Difference between revisions of "Way of the Long Death (5A)"

From Action
Jump to navigation Jump to search
m ({{wip}} ''Simple Revision.)
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{5A}}{{wip}}
+
{{5A}}
''Simple Revision.
+
This is a [[Monk (5A)|Monk]] monastic tradition for [[5A]].
  
'''Hour of Reaping
+
''Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and understand the moments of their demise. They then use this knowledge to guide their understanding of martial arts, yielding a deadly fighting style.
You can vary the radius in 5 ft. increments, up to a maximum of 30 ft.
+
 
 +
'' '''Greyhawk:''' ''
 +
''An important order in the Scarlett Brotherhood, rogue agents and escapees have become murders for hire.
 +
 
 +
Source: Sword Coast Adventurer's Guide
 +
 
 +
== Subclass Features ==
 +
===Touch of Death ===
 +
Starting when you choose this tradition at 3rd level, your study of death allows you to extract vitality from another creature as it nears its demise. When you reduce a creature within 5 feet of you to 0 hit points, you gain temporary hit points equal to your Wisdom modifier + your monk level (minimum of 1 temporary hit point).
 +
 
 +
=== Hour of Reaping ===
 +
At 6th level, you gain the ability to unsettle or terrify those around you as an action, for your soul has been touched by the shadow of death. When you take this action, each creature
 +
<span style="background-color:yellow">of your choice</span>
 +
within 30 feet of you that can see you must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.
 +
 
 +
=== Mastery of Death ===
 +
Beginning at 11th level, you use your familiarity with death to escape its grasp. When you are reduced to 0 hit points, you can expend 1 ki point (no action required) to have 1 hit point instead.
 +
 
 +
=== Touch of the Long Death ===
 +
Starting at 17th level, your touch can channel the energy of death into a creature. As an action, you touch one creature within 5 feet of you, and you expend 1 to 10 ki points. The target must make a Constitution saving throw, and it takes 2d10 necrotic damage per ki point spent on a failed save, or half as much damage on a successful one.

Latest revision as of 10:43, 8 March 2022

5A5A logo
Starfox's 5th Edition Fan Page

This is a Monk monastic tradition for 5A.

Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and understand the moments of their demise. They then use this knowledge to guide their understanding of martial arts, yielding a deadly fighting style.

Greyhawk: An important order in the Scarlett Brotherhood, rogue agents and escapees have become murders for hire.

Source: Sword Coast Adventurer's Guide

Subclass Features

Touch of Death

Starting when you choose this tradition at 3rd level, your study of death allows you to extract vitality from another creature as it nears its demise. When you reduce a creature within 5 feet of you to 0 hit points, you gain temporary hit points equal to your Wisdom modifier + your monk level (minimum of 1 temporary hit point).

Hour of Reaping

At 6th level, you gain the ability to unsettle or terrify those around you as an action, for your soul has been touched by the shadow of death. When you take this action, each creature of your choice within 30 feet of you that can see you must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.

Mastery of Death

Beginning at 11th level, you use your familiarity with death to escape its grasp. When you are reduced to 0 hit points, you can expend 1 ki point (no action required) to have 1 hit point instead.

Touch of the Long Death

Starting at 17th level, your touch can channel the energy of death into a creature. As an action, you touch one creature within 5 feet of you, and you expend 1 to 10 ki points. The target must make a Constitution saving throw, and it takes 2d10 necrotic damage per ki point spent on a failed save, or half as much damage on a successful one.