Difference between revisions of "Theosophist (Apath)"

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{{Apath}}
 
{{Apath}}
''A theosophist explores the natural and spiritual world to find a prsonal path to understanding and power.''
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''A theosophist explores the natural and spiritual world to find a personal path to understanding and power.''
  
== Class Abilities ==
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The theosophist is quite similar to a cleric in how it casts spells, some [[GM]]s may feel it is redundant and only use either the cleric or the theosophist in their games.
The theosophist has all normal oracle class abilities, except as noted.
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== Class Information ==
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This is a [http://www.d20pfsrd.com/classes/base-classes/oracle oracle] archetype that casts druid spells.
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'''Hit Die:''' d8.
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== Class Features ==
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The theosophist has all oracle class features, except as noted.
  
 
=== Spells ===
 
=== Spells ===
A theosophist uses the druid spell list rather than the cleric/oracle spell list. A theosophist adds all of the ''summon nature's ally'' I - IX spells to her list of known spells as soon as the theosophist is capable of casting them. This replaces the "cure" spells an oracle normally learns for free.
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Like an oracle, a theosophist knows only a small number of spells. However, each day a theosophist may change the spells she knows. When a theosophist meditates to regain her daily allotment of spells, she decides upon the specific spells from her spell list she will be able to use that day. She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level.
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This replaces the revelations an oracle ordinarily gains at 3rd, 7th, and 19th level.
  
=== Skills ===  
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==== Metamagic ====
A theosophist does not gain any additional class skills from his mystery.
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If a theosophist knows any metamagic feats, she applies them to her spells when she learns them for the day. For example, a theosophist might choose to learn an empowered ''flame strike'' by using a 7th-level spell known. Any time she uses ''flame strike'' during the ensuing day, she must use a 7th-level spell slot to cast it, and it is always empowered. A medicine man could use a 5th-level spell slot and a 7th-level spell slot to retrieve ''flame strike'' and empowered ''flame strike'' if she wanted to have both spells available to her in a day. A theosophist cannot choose to alter her spells with metamagic feats on the fly, as other spontaneous casters do. Theosophists using metamagic feats do not have an increased casting time as oracles do.
  
=== Bonus Spells ===
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=== Mystery Bonus Spells ===
A theosophist does not gain any additional bonus spells from his mystery.
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A theosophist does not gain any bonus spells from her mystery.
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==
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* Mystery Bonus Class Skills
 
* Mystery Bonus Class Skills
 
* Mystery Bonus Spells
 
* Mystery Bonus Spells
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* Revelation at 3rd, 7th, and 19th level
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<noinclude>{{OGL}}</noinclude>

Latest revision as of 15:23, 21 March 2018

ApathApath Logo
Unofficial rules compendium

A theosophist explores the natural and spiritual world to find a personal path to understanding and power.

The theosophist is quite similar to a cleric in how it casts spells, some GMs may feel it is redundant and only use either the cleric or the theosophist in their games.

Class Information

This is a oracle archetype that casts druid spells.

Hit Die: d8.

Class Features

The theosophist has all oracle class features, except as noted.

Spells

Like an oracle, a theosophist knows only a small number of spells. However, each day a theosophist may change the spells she knows. When a theosophist meditates to regain her daily allotment of spells, she decides upon the specific spells from her spell list she will be able to use that day. She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level.

This replaces the revelations an oracle ordinarily gains at 3rd, 7th, and 19th level.

Metamagic

If a theosophist knows any metamagic feats, she applies them to her spells when she learns them for the day. For example, a theosophist might choose to learn an empowered flame strike by using a 7th-level spell known. Any time she uses flame strike during the ensuing day, she must use a 7th-level spell slot to cast it, and it is always empowered. A medicine man could use a 5th-level spell slot and a 7th-level spell slot to retrieve flame strike and empowered flame strike if she wanted to have both spells available to her in a day. A theosophist cannot choose to alter her spells with metamagic feats on the fly, as other spontaneous casters do. Theosophists using metamagic feats do not have an increased casting time as oracles do.

Mystery Bonus Spells

A theosophist does not gain any bonus spells from her mystery.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Spells
  • Mystery Bonus Class Skills
  • Mystery Bonus Spells
  • Revelation at 3rd, 7th, and 19th level
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