Difference between revisions of "Log (BiD)"

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'''This log has been ended in favor of the one in Roll20.'''
  
 
'''Campaign Summary: Princess World - Frontier Kingdoms'''
 
'''Campaign Summary: Princess World - Frontier Kingdoms'''
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With each episode, they draw closer to unlocking the ancient magic that lies buried beneath the marshlands, their journey filled with excitement, danger, and the promise of discovery.
 
With each episode, they draw closer to unlocking the ancient magic that lies buried beneath the marshlands, their journey filled with excitement, danger, and the promise of discovery.
  
===Episode 1: The Genesis of Nutopia===
+
=== Episode 1: The Start of Nutopia ===
  
The inaugural episode sees our heroines exploring the terrain of their newfound kingdom, officially naming the kingdom Nutopia for nude utopia, as all the princesses have a very relaxed attitude to clothing. They establish a camp, with white tents and cozy furnishings befitting a royal retreat. As they gather around a campfire, exchanging stories and dreams, they are interrupted by the unexpected arrival of a delegation from the prestigious Princess Academy. Led by the wise but formidable Granny Poppy, Princess of Knitting, these young princesses bring humor and chaos to the camp, unwittingly leaving behind one of their own, the spirited Princess Lila.
+
In the first episode, our heroines explore their new kingdom and decide to name it Nutopia, short for nude utopia, because they all have a very relaxed attitude towards clothing. They set up a camp with white tents and comfy furnishings fit for royalty. While sitting around a campfire sharing stories, they are surprised by a visit from a group from Princess Academy, led by the wise but tough Granny Poppy, Princess of Knitting. These young princesses bring humor and chaos, accidentally leaving behind Princess Lila.
  
The interactions between the princesses are lighthearted and endearing, showcasing their diverse personalities and forging bonds of friendship amidst the wild jungle. Granny Poppy regales them with tales of her adventures and imparts valuable lessons in leadership and resilience. Meanwhile, Princess Lila, eager to prove herself, embarks on a mischievous escapade that leads her into the heart of the ruins, where she encounters a curious creature with glowing eyes—a harbinger of the magical mysteries awaiting our heroines.
+
The interactions between the princesses are fun and charming, showing off their different personalities and building friendships in the wild jungle. Granny Poppy shares her adventure stories and teaches them about leadership and resilience. Meanwhile, Princess Lila, eager to prove herself, goes on a mischievous adventure into the ruins and meets a curious creature with glowing eyes, hinting at the magical mysteries ahead.
  
===Episode 2: Elemental Encounters===
+
=== Episode 2: Elemental Encounters ===
  
Venturing deeper into the lush jungle, our princesses heed the guidance of their explorer minions, following rumors of a hidden source of ancient magic. Their journey leads them to a secluded clearing where a mysterious pillar of light pierces through the dense canopy, illuminating the surrounding foliage with an ethereal glow. Sensing the presence of something otherworldly, our heroines cautiously approach, only to discover a gaping pit shrouded in shadows.
+
Going deeper into the jungle, guided by their explorer friends, the princesses follow rumors of ancient magic. They find a hidden clearing with a pillar of light piercing through the canopy, lighting up the surroundings with a magical glow. Sensing something strange, they carefully approach and discover a deep pit covered in shadows.
  
With trepidation and curiosity intertwining, they descend into the depths, blinded by the beam of light emanating from below. Within the cavernous chamber, they encounter a fearsome elemental creature, its form a swirling vortex of elemental energy—earth, water, air, and fire converging in a mesmerizing dance of power and chaos. Undaunted by the creature's formidable presence, our heroines muster their courage and unleash a coordinated assault, exploiting its elemental weaknesses and harnessing the power of their unity. Clover, the Bunny Princess, distracts the monster, Clair, Princess of Chains, secures a glowing floor tile that is the source of the pillar of light, and Nagalila, the Boa Princess, helps the other two escape.
+
With a mix of fear and curiosity, they go down into the depths, following the beam of light. In a huge chamber, they face a fearsome elemental creature made of earth, water, air, and fire. Despite its powerful presence, the princesses work together, using their courage and teamwork to defeat it. Clover, the Bunny Princess, distracts the monster, Clair, Princess of Chains, grabs a glowing floor tile, and Nagalila, the Boa Princess, helps everyone escape.
  
