Difference between revisions of "Tireless Rager (Apath)"
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{{Apath}} | {{Apath}} | ||
− | ''The | + | ''The tireless rager has no control of her rage, instead raging when she suffers failures and setbacks. Once she does rage, she can do so forever.'' |
+ | |||
+ | == Class Information == | ||
+ | This is a [http://www.d20pfsrd.com/classes/core-classes/barbarian Barbarian] archetype | ||
+ | |||
+ | '''Hit Die:''' d12. | ||
== Class Abilities == | == Class Abilities == | ||
− | The | + | The tireless rager has all the class abilities of the barbarian, except as noted below. |
=== Tireless === | === Tireless === | ||
− | + | The tireless rager gains Endurance as a bonus feat at first level. | |
− | |||
− | |||
− | === | + | === Tireless Rage === |
This is the same as the rage ability, with the following exceptions. | This is the same as the rage ability, with the following exceptions. | ||
− | * There is no limit on the number of rounds per day a | + | * There is no limit on the number of rounds per day a tireless rager can rage. |
− | * The | + | * The tireless rager cannot enter a rage by spending a free action. Instead, she enters rage randomly under certain stressful conditions. With each condition that is fulfilled, there is half chance that she immediately enters rage. Check each time a condition applies; multiple rolls a round are certainly possible. |
− | ** | + | ** Her turn begins in a combat round. |
− | ** | + | ** She takes damage. |
− | ** | + | ** She misses an attack, fails an attribute roll, or fails a skill check. |
− | * | + | ** She notices that she is the target of a hostile spell or spell-like ability.<ref name="VSM">In most cases spell effects are obvious and automatically noted. Against subtle spells such as ''charm'', you notice that something happened on a [http://www.d20pfsrd.com/magic#TOC-Saving-Throw successful saving throw].</ref> |
− | + | ** The barbarian or a friend can spend a standard action to provoke a rage by chewing her shield, battle cries, taunts, and so on.<ref name="DC0">This action is Perception DC 0 to notice, about as noticeable as casting a spell with verbal components. Remember range and circumstance modifiers.</ref> | |
+ | * She can end a rage at will as a full-round action, and it ends after a minute out of action<ref name="Action">Combat or similar intense round-by-round action. Basically a rage continues as long as you count initiative.</ref> | ||
+ | |||
+ | '''Avoiding Rage:''' Sometimes, particularly out of combat, the tireless rager may not want to enter a rage. In this case the chance to enter a rage is reduced to one in six for each trigger. | ||
− | It is | + | It is suggested that rage checks be made on 1d6. On a roll of 1-3, there is no rage. On ea roll of 4-5, the tireless rager has the option to enter rage. On a 6, the tireless rager enters a rage no matter what. |
− | + | '''Notes''' | |
+ | <references/> | ||
− | + | == Table: Tireless Rager == | |
+ | {|class="wikitable" | ||
+ | |valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special''' | ||
+ | |- | ||
+ | | valign="top"| 1st ||align="top"| +1 ||align="top"| +2 ||align="top"| +0 ||align="top"| +0 ||align="top"| Endurance, fast movement, tireless rage | ||
+ | |- | ||
+ | |align="top"| 2nd ||align="top"| +2 ||align="top"| +3 ||align="top"| +0 ||align="top"| +0 ||align="top"| Rage power, uncanny dodge | ||
+ | |- | ||
+ | |align="top"| 3rd ||align="top"| +3 ||align="top"| +3 ||align="top"| +1 ||align="top"| +1 ||align="top"| Trap sense +1 | ||
+ | |- | ||
+ | |align="top"| 4th ||align="top"| +4 ||align="top"| +4 ||align="top"| +1 ||align="top"| +1 ||align="top"| Rage power | ||
+ | |- | ||
+ | |align="top"| 5th ||align="top"| +5 ||align="top"| +4 ||align="top"| +1 ||align="top"| +1 ||align="top"| Improved uncanny dodge | ||
+ | |- | ||
+ | |align="top"| 6th ||align="top"| +6/+1 ||align="top"| +5 ||align="top"| +2 ||align="top"| +2 ||align="top"| Rage power, trap sense +2 | ||
+ | |- | ||
+ | |align="top"| 7th ||align="top"| +7/+2 ||align="top"| +5 ||align="top"| +2 ||align="top"| +2 ||align="top"| Damage reduction 1/— | ||
+ | |- | ||
+ | |align="top"| 8th ||align="top"| +8/+3 ||align="top"| +6 ||align="top"| +2 ||align="top"| +2 ||align="top"| Rage power | ||
+ | |- | ||
+ | |align="top"| 9th ||align="top"| +9/+4 ||align="top"| +6 ||align="top"| +3 ||align="top"| +3 ||align="top"| Trap sense +3 | ||
+ | |- | ||
+ | |align="top"| 10th ||align="top"| +10/+5 ||align="top"| +7 ||align="top"| +3 ||align="top"| +3 ||align="top"| Damage reduction 2/—, rage power | ||
+ | |- | ||
+ | |align="top"| 11th ||align="top"| +11/+6/+1 ||align="top"| +7 ||align="top"| +3 ||align="top"| +3 ||align="top"| Greater rage | ||
+ | |- | ||
+ | |align="top"| 12th ||align="top"| +12/+7/+2 ||align="top"| +8 ||align="top"| +4 ||align="top"| +4 ||align="top"| Rage power, trap sense +4 | ||
+ | |- | ||
+ | |align="top"| 13th ||align="top"| +13/+8/+3 ||align="top"| +8 ||align="top"| +4 ||align="top"| +4 ||align="top"| Damage reduction 3/— | ||
+ | |- | ||
+ | |align="top"| 14th ||align="top"| +14/+9/+4 ||align="top"| +9 ||align="top"| +4 ||align="top"| +4 ||align="top"| Indomitable will, rage power | ||
