Far Shot (D&D feat): Difference between revisions
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==== Far Shot (General, Fighter) ==== | ==== Far Shot (General, Fighter) ==== | ||
Prerequisite: Point Blank Shot. | '''Prerequisite''': Point Blank Shot. | ||
Benefit: When you use a projectile weapon, such as a bow, its range increment increases by one-half (multiply by 1½). When you use a thrown weapon, its range increment is doubled. Any ranged weapon effect that is normally limited to 30 ft. increases this limit to 45 ft. | '''Benefit''': When you use a projectile weapon, such as a bow, its range increment increases by one-half (multiply by 1½). When you use a thrown weapon, its range increment is doubled. Any ranged weapon effect that is normally limited to 30 ft. increases this limit to 45 ft. | ||
Special: A fighter may select Far Shot as one of his fighter bonus feats. | '''Special''': A fighter may select Far Shot as one of his fighter bonus feats. | ||
[[Category:D&D]] | [[Category:D&D]] | ||
Latest revision as of 11:10, 29 January 2007
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Far Shot (General, Fighter)
Prerequisite: Point Blank Shot.
Benefit: When you use a projectile weapon, such as a bow, its range increment increases by one-half (multiply by 1½). When you use a thrown weapon, its range increment is doubled. Any ranged weapon effect that is normally limited to 30 ft. increases this limit to 45 ft.
Special: A fighter may select Far Shot as one of his fighter bonus feats.
