Difference between revisions of "Flux Powers (FiD)"

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{| class="wikitable"  
 
{| class="wikitable"  
 
|align="center" | '''Action'''  
 
|align="center" | '''Action'''  
|align="center" | '''Basic'''    <br> No minimum    <br> 3 Stress
+
|align="center" | '''Basic'''    <br> No minimum    <br> 4 Stress
|align="center" | '''Advanced''' <br> Minimum 2 Dice <br> 5 Stress
+
|align="center" | '''Advanced''' <br> Minimum 2 Dice <br> 5 Stress
|align="center" | '''Master'''  <br> Minimum 4 Dice <br> 7 Stress
+
|align="center" | '''Master'''  <br> Minimum 4 Dice <br> 6 Stress
|align="center" | '''Apex'''    <br> Minimum 6 Dice <br> 13 Stress
+
|align="center" | '''Apex'''    <br> Minimum 6 Dice <br> 7 Stress
 
|-
 
|-
 
|align="left" valign="top" | '''Attune'''  
 
|align="left" valign="top" | '''Attune'''  
|valign="top"| '''Perceive''' <br> Detect supernatural creatures and powers.  
+
|valign="top"| '''Chaos Eye'''   <br> Detect supernatural creatures and powers.  
|valign="top"| '''Dismiss''' <br> Force any creature native to another plane of existence to return to that plane, or to end the operation of any power.  
+
|valign="top"| '''Chaos Rebuke''' <br> Dismiss any any summon or dispel any power.  
|valign="top"| '''Summon'''  <br> Call a creature from a plane of chaos. This is generally an unwilling servant. It will obey one command from you and this can be extended. Learning who to summon may require study or be a a score in itself.
+
|valign="top"| '''Chaos Call'''  <br> Summon a chaos creature
|valign="top"| '''Gate'''     <br> Create a temporary portal that allows travel to a plane of chaos.   
+
|valign="top"| '''Chaos Gate'''   <br> Create a portal to a plane of chaos.   
 
|-
 
|-
 
|align="left" valign="top" | '''Command'''  
 
|align="left" valign="top" | '''Command'''  
|valign="top"| '''Call to Chaos'''   <br> You can command anyone as long as you incite independence and chaos. They understand you, but you don't understand them.
+
|valign="top"| '''Call to Chaos'''     <br> Incite independence in any creature.
|valign="top"| '''Translate'''       <br> You and allies can communicate with any kind of creature.
+
|valign="top"| '''Call to Companions''' <br> Infinite range personal messages.
|valign="top"| '''Call to Freedom''' <br> As long as you inspire independence and chaos you can affect anyone, as if you were their friend. Of course, them acting independently might not be helpful.  
+
|valign="top"| '''Call to Freedom'''   <br> Inspire independence in new friends.  
|valign="top"| '''Emancipate'''     <br> You can permanently make creatures resistant to command and control.
+
|valign="top"| '''Call to Madness'''   <br> Break a mind.
 
|-
 
|-
 
|align="left" valign="top" | '''Consort'''   
 
|align="left" valign="top" | '''Consort'''   
|valign="top"| '''Chaos Mask'''   <br> You can change your clothes and accessories by imbuing them chaos, making them shift and change. This can mask your identity or create fabulous outfits.  
+
|valign="top"| '''Chaos Mask'''       <br> Clothe yourself with chaos.  
|valign="top"| '''Shapechange'''   <br> You can change into anything, but the change is unstable and might have flaws or change while in progress. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them. Which action and attributes are affected change randomly.
+
|valign="top"| '''Chaos Chimera'''   <br> Shapechange into anything.
|valign="top"| '''Transform'''     <br> You can shapechange a willing or helpless creatures as above. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
+
|valign="top"| '''Chaos Conversion''' <br> Shapechange the willing or helpless.
|valign="top"| '''Chaotic Chase''' <br> You can transform a large number of willing or non-sentient creatures and give them a simple instruction, which then will likely ignore.
+
|valign="top"| '''Chaos Cascade'''   <br> Transform and incite crowds.
 
|-
 
|-
 
|align="left" valign="top" | '''Finesse'''   
 
|align="left" valign="top" | '''Finesse'''   
|valign="top"| '''Ride'''               <br> You can ride any mount or vehicle you first encountered on this score as if it was domesticated and you have the keys.  
+
|valign="top"| '''Random Ride ''' <br> Ride any mount or vehicle.  
|valign="top"| '''Fine Local Control''' <br> You can use luck as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol.
+
|valign="top"| '''Random Rumble''' <br> A fine and potent melee attack.
|valign="top"| '''Manipulate'''         <br> You can call on luck very precisely, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations, as long as your luck holds.
+
|valign="top"| '''Random Ripple''' <br> Small random manipulations.
|valign="top"| '''Surge'''             <br> You call a rain of random chaos, suppressing the effect of multiple opponents and acting as a fine potent weapon.  
+
|valign="top"| '''Random Route''' <br> Find open route to travel.  
 
|-
 
|-
 
|align="left" valign="top" | '''Hunt'''   
 
|align="left" valign="top" | '''Hunt'''   
|valign="top"| '''Lucky Trail'''  <br> You can track and pursue by blind luck. Events conspire to help you - to a point.
+
|valign="top"| '''Lucky Trail'''  <br> Track by blind luck.  
|valign="top"| '''Lucky Shot'''    <br> You can use your power to attack, similar in effect to a fine and potent rifle.
+
|valign="top"| '''Lucky Shot'''    <br> Attack like a fine and potent rifle.
|valign="top"| '''Random Ruckus''' <br> You can cause a random accident. You cannot control what will happen, but it will usually be a good distraction.
+
|valign="top"| '''Random Ruckus''' <br> Cause random events.
|valign="top"| '''Starfall'''      <br> You can use your power to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area, but there is a risk of collateral damage.
+
|valign="top"| '''Starfall'''      <br> Attack like a fine and potent grenade.
 
|-
 
|-
 
|align="left" valign="top" | '''Prowl'''  
 
|align="left" valign="top" | '''Prowl'''  
|valign="top"| '''Chaotic Cover'''        <br> You can hide anywhere, protected by random distractions. This works anywhere but won't last long.
+
|valign="top"| '''Chaotic Cover'''        <br> You can hide anywhere.
|valign="top"| '''Fortune's Flow'''        <br> You can move on and through environments as if your life was charmed. Events will conspire to help you move freely.
+
|valign="top"| '''Fortune's Flow'''        <br> Avoid random dangers.
|valign="top"| '''Serendipitous Saunter''' <br> You can bring allies along when you use Chaotic Cover and Fortune's Flow.
+
|valign="top"| '''Serendipitous Saunter''' <br> Crew Chaotic Cover and Fortune's Flow.
|valign="top"| '''Out of the Fire'''      <br> Teleport to a random location within the same city or region, which is  generally sufficient to enter or escape any dangerous situation—maybe into another situation.  
+
|valign="top"| '''Out of the Fire'''      <br> Teleport to a random location.  
 
|-
 
|-
 
|align="left" valign="top" | '''Skirmish'''   
 
|align="left" valign="top" | '''Skirmish'''   
|valign="top"| '''Pratfall'''          <br> Flux is always a high-risk strategy, and trying to rely on it to help again and again in a skirmish involving multiple enemies is to raise the odds each time.  
+
|valign="top"| '''Pratfall'''          <br> Dodge chaos.  
|valign="top"| '''Anarchic Assault'''  <br> Same as Skirmish Attack, except the weapon is fine and potent.
+
|valign="top"| '''Anarchic Assault'''  <br> Fine and potent melee attack.
|valign="top"| '''Chaos Shroud'''      <br> Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
+
|valign="top"| '''Chaos Shroud'''      <br> Negate scale in melee.
|valign="top"| '''Anarchic Avalanche''' <br> Your power strikes out in all directions, attacking all enemies in a wide area.  
+
|valign="top"| '''Anarchic Avalanche''' <br> Attack all enemies in a melee.  
 
|-
 
|-
 
|align="left" valign="top" | '''Study'''   
 
|align="left" valign="top" | '''Study'''   
|valign="top"| '''Analyze Anomaly'''  <br> You learn the powers and abilities of flux powers and creatures you study.
+
|valign="top"| '''Analyze Anomaly'''  <br> Identify powers and oddities.
|valign="top"| '''Serendipity Seer'''   <br> You gain glimpses of future events relating to a creature you focus on.
+
|valign="top"| '''Serendipity Seer''' <br> Learn abilities of powers and oddities.
|valign="top"| '''Anomaly Archive'''  <br> You can read the past events of something you study with Analyze Anomaly. This includes previous owners and how the thing has been moved around as well as significant scenes.
+
|valign="top"| '''Anomaly Archive'''  <br> Learn history of powers and oddities.
|valign="top"| '''Serendipity Sweep''' <br> You find and analyze all flux in a wide area. This is easy to do where you are, more difficult at range. You can then use Anomaly Archive on some of these targets.
+
|valign="top"| '''Serendipity Sweep''' <br> Analyze lots of powers and oddities.
 
