Difference between revisions of "Sekhmet (Apath)"
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=== Pathfinder Traits === | === Pathfinder Traits === | ||
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'''Sacred Surgeon | '''Sacred Surgeon | ||
''Blood speaks to you. | ''Blood speaks to you. | ||
Heal becomes a class skill for you, and you can use the treat deadly wounds aspect of the skill 1 additional time per creature per day. | Heal becomes a class skill for you, and you can use the treat deadly wounds aspect of the skill 1 additional time per creature per day. | ||
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+ | '''Sudden Rage | ||
+ | ''Your anger flares sudden and hot, but fades just as quickly. | ||
+ | Intimidate is a class skill for you. You can attempt to influence a target's attitude in a sudden burst. This is a full-round action and works like the Influence Attitude ability of Intimidation except as noted here. It does not work on people with a hostile attitude. A target whose attitude you have adjusted returns to their old attitude (does not become hostile) after 1d6 + your Charisma modifier minutes. Repeated or abusive use of this ability can worsen attitudes. | ||
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+ | === Pathfinder Obedience === | ||
+ | Mark your arms and legs with white chalk, drawing patterns that mirror the flow of spiritual energy you experience as you meditate on the teachings of Sekhmet. Trace over these lines once again with a lion’s fang, but do not break the skin. Gain a +2 sacred bonus on attacks of opportunity. | ||
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+ | ==== Boons ==== | ||
+ | # '''Dauntless (Sp)''' ''remove fear'' 3/day, ''darkvision'' 2/day, or ''heroism'' 1/day | ||
+ | # '''Courageous Roar (Sp)''' You can cast still ''greater heroism'' three times per day. This ability is the equivalent of a 7th-level spell. | ||
+ | # '''Holy Terror (Sp)''' Once per day you can inscribe a symbol in the air that acts like a ''symbol of fear''. The symbol appears as the glowing outline of Shekmet's hieroglyph and hovers stationary wherever you inscribe it. This spell requires no material components and has a casting time of only 1 minute. You can attune up to 10 creatures to the symbol without extending its casting time. | ||
=== External Links === | === External Links === | ||
* [http://www.pathfinderwiki.com/wiki/Sekhmet Sekhmet] at Pathfinder Wiki. | * [http://www.pathfinderwiki.com/wiki/Sekhmet Sekhmet] at Pathfinder Wiki. |
Latest revision as of 21:48, 14 October 2016
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Lady of Slaughter
When the sun god Ra grew old, his human subjects rebelled against him, so he sent his daughter Sekhmet to punish them. Going further than was planned , Sekhmet took on the task with such fury that Ra feared she would exterminate the human race. In order to save humanity and end the destruction, Ra filled jugs with a mixture of beer and pomegranate juice and scattered them across the battlefield. Thinking the red liquid was human blood, Sekhmet greedily consumed every drop she could find, quickly becoming so drunk that she was unable to continue the slaughter.
Although primarily a goddess of war and vengeance, Sekhmet has another side as a goddess of healing who wards off plagues and pestilence. She heals warriors of their wounds and is especially revered for curing fractures . As the daughter of Ra, Sekhmet is also a goddess of fire. She is the sister of Bastet, Hathor, and Maat, and the wife of Ptah.
Sekhmet appears as a woman with the head of a lioness, wearing a long dress soaked red with blood and rosettes over each breast. Occasionally she is depicted with the solar disk of her father Ra atop her head.
Barbarians revere Sekhmet for her destructive rages, and fighters and magi worship her as their patron in battle. Sekhmet's priests are both male and female, and are skilled warriors as well as healers.
Alignment: CN goddess of fire, healing, vengeance, and war.
Weapon: Battleaxe.
Symbol: Seven arrows.
Animal: Lion.
Pathfinder Domains
Chaos (Revelry), Destruction (Rage), Fire (Ash), Healing (Restoration), War (Blood).
Pathfinder Traits
Sacred Surgeon Blood speaks to you. Heal becomes a class skill for you, and you can use the treat deadly wounds aspect of the skill 1 additional time per creature per day.
Sudden Rage Your anger flares sudden and hot, but fades just as quickly. Intimidate is a class skill for you. You can attempt to influence a target's attitude in a sudden burst. This is a full-round action and works like the Influence Attitude ability of Intimidation except as noted here. It does not work on people with a hostile attitude. A target whose attitude you have adjusted returns to their old attitude (does not become hostile) after 1d6 + your Charisma modifier minutes. Repeated or abusive use of this ability can worsen attitudes.
Pathfinder Obedience
Mark your arms and legs with white chalk, drawing patterns that mirror the flow of spiritual energy you experience as you meditate on the teachings of Sekhmet. Trace over these lines once again with a lion’s fang, but do not break the skin. Gain a +2 sacred bonus on attacks of opportunity.
Boons
- Dauntless (Sp) remove fear 3/day, darkvision 2/day, or heroism 1/day
- Courageous Roar (Sp) You can cast still greater heroism three times per day. This ability is the equivalent of a 7th-level spell.
- Holy Terror (Sp) Once per day you can inscribe a symbol in the air that acts like a symbol of fear. The symbol appears as the glowing outline of Shekmet's hieroglyph and hovers stationary wherever you inscribe it. This spell requires no material components and has a casting time of only 1 minute. You can attune up to 10 creatures to the symbol without extending its casting time.
External Links
- Sekhmet at Pathfinder Wiki.