Difference between revisions of "Untouchable Animist (Apath)"
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− | ''Sometimes said to be living backwards, an untouchable animist is an eternal outcast. Unlike a normal animist that has taboos that he needs to avoid, the untouchable animist gains | + | ''Sometimes said to be living life backwards, an untouchable animist is an eternal outcast. Unlike a normal animist that has taboos that he needs to avoid, the untouchable animist gains power from things that are anathema—manifesting or seeking out what others avoid. The taboo animist is seen as disgusting, weird, or evil, but they are just as often kind-hearted individuals willing to help others and even save the very societies that made them outcasts. '' |
− | '' | + | ''Many untouchable animists are self-taught and found solace from bullying with an invisible friend, who tutored them and became their spirit guide.'' |
+ | |||
+ | The untouchable animist is a role-playing challenge. It is intended strictly for those who enjoy this role. Be aware that you'll be playing an outsider. | ||
+ | |||
+ | == Class Information == | ||
+ | This is a [[Animist (Apath) | animist]] archetype. | ||
+ | |||
+ | '''Hit Dice:''' d8. | ||
== Class Abilities == | == Class Abilities == | ||
− | The untouchable animist man has all | + | The untouchable animist man has all animist class abilities, except as noted. |
=== Allied Monsters === | === Allied Monsters === | ||
− | + | Add all ''summon monster'' spells to the untouchable animst's spell list. An untouchable animist always gains the latest ''summon monster'' as known spells as they gain access to a new spell level, in addition to ''summon nature's ally''. These spells cannot be exchanged for different spells at higher levels. | |
=== Exploit Taboo === | === Exploit Taboo === | ||
− | The untouchable draws power from being able to break taboos and social rules in the society. By flaunting a | + | The untouchable draws power from being able to break taboos and social rules in the society. By flaunting a rule or social more, the untouchable animist gains a +5 circumstance bonus on Intimidate checks against creatures of his own type (usually humanoid). |
=== Untouchable === | === Untouchable === | ||
The untouchable animist is marked in some clear and obvious way, making all he meets aware of his position as an outcast. This can take many forms. | The untouchable animist is marked in some clear and obvious way, making all he meets aware of his position as an outcast. This can take many forms. | ||
+ | |||
* The untouchable carries the scars of some horrible disease or affliction. Leprosy, elephantiasis, albinism, or psoriasis are all possible examples in their extreme forms. This condition is not contagious by exposure to the untouchable animist, but looks obviously unhealthy. | * The untouchable carries the scars of some horrible disease or affliction. Leprosy, elephantiasis, albinism, or psoriasis are all possible examples in their extreme forms. This condition is not contagious by exposure to the untouchable animist, but looks obviously unhealthy. | ||
− | * The untouchable breaks social mores in a way society will not accept. | + | * The untouchable breaks social mores in a way society will not accept. Blatant cannibalism, homosexuality, nudism, sado-machochism, or transsexualism are possible examples. It is not the untouchable's behavior that is defining here, but society's reaction to it. Some cultures may ostracize an adult who simply refuses to marry, other cultures may accept all of the above and more and thus have few untouchables of this kind. |
− | * The untouchable is "out of this world", speaking to invisible friends or staring into the distance in a way common people find disquieting. | + | * The untouchable is "out of this world", speaking to invisible friends or staring into the distance in a blatant way common people find disquieting. |
− | * The untouchable is associated with some horrible crime. The child of a mass-murderer or the widow of a deposed despot are examples of this | + | * The untouchable is associated with some horrible crime. The child of a mass-murderer or the widow of a deposed despot are examples of this. |
− | + | * The untouchable is so saintly, demonic or otherwise magical that normal people cannot accept him. Such an untouchable animist may be surrounded by a magical aura, weird light and noise, or other minor magical effects. | |
− | |||
− | |||
+ | Whatever the reason, this has the 1st level effect of the [[Oracle_(Apath)#Leper | leper]] oracle curse. | ||
This replaces animist taboo. | This replaces animist taboo. | ||
− | == Table: Animist== | + | == Table: Untouchable Animist== |
{| class="wikitable" | {| class="wikitable" | ||
− | |rowspan=2| '''Class<br>Level'''||rowspan=2| '''Base Attack<br>Bonus'''||rowspan=2| '''Fort<br>Save'''||rowspan=2| '''Ref<br>Save'''||rowspan=2| '''Will<br>Save'''||rowspan=2| '''Special'''||colspan=9 align="center" |'''Spells per Day''' | + | |rowspan=2 valign=bottom | '''Class<br>Level'''||rowspan=2 valign=bottom | '''Base Attack<br>Bonus'''||rowspan=2 valign=bottom | '''Fort<br>Save'''||rowspan=2 valign=bottom | '''Ref<br>Save'''||rowspan=2 valign=bottom | '''Will<br>Save'''||rowspan=2 valign=bottom | '''Special'''||colspan=9 align="center" |'''Spells per Day''' |
|- | |- | ||