Through cunning teamwork and unwavering determination, they emerge victorious, the elemental fooled and the chamber bathed in a soft, golden light. Amidst the remnants of their battle, they discover that the floor tile is a curious artifact—an intricately carved stone plate an inch thick and ten inches to a side (2 x 25 x 25 cm), pulsating with yellow light. With a sense of triumph and trepidation, they pocket the artifact, its significance shrouded in mystery yet to be unveiled.
+
They win the battle and find that the floor tile is a mysterious artifact, a stone plate pulsing with yellow light. They take the artifact, excited and curious about its significance.
  
===Episode 3: Dance of Rivalry===
+
=== Episode 3: Dance of Rivalry ===
  
Invited to the neighboring rival kingdom Dance Academy, our princesses find themselves immersed in a world of elegance, grace, and fierce competition. The kingdom's three princesses—Hussar Princess of Sabers, Tutu Princess of Ballet, and Grace Princess of Grace—greet them with a mix of curiosity and skepticism, their graceful demeanor belying a competitive spirit honed through years of rigorous training.
+
Invited to the neighboring Dance Academy kingdom, our princesses enter a world of elegance, grace, and competition. The three princesses of the Dance Academy—Hussar Princess of Sabers, Tutu Princess of Ballet, and Grace Princess of Grace—greet them with a mix of curiosity and skepticism.
  
In a series of dazzling displays and spirited performances, tensions run high as our heroines vie for recognition and respect amidst the dance academy's illustrious halls. From classical ballet to rhythmic gymnastics, each princess showcases her unique talents and strengths, leaving an indelible mark on the hearts of the audience.
+
In a series of impressive performances, tensions rise as our heroines try to earn respect in the academy's prestigious halls. From classical ballet to rhythmic gymnastics, each princess shows off her unique talents, leaving a mark on the audience.
  
As the competition reaches its climax, our princesses find themselves entangled in a rivalry fueled by ambition and camaraderie. Yet, amidst the flurry of pirouettes and leaps, bonds of friendship begin to blossom, transcending rivalries and uniting them in a shared appreciation for the beauty of dance.
+
As the competition heats up, the princesses get caught in a rivalry fueled by ambition and camaraderie. But amidst the dances, friendships start to grow, overcoming rivalries and uniting them in their love for dance.
  
As a token of their newfound friendship, the kingdom's princesses present our heroines with a second glowing tile—radiant azure imbued with the essence of the dance academy's enchanting spirit. With their collection of mysterious artifacts growing, our princesses embark on the next stage of their journey, their resolve unshaken and their hearts brimming with anticipation.
+
As a symbol of their new friendship, the academy's princesses give our heroines a second glowing tile, a radiant azure one filled with the academy's enchanting spirit. With their collection of artifacts growing, the princesses move on to the next part of their journey, ready for whatever comes next.
  
===Episode 4: Labyrinthine Lurkers===
+
=== Episode 4: Labyrinthine Lurkers ===
  
Exploring the ruins within their kingdom, our princesses encounter the enigmatic morlocks, guardians of the subterranean labyrinth.
+
Exploring the ruins in their kingdom, our princesses run into the mysterious morlocks, guardians of the underground labyrinth. They also find little Lila, now known as Lila the Lost Princess because her magic is all about getting lost! Chased by the morlocks and using their smarts and bravery, the princesses navigate the tricky tunnels and find another glowing tile and a puzzling room with statues.
They also find little Lila, who now has found her title, Lila the Lost Princess. Seems her magic is all about getting lost!
 
Hounded by the morlocks and aided by their own wit and courage, our heroines navigate the treacherous tunnels, uncovering another glowing tile and a cryptic puzzle of statues.
 
