Difference between revisions of "Summon Monster / Nature's Ally (Apath)"

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<noinclude>{{Apath}}</noinclude>
 
<noinclude>{{Apath}}</noinclude>
 
=== Summon Monster / Nature's Ally ===
 
=== Summon Monster / Nature's Ally ===
A creaure of Intelligence 5 or less summoned by these spells knows the atatck and guart tricks. See [http://www.d20pfsrd.com/skills/handle-animal Handle Animal].<noinclude>{{OGL}}</noinclude>
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A creaure of Intelligence 3 or less summoned by these spells can be controlled using Handle Animal. They know the attack trick taken twice, the guard trick, and the down trick. The caster can handle a summoned creature as a free action, or push it as a move action, and can use concentration check bonus in place of [http://www.d20pfsrd.com/skills/handle-animal Handle Animal] skill bonus. Also, spontaneous casters can [http://www.d20pfsrd.com/occult-adventures/psychic-magic undercast] summon spells. <noinclude>{{OGL}}</noinclude>

Latest revision as of 22:37, 22 May 2017

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Unofficial rules compendium

Summon Monster / Nature's Ally

A creaure of Intelligence 3 or less summoned by these spells can be controlled using Handle Animal. They know the attack trick taken twice, the guard trick, and the down trick. The caster can handle a summoned creature as a free action, or push it as a move action, and can use concentration check bonus in place of Handle Animal skill bonus. Also, spontaneous casters can undercast summon spells.

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