orphic—Bard | |||
:Soulsworn—Warlock | |||
:Theurgist—Cleric | |||
Latest revision as of 15:39, 24 October 2025
☑
- Whatever happened to bullet-proof? When successfully resisting consequences, the position the consequence is based on improves by two steps. This includes harm. A deadly consequence becomes a controlled consequence, risky and controlled consequences are completely negated. This lessens the difference between harm and other consequences, and makes deadly position more dangerous.' Page 32.
Possible Playbooks
- Inquisitors Crew
- Trackers Crew
- Craftsman
- Martial Artist
- Snitch
- Planning The types of missions (p 127) are:
- Assault: Point of attack.
- Magic: Type of magic.
- Probe: Method of investigation.
- Social: Connection.
- Stealth: Point of entry.
- Transport: Route.
- Back for Seconds When you check your last stress box and suffer a trauma condition, you erase all stress. You remain in the scene and the GM may offer you some insight or opportunity. Page 13.
- The Consort action covers socializing and mingling with any group of people, not just allies. It allows you to adopt a persona fitting any occasion. Page 172.
- The Wreck actions is more focused on physical strength and only secondarily on use of explosives.
Playbook Name Changes
Original Name—Final Name
- Bravo—Warrior
- Soldier—Sharpshooter
- Warrior playbook—Soldiers playbook (may become Mercenaries)
- Chosen—Saint
- Orphic—Bard
- Soulsworn—Warlock
- Theurgist—Cleric