|-
 
|-
 
|align="left" valign="top" | '''Survey'''  
 
|align="left" valign="top" | '''Survey'''  
|valign="top"| '''Fortune's Find'''       <br> You tend to stumble on good information, people, and paths by chance, but sometimes those encounters turn out to be dangerous.
+
|valign="top"| '''Fortune's Find'''         <br> Find random things.
|valign="top"| '''Flux Farsight'''       <br> Choose an object in flux that you know of; you can perceive as if you were at that spot. Object in flux are those behaving randomly.
+
|valign="top"| '''Flux Farsight'''         <br> Vision from an object of randomness
|valign="top"| '''Serendipitous Scan'''         <br> You get a vision of a random thing or creature you will encounter in the near future.
+
|valign="top"| '''Serendipitous Scan'''     <br> Vision of people in Flux.
|valign="top"| '''Omniscient Opportunist''' <br> You perceive all random coincidences over a wide area. As long as you concentrate you retain this perception and can report what you see to others.
+
|valign="top"| '''Omniscient Opportunist''' <br> Perceive all Flux over a wide area.
 
|-
 
|-
 
|align="left" valign="top" | '''Sway'''   
 
|align="left" valign="top" | '''Sway'''   
|valign="top"| '''Intuitive Awareness''' <br> You can understand any creature and gauge their motivations. They do not understand you.
+
|valign="top"| '''Intuitive Awareness''' <br> See likely actions of others.
|valign="top"| '''Chance Concord'''      <br> You and allies can communicate with anyone.
+
|valign="top"| '''Chance Concord'''      <br> Crew can communicate with anyone.
|valign="top"| '''Chance Compulsion'''  <br> You can post random impulses in the mind of any creature, which will be triggered under conditions you specify. This is usually drastic actions, sometimes violent.
+
|valign="top"| '''Chance Compulsion'''  <br> Post-hypnotic randomness.
|valign="top"| '''Liberation '''        <br> You remove all inculcation or domestication from a creature, giving it the complete freedom of a wild and uncontrolled state.   
+
|valign="top"| '''Liberation '''        <br> Permanently break social bonds.   
 
|-
 
|-
 
|align="left" valign="top" | '''Tinker'''  
 
|align="left" valign="top" | '''Tinker'''  
|valign="top"| '''Serendipity's Gift'''  <br> With luck, you might find just the tool or component you need.
+
|valign="top"| '''Serendipity's Gift'''  <br> Find just the thing you need.
|valign="top"| '''Chance Crafting'''    <br> You can randomly shape any object as if they were of clay. This is not under your control but often fulfills your needs in an unexpected way.  
+
|valign="top"| '''Chance Crafting'''    <br> Inspired crafting.  
|valign="top"| '''Capricious Crafting''' <br> You can randomly reshape any object into any other object, hopefully a useful one. This can create complex tools, such as fine and potent items appropriate to the power(s) used.
+
|valign="top"| '''Capricious Crafting''' <br> Random transmutation.
|valign="top"| '''Wish'''                <br> You wish for an object and it might appear. This can be something large, such as a vehicle or building.
+
|valign="top"| '''Wish'''                <br> Create items on a whim.
 
|-
 
|-
 
|align="left" valign="top" | '''Wreck'''  
 
|align="left" valign="top" | '''Wreck'''  
|valign="top"| '''Chaotic Clutter''' <br> Objects seem to have suffered damage when they hinder you. Noisy and leaves a twisted object in place.  
+
|valign="top"| '''Chaotic Clutter''' <br> Objects unexpectedly break.  
|valign="top"| '''Anarchic Impact''' <br> You channel chaos into an object, making it bend and crack as if it was wood. Give it a good smash to break it.
+
|valign="top"| '''Anarchic Impact''' <br> Objects succumb to entropy.
|valign="top"| '''Hushed Havoc'''    <br> Similar to Anarchic Impact, but destroyed targets silently disappear or are reduced to a fine dust.
+
|valign="top"| '''Hushed Havoc'''    <br> Silent disintegration.
|valign="top"| '''Chaos Cataclysm''' <br> Similar to Anarchic Impact, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.
+
|valign="top"| '''Chaos Cataclysm''' <br> Anarchic Impact a large area.  
 
|}
 
|}
  
== Descriptions ==
+
== Expanded Powers ==
 +
Harness the power of Attune to perceive and manipulate unnatural energies.
 +
Flux is flexible in this and can detect and dispel other powers.
 +
 
 
=== Attune ===
 
=== Attune ===
Harness the power of Attune to perceive and manipulate supernatural energies, allowing you to detect and interact with beings and phenomena from other planes of existence.
+
'''Chaos Eye'''
 +
Detect supernatural creatures and powers.
 +
 
 +
Your senses become attuned to the chaotic energies that permeate the world, allowing you to perceive entities and phenomena that are beyond the ordinary senses of mortals. A drawback to this is that you cannot tell what power you have detected.
 +
 
 +
This is usually done to  identify powers you can dismiss or dispel.
 +
However, it can also help  to see a Spirit or disguised creature and provide valuable insights into the abilities of creatures.
 +
 
 +
* Limited outcome: Something you can clearly see.
 +
* Standard Outcome: Something that is hidden
 +
* Great Outcome: Behind a wall.
 +
 
 +
'''Chaos Rebuke'''
 +
Dismiss any summon or dispel any power.
 +
 
 +
You can compel any creature native to another plane of existence to return to that plane, to cease the operation of any power, and to force any Spirit to materialize. By disrupting the connection between the target and their plane of origin, you can banish them from the mortal realm or neutralize their abilities.
 +
 
 +
* Limited outcome: A creature that wants to be dismissed.
 +
* Standard Outcome: A creature that has been wounded or otherwise weakened.
 +
* Great Outcome: A creature at full ability.
 +
 
 +
Dispelling is usually easier.
 +
Flux can dispel any power.
 +
 
 +
Dispelling is often used as a setup action to help another character in a situation when the opposition is using powers. 
 +
This improves the position of the supported action.
 +
 
 +
It can also be used to break the continuing results of powers.
 +
When used directly, the effect is usually limited unless the opponent is relying on powers for their safety.
 +
Against an opponent that uses power to fly or even breathe you may have a better effect.
 +
 
 +
When dramatically appropriate that a power is hard to dispel, often because it is the crux of the situation, this will not negate the power but instead give you a clue to what you need to do to resolve the situation.
 +
 
 +
'''Chaos Call'''
 +
Summon a chaos creature.
 +
 
 +
By tapping into the chaotic forces of other planes, you can call forth creatures from realms of pure chaos.
 +
 
 +
Summoning can bring you allies to fight or labor for you, giving you scale.
 +
They can also give advice and information related to their power.
 +
Summons can use simple powers and maintain powers you have created.
 +
 
 +
You can summon generic creatures without having to do a flashback.
 +
Such a creature is similar to a gang member in ability and are often summoned in groups to add scale.
 +
To summon a particular creature, similar to a cohort, you need its unique identity, often called true name in the mystical power traditions. For a technomancer this would be an id number or block of data.
 +
Learning about the right creature to summon is a task in its own right, often requiring a flashback or downtime activity to use Command, Consort, Study, or Sway to gain information.
 +
 
 +
It might be worth the extra effort to summon a creature of higher tier, but this is also much more demanding, using the usual rules for tiers.
  
'''Perceive:'''
+
Flux creatures generally come in two types, spirits, and creatures with powers.  
You gain the ability to detect supernatural creatures and powers. Your senses become attuned to the chaotic energies that permeate the world, allowing you to perceive entities and phenomena that are beyond the ordinary senses of mortals.
 
  
'''Dismiss:'''
+
Spirits are naturally immaterial, but some can take physical form.
Through sheer force of will, you can compel any creature native to another plane of existence to return to that plane, or to cease the operation of any power. By disrupting the connection between the target and their plane of origin, you can banish them from the mortal realm or neutralize their abilities.
+
They manifest the emotional and mental manifestations of their power. Spirits are of roughly human intellect, but can seem monomaniacal in their focus on their particular power.
 +
They can use sophisticated powers and usually have an agenda of their own that might well be irrelevant to humans.
  