  
The room they discover is adorned with eight statues, each representing a different creature or being. The statues are rough representations that leave much to the imagination, but their general shape and nature can be divined.
+
The room they discover has eight statues, each one representing a different creature or being. The statues are rough and leave much to the imagination, but their general shape can be guessed:
  
# A princess in a cheery power pose, radiating confidence and determination.
+
* A princess in a cheery power pose, full of confidence and determination.
# An elemental of mixed elements similar to the one encountered earlier, swirling with energy and power.
+
* An elemental of mixed elements, swirling with energy and power.
# A mammalian creature, perhaps a dog or panther, poised for action with eyes alert and muscles tensed.
+
* A mammal, maybe a dog or panther, ready for action with alert eyes and tense muscles.
# A reptilian creature, resembling a gecko or monitor lizard, its scales glistening in the dim light.
+
* A reptile, like a gecko or monitor lizard, with scales shining in the dim light.
# A snake, coiled and ready to strike, its eyes gleaming with intelligence and cunning.
+
* A snake, coiled and ready to strike, its eyes sharp and clever.
# A bird of paradise, its plumage vibrant and iridescent, wings spread wide in a display of beauty.
+
* A bird of paradise, with vibrant, shiny feathers, wings spread wide.
# A morlock, depicted in stoic silence, its features rugged and weathered from a lifetime of hardship.
+
* A morlock, standing silently, its features rugged from a hard life.
#A mysterious figure, neither fully man nor monster, its form shrouded in ambiguity and intrigue.
+
* A mysterious figure, not quite human or monster, shrouded in mystery.
  
At the center of the room lies a depression, seemingly designed to hold nine tiles of the kind our heroines have already found. Experimenting with the tiles they've collected, the princesses place them in different configurations. Clover, the Bunny Princess, steps before the statue of the princess, with Claire, Princess of Chains, and Nagalila, the Boa Princess, assisting her. They arrange the tiles with the green tile next to Clover, the blue tile in the middle, and the yellow tile towards the mammalian creature.
+
In the middle of the room is a depression designed to hold nine tiles like the ones they've found. The princesses experiment with the tiles, placing them in different ways. Clover, the Bunny Princess, stands before the statue of the princess, with Claire, Princess of Chains, and Nagalila, the Boa Princess, helping her. They place the green tile next to Clover, the blue tile in the middle, and the yellow tile by the mammal statue.
As they work to decipher the purpose of the tiles and the significance of the statues, a surge of magic envelops the room, transforming Clover into an actual bunny. Though the effect is temporary, it offers a tantalizing clue to the room's secrets.
+
As they work on the puzzle, magic fills the room, turning Clover into an actual bunny. Though temporary, it gives them a clue about the room's secrets.  
  
The princesses then spend several tiring tea-and-cookies less hours navigating the maze to escape, leaving Clair Princes of Chains crashed and in dire need of sweet cakes, soon enjoyed by all.
+
The princesses spend several tiring hours navigating the maze to escape, leaving Claire, Princess of Chains, exhausted and in need of sweet cakes, which they soon enjoy.
  
===Episode 5: Troublesome Tribulations===
+
=== Episode 5: Troublesome Tribulations ===
  
Responding to environmental disturbances, our heroines face a series of challenges in their kingdom. Clover's penchant for posing inadvertently triggers an invasion of rabbits, escalating chaos across the region. Additionally, a communication breakdown arises as a river crucial for transportation becomes blocked by water elementals. Granny Poppy, the Knitting Princess is there to fetch Lila the Lost Princess back to Princess Academy, but their path is blocked by this event.
+
Responding to problems in their kingdom, our heroines face new challenges. Clover's love for posing accidentally causes a rabbit invasion, creating chaos. Meanwhile, a blocked river causes communication issues because water elementals are blocking it. Granny Poppy, the Knitting Princess, is trying to take Lila the Lost Princess back to Princess Academy, but the blocked river stops them.
  
In their investigation, our princesses encounter Princess Hussar, leader of the Sabres, her formidable drill girls. They discover that the passage to the Dance Academy kingdom is also obstructed by the same water elementals, who have transformed into a rough and blobbish drill troupe, mirroring Hussar's own troupe in peculiar fashion. Possibly Hussar and the Sabres is what first attracted these water elementals? Hussar contemplates attacking the elementals, but their numbers pose a formidable challenge.
+
Investigating the problem, the princesses meet Princess Hussar, leader of the Sabres, her tough drill girls. They find that the way to the Dance Academy kingdom is also blocked by the water elementals, who have turned into a rough drill troupe, mimicking Hussar's troupe. Maybe Hussar and the Sabres first attracted these water elementals? Hussar thinks about attacking the elementals, but their numbers are too great.
  