|valign="top" align="center" | 1 ||valign="top" align="center" | 2 ||valign="top" align="center" | 3 ||valign="top" align="center" | 4 ||valign="top" align="center" | 5 ||valign="top" align="center" | 6 ||valign="top" align="center" | 7 ||valign="top" align="center" | 8 ||valign="top" align="center" | 9 | |valign="top" align="center" | 1 ||valign="top" align="center" | 2 ||valign="top" align="center" | 3 ||valign="top" align="center" | 4 ||valign="top" align="center" | 5 ||valign="top" align="center" | 6 ||valign="top" align="center" | 7 ||valign="top" align="center" | 8 ||valign="top" align="center" | 9 | ||
|- | |- | ||
− | || 1st | + | |valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| Allied monsters, allied spirits, detect spirits, exploit taboo, orisons, spirit guide, spirit channel 1d6, untouchable ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — |
|- | |- | ||
− | |valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| Placate spirit ||valign="top"| | + | |valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| Placate spirit ||valign="top"| 4 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — |
|- | |- | ||
− | |valign="top"| 3rd ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| Spirit protection, spirit channel 2d6 ||valign="top"| | + | |valign="top"| 3rd ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| Spirit protection, spirit channel 2d6 ||valign="top"| 5 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — |
|- | |- | ||
− | |valign="top"| 4th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Ghost warrior ||valign="top"| | + | |valign="top"| 4th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Ghost warrior ||valign="top"| 6 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — |
|- | |- | ||
− | |valign="top"| 5th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| See the unseen, spirit channel 3d6 ||valign="top"| 6 ||valign="top"| | + | |valign="top"| 5th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| See the unseen, spirit channel 3d6 ||valign="top"| 6 ||valign="top"| 4 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — |
|- | |- | ||
− | |valign="top"| 6th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| | + | |valign="top"| 6th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Protective revulsion ||valign="top"| 6 ||valign="top"| 5 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — |
|- | |- | ||
− | |valign="top"| 7th ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Seal spirit, spirit channel 4d6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 4 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — | + | |valign="top"| 7th ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Seal spirit, spirit channel 4d6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 4 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — |
|- | |- | ||
− | |valign="top"| 8th ||valign="top"| +6/+1 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| Exorcism ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 5 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — | + | |valign="top"| 8th ||valign="top"| +6/+1 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| Exorcism ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 5 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — |
|- | |- | ||
− | |valign="top"| 9th ||valign="top"| +6/+1 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| Spirit channel 5d6, spirit quest ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 4 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — | + | |valign="top"| 9th ||valign="top"| +6/+1 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| Spirit channel 5d6, spirit quest ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 4 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — |
|- | |- | ||
− | |valign="top"| 10th ||valign="top"| +7/+2 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Ghost champion ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 5 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — | + | |valign="top"| 10th ||valign="top"| +7/+2 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Ghost champion ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 5 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — |
|- | |- | ||
− | |valign="top"| 11th ||valign="top"| +8/+3 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Banish spirit, spirit channel 6d6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 4 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — | + | |valign="top"| 11th ||valign="top"| +8/+3 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Banish spirit, spirit channel 6d6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 4 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — |
|- | |- | ||
− | |valign="top"| 12th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Greater spirit protection ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 5 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — | + | |valign="top"| 12th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Greater spirit protection ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 5 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — |
|- | |- | ||
− | |valign="top"| 13th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Guide concentration, spirit channel 7d6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 4 ||valign="top"| — ||valign="top"| — ||valign="top"| — | + | |valign="top"| 13th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Guide concentration, spirit channel 7d6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 4 ||valign="top"| — ||valign="top"| — ||valign="top"| — |