'''Summon:'''
+
Creatures with powers resemble normal creatures, having a biological body, metabolism, and functioning as ordinary living creatures but also have some exceptional abilities related to their power.  
By tapping into the chaotic forces of other planes, you can call forth creatures from realms of pure chaos. However, these summoned beings are generally unwilling servants, and their obedience may be tenuous at best. You can issue them a single command, which they must obey, but maintaining control over them beyond that initial command may require further study or even a separate score.
+
Flux creatures often lack a distinct form, like amoebas, but some are regular creatures with Flux powers.
 +
Not all creatures with powers are summonable or dismissible, many are native to this world and have no special vulnerability to Attune powers.
  
'''Gate:'''
+
Depending on your outcome the creature is willing to do different things.
With the power of Gate, you can create temporary portals that allow travel to and from chaotic planes of existence. These portals are unpredictable in nature, and the destination may vary each time they are opened. Exercise caution when using this power, as it can lead to encounters with beings of immense power and unpredictability.
+
* Limited outcome allows you to ask questions of an intelligent creature or demand a short period of physical labor from a simple creature. The creature will not fight for you. If forced into a fight due to circumstances, it will resent it.
 +
* Standard outcome allows you to ask for any service appropriate to the type of creature. Flux creatures love whimsy and despise consistency. This includes dangerous tasks such as combat if the creature has such abilities, which most of them do.
 +
* Great outcome allows actions outside the creature's comfort zone, but not things it directly opposes. Lengthy service also requires great outcome, like summoning the creature to guard a treasure for as long as it can.
 +
 
 +
Typical consequences include:
 +
* A bargain of payment in things the creature prizes.
 +
* The creature strikes out at you once.
 +
* You need to concentrate to keep the creature under control.
 +
* The creature breaks things around you.
 +
* Overly literal interpretations of your commands.
 +
* The creature deliberately does its tasks poorly.
 +
* General sulkiness.
 +
 
 +
Offering a creature gifts or services appropriate to its nature can help. This is essentially a devil's bargain, accepting a price in advance. Desperate position usually comes from trading position for outcome (called trading position for effect in the rulebook), but it might come from a difference in ethos. If you are a priest of light and summon a demon, or if the summon is three or more tiers above you the position will be desperate.
 +
Desperate consequences include a tightwire struggle to keep the creature under control, a demand that you sell your soul, become its agent in the world, that you come to its home plane to serve it there for a time (usually three scores), that you defeat the creature in a duel or similar dramatic story events.
 +
 
 +
'''Chaos Gate'''
 +
Create a portal to a plane of chaos.
 +
 
 +
These portals are unpredictable in nature, and the destination may vary each time they are opened. Exercise caution when using this power, as it can lead to encounters with beings of immense power and unpredictability.
 +
 
 +
A gate lasts for a while, enough for a quick score.
 +
If things take a lot of time it might require a separate use of the power to return home again.
 +
The first time you gate to a certain place the position is at least risky and becomes desperate if there is any kind of disturbance.
 +
 
 +
Gating can allow access to creatures too powerful to summon, so you instead ask for an audience.
 +
The creature may then use the gate to come to you, call you into its presence, or just communicate with you.
 +
 
 +
There are things that are possible to do on these planes that are not allowed in the regular world, most power abilities are reduced one step in difficulty, from Advanced to Basic, Master to Advanced, and Apex to Master.
 +
This opens the possibility of new Super-Apex powers that have to be negotiated with the game master.
 +
Such power rarely reach outside the plane where you perform them, but if they affect creatures on that plane, they may remain when you return to the mundane world.
  
 
=== Command ===
 
=== Command ===
Command the forces of chaos with unparalleled authority, compelling obedience and inciting independence among those who would heed your call.
+
Command the forces of chaos with unparalleled authority, compelling obedience and inciting independence among those who would heed your call.
 +
Position and effect depend on the situation and your relationship with listeners.
 +
 
 +
'''Call to Chaos'''
 +
Incite independence in any creature.
 +
 
 +
This is useful for intimidating and commanding foreign or alien Flux creatures. Combined with Sway: Intuitive Awareness, it allows two-way communication.
 +
 
 +
'''Call to Companions'''
 +
Infinite range personal messages.
  
'''Call to Chaos:'''
+
You can communicate with Flux creatures over any distance as long as you know the target, and a line-of-sight even if you do not. You can communicate with the most powerful creature related to your power in a vehicle or installation as long as you can see the exterior. The communication is simple and direct, suitable for the Command skill.
Through your commanding presence and the incitement of independence and chaos, you can compel obedience from anyone within your vicinity. Those affected by your command understand your intentions, but you may not comprehend their responses. Use this power to rally allies or sow discord among your enemies.
 
  
'''Translate:'''
+
You can communicate with any creature, but the communication manifests randomly, as an omen or sign in nature. These messages are hard to interpret and cannot be replied to.
With the ability to translate languages, you and your allies can communicate effectively with any kind of creature, regardless of their native tongue or form of communication. This power breaks down barriers to understanding and fosters cooperation in diverse situations.
 
  
'''Call to Freedom:'''
+
'''Call to Freedom'''
By inspiring independence and chaos in those around you, you can influence individuals as if you were their trusted friend. However, be mindful that encouraging independence may lead to actions that are not necessarily advantageous to your goals. Use this power to liberate allies or disrupt the plans of your adversaries.
+
Inspire independence in new friends.
  
'''Emancipate:'''
+
Use this power to liberate allies or disrupt the plans of your adversaries.
With Emancipate, you have the power to permanently free creatures from the shackles of command and control. This liberation grants them complete autonomy and resistance to external influences, allowing them to embrace their wild and unbridled nature.
+
By inspiring independence and chaos in those around you, you can influence individuals as if you were their trusted friend. However, be mindful that encouraging independence may lead to actions that are not necessarily advantageous to your goals.
 +
 
 +
This is essentially a fine attempt at communication, increasing your outcome compared to a normal attempt at Command. It works on any creature, but the only command you can give is for them to take independent action.
 +
 
 +
The position depends on the creatures' actual relationship to you—ordering a creature that sees itself as your superior is a desperate position. A controlled position comes from a creature that agrees you are superior, usually just making retrying harder. A risky position is typical against a creature that sees itself as your equal and not your enemy, possibly leading to heat, misunderstood orders, or small rebellions.
 +
 
 +
'''Call to Madness'''
 +
Break a mind.
 +
 
 +
You permanently alter a creature's mind by adding chaos.  
 +
This can remove existing loyalties and free the creature from societal pressure, but just a little too much and the creature becomes eccentric, then mad, then raving insane.
  
 
=== Consort ===
 
=== Consort ===
Embrace the chaotic nature of flux to forge connections and shape reality itself, transforming both yourself and the world around you with boundless creativity.
+
Embrace the chaotic nature of Flux to forge connections and shape reality itself, transforming both yourself and the world around you with boundless creativity.
  
'''Chaos Mask:'''
+
'''Chaos Mask'''
Through manipulation of chaotic energies, you can imbue your clothes and accessories with an ever-shifting appearance. This ability allows you to conceal your identity or create dazzling outfits that reflect the unpredictability of flux.
+
Clothe yourself with chaos.
  
'''Shapechange:'''
+
Through manipulation of chaotic energies, you can imbue your clothes and accessories with an ever-shifting appearance. This ability allows you to conceal your identity or create dazzling outfits that reflect the unpredictability of flux, but it is not going to make you inconspicuous.
Shapechange grants you the ability to transform into any form you desire. However, this transformation is unstable and may have unforeseen consequences. While transformed, your actions may be affected by random fluctuations, making each transformation a gamble with uncertain outcomes.
 
  
'''Transform:'''
+
'''Chaos Chimera'''
With Transform, you can shapechange willing or helpless creatures at will. This transformative effect can be a boon or a curse, depending on the circumstances. Breaking the transformation is possible but not easy, requiring careful intervention to reverse its effects.
+
Shapechange into anything.
  
'''Chaotic Chase:'''
+
Shapechange grants you the ability to transform into any form you desire, including composites of different creatures. However, this transformation is unstable and may have unforeseen consequences. While transformed, your actions may be affected by random fluctuations, making each transformation a gamble with uncertain but mostly positive results.
This power allows you to transform a large number of creatures, whether willing or non-sentient, and give them a simple instruction. However, the chaotic nature of flux ensures that these creatures may not adhere to your commands, leading to unpredictable outcomes.
+
 
 +
With limited outcome you can transform into yourself like you would have been, had you grown up as the creature whose form you assume. Those familiar with you will recognize you. Standard outcome can make you a generic creature, very hard to recognize as yourself. Great outcome allows you to assume the shape and some of the personality of a specific creature you have studied.
 +
 
 +
'''Chaos Conversion'''
 +
Shapechange the willing or helpless.
 +
 
 +
Chaos Chimera on willing or helpless creatures. Their Consort determines if they can control further changes.
 +
The duration depends of the outcome, limited outcome is very temporary. Standard outcome lasts for the duration of a score. Great outcome lasts a long time and potentially become permanent, depending on the the story. If you also want to make the target unrecognizable, that requires additional outcome, see Shapechange.
 +
 
 +
This is sometimes used as a kind of poetic justice, transforming the target as a punishment, a curse that is very hard to break.
 +
 
 +
'''Chaos Cascade'''
 +
Transform and incite crowds.
 +
 
 +
This power allows you to use Chaos Conversion on a large number of creatures, either willing or non-sentient, and give them a simple instruction. However, the chaotic nature of Flux ensures that these creatures may not adhere to your commands, leading to unpredictable outcomes.
  
