Difference between revisions of "Bushwacker (5A)"
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{{5A}} | {{5A}} | ||
− | This is a [[ | + | This is a [[Fusilier (5A)|Fusilier]] style for [[5A]]. |
− | A bushwacker is focused on | + | A bushwacker is focused on ambushes, shooting a volley or two and, if this is not enough to end the fight, get out fast. Bushwackers fill the roles of guerillas, bandits, and hunters. |
'''Greyhawk | '''Greyhawk | ||
Bushwackers are rare. | Bushwackers are rare. | ||
− | + | Fusiliers are still unusual and elite, there are simply not enough fusiliers to make them common as guerillas or bandits. | |
Source: Original. | Source: Original. | ||
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== Subclass Features == | == Subclass Features == | ||
=== Cunning Action === | === Cunning Action === | ||
− | Starting at 3rd level, your quick thinking and agility allow you to move and act quickly. You can take the Dash | + | Starting at 3rd level, your quick thinking and agility allow you to move and act quickly. You can take the Dash or Disengage action as a bonus action. |
=== Prowler === | === Prowler === | ||
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=== Bushwacking === | === Bushwacking === | ||
− | At 6th level, when you make an attack against an opponent who is surprised or cannot see you, you add your devastation bonus to | + | At 6th level, when you make an attack against an opponent who is surprised or cannot see you, you add your devastation bonus to an attack that is not a firearm. |
− | + | If this is a firearm attack, add 1 damage to each devastation die. | |
− | If this is a firearm attack, | ||
=== Wrecker === | === Wrecker === | ||
At 10th level you gain the ability to demolish things. | At 10th level you gain the ability to demolish things. | ||
− | * You can | + | * You can use Bushwacking against any unattended object or construction even when you are not hidden. |
* When making a Strength (Athletics) check to open, move, or destroy an object or construction, you have advantage. | * When making a Strength (Athletics) check to open, move, or destroy an object or construction, you have advantage. | ||
− | * You can take an action to use a firearm to destroy a know trap or lock within | + | * You can take an action to use a firearm to destroy a know trap or lock within 10 feet using an attack roll as if it was Dexterity (Thief's Tools) check. On a success, the trap or lock is destroyed. If you fail this check against a trap, it triggers. If it fails against a lock, any attempt to use Thief's Tools on this lock suffers disadvantage until the lock is replaced. |
=== Shoot and Scoot=== | === Shoot and Scoot=== | ||
− | At 15th level, when you use Stand and Deliver, your speed is not reduced. You | + | At 15th level, when you use Stand and Deliver, your speed is not reduced. You can move before you attack and still gain advantage. |
Latest revision as of 09:38, 8 June 2024
Starfox's 5th Edition Fan Page |
This is a Fusilier style for 5A.
A bushwacker is focused on ambushes, shooting a volley or two and, if this is not enough to end the fight, get out fast. Bushwackers fill the roles of guerillas, bandits, and hunters.
Greyhawk Bushwackers are rare. Fusiliers are still unusual and elite, there are simply not enough fusiliers to make them common as guerillas or bandits.
Source: Original.
Subclass Features
Cunning Action
Starting at 3rd level, your quick thinking and agility allow you to move and act quickly. You can take the Dash or Disengage action as a bonus action.
Prowler
At 3rd level when you choose this style, you learn Stealth. If you already know this skill, you learn Acrobatics, Athletics, Perception, or Survival instead.
Bushwacking
At 6th level, when you make an attack against an opponent who is surprised or cannot see you, you add your devastation bonus to an attack that is not a firearm. If this is a firearm attack, add 1 damage to each devastation die.
Wrecker
At 10th level you gain the ability to demolish things.
- You can use Bushwacking against any unattended object or construction even when you are not hidden.
- When making a Strength (Athletics) check to open, move, or destroy an object or construction, you have advantage.
- You can take an action to use a firearm to destroy a know trap or lock within 10 feet using an attack roll as if it was Dexterity (Thief's Tools) check. On a success, the trap or lock is destroyed. If you fail this check against a trap, it triggers. If it fails against a lock, any attempt to use Thief's Tools on this lock suffers disadvantage until the lock is replaced.
Shoot and Scoot
At 15th level, when you use Stand and Deliver, your speed is not reduced. You can move before you attack and still gain advantage.