Difference between revisions of "Spirit Witch (Apath)"

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{{Apath}}
 
{{Apath}}
''A spirit witch has a spirit ally instead of a familiar, a purely spiritual creature that is unable to interact with the world, but which can also ignore all danger. The spirit ally resembles the shaman's spirit guide.''
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A spirit witch is a witch without a familiar. Instead, she has an immaterial spirit ally only she can see, that improves her concentration.
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== Background ==
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A spirit witch has a spirit ally instead of a familiar, a purely spiritual creature that is unable to interact with the world, but which can also ignore all danger. The spirit ally resembles an animist's spirit guide.''
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== Class Information ==
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This is a [http://www.d20pfsrd.com/classes/base-classes/witch witch] archetype.
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'''Hit Die:''' d6.
  
 
== Class Features ==
 
== Class Features ==
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The spirit ally teaches the witch her spells, and the witch can teach her spirit ally spells in the same manner a familiar does. When a familiar would take a physical action to learn or teach a spell, it does so by possessing the spirit witch's body. The spirit ally cannot otherwise posses the spirit witch except as outlined below.
 
The spirit ally teaches the witch her spells, and the witch can teach her spirit ally spells in the same manner a familiar does. When a familiar would take a physical action to learn or teach a spell, it does so by possessing the spirit witch's body. The spirit ally cannot otherwise posses the spirit witch except as outlined below.
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This replaces the witch's familiar.
  
 
=== Ally Concentration (su) ===
 
=== Ally Concentration (su) ===
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=== Ally Loyalty (su) ===
 