 
=== Finesse ===
 
=== Finesse ===
 
Master the art of finesse and manipulation, wielding luck as a potent weapon to achieve precision strikes and subtle control over your surroundings.
 
Master the art of finesse and manipulation, wielding luck as a potent weapon to achieve precision strikes and subtle control over your surroundings.
  
'''Ride:'''
+
'''Random Ride'''
With the ability to ride any mount or vehicle as if it were domesticated, you gain unparalleled control over your means of transportation. Whether it be a steed or a vehicle, you can navigate with finesse and ease, unlocking new avenues of mobility.
+
Ride any mount or vehicle.
 +
 
 +
With the ability to ride any mount as if it were domesticated or or a vehicle with keys, you gain control over your means of transportation.
 +
You can bypass simple locks on vehicles, but not more serious security. You can ride beasts even if they are not trained to carry a rider. They must still be physically able to carry you.
 +
 
 +
'''Random Rumble'''
 +
A fine and potent melee attack.
  
'''Fine Local Control:'''
 
 
Harnessing luck as a potent weapon, you can execute precise close-range attacks with remarkable accuracy. This power grants you the finesse and precision of a seasoned duelist, enabling you to strike with deadly precision at your adversaries.
 
Harnessing luck as a potent weapon, you can execute precise close-range attacks with remarkable accuracy. This power grants you the finesse and precision of a seasoned duelist, enabling you to strike with deadly precision at your adversaries.
 +
However, even more than most Flux attacks, repeated use gets harder and more dangerous.
 +
 +
'''Random Ripple'''
 +
Small random manipulations.
 +
 +
Through precise manipulation of luck, you can exert control over the environment. This causes a short sudden change. Whether it's opening doors, triggering mechanisms, or hindering your enemies, this power allows for subtle and precise actions as long as your luck holds.
  
'''Manipulate:'''
+
'''Random Route'''
Through precise manipulation of luck, you can exert control over the environment from a distance. Whether it's opening doors, triggering mechanisms, or hindering your enemies, this power allows for subtle and precise actions as long as your luck holds.
+
Find open route to travel.
  
'''Surge:'''
+
You pick a seemingly random route for your crew to travel, that will luckily prove to be open and unobstructed.
By invoking a rain of random chaos, you can suppress the abilities of multiple opponents and unleash havoc upon your enemies. This power acts as both a defensive shield and an offensive weapon, providing you with a potent tool for controlling the battlefield.
 
  
 
=== Hunt ===
 
=== Hunt ===
 
Embark on a journey guided by blind luck and uncanny intuition, tracking prey and evading pursuit with the unpredictable grace of flux.
 
Embark on a journey guided by blind luck and uncanny intuition, tracking prey and evading pursuit with the unpredictable grace of flux.
 +
Like many Flux power, each consecutive use is more dangerous.
 +
 +
'''Lucky Trail'''
 +
Track by blind luck.
  
'''Lucky Trail:'''
+
This works even if the quarry does not leave any mundane trail or clues. Consequences here are mainly to lose the trail, but depending on the environment and targets, it might lead you to get lost, into traps, or even into an ambush.  
With the aid of blind luck, you can track, pursue, and hide from your adversaries with uncanny efficiency. Events seem to conspire in your favor, guiding you toward your quarry while confounding your pursuers.
 
  
'''Lucky Shot:'''
+
'''Lucky Shot'''
Channeling your power into a focused attack, you can unleash devastating strikes akin to a fine and potent rifle. This precision allows you to target foes with lethal accuracy, turning the tide of battle in your favor.
+
Attack like a fine and potent rifle.
 +
 
 +
This is about as effective as traditional equipment; a fine and potent ranged weapon would be equally powerful in combat. Some targets may exhibit more or less vulnerability to specific types of attacks, and this power is very flexible in its effects as long as the environment has what you need.
  
 
'''Random Ruckus'''
 
'''Random Ruckus'''
You can cause a random accident. You cannot control what will happen, but it will usually be a good distraction.
+
Cause random events.
  
'''Random Carnage:'''
+
Cause random events that disrupt the environment.
Utilizing your power to its fullest extent, you can unleash chaos upon the battlefield, striking down multiple enemies with devastating force. However, be wary of collateral damage, as the indiscriminate nature of this power may harm allies as well as foes.
+
These don't do direct damage, but can otherwise be significant and affect an area.
 +
Thinks like oil spills, sudden squalls, brownouts, and similar random disturbances.
 +
 
 +
'''Starfall'''
 +
Attack like a fine and potent grenade.
 +
 
 +
Lucky Shot with an area effect.
  
 
=== Prowl ===
 
=== Prowl ===
Move through the shadows with effortless grace, navigating treacherous terrain and eluding detection with the serendipitous blessings of chaos.
+
Sneak and move with stealth and agility.
 +
Again, luck only lasts so long, using Flux powers repeatedly risks worse and worse consequences.
 +
 
 +
'''Chaotic Cover'''
 +
You can hide anywhere.
 +
 
 +
Blend into your surroundings anywhere, protected by random distractions that confound the senses of those who seek to find you.
  
'''Chaotic Cover:'''
+
'''Fortune's Flow'''
Blend into your surroundings with ease, protected by random distractions that confound the senses of those who seek to find you. While this cover may not last long, it provides a valuable advantage in stealth and evasion.
+
Avoid random dangers.
  
'''Fortune's Flow:'''
+
Move through environments with the ease of one blessed by fortune.  
Move through environments with the grace and ease of one blessed by fortune. Events seem to conspire in your favor, clearing obstacles and opening paths to freedom.
+
Events seem to conspire in your favor, clearing obstacles and opening paths.
  
'''Serendipitous Saunter:'''
+
'''Serendipitous Saunter'''
Bring your allies along on your adventures, sharing the benefits of Chaotic Cover and Fortune's Flow. Together, you can navigate treacherous terrain and evade pursuit with uncanny efficiency.
+
Crew Chaotic Cover and Fortune's Flow.
  
'''Out of the Fire:'''
+
Bring your allies along on your adventures, sharing the benefits of Chaotic Cover and Fortune's Flow.
When danger looms, escape to safety with the power of teleportation. Teleport to a random location within the same city or region, evading danger and gaining a chance to regroup and plan your next move.
+
They still use their own Prowl.
 +
 
 +
'''Out of the Fire'''
 +
Teleport to a random location.
 +
 
 +
Teleport to a random location within the same city or region, evading danger and gaining a chance to regroup and plan your next move.
  
 
=== Skirmish ===
 
=== Skirmish ===
 
Engage in combat with reckless abandon, unleashing chaos upon your foes and wielding the unpredictable power of flux to devastating effect.
 
Engage in combat with reckless abandon, unleashing chaos upon your foes and wielding the unpredictable power of flux to devastating effect.
  
'''Pratfall:'''
+
'''Energy Block:'''
Utilizing flux in combat is a high-risk endeavor, with each successive use raising the stakes of failure. Engaging multiple enemies in skirmish after skirmish increases the likelihood of dire consequences.
+
''Resist Flux Harm.
 +
 
 +
Absorb Flux energies.
 +
This allows you to ignore most harm from random events and to reduce the damage from Flux powers and serious accidents, including acts of sabotage, but not bombs or ambushes.
 +
Roll Skirmish when subject to harm from such energies.
 +
This is your inherent resistance, it does not require any activity on your part.
 +
Reduce the level of harm inflicted based on the level of success.
 +
1-3: Nothing. 4-5: Reduce level of harm by one. 6: Reduce level of harm by two. Crit: Negate all harm and recover 1 stress.
 +
 
 +
'''Anarchic Assault'''
 +
Fine and potent melee attack.
  
'''Anarchic Assault:'''
 
 
Unleash devastating attacks upon your foes with the power of flux. Similar to a standard skirmish attack, but with the added potency of fine and potent weaponry.
 
Unleash devastating attacks upon your foes with the power of flux. Similar to a standard skirmish attack, but with the added potency of fine and potent weaponry.
  
