Difference between revisions of "Druid (D&D balance)"
Jump to navigation
Jump to search
m |
m |
||
Line 6: | Line 6: | ||
}}{{D&D}} | }}{{D&D}} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ||'''Ability''' ||| '''Example Classes'''||| ''' | + | ||'''Ability''' ||| '''Example Classes'''||| '''22 Points''' |
|- | |- | ||
|colspan=3|'''Spells''' | |colspan=3|'''Spells''' | ||
Line 19: | Line 19: | ||
|- | |- | ||
|colspan=2| Each armor proficiency (light, medium, heavy, shield)||align=right| 3 | |colspan=2| Each armor proficiency (light, medium, heavy, shield)||align=right| 3 | ||
+ | |- | ||
+ | ||Armor restrictions|||Druid ||align=right|-1 | ||
|- | |- | ||
|colspan=3|'''Hit Dice''' | |colspan=3|'''Hit Dice''' |
Latest revision as of 12:41, 4 January 2007
This article is imported from the Hastur wiki. See the import log for details.
Unofficial rules compendium | |
|
Ability | Example Classes | 22 Points |
Spells | ||
Major spell ability: Maximum spell level 9 | Druid | 3 |
Combat Ability | ||
Per point of base attack bonus at level 4 | 3 | |
Armor class | ||
Each armor proficiency (light, medium, heavy, shield) | 3 | |
Armor restrictions | Druid | -1 |
Hit Dice | ||
Per point of average dire roll (rounded down) | 4 | |
Saving Throws | ||
Each good saving throw category (Fortitude, Reflex, Will) | 2 | |
Skill Points | ||
Every 2 skill points per level | 2 | |
Bonus Feats and Class Abilities | ||
Every 5 entries in the Special collumn; entries with a wide selection count twice | 4 | |
Familiar/Companion/Special Mount | Paladin | 1 |