Difference between revisions of "Torch (D&D equipment)"
| (3 intermediate revisions by the same user not shown) | |||
| Line 5: | Line 5: | ||
|log=Project:Hastur (import) | |log=Project:Hastur (import) | ||
}}{{D&D}} | }}{{D&D}} | ||
| − | This is a torch made for fighting, consisting of an iron tube holding oil with a special wad that burns hotly at one end and serves as a striking head. The torch illuminates as a normal torch and does fire damage. A pint of lamp oil keeps it burning for an hour. | + | This is a torch made for fighting, consisting of an iron tube holding oil with a special wad that burns hotly at one end and serves as a striking head. The torch illuminates as a normal torch and does fire damage. A pint of lamp oil keeps it burning for an hour. The user gets to add Strength bonuses to this fire damage in the normal fashion. A torch hit in combat is to brief to start a fire. |
| − | + | Burning alchemists fire instead of oil in a torch increases the damage as if the weapon was one size category larger (1d8 for a Medium torch). | |
| − | + | A regular torch can be used as a weapon, but does damage as a weapon of one size category less (1d4 for a Medium torch) and goes out on an attack roll of 1 or when used for a coup-de-grace. | |
[[Category:D&D]] | [[Category:D&D]] | ||
Latest revision as of 09:33, 30 March 2007
This article is imported from the Hastur wiki. See the import log for details.
| Unofficial rules compendium | |
|
|
This is a torch made for fighting, consisting of an iron tube holding oil with a special wad that burns hotly at one end and serves as a striking head. The torch illuminates as a normal torch and does fire damage. A pint of lamp oil keeps it burning for an hour. The user gets to add Strength bonuses to this fire damage in the normal fashion. A torch hit in combat is to brief to start a fire.
Burning alchemists fire instead of oil in a torch increases the damage as if the weapon was one size category larger (1d8 for a Medium torch).
A regular torch can be used as a weapon, but does damage as a weapon of one size category less (1d4 for a Medium torch) and goes out on an attack roll of 1 or when used for a coup-de-grace.