'''Chaos Shroud:'''
+
'''Chaos Shroud'''
 +
Negate scale in melee.
 +
 
 
Create distractions and obstructions that hinder your enemies and level the playing field. This power disrupts enemy formations and prevents them from overwhelming you with sheer numbers.
 
Create distractions and obstructions that hinder your enemies and level the playing field. This power disrupts enemy formations and prevents them from overwhelming you with sheer numbers.
  
'''Anarchic Avalanche:'''
+
'''Anarchic Avalanche'''
 +
Attack all enemies in a melee.
 +
 
 
Unleash chaos in all directions, striking out at multiple enemies simultaneously. This wide-ranging attack can turn the tide of battle in your favor, but be prepared for the unpredictable consequences of wielding such power.
 
Unleash chaos in all directions, striking out at multiple enemies simultaneously. This wide-ranging attack can turn the tide of battle in your favor, but be prepared for the unpredictable consequences of wielding such power.
  
 
=== Study ===
 
=== Study ===
Delve into the mysteries of flux and uncover its secrets, gaining insights into the nature of chaos and unlocking its potential to reshape reality.
+
Delve into the mysteries of Flux and uncover its secrets, gaining insights into the nature of chaos and unlocking its potential to reshape reality.
 +
The outcome required depends on range.
 +
* Limited outcome for touch.
 +
* Standard outcome for line-of-sight.
 +
* Great outcome to reach a target you know of or have some link to, but which is out of line-of-sight. 
 +
 
 +
Position depends on the situation.
 +
Safely in your base the position is controlled.
 +
In the middle of a fight or when pinned down the position is desperate.
 +
Sometimes thing you are researching it dangerous in itself, worsening position, consequences may give you knowledge that lacks crucial details.
 +
 
 +
'''Analyze Anomaly'''
 +
Identify powers and oddities.
 +
 
 +
You can analyze any item, power, or creature of Flux.
 +
This gives the name and very basic information in narrative terms, but not details or actual rules.
 +
 
 +
'''Serendipity Seer'''
 +
Learn abilities of powers and oddities.
  
'''Analyze Anomaly:'''
+
You can analyze any item, power, or creature of Flux.
Unlock the secrets of flux powers and creatures by studying their abilities and weaknesses. This power grants you insights into the nature of chaos and allows you to exploit its vulnerabilities.
+
You learn of any powers or special abilities the target has. This includes actual rules and game result.
  
'''Serendipity Seer:'''
+
'''Anomaly Archive'''
Peer into the future and gain glimpses of events yet to come. By focusing on a particular creature, you can gain insights into their fate and the role they may play in future events.
+
Learn history of powers and oddities.
  
'''Anomaly Archive:'''
+
Delve into the past and uncover the hidden history of objects and creatures affected by Flux. This power allows you to trace the origins of artifacts and beings, shedding light on their past and potential future.
Delve into the past and uncover the hidden history of objects and creatures affected by flux. This power allows you to trace the origins of artifacts and beings, shedding light on their past and potential future.
 
  
'''Serendipity Sweep:'''
+
'''Serendipity Sweep'''
Extend your analysis to a wider area, scanning for flux and its effects across a broad swath of territory. While more challenging at greater distances, this power provides valuable information for planning and strategizing.
+
Analyze lots of powers and oddities.
 +
 
 +
Extend your analysis to a wider area, scanning for Flux and its effects across a broad swath of territory. While more challenging at greater distances, this power provides valuable information for planning and strategizing.
  
 
=== Survey ===
 
=== Survey ===
 
Peer through the veil of chaos to glimpse the future and perceive the world with newfound clarity, guided by the serendipitous whims of flux.
 
Peer through the veil of chaos to glimpse the future and perceive the world with newfound clarity, guided by the serendipitous whims of flux.
  
'''Fortune's Find:'''
+
'''Fortune's Find'''
 +
Find random things.
 +
 
 
Stumble upon valuable information, people, and paths through sheer chance. While these encounters may prove fortuitous, be wary of the dangers that lurk beneath the surface.
 
Stumble upon valuable information, people, and paths through sheer chance. While these encounters may prove fortuitous, be wary of the dangers that lurk beneath the surface.
  
'''Flux Farsight:'''
+
'''Flux Farsight'''
 +
Vision from an object of randomness.
 +
 
 
Peer through the veil of chaos and perceive distant objects behaving erratically. This power grants you insight into the nature of flux, allowing you to observe its effects from afar.
 
Peer through the veil of chaos and perceive distant objects behaving erratically. This power grants you insight into the nature of flux, allowing you to observe its effects from afar.
  
'''Serendipitous Scan:'''
+
'''Serendipitous Scan'''
 +
Vision of people in Flux.
 +
 
 
Receive visions of future encounters with random entities or objects. These glimpses into the future may provide valuable insights or warnings of impending danger.
 
Receive visions of future encounters with random entities or objects. These glimpses into the future may provide valuable insights or warnings of impending danger.
  
'''Omniscient Opportunist:'''
+
'''Omniscient Opportunist'''
 +
Perceive all Flux over a wide area.
 +
 
 
Attune your senses to the chaotic energies around you, perceiving all random coincidences within your vicinity. This heightened awareness allows you to anticipate events and react accordingly, providing valuable information to yourself and your allies.
 
Attune your senses to the chaotic energies around you, perceiving all random coincidences within your vicinity. This heightened awareness allows you to anticipate events and react accordingly, providing valuable information to yourself and your allies.
  
Line 235: Line 418:
 
Influence the minds of others with the subtle art of persuasion, tapping into the chaotic undercurrents of flux to sway hearts and minds alike.
 
Influence the minds of others with the subtle art of persuasion, tapping into the chaotic undercurrents of flux to sway hearts and minds alike.
  
'''Intuitive Awareness:'''
+
* Limited Outcome works if it follows the target's existing impulses, just overcoming fragile self-restraint.
Understand the motivations and intentions of any creature, regardless of their nature or origin. While you can gauge their thoughts and emotions, they may not comprehend your own intentions.
+
* Standard Outcome can convince a target with no particular stake in the matter.
 +
* Great Outcome will convince a reluctant target, but not a passionate one.
 +
 
 +
All Sway Flux powers are dangerous and will often have bad position. 
 +
 
 +
'''Intuitive Awareness'''
 +
See likely actions of others.
 +
 
 +
Understand the speech of any creature, regardless of their nature or origin.  
 +
They do not understand you.
 +
If you also use Command: Call to Chaos this gives full translation.
 +
 
 +
'''Chance Concord'''
 +
Crew can communicate with anyone.
 +
 
 +
Establish communication with any being, transcending language barriers.
  
'''Chance Concord:'''
+
'''Chance Compulsion'''
Establish communication with any being, transcending language barriers and fostering understanding and cooperation. This power promotes unity and collaboration among diverse groups and individuals.
+
Post-hypnotic randomness.
  
'''Chance Compulsion:'''
 
 
Implant random impulses in the minds of creatures, compelling them to act under specific conditions. These impulses may manifest as drastic actions or violent outbursts, depending on the circumstances.
 
Implant random impulses in the minds of creatures, compelling them to act under specific conditions. These impulses may manifest as drastic actions or violent outbursts, depending on the circumstances.
  
'''Liberation:'''
+
'''Liberation'''
 +
Permanently break social bonds.
 +
 
 
Free creatures from the constraints of domestication and control, granting them the freedom to act according to their own will. This power liberates beings from oppression and empowers them to embrace their wild and untamed nature.
 
Free creatures from the constraints of domestication and control, granting them the freedom to act according to their own will. This power liberates beings from oppression and empowers them to embrace their wild and untamed nature.
  
Line 250: Line 449:
 
Craft reality itself with the capricious touch of flux, shaping objects and forging connections with the serendipitous creativity of chaos.
 
Craft reality itself with the capricious touch of flux, shaping objects and forging connections with the serendipitous creativity of chaos.
  
'''Serendipity's Gift:'''
+
Position depends on the tranquility of your workspace and if you are working on something dangerous in itself.
Discover tools and components through sheer luck, finding exactly what you need at the most opportune moments. This power facilitates innovation and creativity, enabling you to overcome obstacles with ingenuity and resourcefulness.
+
Consequences are appropriately whimsical.
  
'''Chance Crafting:'''
+
For long-term projects, Tinker powers can substitute for missing tools, but that is all they do until you can Fabricate.
Shape objects at random, molding them like clay to suit your needs. While you may not have full control over the outcome, this power often yields surprising and unexpected results.
+
 
 +
'''Serendipity's Gift'''
 +
Find just the thing you need.
 +
 
 +
Discover tools and components through sheer luck, finding exactly what you need at the most opportune moments.
 +
The effect depends on what is reasonable to expect to find where you are looking; in a scrapyard you usually start with great effect, on a very clean and polished street effect limited or even none.
 +
 
 +
'''Chance Crafting'''
 +
Inspired crafting.
 +
 
 +
Shape objects at random, molding them like clay to suit your needs.  
 +
This power facilitates innovation and creativity, enabling you to overcome obstacles with ingenuity and resourcefulness.
 +
You may not have full control over the outcome, this power often yields surprising and unexpected results.
 +
 
 +
'''Capricious Crafting'''
 +
Random transmutation.
  
