Difference between revisions of "Creating Magic items (D&D)"
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* Anyone present for the entire crafting period can supply any of the prerequisites and costs. | * Anyone present for the entire crafting period can supply any of the prerequisites and costs. | ||
* The caster level of contributing spellcasters limits the final power of the item. The DM can judge certain prerequisite spells' caster levels irrelevant if their effect is minor or secondary in the item, but at least one of the spells used must be at the full final caster level of the item. | * The caster level of contributing spellcasters limits the final power of the item. The DM can judge certain prerequisite spells' caster levels irrelevant if their effect is minor or secondary in the item, but at least one of the spells used must be at the full final caster level of the item. | ||
− | * Potions | + | * Potions, scrolls, wands and staffs can be used to satisfy a spell prerequisite (see also Costs below). Other spellcasting items do not work unless the item is used as raw materials and destroyed in the creation process. |
===Costs=== | ===Costs=== | ||
− | * Hiring an NPC to provide item creation feats generally | + | * XP costs are ignored. |
− | + | * Hiring an NPC to provide item creation prerequisites (feats or spells) generally costs 25% of the finished item's price. All other prerequisites must be fulfilled or paid for separately. | |
* Magic items can be destroyed to provide the raw power to enchant new magic items. Half the value of the destroyed item contributes to the cost of the new item. | * Magic items can be destroyed to provide the raw power to enchant new magic items. Half the value of the destroyed item contributes to the cost of the new item. | ||
* Followers and cohorts willingly supply prerequisites as long as they are generally loyal and have previously received a fair share of booty. | * Followers and cohorts willingly supply prerequisites as long as they are generally loyal and have previously received a fair share of booty. | ||
+ | <!-- OGL --> | ||
+ | <noinclude>{{OGL}}</noinclude> |
Latest revision as of 10:50, 4 August 2014
Unofficial rules compendium | |
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Additinal and clarified rules on magic item creation.
Feats
- Craft Focus replaces Craft Rod and Forge Ring .
- Craft Spell Trigger replaces Create Wand and Create Staff.
- Craft Magic Tattoo is a new item creation feat.
Cooperation
- Anyone present for the entire crafting period can supply any of the prerequisites and costs.
- The caster level of contributing spellcasters limits the final power of the item. The DM can judge certain prerequisite spells' caster levels irrelevant if their effect is minor or secondary in the item, but at least one of the spells used must be at the full final caster level of the item.
- Potions, scrolls, wands and staffs can be used to satisfy a spell prerequisite (see also Costs below). Other spellcasting items do not work unless the item is used as raw materials and destroyed in the creation process.
Costs
- XP costs are ignored.
- Hiring an NPC to provide item creation prerequisites (feats or spells) generally costs 25% of the finished item's price. All other prerequisites must be fulfilled or paid for separately.
- Magic items can be destroyed to provide the raw power to enchant new magic items. Half the value of the destroyed item contributes to the cost of the new item.
- Followers and cohorts willingly supply prerequisites as long as they are generally loyal and have previously received a fair share of booty.
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |