Difference between revisions of "Red Repellant (D&D spell)"
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Abjuration (Electricity) <br> | Abjuration (Electricity) <br> | ||
'''Level''': Sor/Wiz 2 <br> | '''Level''': Sor/Wiz 2 <br> | ||
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'''Spell Resistance''': Yes | '''Spell Resistance''': Yes | ||
− | This spell surrounds the target in a field of static electricity. This gives off a small electric shock | + | This spell surrounds the target in a field of static electricity. This gives off a small electric shock to all diminutive or smaller creatures within one foot of the target on the caster's turn and whenever such a creature moves within one foot of the target. To such creatures, or swarms of such creatures, the spell inflicts 1d4 damage per two caster levels, with a maximum of 5d4 at 10th level. A Reflex saving throw negates the damage for the round, but the can still be damaged later. |
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+ | {{Approved|Starfox}} |
Latest revision as of 09:18, 8 July 2007
Unofficial rules compendium | |
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Abjuration (Electricity)
Level: Sor/Wiz 2
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Willing creature touched
Duration: 10 minutes/level (D)
Saving Throw: Reflex negates
Spell Resistance: Yes
This spell surrounds the target in a field of static electricity. This gives off a small electric shock to all diminutive or smaller creatures within one foot of the target on the caster's turn and whenever such a creature moves within one foot of the target. To such creatures, or swarms of such creatures, the spell inflicts 1d4 damage per two caster levels, with a maximum of 5d4 at 10th level. A Reflex saving throw negates the damage for the round, but the can still be damaged later.
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