'''Capricious Crafting:'''
 
 
Transform objects into new forms, reshaping them into complex tools and items of value. This power allows for the creation of fine and potent artifacts, limited only by your imagination and the chaotic nature of flux.
 
Transform objects into new forms, reshaping them into complex tools and items of value. This power allows for the creation of fine and potent artifacts, limited only by your imagination and the chaotic nature of flux.
  
'''Wish:'''
+
'''Wish'''
 +
Create items on a whim.
 +
 
 
Manifest objects through the power of sheer will, bringing forth items of great significance or utility. Whether it's a vehicle or a building, this power allows you to materialize your desires into reality.
 
Manifest objects through the power of sheer will, bringing forth items of great significance or utility. Whether it's a vehicle or a building, this power allows you to materialize your desires into reality.
  
Line 265: Line 480:
 
Unleash devastation upon the world with the unstoppable force of chaos, tearing down obstacles and reshaping the very fabric of reality with reckless abandon.
 
Unleash devastation upon the world with the unstoppable force of chaos, tearing down obstacles and reshaping the very fabric of reality with reckless abandon.
  
'''Chaotic Clutter:'''
+
'''Chaotic Clutter'''
Leave a trail of destruction in your wake, twisting and deforming objects as you move through the environment. This power disrupts and disorients your adversaries, creating chaos and confusion on the battlefield.
+
Objects unexpectedly break.
 +
 
 +
Leave a trail of destruction in your wake, twisting and deforming objects as you move through the environment. This power disrupts and disorients your adversaries, creating chaos and confusion on the battlefield. The effects are random, but will benefit you in some way.
 +
 
 +
You can use this as a weapon with similar effect to a sledgehammer.
 +
Effect are somewhat random, but it will hit your target.
 +
 
 +
'''Anarchic Impact'''
 +
Objects succumb to entropy.
 +
 
 +
Channel chaos into objects, causing them to bend and crack under the strain.
 +
This works best on poorly maintained objects and construction, potentially breaking down machinery, vehicles, walls, and gates, or at least giving mechanical troubles to well-maintained targets.
 +
 
 +
With a well-placed strike, you can shatter obstacles and incapacitate foes, like a fine and potent sledgehammer.
 +
 
 +
'''Hushed Havoc'''
 +
Silent disintegration.
  
'''Anarchic Impact:'''
+
As Anarchic Impact, and destroys targets silently, reducing them to dust. This power allows for covert operations and stealthy takedowns, leaving no trace of your presence behind.
Channel chaos into objects, causing them to bend and crack under the strain. With a well-placed strike, you can shatter obstacles and incapacitate foes, turning the tide of battle in your favor.
 
  
'''Hushed Havoc:'''
+
'''Chaos Cataclysm'''
Destroy targets silently and efficiently, reducing them to dust with a single blow. This power allows for covert operations and stealthy takedowns, leaving no trace of your presence behind.
+
Anarchic Impact on a large area.
  
'''Chaos Cataclysm:'''
+
Unleash chaos on a massive scale, leveling entire city blocks and reshaping the landscape with devastating force. This power is the pinnacle of destruction, capable of laying waste to large areas with a single act of chaos.
Unleash chaos on a massive scale, leveling entire city blocks and reshaping the landscape with devastating force. This power is the pinnacle of destruction, capable of laying waste to vast areas with a single act of chaos.
 

Latest revision as of 09:49, 9 September 2024

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Powers (FiD)Fox in the Dark logo

Flux is the power of luck, chaos, decay, and randomness, but also of freedom, inspiration, and art.

Flux is the power of unrealized potential; it is free energy and tension, infinite detail and variation without inherent meaning. Flux revels in randomness, and can produce spectacular but unpredictable results. This gives it an affinity for drunkenness and other inhibition-reducing states. Anything can be created using flux, but in its raw form it is uncontrollable and disruptive. Always chancy and dangerous, when it works flux manipulates events in your favor. This makes flux subtle, when it works, the effects are seemingly random events. Flux is opposed to order.

Flux attacks are natural events, like roof tiles falling on enemies or them tripping on a random passing turtle. Often not fatal unless the environment is particularly lethal. You can also use flux with weapons to improve your chances.

Flux creatures are strange spirits of whimsy, sometimes known as muses, sometimes as demons. They inspire arts and cause chaos. They may possess other creatures. If they take physical form they are often a chimera of different parts.

Flux Power Effects Table

Action Basic
No minimum
4 Stress
Advanced
Minimum 2 Dice
5 Stress
Master
Minimum 4 Dice
6 Stress
Apex
Minimum 6 Dice
7 Stress
Attune Chaos Eye
Detect supernatural creatures and powers.
Chaos Rebuke
Dismiss any any summon or dispel any power.
Chaos Call
Summon a chaos creature
Chaos Gate
Create a portal to a plane of chaos.
Command Call to Chaos
Incite independence in any creature.
Call to Companions
Infinite range personal messages.
Call to Freedom
Inspire independence in new friends.
Call to Madness
Break a mind.
Consort Chaos Mask
Clothe yourself with chaos.
Chaos Chimera
Shapechange into anything.
Chaos Conversion
Shapechange the willing or helpless.
Chaos Cascade
Transform and incite crowds.
Finesse Random Ride
Ride any mount or vehicle.
Random Rumble
A fine and potent melee attack.
Random Ripple
Small random manipulations.
Random Route
Find open route to travel.
Hunt Lucky Trail
Track by blind luck.
Lucky Shot
Attack like a fine and potent rifle.
Random Ruckus
Cause random events.
Starfall
Attack like a fine and potent grenade.
Prowl Chaotic Cover
You can hide anywhere.
Fortune's Flow
Avoid random dangers.
Serendipitous Saunter
Crew Chaotic Cover and Fortune's Flow.
Out of the Fire
Teleport to a random location.
Skirmish Pratfall
Dodge chaos.
Anarchic Assault
Fine and potent melee attack.
Chaos Shroud
Negate scale in melee.
Anarchic Avalanche
Attack all enemies in a melee.
Study Analyze Anomaly
Identify powers and oddities.
Serendipity Seer
Learn abilities of powers and oddities.
Anomaly Archive
Learn history of powers and oddities.
Serendipity Sweep
Analyze lots of powers and oddities.
Survey Fortune's Find
Find random things.
Flux Farsight
Vision from an object of randomness
Serendipitous Scan
Vision of people in Flux.
Omniscient Opportunist
Perceive all Flux over a wide area.
Sway Intuitive Awareness
See likely actions of others.
Chance Concord
Crew can communicate with anyone.
Chance Compulsion
Post-hypnotic randomness.
Liberation
Permanently break social bonds.
Tinker Serendipity's Gift
Find just the thing you need.
Chance Crafting
Inspired crafting.
Capricious Crafting
Random transmutation.
Wish
Create items on a whim.
Wreck Chaotic Clutter
Objects unexpectedly break.
Anarchic Impact
Objects succumb to entropy.
Hushed Havoc
Silent disintegration.
Chaos Cataclysm
Anarchic Impact a large area.

Expanded Powers

Harness the power of Attune to perceive and manipulate unnatural energies. Flux is flexible in this and can detect and dispel other powers.

Attune

Chaos Eye Detect supernatural creatures and powers.

Your senses become attuned to the chaotic energies that permeate the world, allowing you to perceive entities and phenomena that are beyond the ordinary senses of mortals. A drawback to this is that you cannot tell what power you have detected.

This is usually done to identify powers you can dismiss or dispel. However, it can also help to see a Spirit or disguised creature and provide valuable insights into the abilities of creatures.

  • Limited outcome: Something you can clearly see.
  • Standard Outcome: Something that is hidden
  • Great Outcome: Behind a wall.

Chaos Rebuke Dismiss any summon or dispel any power.

You can compel any creature native to another plane of existence to return to that plane, to cease the operation of any power, and to force any Spirit to materialize. By disrupting the connection between the target and their plane of origin, you can banish them from the mortal realm or neutralize their abilities.

  • Limited outcome: A creature that wants to be dismissed.
  • Standard Outcome: A creature that has been wounded or otherwise weakened.
  • Great Outcome: A creature at full ability.

Dispelling is usually easier. Flux can dispel any power.

Dispelling is often used as a setup action to help another character in a situation when the opposition is using powers. This improves the position of the supported action.

It can also be used to break the continuing results of powers. When used directly, the effect is usually limited unless the opponent is relying on powers for their safety. Against an opponent that uses power to fly or even breathe you may have a better effect.

When dramatically appropriate that a power is hard to dispel, often because it is the crux of the situation, this will not negate the power but instead give you a clue to what you need to do to resolve the situation.

Chaos Call Summon a chaos creature.

By tapping into the chaotic forces of other planes, you can call forth creatures from realms of pure chaos.

Summoning can bring you allies to fight or labor for you, giving you scale. They can also give advice and information related to their power. Summons can use simple powers and maintain powers you have created.

You can summon generic creatures without having to do a flashback. Such a creature is similar to a gang member in ability and are often summoned in groups to add scale. To summon a particular creature, similar to a cohort, you need its unique identity, often called true name in the mystical power traditions. For a technomancer this would be an id number or block of data. Learning about the right creature to summon is a task in its own right, often requiring a flashback or downtime activity to use Command, Consort, Study, or Sway to gain information.

It might be worth the extra effort to summon a creature of higher tier, but this is also much more demanding, using the usual rules for tiers.

Flux creatures generally come in two types, spirits, and creatures with powers.

Spirits are naturally immaterial, but some can take physical form. They manifest the emotional and mental manifestations of their power. Spirits are of roughly human intellect, but can seem monomaniacal in their focus on their particular power. They can use sophisticated powers and usually have an agenda of their own that might well be irrelevant to humans.

Creatures with powers resemble normal creatures, having a biological body, metabolism, and functioning as ordinary living creatures but also have some exceptional abilities related to their power. Flux creatures often lack a distinct form, like amoebas, but some are regular creatures with Flux powers. Not all creatures with powers are summonable or dismissible, many are native to this world and have no special vulnerability to Attune powers.

Depending on your outcome the creature is willing to do different things.

  • Limited outcome allows you to ask questions of an intelligent creature or demand a short period of physical labor from a simple creature. The creature will not fight for you. If forced into a fight due to circumstances, it will resent it.
  • Standard outcome allows you to ask for any service appropriate to the type of creature. Flux creatures love whimsy and despise consistency. This includes dangerous tasks such as combat if the creature has such abilities, which most of them do.
  • Great outcome allows actions outside the creature's comfort zone, but not things it directly opposes. Lengthy service also requires great outcome, like summoning the creature to guard a treasure for as long as it can.

Typical consequences include:

  • A bargain of payment in things the creature prizes.
  • The creature strikes out at you once.
  • You need to concentrate to keep the creature under control.
  • The creature breaks things around you.
  • Overly literal interpretations of your commands.
  • The creature deliberately does its tasks poorly.
  • General sulkiness.

Offering a creature gifts or services appropriate to its nature can help. This is essentially a devil's bargain, accepting a price in advance. Desperate position usually comes from trading position for outcome (called trading position for effect in the rulebook), but it might come from a difference in ethos. If you are a priest of light and summon a demon, or if the summon is three or more tiers above you the position will be desperate. Desperate consequences include a tightwire struggle to keep the creature under control, a demand that you sell your soul, become its agent in the world, that you come to its home plane to serve it there for a time (usually three scores), that you defeat the creature in a duel or similar dramatic story events.

Chaos Gate Create a portal to a plane of chaos.

These portals are unpredictable in nature, and the destination may vary each time they are opened. Exercise caution when using this power, as it can lead to encounters with beings of immense power and unpredictability.

A gate lasts for a while, enough for a quick score. If things take a lot of time it might require a separate use of the power to return home again. The first time you gate to a certain place the position is at least risky and becomes desperate if there is any kind of disturbance.

Gating can allow access to creatures too powerful to summon, so you instead ask for an audience. The creature may then use the gate to come to you, call you into its presence, or just communicate with you.

There are things that are possible to do on these planes that are not allowed in the regular world, most power abilities are reduced one step in difficulty, from Advanced to Basic, Master to Advanced, and Apex to Master. This opens the possibility of new Super-Apex powers that have to be negotiated with the game master. Such power rarely reach outside the plane where you perform them, but if they affect creatures on that plane, they may remain when you return to the mundane world.

Command

Command the forces of chaos with unparalleled authority, compelling obedience and inciting independence among those who would heed your call. Position and effect depend on the situation and your relationship with listeners.

Call to Chaos Incite independence in any creature.

This is useful for intimidating and commanding foreign or alien Flux creatures. Combined with Sway: Intuitive Awareness, it allows two-way communication.

Call to Companions Infinite range personal messages.

You can communicate with Flux creatures over any distance as long as you know the target, and a line-of-sight even if you do not. You can communicate with the most powerful creature related to your power in a vehicle or installation as long as you can see the exterior. The communication is simple and direct, suitable for the Command skill.

You can communicate with any creature, but the communication manifests randomly, as an omen or sign in nature. These messages are hard to interpret and cannot be replied to.

Call to Freedom Inspire independence in new friends.

Use this power to liberate allies or disrupt the plans of your adversaries. By inspiring independence and chaos in those around you, you can influence individuals as if you were their trusted friend. However, be mindful that encouraging independence may lead to actions that are not necessarily advantageous to your goals.

This is essentially a fine attempt at communication, increasing your outcome compared to a normal attempt at Command. It works on any creature, but the only command you can give is for them to take independent action.

The position depends on the creatures' actual relationship to you—ordering a creature that sees itself as your superior is a desperate position. A controlled position comes from a creature that agrees you are superior, usually just making retrying harder. A risky position is typical against a creature that sees itself as your equal and not your enemy, possibly leading to heat, misunderstood orders, or small rebellions.

Call to Madness Break a mind.

You permanently alter a creature's mind by adding chaos. This can remove existing loyalties and free the creature from societal pressure, but just a little too much and the creature becomes eccentric, then mad, then raving insane.

Consort

Embrace the chaotic nature of Flux to forge connections and shape reality itself, transforming both yourself and the world around you with boundless creativity.

Chaos Mask Clothe yourself with chaos.

Through manipulation of chaotic energies, you can imbue your clothes and accessories with an ever-shifting appearance. This ability allows you to conceal your identity or create dazzling outfits that reflect the unpredictability of flux, but it is not going to make you inconspicuous.

Chaos Chimera Shapechange into anything.

Shapechange grants you the ability to transform into any form you desire, including composites of different creatures. However, this transformation is unstable and may have unforeseen consequences. While transformed, your actions may be affected by random fluctuations, making each transformation a gamble with uncertain but mostly positive results.

With limited outcome you can transform into yourself like you would have been, had you grown up as the creature whose form you assume. Those familiar with you will recognize you. Standard outcome can make you a generic creature, very hard to recognize as yourself. Great outcome allows you to assume the shape and some of the personality of a specific creature you have studied.

Chaos Conversion Shapechange the willing or helpless.

Chaos Chimera on willing or helpless creatures. Their Consort determines if they can control further changes. The duration depends of the outcome, limited outcome is very temporary. Standard outcome lasts for the duration of a score. Great outcome lasts a long time and potentially become permanent, depending on the the story. If you also want to make the target unrecognizable, that requires additional outcome, see Shapechange.

This is sometimes used as a kind of poetic justice, transforming the target as a punishment, a curse that is very hard to break.

Chaos Cascade Transform and incite crowds.

This power allows you to use Chaos Conversion on a large number of creatures, either willing or non-sentient, and give them a simple instruction. However, the chaotic nature of Flux ensures that these creatures may not adhere to your commands, leading to unpredictable outcomes.

Finesse

Master the art of finesse and manipulation, wielding luck as a potent weapon to achieve precision strikes and subtle control over your surroundings.

Random Ride Ride any mount or vehicle.

With the ability to ride any mount as if it were domesticated or or a vehicle with keys, you gain control over your means of transportation. You can bypass simple locks on vehicles, but not more serious security. You can ride beasts even if they are not trained to carry a rider. They must still be physically able to carry you.

Random Rumble A fine and potent melee attack.

Harnessing luck as a potent weapon, you can execute precise close-range attacks with remarkable accuracy. This power grants you the finesse and precision of a seasoned duelist, enabling you to strike with deadly precision at your adversaries. However, even more than most Flux attacks, repeated use gets harder and more dangerous.

Random Ripple Small random manipulations.

Through precise manipulation of luck, you can exert control over the environment. This causes a short sudden change. Whether it's opening doors, triggering mechanisms, or hindering your enemies, this power allows for subtle and precise actions as long as your luck holds.

Random Route Find open route to travel.

You pick a seemingly random route for your crew to travel, that will luckily prove to be open and unobstructed.

