Difference between revisions of "Toughness (Action)"

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#REDIRECT [[Body (Action)#Toughness]]
 
 
Toughness is a calculated value in [[Action]], it is used to soak damage.
 
 
 
Normally, Toughness equals [[Body [Action]|Body]] plus armor.
 
 
 
Many special abilities makes you ignore armor, and thus do damage directly to [[Body [Action]|Body]].
 

Latest revision as of 16:50, 14 January 2010