=== Ally Loyalty (su) ===
At 19th level, a spirit witch can lean on her spirit ally, using its support to keep control of her own spirit witch. If a spirit witch is affected by an enchantment spell or effect and fails her saving throw, she can attempt it again 1 round later at the same DC. She only gets this one extra chance to succeed on her saving throw.
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At 19th level, a spirit witch can lean on her spirit ally, using its support to keep control of herself. If a spirit witch is affected by an enchantment spell or effect and fails her saving throw, she can attempt it again 1 round later at the same DC. She only gets this one extra chance to succeed on her saving throw.
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== Table: The Spirit Witch ==
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{|class="wikitable"
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|rowspan=2 valign=bottom |''' Level'''||rowspan=2 valign=bottom |''' Base <br>Attack <br>Bonus'''||rowspan=2 valign=bottom |''' Fort <br>Save'''||rowspan=2 valign=bottom |''' Ref <br>Save'''||rowspan=2 valign=bottom |''' Will <br>Save'''||rowspan=2 valign=bottom |''' Special'''||colspan=10|'''Spells per Day'''
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|-
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||0|||1st|||2nd|||3rd|||4th|||5th|||6th|||7th|||8th|||9th
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|-
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|valign="top"| 1st||valign="top"| +0||valign="top"| +0||valign="top"| +0||valign="top"| +2||valign="top"| Cantrips, hex, patron spells, spirit ally||valign="top"| 3||valign="top"| 1||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
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|-
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|valign="top"| 2nd||valign="top"| +1||valign="top"| +0||valign="top"| +0||valign="top"| +3||valign="top"| Hex||valign="top"| 4||valign="top"| 2||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
 +
|-
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|valign="top"| 3rd||valign="top"| +1||valign="top"| +1||valign="top"| +1||valign="top"| +3||valign="top"|  ||valign="top"| 4||valign="top"| 2||valign="top"| 1||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
 +
|-
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|valign="top"| 4th||valign="top"| +2||valign="top"| +1||valign="top"| +1||valign="top"| +4||valign="top"| Hex||valign="top"| 4||valign="top"| 3||valign="top"| 2||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
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|-
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|valign="top"| 5th||valign="top"| +2||valign="top"| +1||valign="top"| +1||valign="top"| +4||valign="top"|  ||valign="top"| 4||valign="top"| 3||valign="top"| 2||valign="top"| 1||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
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|-
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|valign="top"| 6th||valign="top"| +3||valign="top"| +2||valign="top"| +2||valign="top"| +5||valign="top"| Hex ||valign="top"| 4||valign="top"| 3||valign="top"| 3||valign="top"| 2||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
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|-
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|valign="top"| 7th||valign="top"| +3||valign="top"| +2||valign="top"| +2||valign="top"| +5||valign="top"|  Ally concentration||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 2||valign="top"| 1||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
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|-
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|valign="top"| 8th||valign="top"| +4||valign="top"| +2||valign="top"| +2||valign="top"| +6||valign="top"| Hex ||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 3||valign="top"| 2||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
 +
|-
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|valign="top"| 9th||valign="top"| +4||valign="top"| +3||valign="top"| +3||valign="top"| +6||valign="top"|  ||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 2||valign="top"| 1||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
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|-
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|valign="top"| 10th||valign="top"| +5||valign="top"| +3||valign="top"| +3||valign="top"| +7||valign="top"| Hex, major hex||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 3||valign="top"| 2||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
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|-
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|valign="top"| 11th||valign="top"| +5||valign="top"| +3||valign="top"| +3||valign="top"| +7||valign="top"|  ||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 2||valign="top"| 1||valign="top"| —||valign="top"| —||valign="top"| —
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|-
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|valign="top"| 12th||valign="top"| +6/+1||valign="top"| +4||valign="top"| +4||valign="top"| +8||valign="top"| Hex ||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 3||valign="top"| 2||valign="top"| —||valign="top"| —||valign="top"| —
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|-
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|valign="top"| 13th||valign="top"| +6/+1||valign="top"| +4||valign="top"| +4||valign="top"| +8||valign="top"|  Ally walk||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 2||valign="top"| 1||valign="top"| —||valign="top"| —
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|-
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|valign="top"| 14th||valign="top"| +7/+2||valign="top"| +4||valign="top"| +4||valign="top"| +9||valign="top"| Hex ||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 3||valign="top"| 2||valign="top"| —||valign="top"| —
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|-
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|valign="top"| 15th||valign="top"| +7/+2||valign="top"| +5||valign="top"| +5||valign="top"| +9||valign="top"|  ||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 2||valign="top"| 1||valign="top"| —
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|-
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|valign="top"| 16th||valign="top"| +8/+3||valign="top"| +5||valign="top"| +5||valign="top"| +10||valign="top"| Hex ||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 3||valign="top"| 2||valign="top"| —
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|-
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|valign="top"| 17th||valign="top"| +8/+3||valign="top"| +5||valign="top"| +5||valign="top"| +10||valign="top"|  ||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 2||valign="top"| 1
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|-
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|valign="top"| 18th||valign="top"| +9/+4||valign="top"| +6||valign="top"| +6||valign="top"| +11||valign="top"| Hex, grand hex||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 3||valign="top"| 2
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|-
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|valign="top"| 19th||valign="top"| +9/+4||valign="top"| +6||valign="top"| +6||valign="top"| +11||valign="top"|  Ally loyalty||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 3||valign="top"| 3
 +
|-
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|valign="top"| 20th||valign="top"| +10/+5||valign="top"| +6||valign="top"| +6||valign="top"| +12||valign="top"| Hex ||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4||valign="top"| 4
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|}
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==
 
These abilities of the original class are lost or modified in this archetype:
 
These abilities of the original class are lost or modified in this archetype:
 
* Familiar
 
* Familiar
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<!-- OGL -->
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<noinclude>{{OGL}}</noinclude>

Latest revision as of 22:40, 21 March 2018

ApathApath Logo
Unofficial rules compendium

A spirit witch is a witch without a familiar. Instead, she has an immaterial spirit ally only she can see, that improves her concentration.