In a stroke of ingenuity, our princesses propose an alternative solution: luring the elementals to a nearby bywater and persuading them to pose there permanently, thus creating a picturesque view. After some negotiation and the sharing of tea and cookies, Hussar agrees to the plan, and her troupe leads the elementals to the designated spot, assisted by Nagalia, the Boa Princess.
+
In a clever move, the Nutopia princesses suggest a different plan: lure the elementals to a nearby bywater and convince them to stay there permanently, making a beautiful view. After some negotiation and sharing tea and cookies, Hussar agrees. Her troupe leads the elementals to the spot, with help from Nagalila, the Boa Princess.
  
Meanwhile, Claire, Princess of Chains, and Clover, the Bunny Princess, explore a nearby area and stumble upon a tranquil pool nestled in a grassy slope, resembling an amphitheater with the river in the background. To their surprise, the slope is teeming with rabbits. Clover, the Bunny Princess discovers their network of burrows hidden within the grassy slopes and befriends them, enchanted by their whimsy. As the princesses prepare to execute their plan, Claire suspends Clover over the pool in magical chains, while she joins the approaching troupes, one Princess Hussar and the Sabres, the other consists of water elementals. When Princess Clover is left alone and gazes upon the rabbits, they suddenly wear fanciful attire reminiscent of fine folks enjoying a leisurely afternoon. When she is distracted by the approaching troupes and then look back at the rabbits, they are just rabbits.
+
Meanwhile, Claire, Princess of Chains, and Clover, the Bunny Princess, explore nearby and find a peaceful pool on a grassy slope, with the river in the background like a natural theatre backdrop. To their surprise, the slope is full of rabbits. Clover discovers their burrows hidden in the grass and makes friends with them, charmed by their playfulness. As they prepare their plan, Claire hangs Clover over the pool in magical chains, while she joins the approaching troupes—one led by Hussar and the other by water elementals. When Clover looks at the rabbits, they suddenly appear dressed in fancy clothes, like people having a leisurely afternoon. When distracted by the approaching troupes and then looking back, they are just rabbits.
  
Arriving at the bywater in a grand display of magic and showmanship, Claire and Clover collaborate to immobilize the leader of the water elementals with magical chains, while the others perform before the amused audience of rabbits. This ingenious solution permanently removes the river blockage, allowing our heroines to return home successfully, their bond with Princess Hussar strengthened through shared adversity and creative problem-solving.
+
At the bywater, with a grand display of magic and performance, Claire and Clover work together to trap the leader of the water elementals with magical chains, while the others perform for the amused audience of rabbits. This smart solution clears the river, allowing the princesses to go home, their bond with Princess Hussar strengthened by shared challenges and creative problem-solving.
  
 
=== Episode 6: Lost and Found ===
 
=== Episode 6: Lost and Found ===
  
As tranquility reigns over Nutopia, our heroines seize the opportunity to explore the lush jungle. Venturing into the depths of a mysterious ruin, they are suddenly confronted by a towering figure—a six-armed goddess poised for attack.
+
As things calm down in Nutopia, our heroines explore the jungle. They enter a mysterious ruin and are suddenly confronted by a huge figure—a six-armed goddess ready to attack.
 +
 
 +
Standing three meters tall, the goddess is fierce, but with teamwork and determination, the princesses defeat her. To their surprise, the goddess turns into a statue, showing the strange nature of this ancient place.
 +
 
 +
Soon after, the princesses meet a friendly tribe living in the ruins. They learn that the tribe consists of wandering storytellers who awakened the statue to guard their camp. The princesses and the tribe become friends and form an alliance. Together, they decide to unite under the Princess Kingdom, starting a new chapter of adventure and friendship.
  
Standing an imposing three meters tall, the goddess unleashes her fury upon the unsuspecting princesses. However, through skillful teamwork and unwavering determination, our heroines emerge victorious, vanquishing the formidable adversary.
+
=== Episode 7: Faction Fancy ===
  
To their surprise, the defeated goddess transforms into a statue, revealing the enigmatic nature of this ancient place. Soon after, the princesses encounter an indigenous tribe nestled within the ruins. Welcomed with warmth and hospitality, they learn that the tribe consists of wandering storytellers who have awakened the statue to serve as a guardian for their camp.
+
As our princesses' kingdom gets ready to advance in tier, their faction shows up to inspect and celebrate.
 +
 +
* Clarity Shoal, Princess of Piranhas, the Nutopia faction contact
 +
* Stella Moonbeam, Princess of the Tide
 +
* Aurora Dawn, Princess of Eventide
 +
* Aria Fireheart, the Seething Princess
 +
* Sirius Starlight, Princess of Sparkles
  
