Difference between revisions of "Magical Beasts (D&D creatures)"
		
		
		
		
		
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Magical Beasts are partly animals. They can be affected by animal-specific powers and abilities, but receive a +4 bonus to any saving throws against such abilities, and the DC of any such ability is increased by four.  | Magical Beasts are partly animals. They can be affected by animal-specific powers and abilities, but receive a +4 bonus to any saving throws against such abilities, and the DC of any such ability is increased by four.  | ||
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| + | Magical Beasts with an Intelligence of 3 or more can speak, tough it takes an Intelligence of 5 to have real conversations. (This applies to all familiars.)  | ||
Latest revision as of 01:40, 28 February 2008
| Unofficial rules compendium | |
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Magical Beasts are partly animals. They can be affected by animal-specific powers and abilities, but receive a +4 bonus to any saving throws against such abilities, and the DC of any such ability is increased by four.
Magical Beasts with an Intelligence of 3 or more can speak, tough it takes an Intelligence of 5 to have real conversations. (This applies to all familiars.)