|- | |- | ||
− | |valign="top"| 14th ||valign="top"| +10/+5 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| | + | |valign="top"| 14th ||valign="top"| +10/+5 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| Shadow walk ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 5 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — |
|- | |- | ||
− | |valign="top"| 15th ||valign="top"| +11/+6/+1 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| Guide walk, spirit channel 8d6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 4 ||valign="top"| — ||valign="top"| — | + | |valign="top"| 15th ||valign="top"| +11/+6/+1 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| Guide walk, spirit channel 8d6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 4 ||valign="top"| — ||valign="top"| — |
|- | |- | ||
− | |valign="top"| 16th ||valign="top"| +12/+7/+2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Tie down spirits ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 5 ||valign="top"| 3 ||valign="top"| — | + | |valign="top"| 16th ||valign="top"| +12/+7/+2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Tie down spirits ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 5 ||valign="top"| 3 ||valign="top"| — |
|- | |- | ||
− | |valign="top"| 17th ||valign="top"| +12/+7/+2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Spirit destination, spirit channel 9d6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 4 ||valign="top"| — | + | |valign="top"| 17th ||valign="top"| +12/+7/+2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Spirit destination, spirit channel 9d6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 4 ||valign="top"| — |
|- | |- | ||
− | |valign="top"| 18th ||valign="top"| +13/+8/+3 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Spirit loyalty ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 5 ||valign="top"| 3 | + | |valign="top"| 18th ||valign="top"| +13/+8/+3 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Spirit loyalty ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 5 ||valign="top"| 3 |
|- | |- | ||
− | |valign="top"| 19th ||valign="top"| +14/+9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Ghost general, spirit channel 10d6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 4 | + | |valign="top"| 19th ||valign="top"| +14/+9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Ghost general, spirit channel 10d6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 4 |
|- | |- | ||
− | |valign="top"| 20th ||valign="top"| +15/+10/+5 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| Planar deputation ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| | + | |valign="top"| 20th ||valign="top"| +15/+10/+5 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| Planar deputation ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 |
|} | |} | ||
+ | |||
+ | == Ex-Untouchable Animists == | ||
+ | An untouchable animist that is cured of his condition, moves to a locale where he is not an outcast, or otherwise gets around his untouchable limitation needs to adopt a taboo and hereafter functions as a normal animist. Some untouchable animists prefer to adopt new antisocial behaviors or even self-scarring to remain outcasts. | ||
== Summary of Changed Class Abilities == | == Summary of Changed Class Abilities == | ||
These abilities of the original class are lost or modified in this archetype: | These abilities of the original class are lost or modified in this archetype: | ||
− | * | + | * Animist Taboo |
− | + | <!-- OGL --> | |
− | + | <noinclude>{{OGL}}</noinclude> | |
− | |||
− |
Latest revision as of 22:34, 15 September 2016
Unofficial rules compendium | |
|
Sometimes said to be living life backwards, an untouchable animist is an eternal outcast. Unlike a normal animist that has taboos that he needs to avoid, the untouchable animist gains power from things that are anathema—manifesting or seeking out what others avoid. The taboo animist is seen as disgusting, weird, or evil, but they are just as often kind-hearted individuals willing to help others and even save the very societies that made them outcasts.
Many untouchable animists are self-taught and found solace from bullying with an invisible friend, who tutored them and became their spirit guide.
The untouchable animist is a role-playing challenge. It is intended strictly for those who enjoy this role. Be aware that you'll be playing an outsider.
Class Information
This is a animist archetype.
Hit Dice: d8.
Class Abilities
The untouchable animist man has all animist class abilities, except as noted.
Allied Monsters
Add all summon monster spells to the untouchable animst's spell list. An untouchable animist always gains the latest summon monster as known spells as they gain access to a new spell level, in addition to summon nature's ally. These spells cannot be exchanged for different spells at higher levels.
Exploit Taboo
The untouchable draws power from being able to break taboos and social rules in the society. By flaunting a rule or social more, the untouchable animist gains a +5 circumstance bonus on Intimidate checks against creatures of his own type (usually humanoid).
Untouchable
The untouchable animist is marked in some clear and obvious way, making all he meets aware of his position as an outcast. This can take many forms.