In a spirit of camaraderie and mutual admiration, the princesses and the tribe forge a bond. Inspired by the princesses' noble deeds and the tribe's rich culture, an alliance is formed. Together, they embark on a journey to join forces and unite under the banner of the Princess Kingdom, setting forth on a new chapter of adventure and friendship.
+
The Sparkle Union princesses are impressed by a tour of the capital, but most of the time is spent on the beach, playing beach volleyball, gossiping, and flirting. Rumors are heard about Princess Academy's instability, suggesting the kingdom might fail unless helped.
  
=== Episode 7: Faction Fancy ===
+
Following this news, Princess Clover works on improving relations with Dance Academy and gives tips on handling the wilderness.
 +
 
 +
=== Episode 8: Greasy Grace ===
 +
 
 +
The explorers bring bad news; a dungeon has appeared near Dance Academy! Investigating, our princesses find that Grace, Princess of Grace of Dance Academy, and her dance troupe are already investigating the dungeon. Together, they clear the first floor, which is filled with slimes, traps, and gremlins. Gremlins are small, bent orange monsters that drool and leer at the princesses.
 +
 
 +
The dungeon seems more about shaming than hurting, leading to some funny falls, but the princesses manage the situation well. Monsters disappear when defeated, leaving minor drops.
 +
 
 +
The boss is a big, bloated Gremlin covered in slimes. He can throw slimes and explodes them when attacked, squirting orange jelly. Eventually, the boss is defeated and turns into a Morlock, who bows, thanks them, and quickly leaves. The loot is found and shared.
 +
 
 +
Afterward, the party goes to Dance Academy. The other princesses blame Grace for going to the dungeon alone, but they still have a party and cheer up. On Bunny Princess Clover's insistence, they all promise to enter the dungeon together next time.
 +
 
 +
=== Episode 9: Desolate Dungeon ===
 +
 
 +
After returning home and handling errands, the princesses meet up with friends from Dance Academy and enter the dungeon together. They descend a long spiral stair and exit onto an open heath, clearly an extra-dimensional space, with few clues on how to proceed. Nagalila, the Boa Princess, finds worg tracks, and they decide to follow.
 +
 
 +
In a ground depression, Nagalila loses the trail. They find a hidden entrance and enter a huge hall with rows of pools. Each pool shows a different place, sometimes with people but mostly empty. After some thinking, they guess the places and use a pool to teleport to Nutopia. Presumably, the Dance Academy princesses use their own portal, as they do not follow our heroines.

Latest revision as of 11:59, 25 May 2024

Princess WorldFox in the Dark logo
Starfox's Princess World

This log has been ended in favor of the one in Roll20.

Campaign Summary: Princess World - Frontier Kingdoms

In the vast marshlands reminiscent of Ankor Wat, a new kingdom flourishes under the leadership of three remarkable princesses: Claire, Princess of Chains; Nagalila, the Boa Princess; and Clover, the Bunny Princess. Together, they embark on a quest to unlock the secrets of ancient magic, aided by a group of Victorian-inspired explorers. With each episode, they draw closer to unlocking the ancient magic that lies buried beneath the marshlands, their journey filled with excitement, danger, and the promise of discovery.

Episode 1: The Start of Nutopia

In the first episode, our heroines explore their new kingdom and decide to name it Nutopia, short for nude utopia, because they all have a very relaxed attitude towards clothing. They set up a camp with white tents and comfy furnishings fit for royalty. While sitting around a campfire sharing stories, they are surprised by a visit from a group from Princess Academy, led by the wise but tough Granny Poppy, Princess of Knitting. These young princesses bring humor and chaos, accidentally leaving behind Princess Lila.

The interactions between the princesses are fun and charming, showing off their different personalities and building friendships in the wild jungle. Granny Poppy shares her adventure stories and teaches them about leadership and resilience. Meanwhile, Princess Lila, eager to prove herself, goes on a mischievous adventure into the ruins and meets a curious creature with glowing eyes, hinting at the magical mysteries ahead.

