Difference between revisions of "Academic (5A)"

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{{5A}}
 
{{5A}}
 
This is a [[Fencer (5A)|Fencer]] subclass for [[5A]].
 
This is a [[Fencer (5A)|Fencer]] subclass for [[5A]].
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Some scholars become fencers, able to defend their ideas with steel if debate fails.
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An academic has a formal education, and later gains the prestige that comes with great knowledge.
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=== Professor ===
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When you choose this archetype at 3rd level, you learn Draconic, two other languages,  one of these skills: Arcana, History, Investigation, Nature, or Religion, and any one skill of your choice.
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When talk to another creature, you can spend a reaction to determine if they are skilled in a skill you know.
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In a normal conversation you have time to use this ability repeatedly to check if they have each of your skills.
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=== Authority ===
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At 7th level select one of these skills that you know: Arcana, History, Investigation, Nature, or Religion.
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When you make skill checks for this skill, and when making Charisma checks against a creatures skilled in the selected skill, you have advantage.
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=== Savant ===
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At 11th level, you can use your Authority ability with all of these skills that you are proficient in: Arcana, History, Investigation, Nature, and Religion.
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=== Sage ===
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At 15th level you gain proficiency with Intelligence and Wisdom saving throws.

Latest revision as of 23:06, 5 June 2025

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This is a Fencer subclass for 5A.

Some scholars become fencers, able to defend their ideas with steel if debate fails. An academic has a formal education, and later gains the prestige that comes with great knowledge.

Professor

When you choose this archetype at 3rd level, you learn Draconic, two other languages, one of these skills: Arcana, History, Investigation, Nature, or Religion, and any one skill of your choice. When talk to another creature, you can spend a reaction to determine if they are skilled in a skill you know. In a normal conversation you have time to use this ability repeatedly to check if they have each of your skills.

Authority

At 7th level select one of these skills that you know: Arcana, History, Investigation, Nature, or Religion. When you make skill checks for this skill, and when making Charisma checks against a creatures skilled in the selected skill, you have advantage.

Savant

At 11th level, you can use your Authority ability with all of these skills that you are proficient in: Arcana, History, Investigation, Nature, and Religion.

Sage

At 15th level you gain proficiency with Intelligence and Wisdom saving throws.