Difference between revisions of "Skilled Cleric (Apath)"

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{{Apath}}
 
{{Apath}}
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''A skilled cleric is focused less on general miracles and more on how to relate to physical reality through domains and skills.''
  
'''Skills''': Class skills:
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== Class Features ==
 +
The skilled cleric has all the standard cleric's class features except as noted below.
  
 +
=== Class  Skills ===
 +
Appraise (Int),
 +
Climb (Str),
 
Craft (Int),
 
Craft (Int),
 
Diplomacy (Cha),
 
Diplomacy (Cha),
Disable Device (Dex),
+
Handle Animal (Cha),
Escape Artist (Dex),
 
 
Heal (Wis),
 
Heal (Wis),
 
Intimidate (Cha),
 
Intimidate (Cha),
Knowledge (Arcana) (Int),
+
Knowledge (All) (Int),
Knowledge (Religion) (Int),
 
 
Perception (Wis),
 
Perception (Wis),
 
Perform (Cha),
 
Perform (Cha),
 
Profession (Wis),
 
Profession (Wis),
 +
Ride (Dex),
 
Sense Motive (Wis),
 
Sense Motive (Wis),
 
Sleight Of Hand (Dex),
 
Sleight Of Hand (Dex),
Spellcraft (Int),
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Spellcraft (Int),  
Stealth (Dex), and
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Swim (Str), and
Swim (Str).
+
Use Magic Device (Cha).
  
 
6 skill points per level.
 
6 skill points per level.
  
'''Weapon and Armor Proficiency''': Proficient with simple weapons, the favored weapon of his patron, and with light armor but not with shields.
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=== Diminished Spellcasting ===
 +
A skilled cleric may cast one fewer spell of each level than normal. If this reduces the number to 0, he may cast spells of that level only if his Wisdom allows bonus spells of that level.
  
'''Saving Throw Progression''': Good saving throws for Reflex and Will saves, poor saving throws for Fortitude saving throws.
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=== Spontaneous Domains ===
 +
In addition to being able to substitute for cure/inflict spells, a skilled cleric can substitute for domain spells from either of her domains in a similar manner. This is a modification of spontaneous casting.
  
'''Divine Disable (Ex)''': A worldly cleric can use Disable Device to disarm magic traps.
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== Table: Skilled Cleric==
 +
{|class="wikitable"
 +
|rowspan=2|''' Level'''||rowspan=2|''' Base Attack Bonus'''||rowspan=2|''' Fort Save'''||rowspan=2|''' Ref Save'''||rowspan=2|''' Will Save'''||rowspan=2|''' Special'''||colspan=10|'''Spells per Day'''
 +
|-
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||0+1||| 1st||| 2nd||| 3rd||| 4th||| 5th||| 6th||| 7th||| 8th||| 9th
 +
|-
 +
|valign="top"|1st||valign="top"|+0||valign="top"|+2||valign="top"|+0||valign="top"|+2||valign="top"|  Aura, channel energy 1d6, domains, orisons, spontaneous domains||valign="top"| 2||valign="top"|0+1||| ||| ||| ||| ||| ||| ||| |||
 +
|-
 +
||2nd||| +1||| +3||| +0||| +3||| ||| 3||| 1+1||| —||| —||| —||| —||| —||| —||| —||| —
 +
|-
 +
||3rd||| +2||| +3||| +1||| +3||| Channel energy 2d6||| 3||| 1+1||| 0+1||| —||| —||| —||| —||| —||| —||| —
 +
|-
 +
||4th||| +3||| +4||| +1||| +4|||  ||| 4 ||| 2+1||| 1+1||| —||| —||| —||| —||| —||| —||| —
 +
|-
 +
||5th||| +3||| +4||| +1||| +4||| Channel energy 3d6||| 4||| 2+1||| 1+1||| 0+1||| —||| —||| —||| —||| —||| —
 +
|-
 +
||6th||| +4||| +5||| +2||| +5||| ||| 4 ||| 2+1||| 2+1||| 1+1||| —||| —||| —||| —||| —||| —
 +
|-
 +
||7th||| +5||| +5||| +2||| +5||| Channel energy 4d6|| |5 ||| 3+1||| 2+1||| 1+1||| 0+1||| —||| —||| —||| —||| 
 +
|-
 +
||8th||| +6/+1||| +6||| +2||| +6|||  ||| 5||| 3+1||| 2+1||| 2+1||| 1+1||| —||| —||| —||| —||| —
 +
|-
 +
||9th||| +6/+1||| +6||| +3||| +6||| Channel energy 5d6||| 5||| 3+1||| 3+1||| 2+1||| 1+1||| 0+1||| —||| —||| —||| —
 +
|-
 +
||10th||| +7/+2||| +7||| +3||| +7||| ||| 5||| 3+1||| 3+1||| 2+1||| 2+1||| 1+1||| —||| —||| —||| —
 +
|-
 +
||11th||| +8/+3||| +7||| +3||| +7||| Channel energy 6d6||| 5||| 4+1||| 3+1||| 3+1||| 2+1||| 1+1||| 0+1||| —||| —||| —
 +
|-
 +
||12th||| +9/+4||| +8||| +4||| +8|||  ||| 5||| 4+1||| 3+1||| 3+1||| 2+1||| 2+1||| 1+1||| —||| —||| —
 +
|-
 +
||13th||| +9/+4||| +8||| +4||| +8||| Channel energy 7d6||| 5||| 4+1||| 4+1||| 3+1||| 3+1||| 2+1||| 1+1||| 0+1||| —||| —
 +
|-
 +
||14th||| +10/+5||| +9||| +4||| +9||| ||| 5||| 4+1||| 4+1||| 3+1||| 3+1||| 2+1||| 2+1||| 1+1||| —||| —
 +
|-
 +
||15th||| +11/+6/+1||| +9||| +5||| +9||| Channel energy 8d6||| 5||| 4+1||| 4+1||| 4+1||| 3+1||| 3+1||| 2+1||| 1+1||| 0+1||| —
 +
|-
 +
||16th||| +12/+7/+2||| +10||| +5||| +10|||  ||| 5||| 4+1||| 4+1||| 4+1||| 3+1||| 3+1||| 2+1||| 2+1||| 1+1||| —
 +
|-
 +
||17th||| +12/+7/+2||| +10||| +5||| +10||| Channel energy 9d6||| 5||| 4+1||| 4+1||| 4+1||| 4+1||| 3+1||| 3+1||| 2+1||| 1+1||| 0+1
 +
|-
 +
||18th||| +13/+8/+3||| +11||| +6||| +11||| ||| 5||| 4+1||| 4+1||| 4+1||| 4+1||| 3+1||| 3+1||| 2+1||| 2+1||| 1+1
 +
|-
 +
||19th||| +14/+9/+4||| +11||| +6||| +11||| Channel energy 10d6||| 5 ||| 4+1||| 4+1||| 4+1||| 4+1||| 4+1||| 3+1||| 3+1||| 2+1||| 2+1
 +
|-
 +
||20th||| +15/+10/+5||| +12||| +6||| +12|||  ||| 5 ||| 4+1||| 4+1||| 4+1||| 4+1||| 4+1||| 3+1||| 3+1||| 3+1||| 3+1
 +
|}
  