Episode 2: Elemental Encounters

Going deeper into the jungle, guided by their explorer friends, the princesses follow rumors of ancient magic. They find a hidden clearing with a pillar of light piercing through the canopy, lighting up the surroundings with a magical glow. Sensing something strange, they carefully approach and discover a deep pit covered in shadows.

With a mix of fear and curiosity, they go down into the depths, following the beam of light. In a huge chamber, they face a fearsome elemental creature made of earth, water, air, and fire. Despite its powerful presence, the princesses work together, using their courage and teamwork to defeat it. Clover, the Bunny Princess, distracts the monster, Clair, Princess of Chains, grabs a glowing floor tile, and Nagalila, the Boa Princess, helps everyone escape.

They win the battle and find that the floor tile is a mysterious artifact, a stone plate pulsing with yellow light. They take the artifact, excited and curious about its significance.

Episode 3: Dance of Rivalry

Invited to the neighboring Dance Academy kingdom, our princesses enter a world of elegance, grace, and competition. The three princesses of the Dance Academy—Hussar Princess of Sabers, Tutu Princess of Ballet, and Grace Princess of Grace—greet them with a mix of curiosity and skepticism.

In a series of impressive performances, tensions rise as our heroines try to earn respect in the academy's prestigious halls. From classical ballet to rhythmic gymnastics, each princess shows off her unique talents, leaving a mark on the audience.

As the competition heats up, the princesses get caught in a rivalry fueled by ambition and camaraderie. But amidst the dances, friendships start to grow, overcoming rivalries and uniting them in their love for dance.

As a symbol of their new friendship, the academy's princesses give our heroines a second glowing tile, a radiant azure one filled with the academy's enchanting spirit. With their collection of artifacts growing, the princesses move on to the next part of their journey, ready for whatever comes next.

Episode 4: Labyrinthine Lurkers

Exploring the ruins in their kingdom, our princesses run into the mysterious morlocks, guardians of the underground labyrinth. They also find little Lila, now known as Lila the Lost Princess because her magic is all about getting lost! Chased by the morlocks and using their smarts and bravery, the princesses navigate the tricky tunnels and find another glowing tile and a puzzling room with statues.

The room they discover has eight statues, each one representing a different creature or being. The statues are rough and leave much to the imagination, but their general shape can be guessed:

  • A princess in a cheery power pose, full of confidence and determination.
  • An elemental of mixed elements, swirling with energy and power.
  • A mammal, maybe a dog or panther, ready for action with alert eyes and tense muscles.
  • A reptile, like a gecko or monitor lizard, with scales shining in the dim light.
  • A snake, coiled and ready to strike, its eyes sharp and clever.
  • A bird of paradise, with vibrant, shiny feathers, wings spread wide.
  • A morlock, standing silently, its features rugged from a hard life.
  • A mysterious figure, not quite human or monster, shrouded in mystery.

In the middle of the room is a depression designed to hold nine tiles like the ones they've found. The princesses experiment with the tiles, placing them in different ways. Clover, the Bunny Princess, stands before the statue of the princess, with Claire, Princess of Chains, and Nagalila, the Boa Princess, helping her. They place the green tile next to Clover, the blue tile in the middle, and the yellow tile by the mammal statue. As they work on the puzzle, magic fills the room, turning Clover into an actual bunny. Though temporary, it gives them a clue about the room's secrets.

The princesses spend several tiring hours navigating the maze to escape, leaving Claire, Princess of Chains, exhausted and in need of sweet cakes, which they soon enjoy.

Episode 5: Troublesome Tribulations

Responding to problems in their kingdom, our heroines face new challenges. Clover's love for posing accidentally causes a rabbit invasion, creating chaos. Meanwhile, a blocked river causes communication issues because water elementals are blocking it. Granny Poppy, the Knitting Princess, is trying to take Lila the Lost Princess back to Princess Academy, but the blocked river stops them.

Investigating the problem, the princesses meet Princess Hussar, leader of the Sabres, her tough drill girls. They find that the way to the Dance Academy kingdom is also blocked by the water elementals, who have turned into a rough drill troupe, mimicking Hussar's troupe. Maybe Hussar and the Sabres first attracted these water elementals? Hussar thinks about attacking the elementals, but their numbers are too great.