- The untouchable carries the scars of some horrible disease or affliction. Leprosy, elephantiasis, albinism, or psoriasis are all possible examples in their extreme forms. This condition is not contagious by exposure to the untouchable animist, but looks obviously unhealthy.
- The untouchable breaks social mores in a way society will not accept. Blatant cannibalism, homosexuality, nudism, sado-machochism, or transsexualism are possible examples. It is not the untouchable's behavior that is defining here, but society's reaction to it. Some cultures may ostracize an adult who simply refuses to marry, other cultures may accept all of the above and more and thus have few untouchables of this kind.
- The untouchable is "out of this world", speaking to invisible friends or staring into the distance in a blatant way common people find disquieting.
- The untouchable is associated with some horrible crime. The child of a mass-murderer or the widow of a deposed despot are examples of this.
- The untouchable is so saintly, demonic or otherwise magical that normal people cannot accept him. Such an untouchable animist may be surrounded by a magical aura, weird light and noise, or other minor magical effects.
Whatever the reason, this has the 1st level effect of the leper oracle curse. This replaces animist taboo.
Table: Untouchable Animist
Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Spells per Day | ||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||||
1st | +0 | +0 | +0 | +2 | Allied monsters, allied spirits, detect spirits, exploit taboo, orisons, spirit guide, spirit channel 1d6, untouchable | 3 | — | — | — | — | — | — | — | — |
2nd | +1 | +0 | +0 | +3 | Placate spirit | 4 | — | — | — | — | — | — | — | — |
3rd | +2 | +1 | +1 | +3 | Spirit protection, spirit channel 2d6 | 5 | — | — | — | — | — | — | — | — |
4th | +3 | +1 | +1 | +4 | Ghost warrior | 6 | 3 | — | — | — | — | — | — | — |
5th | +3 | +1 | +1 | +4 | See the unseen, spirit channel 3d6 | 6 | 4 | — | — | — | — | — | — | — |
6th | +4 | +2 | +2 | +5 | Protective revulsion | 6 | 5 | 3 | — | — | — | — | — | — |
7th | +5 | +2 | +2 | +5 | Seal spirit, spirit channel 4d6 | 6 | 6 | 4 | — | — | — | — | — | — |
8th | +6/+1 | +2 | +2 | +6 | Exorcism | 6 | 6 | 5 | 3 | — | — | — | — | — |
9th | +6/+1 | +3 | +3 | +6 | Spirit channel 5d6, spirit quest | 6 | 6 | 6 | 4 | — | — | — | — | — |
10th | +7/+2 | +3 | +3 | +7 | Ghost champion | 6 | 6 | 6 | 5 | 3 | — | — | — | — |
11th | +8/+3 | +3 | +3 | +7 | Banish spirit, spirit channel 6d6 | 6 | 6 | 6 | 6 | 4 | — | — | — | — |
12th | +9/+4 | +4 | +4 | +8 | Greater spirit protection | 6 | 6 | 6 | 6 | 5 | 3 | — | — | — |
13th | +9/+4 | +4 | +4 | +8 | Guide concentration, spirit channel 7d6 | 6 | 6 | 6 | 6 | 6 | 4 | — | — | — |
14th | +10/+5 | +4 | +4 | +9 | Shadow walk | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | — |
15th | +11/+6/+1 | +5 | +5 | +9 | Guide walk, spirit channel 8d6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — | — |
16th | +12/+7/+2 | +5 | +5 | +10 | Tie down spirits | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — |
17th | +12/+7/+2 | +5 | +5 | +10 | Spirit destination, spirit channel 9d6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — |
18th | +13/+8/+3 | +6 | +6 | +11 | Spirit loyalty | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 |
19th | +14/+9/+4 | +6 | +6 | +11 | Ghost general, spirit channel 10d6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 |
20th | +15/+10/+5 | +6 | +6 | +12 | Planar deputation | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
Ex-Untouchable Animists
An untouchable animist that is cured of his condition, moves to a locale where he is not an outcast, or otherwise gets around his untouchable limitation needs to adopt a taboo and hereafter functions as a normal animist. Some untouchable animists prefer to adopt new antisocial behaviors or even self-scarring to remain outcasts.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Animist Taboo
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