Mystic Dancer (D&D balance): Difference between revisions

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{| class="wikitable"
{| class="wikitable"
||'''Ability''' ||| '''Example Classes'''||| '''Points'''
||'''Ability''' ||| '''Example Classes'''||| '''20 Points'''
|-
|-
|colspan=3|'''Spells'''
|colspan=3|'''Spells'''
|-
||Minor Spell ability: Maximum spell level 4 or one level of magic per 2 levels |||Hexblade, paladin||align=right| 1
|-
|-
||Moderate spell ability: Maximum of spell level 6 or 2 levels of magic use per 3 levels |||Bard||align=right| 2
||Moderate spell ability: Maximum of spell level 6 or 2 levels of magic use per 3 levels |||Bard||align=right| 2
|-
|-
||Major spell ability: Maximum spell level 9 |||Druid||align=right| 3
||Arcane spells |||Sorcerer||align=right| 4
|-
|| Major spell list: Access to many spells and to the most important spells, such as ''miracle'' and ''wish''. |||Cleric, wizard||align=right| 1
|-
||Arcane spells |||Sorcerer||align=right| x3
|-
|-
|colspan=3|'''Combat Ability'''
|colspan=3|'''Combat Ability'''
|-
|-
|colspan=2| Per point of base attack bonus at level 4 ||align=right| 1
|colspan=2| Per point of base attack bonus at level 4 ||align=right| 3
|-
|| Proficiency with all martial weapons |||Fighter||align=right| 1
|-
|-
|colspan=3|'''Armor class'''
|colspan=3|'''Armor class'''
|-
|colspan=2| Each armor proficiency (light, medium, heavy, shield, tower shield)||align=right|1
|-
|-
|| Attribute-based armor bonus |||Monk ||align=right|1
|| Attribute-based armor bonus |||Monk ||align=right|1
|-
|-
|| Level-based armor bonus |||Monk, Swashbuckler ||align=right|1
|| Level-based armor bonus |||Monk, Swashbuckler ||align=right|1
|-
|| No more than two armor proficiencies, and loses no class abilities when wearing armor|||Suggenja||align=right| 1
|-
||Severe armor limitations|||Druid||align=right| -1
|-
|-
|colspan=3|'''Hit Dice'''
|colspan=3|'''Hit Dice'''
|-
|-
|colspan=2|Per point of average die roll (rounded down)  ||align=right| 1
|colspan=2|Per point of average die roll (rounded down)  ||align=right| 3
|-
|-
|colspan=3|'''Saving Throws'''
|colspan=3|'''Saving Throws'''
|-
|-
|colspan=2|Each good saving throw category (Fortitude, Reflex, Will) ||align=right| 1
|colspan=2|Each good saving throw category (Fortitude, Reflex, Will) ||align=right| 2
|-
|-
|colspan=3|'''Skill Points'''
|colspan=3|'''Skill Points'''
|-
|-
|colspan=2|Every 2 skill points per level ||align=right| 1
|colspan=2|Every 2 skill points per level ||align=right| 3
|-
|-
|colspan=3|'''Bonus Feats and Class Abilities'''
|colspan=3|'''Bonus Feats and Class Abilities'''
|-
|-
|colspan=2|Every 5 entries in the Special collumn not covered elsewhere; extra-powerful entries (sneak attack) count twice||align=right| 1
|colspan=2|Every 5 entries in the Special collumn not covered elsewhere; extra-powerful entries (sneak attack) count twice||align=right| 3
|-
||Turn undead |||Cleric, Paladin||align=right| 1
|-
||Clerical domains |||Cleric||align=right| 1
|-
||Familiar/Companion/Special Mount |||Druid, Paladin||align=right|1
|-
||Lay on hands |||Paladin||align=right|1
|-
||Increased unarmed damage |||Monk||align=right|1
|-
||Great speed bonus ||| Monk ||align=right| 1
|}
|}
[[Category:D&D]]
[[Category:D&D]]

Latest revision as of 16:18, 30 January 2007

This article is imported from the Hastur wiki. See the import log for details.

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Unofficial rules compendium
Ability Example Classes 20 Points
Spells
Moderate spell ability: Maximum of spell level 6 or 2 levels of magic use per 3 levels Bard 2
Arcane spells Sorcerer 4
Combat Ability
Per point of base attack bonus at level 4 3
Armor class
Attribute-based armor bonus Monk 1
Level-based armor bonus Monk, Swashbuckler 1
Hit Dice
Per point of average die roll (rounded down) 3
Saving Throws
Each good saving throw category (Fortitude, Reflex, Will) 2
Skill Points
Every 2 skill points per level 3
Bonus Feats and Class Abilities
Every 5 entries in the Special collumn not covered elsewhere; extra-powerful entries (sneak attack) count twice 3