+ | |- | ||
+ | |align="top"| 15th ||align="top"| +15/+10/+5 ||align="top"| +9 ||align="top"| +5 ||align="top"| +5 ||align="top"| Trap sense +5 | ||
+ | |- | ||
+ | |align="top"| 16th ||align="top"| +16/+11/+6/+1 ||align="top"| +10 ||align="top"| +5 ||align="top"| +5 ||align="top"| Damage reduction 4/—, rage power | ||
+ | |- | ||
+ | |align="top"| 17th ||align="top"| +17/+12/+7/+2 ||align="top"| +10 ||align="top"| +5 ||align="top"| +5 ||align="top"| Tireless rage | ||
+ | |- | ||
+ | |align="top"| 18th ||align="top"| +18/+13/+8/+3 ||align="top"| +11 ||align="top"| +6 ||align="top"| +6 ||align="top"| Rage power, trap sense +6 | ||
+ | |- | ||
+ | |align="top"| 19th ||align="top"| +19/+14/+9/+4 ||align="top"| +11 ||align="top"| +6 ||align="top"| +6 ||align="top"| Damage reduction 5/— | ||
+ | |- | ||
+ | |align="top"| 20th ||align="top"| +20/+15/+10/+5 ||align="top"| +12 ||align="top"| +6 ||align="top"| +6 ||align="top"| Mighty rage, rage power | ||
+ | |} | ||
===Rage Powers=== | ===Rage Powers=== | ||
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These abilities of the original class are lost or modified in this archetype: | These abilities of the original class are lost or modified in this archetype: | ||
* Rage | * Rage | ||
+ | <!-- OGL --> | ||
+ | <noinclude>{{OGL}}</noinclude> |
Latest revision as of 12:33, 12 September 2021
Unofficial rules compendium | |
|
The tireless rager has no control of her rage, instead raging when she suffers failures and setbacks. Once she does rage, she can do so forever.
Class Information
This is a Barbarian archetype
Hit Die: d12.
Class Abilities
The tireless rager has all the class abilities of the barbarian, except as noted below.
Tireless
The tireless rager gains Endurance as a bonus feat at first level.
Tireless Rage
This is the same as the rage ability, with the following exceptions.
- There is no limit on the number of rounds per day a tireless rager can rage.
- The tireless rager cannot enter a rage by spending a free action. Instead, she enters rage randomly under certain stressful conditions. With each condition that is fulfilled, there is half chance that she immediately enters rage. Check each time a condition applies; multiple rolls a round are certainly possible.
- Her turn begins in a combat round.
- She takes damage.
- She misses an attack, fails an attribute roll, or fails a skill check.
- She notices that she is the target of a hostile spell or spell-like ability.<ref name="VSM">In most cases spell effects are obvious and automatically noted. Against subtle spells such as charm, you notice that something happened on a successful saving throw.</ref>
- The barbarian or a friend can spend a standard action to provoke a rage by chewing her shield, battle cries, taunts, and so on.<ref name="DC0">This action is Perception DC 0 to notice, about as noticeable as casting a spell with verbal components. Remember range and circumstance modifiers.</ref>
- She can end a rage at will as a full-round action, and it ends after a minute out of action<ref name="Action">Combat or similar intense round-by-round action. Basically a rage continues as long as you count initiative.</ref>
Avoiding Rage: Sometimes, particularly out of combat, the tireless rager may not want to enter a rage. In this case the chance to enter a rage is reduced to one in six for each trigger.
It is suggested that rage checks be made on 1d6. On a roll of 1-3, there is no rage. On ea roll of 4-5, the tireless rager has the option to enter rage. On a 6, the tireless rager enters a rage no matter what.
Notes <references/>
Table: Tireless Rager
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
1st | +1 | +2 | +0 | +0 | Endurance, fast movement, tireless rage |
2nd | +2 | +3 | +0 | +0 | Rage power, uncanny dodge |
3rd | +3 | +3 | +1 | +1 | Trap sense +1 |
4th | +4 | +4 | +1 | +1 | Rage power |
5th | +5 | +4 | +1 | +1 | Improved uncanny dodge |
6th | +6/+1 | +5 | +2 | +2 | Rage power, trap sense +2 |
7th | +7/+2 | +5 | +2 | +2 | Damage reduction 1/— |
8th | +8/+3 | +6 | +2 | +2 | Rage power |
9th | +9/+4 | +6 | +3 | +3 | Trap sense +3 |
10th | +10/+5 | +7 | +3 | +3 | Damage reduction 2/—, rage power |
11th | +11/+6/+1 | +7 | +3 | +3 | Greater rage |
12th | +12/+7/+2 | +8 | +4 | +4 | Rage power, trap sense +4 |
13th | +13/+8/+3 | +8 | +4 | +4 | Damage reduction 3/— |
14th | +14/+9/+4 | +9 | +4 | +4 | Indomitable will, rage power |
15th | +15/+10/+5 | +9 | +5 | +5 | Trap sense +5 |
16th | +16/+11/+6/+1 | +10 | +5 | +5 | Damage reduction 4/—, rage power |
17th | +17/+12/+7/+2 | +10 | +5 | +5 | Tireless rage |
18th | +18/+13/+8/+3 | +11 | +6 | +6 | Rage power, trap sense +6 |
19th | +19/+14/+9/+4 | +11 | +6 | +6 | Damage reduction 5/— |
20th | +20/+15/+10/+5 | +12 | +6 | +6 | Mighty rage, rage power |
Rage Powers
The following rage powers complement this archetype: Moment of Clarity.
The following rage powers do not work well with this archetype: Beast Totem, Beastial Climber, Guarded Stance.
Summary of Lost Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Rage
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