Hunt

Embark on a journey guided by blind luck and uncanny intuition, tracking prey and evading pursuit with the unpredictable grace of flux. Like many Flux power, each consecutive use is more dangerous.

Lucky Trail Track by blind luck.

This works even if the quarry does not leave any mundane trail or clues. Consequences here are mainly to lose the trail, but depending on the environment and targets, it might lead you to get lost, into traps, or even into an ambush.

Lucky Shot Attack like a fine and potent rifle.

This is about as effective as traditional equipment; a fine and potent ranged weapon would be equally powerful in combat. Some targets may exhibit more or less vulnerability to specific types of attacks, and this power is very flexible in its effects as long as the environment has what you need.

Random Ruckus Cause random events.

Cause random events that disrupt the environment. These don't do direct damage, but can otherwise be significant and affect an area. Thinks like oil spills, sudden squalls, brownouts, and similar random disturbances.

Starfall Attack like a fine and potent grenade.

Lucky Shot with an area effect.

Prowl

Sneak and move with stealth and agility. Again, luck only lasts so long, using Flux powers repeatedly risks worse and worse consequences.

Chaotic Cover You can hide anywhere.

Blend into your surroundings anywhere, protected by random distractions that confound the senses of those who seek to find you.

Fortune's Flow Avoid random dangers.

Move through environments with the ease of one blessed by fortune. Events seem to conspire in your favor, clearing obstacles and opening paths.

Serendipitous Saunter Crew Chaotic Cover and Fortune's Flow.

Bring your allies along on your adventures, sharing the benefits of Chaotic Cover and Fortune's Flow. They still use their own Prowl.

Out of the Fire Teleport to a random location.

Teleport to a random location within the same city or region, evading danger and gaining a chance to regroup and plan your next move.

Skirmish

Engage in combat with reckless abandon, unleashing chaos upon your foes and wielding the unpredictable power of flux to devastating effect.

Energy Block: Resist Flux Harm.

Absorb Flux energies. This allows you to ignore most harm from random events and to reduce the damage from Flux powers and serious accidents, including acts of sabotage, but not bombs or ambushes. Roll Skirmish when subject to harm from such energies. This is your inherent resistance, it does not require any activity on your part. Reduce the level of harm inflicted based on the level of success. 1-3: Nothing. 4-5: Reduce level of harm by one. 6: Reduce level of harm by two. Crit: Negate all harm and recover 1 stress.

Anarchic Assault Fine and potent melee attack.

Unleash devastating attacks upon your foes with the power of flux. Similar to a standard skirmish attack, but with the added potency of fine and potent weaponry.

Chaos Shroud Negate scale in melee.

Create distractions and obstructions that hinder your enemies and level the playing field. This power disrupts enemy formations and prevents them from overwhelming you with sheer numbers.

Anarchic Avalanche Attack all enemies in a melee.

Unleash chaos in all directions, striking out at multiple enemies simultaneously. This wide-ranging attack can turn the tide of battle in your favor, but be prepared for the unpredictable consequences of wielding such power.

Study

Delve into the mysteries of Flux and uncover its secrets, gaining insights into the nature of chaos and unlocking its potential to reshape reality. The outcome required depends on range.

  • Limited outcome for touch.
  • Standard outcome for line-of-sight.
  • Great outcome to reach a target you know of or have some link to, but which is out of line-of-sight.

Position depends on the situation. Safely in your base the position is controlled. In the middle of a fight or when pinned down the position is desperate. Sometimes thing you are researching it dangerous in itself, worsening position, consequences may give you knowledge that lacks crucial details.

Analyze Anomaly Identify powers and oddities.

You can analyze any item, power, or creature of Flux. This gives the name and very basic information in narrative terms, but not details or actual rules.

Serendipity Seer Learn abilities of powers and oddities.

You can analyze any item, power, or creature of Flux. You learn of any powers or special abilities the target has. This includes actual rules and game result.

Anomaly Archive Learn history of powers and oddities.

Delve into the past and uncover the hidden history of objects and creatures affected by Flux. This power allows you to trace the origins of artifacts and beings, shedding light on their past and potential future.

Serendipity Sweep Analyze lots of powers and oddities.

Extend your analysis to a wider area, scanning for Flux and its effects across a broad swath of territory. While more challenging at greater distances, this power provides valuable information for planning and strategizing.

Survey

Peer through the veil of chaos to glimpse the future and perceive the world with newfound clarity, guided by the serendipitous whims of flux.

Fortune's Find Find random things.

Stumble upon valuable information, people, and paths through sheer chance. While these encounters may prove fortuitous, be wary of the dangers that lurk beneath the surface.

Flux Farsight Vision from an object of randomness.

Peer through the veil of chaos and perceive distant objects behaving erratically. This power grants you insight into the nature of flux, allowing you to observe its effects from afar.

Serendipitous Scan Vision of people in Flux.

Receive visions of future encounters with random entities or objects. These glimpses into the future may provide valuable insights or warnings of impending danger.

Omniscient Opportunist Perceive all Flux over a wide area.

Attune your senses to the chaotic energies around you, perceiving all random coincidences within your vicinity. This heightened awareness allows you to anticipate events and react accordingly, providing valuable information to yourself and your allies.

Sway

Influence the minds of others with the subtle art of persuasion, tapping into the chaotic undercurrents of flux to sway hearts and minds alike.

  • Limited Outcome works if it follows the target's existing impulses, just overcoming fragile self-restraint.
  • Standard Outcome can convince a target with no particular stake in the matter.
  • Great Outcome will convince a reluctant target, but not a passionate one.

All Sway Flux powers are dangerous and will often have bad position.

Intuitive Awareness See likely actions of others.

Understand the speech of any creature, regardless of their nature or origin. They do not understand you. If you also use Command: Call to Chaos this gives full translation.

Chance Concord Crew can communicate with anyone.

Establish communication with any being, transcending language barriers.

Chance Compulsion Post-hypnotic randomness.

Implant random impulses in the minds of creatures, compelling them to act under specific conditions. These impulses may manifest as drastic actions or violent outbursts, depending on the circumstances.

Liberation Permanently break social bonds.

Free creatures from the constraints of domestication and control, granting them the freedom to act according to their own will. This power liberates beings from oppression and empowers them to embrace their wild and untamed nature.

Tinker

Craft reality itself with the capricious touch of flux, shaping objects and forging connections with the serendipitous creativity of chaos.

Position depends on the tranquility of your workspace and if you are working on something dangerous in itself. Consequences are appropriately whimsical.

For long-term projects, Tinker powers can substitute for missing tools, but that is all they do until you can Fabricate.

Serendipity's Gift Find just the thing you need.

Discover tools and components through sheer luck, finding exactly what you need at the most opportune moments. The effect depends on what is reasonable to expect to find where you are looking; in a scrapyard you usually start with great effect, on a very clean and polished street effect limited or even none.

Chance Crafting Inspired crafting.

Shape objects at random, molding them like clay to suit your needs. This power facilitates innovation and creativity, enabling you to overcome obstacles with ingenuity and resourcefulness. You may not have full control over the outcome, this power often yields surprising and unexpected results.

Capricious Crafting Random transmutation.

Transform objects into new forms, reshaping them into complex tools and items of value. This power allows for the creation of fine and potent artifacts, limited only by your imagination and the chaotic nature of flux.

Wish Create items on a whim.

Manifest objects through the power of sheer will, bringing forth items of great significance or utility. Whether it's a vehicle or a building, this power allows you to materialize your desires into reality.

Wreck

Unleash devastation upon the world with the unstoppable force of chaos, tearing down obstacles and reshaping the very fabric of reality with reckless abandon.

Chaotic Clutter Objects unexpectedly break.

Leave a trail of destruction in your wake, twisting and deforming objects as you move through the environment. This power disrupts and disorients your adversaries, creating chaos and confusion on the battlefield. The effects are random, but will benefit you in some way.

You can use this as a weapon with similar effect to a sledgehammer. Effect are somewhat random, but it will hit your target.

Anarchic Impact Objects succumb to entropy.

Channel chaos into objects, causing them to bend and crack under the strain. This works best on poorly maintained objects and construction, potentially breaking down machinery, vehicles, walls, and gates, or at least giving mechanical troubles to well-maintained targets.

With a well-placed strike, you can shatter obstacles and incapacitate foes, like a fine and potent sledgehammer.

Hushed Havoc Silent disintegration.

As Anarchic Impact, and destroys targets silently, reducing them to dust. This power allows for covert operations and stealthy takedowns, leaving no trace of your presence behind.

Chaos Cataclysm Anarchic Impact on a large area.

Unleash chaos on a massive scale, leveling entire city blocks and reshaping the landscape with devastating force. This power is the pinnacle of destruction, capable of laying waste to large areas with a single act of chaos.