In a clever move, the Nutopia princesses suggest a different plan: lure the elementals to a nearby bywater and convince them to stay there permanently, making a beautiful view. After some negotiation and sharing tea and cookies, Hussar agrees. Her troupe leads the elementals to the spot, with help from Nagalila, the Boa Princess.

Meanwhile, Claire, Princess of Chains, and Clover, the Bunny Princess, explore nearby and find a peaceful pool on a grassy slope, with the river in the background like a natural theatre backdrop. To their surprise, the slope is full of rabbits. Clover discovers their burrows hidden in the grass and makes friends with them, charmed by their playfulness. As they prepare their plan, Claire hangs Clover over the pool in magical chains, while she joins the approaching troupes—one led by Hussar and the other by water elementals. When Clover looks at the rabbits, they suddenly appear dressed in fancy clothes, like people having a leisurely afternoon. When distracted by the approaching troupes and then looking back, they are just rabbits.

At the bywater, with a grand display of magic and performance, Claire and Clover work together to trap the leader of the water elementals with magical chains, while the others perform for the amused audience of rabbits. This smart solution clears the river, allowing the princesses to go home, their bond with Princess Hussar strengthened by shared challenges and creative problem-solving.

Episode 6: Lost and Found

As things calm down in Nutopia, our heroines explore the jungle. They enter a mysterious ruin and are suddenly confronted by a huge figure—a six-armed goddess ready to attack.

Standing three meters tall, the goddess is fierce, but with teamwork and determination, the princesses defeat her. To their surprise, the goddess turns into a statue, showing the strange nature of this ancient place.

Soon after, the princesses meet a friendly tribe living in the ruins. They learn that the tribe consists of wandering storytellers who awakened the statue to guard their camp. The princesses and the tribe become friends and form an alliance. Together, they decide to unite under the Princess Kingdom, starting a new chapter of adventure and friendship.

Episode 7: Faction Fancy

As our princesses' kingdom gets ready to advance in tier, their faction shows up to inspect and celebrate.

  • Clarity Shoal, Princess of Piranhas, the Nutopia faction contact
  • Stella Moonbeam, Princess of the Tide
  • Aurora Dawn, Princess of Eventide
  • Aria Fireheart, the Seething Princess
  • Sirius Starlight, Princess of Sparkles

The Sparkle Union princesses are impressed by a tour of the capital, but most of the time is spent on the beach, playing beach volleyball, gossiping, and flirting. Rumors are heard about Princess Academy's instability, suggesting the kingdom might fail unless helped.

Following this news, Princess Clover works on improving relations with Dance Academy and gives tips on handling the wilderness.

Episode 8: Greasy Grace

The explorers bring bad news; a dungeon has appeared near Dance Academy! Investigating, our princesses find that Grace, Princess of Grace of Dance Academy, and her dance troupe are already investigating the dungeon. Together, they clear the first floor, which is filled with slimes, traps, and gremlins. Gremlins are small, bent orange monsters that drool and leer at the princesses.

The dungeon seems more about shaming than hurting, leading to some funny falls, but the princesses manage the situation well. Monsters disappear when defeated, leaving minor drops.

The boss is a big, bloated Gremlin covered in slimes. He can throw slimes and explodes them when attacked, squirting orange jelly. Eventually, the boss is defeated and turns into a Morlock, who bows, thanks them, and quickly leaves. The loot is found and shared.

Afterward, the party goes to Dance Academy. The other princesses blame Grace for going to the dungeon alone, but they still have a party and cheer up. On Bunny Princess Clover's insistence, they all promise to enter the dungeon together next time.

Episode 9: Desolate Dungeon

After returning home and handling errands, the princesses meet up with friends from Dance Academy and enter the dungeon together. They descend a long spiral stair and exit onto an open heath, clearly an extra-dimensional space, with few clues on how to proceed. Nagalila, the Boa Princess, finds worg tracks, and they decide to follow.

In a ground depression, Nagalila loses the trail. They find a hidden entrance and enter a huge hall with rows of pools. Each pool shows a different place, sometimes with people but mostly empty. After some thinking, they guess the places and use a pool to teleport to Nutopia. Presumably, the Dance Academy princesses use their own portal, as they do not follow our heroines.