Difference between revisions of "Solo (Apath)"
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== Class Information == | == Class Information == | ||
This is a [http://www.d20pfsrd.com/classes/core-classes/rogue rogue] archetype. | This is a [http://www.d20pfsrd.com/classes/core-classes/rogue rogue] archetype. | ||
+ | |||
+ | '''Publisher: | ||
+ | Purple Duck games. | ||
'''Hit Dice:''' d8. | '''Hit Dice:''' d8. | ||
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== Class Features == | == Class Features == | ||
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=== Solo (Ex) === | === Solo (Ex) === | ||
− | A solo cannot use the sneak attack ability against a flanked enemy. Instead, she can use sneak attack against | + | A solo cannot use the sneak attack ability against a flanked enemy. Instead, she can use sneak attack against an adjacent creature, as long as her target are not adjacent to any other of the rogue's allies and the rogue is not adjacent to any other enemy. |
+ | |||
+ | A solo that takes the duelist rogue talent regains the ability to sneak attack flanked creatures instead of gaining the normal benefit of that talent. | ||
+ | |||
+ | This is a modification of the sneak attack ability. | ||
− | === Solo Confidence (Ex) === | + | === <span style="color:#800000">Solo Confidence (Ex) === |
− | At 4th level, the solo rogue gains a +2 bonus on attack rolls. | + | <span style="color:#800000">At 4th level, the solo rogue gains a +2 bonus on attack rolls. |
When she makes a sneak attack, this bonus is doubled. | When she makes a sneak attack, this bonus is doubled. | ||
This bonus increases by one at level 10 and 16. | This bonus increases by one at level 10 and 16. | ||
− | This replaces debilitating injury. | + | This replaces debilitating injury. </span> |
== Summary of Changed Class Abilities == | == Summary of Changed Class Abilities == | ||
These abilities of the original class are lost or modified in this archetype: | These abilities of the original class are lost or modified in this archetype: | ||
− | * | + | * Sneak Attack |
* Debilitating Injury | * Debilitating Injury | ||
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<noinclude>{{OGL}}</noinclude> | <noinclude>{{OGL}}</noinclude> |
Latest revision as of 15:17, 25 August 2021
Unofficial rules compendium | |
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A solo is a rogue that focuses less on teamwork and more on individual acheivement.
Class Information
This is a rogue archetype.
Publisher: Purple Duck games.
Hit Dice: d8.
Class Features
This archetype has all rogue class features, except as noted.
Solo (Ex)
A solo cannot use the sneak attack ability against a flanked enemy. Instead, she can use sneak attack against an adjacent creature, as long as her target are not adjacent to any other of the rogue's allies and the rogue is not adjacent to any other enemy.
A solo that takes the duelist rogue talent regains the ability to sneak attack flanked creatures instead of gaining the normal benefit of that talent.
This is a modification of the sneak attack ability.
Solo Confidence (Ex)
At 4th level, the solo rogue gains a +2 bonus on attack rolls. When she makes a sneak attack, this bonus is doubled. This bonus increases by one at level 10 and 16. This replaces debilitating injury.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Sneak Attack
- Debilitating Injury
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