Difference between revisions of "Sorceror (D&D balance)"
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{| class="wikitable" | {| class="wikitable" | ||
− | ||'''Ability''' ||| '''Example Classes'''||| ''' | + | ||'''Ability''' ||| '''Example Classes'''||| '''19 Points''' |
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|colspan=3|'''Spells''' | |colspan=3|'''Spells''' | ||
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|colspan=3|'''Bonus Feats and Class Abilities''' | |colspan=3|'''Bonus Feats and Class Abilities''' | ||
|- | |- | ||
− | |colspan=2|Every 5 entries in the Special collumn | + | |colspan=2|Every 5 entries in the Special collumn||align=right| 2 |
|- | |- | ||
||Familiar/Companion/Special Mount |||Paladin||align=right|1 | ||Familiar/Companion/Special Mount |||Paladin||align=right|1 |
Latest revision as of 14:06, 21 March 2007
This article is imported from the Hastur wiki. See the import log for details.
Unofficial rules compendium | |
|
Ability | Example Classes | 19 Points |
Spells | ||
Major spell ability: Maximum spell level 9 | Druid | 3 |
Arcane spells | Sorcerer | 6 |
Combat Ability | ||
Per point of base attack bonus at level 4 | 2 | |
Hit Dice | ||
Per point of average dire roll (rounded down) | 2 | |
Saving Throws | ||
Each good saving throw category (Fortitude, Reflex, Will) | 1 | |
Skill Points | ||
Every 2 skill points per level | 1 | |
Bonus Feats and Class Abilities | ||
Every 5 entries in the Special collumn | 2 | |
Familiar/Companion/Special Mount | Paladin | 1 |
Domains | Cleric | 1 |