Background

A spirit witch has a spirit ally instead of a familiar, a purely spiritual creature that is unable to interact with the world, but which can also ignore all danger. The spirit ally resembles an animist's spirit guide.

Class Information

This is a witch archetype.

Hit Die: d6.

Class Features

This archetype has all normal class features, except as noted.

Spirit ally

A spirit witch has a spirit ally instead of a familiar. This spirit ally is an immaterial personification of their patron. In some sense a spirit witch and her spirit ally are one being, both knowing and seeing and experiencing the same things. Unlike a familiar, a spirit ally is not a separate entity from the spirit witch. She is the only one who can perceive or interact with her spirit ally. It exists only inside her own mind and soul.

The exact form of the spirit ally is chosen by the spirit witch at 1:st level, usually for the qualities it represents. The exact form of a spirit ally is purely personal preference, and confers no special advantages or disadvantages.

The spirit ally teaches the witch her spells, and the witch can teach her spirit ally spells in the same manner a familiar does. When a familiar would take a physical action to learn or teach a spell, it does so by possessing the spirit witch's body. The spirit ally cannot otherwise posses the spirit witch except as outlined below.

This replaces the witch's familiar.

Ally Concentration (su)

At 7th level, a free action, a spirit witch can assign her spirit ally the task of concentrating on a spell or spell-like ability that is maintained through concentration. The spirit witch can act normally while her spirit ally concentrates on the spell. A spirit ally can concentrate on only one spell at a time. If necessary to maintain the spell, the spirit ally makes concentration checks for the spirit witch, using the spirit witch's normal concentration modifier. A spirit ally does not have to make concentration checks for circumstances such as the spirit witch taking damage. The spirit itself is not present for anyone to interrupt or otherwise interact with.

Ally Walk (su)

At 13th level, when the spirit witch is incapacitated, slept, held, unconscious or otherwise helpless after having failed a Will saving throw, the spirit ally takes over control of the body. The spirit witch is not considered helpless, and may perform one move action each round.

Ally Loyalty (su)

At 19th level, a spirit witch can lean on her spirit ally, using its support to keep control of herself. If a spirit witch is affected by an enchantment spell or effect and fails her saving throw, she can attempt it again 1 round later at the same DC. She only gets this one extra chance to succeed on her saving throw.

Table: The Spirit Witch

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Cantrips, hex, patron spells, spirit ally 3 1
2nd +1 +0 +0 +3 Hex 4 2
3rd +1 +1 +1 +3 4 2 1
4th +2 +1 +1 +4 Hex 4 3 2
5th +2 +1 +1 +4 4 3 2 1
6th +3 +2 +2 +5 Hex 4 3 3 2
7th +3 +2 +2 +5 Ally concentration 4 4 3 2 1
8th +4 +2 +2 +6 Hex 4 4 3 3 2
9th +4 +3 +3 +6 4 4 4 3 2 1
10th +5 +3 +3 +7 Hex, major hex 4 4 4 3 3 2
11th +5 +3 +3 +7 4 4 4 4 3 2 1
12th +6/+1 +4 +4 +8 Hex 4 4 4 4 3 3 2
13th +6/+1 +4 +4 +8 Ally walk 4 4 4 4 4 3 2 1
14th +7/+2 +4 +4 +9 Hex 4 4 4 4 4 3 3 2
15th +7/+2 +5 +5 +9 4 4 4 4 4 4 3 2 1
16th +8/+3 +5 +5 +10 Hex 4 4 4 4 4 4 3 3 2
17th +8/+3 +5 +5 +10 4 4 4 4 4 4 4 3 2 1
18th +9/+4 +6 +6 +11 Hex, grand hex 4 4 4 4 4 4 4 3 3 2
19th +9/+4 +6 +6 +11 Ally loyalty 4 4 4 4 4 4 4 4 3 3
20th +10/+5 +6 +6 +12 Hex 4 4 4 4 4 4 4 4 4 4

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Familiar
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