'''Domains''': A worldly cleric has only one domain.
+
== Summary of Changed Class Abilities ==
 
+
These abilities of the original class are lost or modified in this archetype:
'''Evasion''' (Ex): At 3rd level and higher, an worldly cleric can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the worldly cleric is wearing light armor or no armor. A helpless worldly cleric does not gain the benefit of evasion.
+
* Class Skills
 +
* Skill points per level
 +
* Spells
 +
* Spontaneous casting
 +
<!-- OGL -->
 +
<noinclude>{{OGL}}</noinclude>

Latest revision as of 11:51, 12 August 2016

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Unofficial rules compendium

A skilled cleric is focused less on general miracles and more on how to relate to physical reality through domains and skills.

Class Features

The skilled cleric has all the standard cleric's class features except as noted below.

Class Skills

Appraise (Int), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (All) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight Of Hand (Dex), Spellcraft (Int), Swim (Str), and Use Magic Device (Cha).

6 skill points per level.

Diminished Spellcasting

A skilled cleric may cast one fewer spell of each level than normal. If this reduces the number to 0, he may cast spells of that level only if his Wisdom allows bonus spells of that level.

Spontaneous Domains

In addition to being able to substitute for cure/inflict spells, a skilled cleric can substitute for domain spells from either of her domains in a similar manner. This is a modification of spontaneous casting.

Table: Skilled Cleric

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
0+1 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 Aura, channel energy 1d6, domains, orisons, spontaneous domains 2 0+1
2nd +1 +3 +0 +3 3 1+1 — — — — — — — —
3rd +2 +3 +1 +3 Channel energy 2d6 3 1+1 0+1 — — — — — — —
4th +3 +4 +1 +4 4 2+1 1+1 — — — — — — —
5th +3 +4 +1 +4 Channel energy 3d6 4 2+1 1+1 0+1 — — — — — —
6th +4 +5 +2 +5 4 2+1 2+1 1+1 — — — — — —
7th +5 +5 +2 +5 Channel energy 4d6 5 3+1 2+1 1+1 0+1 — — — —
8th +6/+1 +6 +2 +6 5 3+1 2+1 2+1 1+1 — — — — —
9th +6/+1 +6 +3 +6 Channel energy 5d6 5 3+1 3+1 2+1 1+1 0+1 — — — —
10th +7/+2 +7 +3 +7 5 3+1 3+1 2+1 2+1 1+1 — — — —
11th +8/+3 +7 +3 +7 Channel energy 6d6 5 4+1 3+1 3+1 2+1 1+1 0+1 — — —
12th +9/+4 +8 +4 +8 5 4+1 3+1 3+1 2+1 2+1 1+1 — — —
13th +9/+4 +8 +4 +8 Channel energy 7d6 5 4+1 4+1 3+1 3+1 2+1 1+1 0+1 — —
14th +10/+5 +9 +4 +9 5 4+1 4+1 3+1 3+1 2+1 2+1 1+1 — —
15th +11/+6/+1 +9 +5 +9 Channel energy 8d6 5 4+1 4+1 4+1 3+1 3+1 2+1 1+1 0+1 —
16th +12/+7/+2 +10 +5 +10 5 4+1 4+1 4+1 3+1 3+1 2+1 2+1 1+1 —
17th +12/+7/+2 +10 +5 +10 Channel energy 9d6 5 4+1 4+1 4+1 4+1 3+1 3+1 2+1 1+1 0+1
18th +13/+8/+3 +11 +6 +11 5 4+1 4+1 4+1 4+1 3+1 3+1 2+1 2+1 1+1
19th +14/+9/+4 +11 +6 +11 Channel energy 10d6 5 4+1 4+1 4+1 4+1 4+1 3+1 3+1 2+1 2+1
20th +15/+10/+5 +12 +6 +12 5 4+1 4+1 4+1 4+1 4+1 3+1 3+1 3+1 3+1

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Skill points per level
  • Spells
  • Spontaneous casting
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