Difference between revisions of "Quack-Fu Monk (Apath)"
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{{Apath}} | {{Apath}} | ||
− | ''Quack-Fu is a mishmash martial arts style popular with the shibaten duck-folk and few | + | ''Quack-Fu is a mishmash martial arts style popular with the shibaten duck-folk and a few halflings. It lacks the discipline of more formal styles, relying instead on wild motion, sudden aggressive attacks, and improvisation. |
The quack-fu monk is a martial artist of the [[Martial_Arts_(Apath)#Way_of_Life|way of life]]. | The quack-fu monk is a martial artist of the [[Martial_Arts_(Apath)#Way_of_Life|way of life]]. | ||
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'''Class: ''' Monk. | '''Class: ''' Monk. | ||
− | '''Hit Die:''' d8 (d10 for unchained monk). | + | '''Hit Die:''' d8 (d10 for an unchained monk). |
== Class Features == | == Class Features == | ||
− | The quack-fu monk has all the monks class features, except as follows. | + | The quack-fu monk has all the monks (or unchained monk's) class features, except as follows. |
=== Way of Life Armor Class Bonus (Ex) === | === Way of Life Armor Class Bonus (Ex) === | ||
When unarmored and unencumbered, the quack-fu monk adds her Charisma bonus (if any) as a dodge bonus to her Armor Class and Combat Maneuver Defense. This bonus increases by 1 at level four and for every four quack-fu monk levels thereafter, up to a maximum of +5 at 20th level. | When unarmored and unencumbered, the quack-fu monk adds her Charisma bonus (if any) as a dodge bonus to her Armor Class and Combat Maneuver Defense. This bonus increases by 1 at level four and for every four quack-fu monk levels thereafter, up to a maximum of +5 at 20th level. | ||
− | She loses these bonuses when she loses her Dexterity bonus to Armor Class, when she is immobilized or helpless, when she wears any armor, when she | + | She loses these bonuses when she loses her Dexterity bonus to Armor Class, when she is immobilized or helpless, when she wears any armor, when she uses a shield, or when she carries a medium or heavy load. |
The quack-fu monk can substitute Charisma for Wisdom for the prerequisites of style feats. | The quack-fu monk can substitute Charisma for Wisdom for the prerequisites of style feats. | ||
− | This is a modification to the monk's armor class bonus class feature and makes the quack-fu monk a practitioner of [[Martial_Arts_(Apath)#Way_of_Life | Way of Life]] martial arts (See Unarmored and Dangerous by Purple Duck Games). | + | This is a modification to the monk's armor class bonus class feature and makes the quack-fu monk a practitioner of [[Martial_Arts_(Apath)#Way_of_Life | Way of Life]] martial arts (See Unarmored and Dangerous by Purple Duck Games). All information needed to use this ability is given above. |
− | === Aggressive | + | === Aggressive Posture (Ex) === |
− | An quack-fu monk of 3rd level or higher counts as one size category larger (up to Medium size), but only to determine what size creatures he can use combat maneuvers against. At level | + | An quack-fu monk of 3rd level or higher counts as one size category larger (up to Medium size), but only to determine what size creatures he can use combat maneuvers against. At level 9 this ability improves, counting as two size categories larger (up to Large size). At level 15 it improves again, counting as three size categories larger (up to huge size). |
+ | Aggressive posture stacks with other similar abilities, such as the [[Shibaten_(Apath)#In_Your_Face_.28Combat.29|In Your Face]] feat. | ||
This ability replaces Still Mind. | This ability replaces Still Mind. | ||
− | === | + | === Style Strike (Ex) === |
− | + | Add the following to the quack-fu monk's style strike options. This move comes from sumo. | |
− | If | + | * ''Grabbing Slap:'' The sumotori slaps and grabs an opponent in one move. If the attack hits, the sumotori can make a free grapple check to start, escape, or maintain a grapple (using the base attack bonus of the attack used to hit the foe). A grabbing slap does damage as an unarmed strike, it does not deal grapple damage. The sumotori must attack with a fist to use this style strike. |
== Table: Quack-fu Monk == | == Table: Quack-fu Monk == | ||
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|valign="top"| 2nd ||valign="top"| +2 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +0 ||valign="top"| Bonus feat, evasion ||valign="top"| 1d6 ||valign="top"| +0 ||valign="top"| +0 ft. | |valign="top"| 2nd ||valign="top"| +2 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +0 ||valign="top"| Bonus feat, evasion ||valign="top"| 1d6 ||valign="top"| +0 ||valign="top"| +0 ft. | ||
|- | |- | ||
− | |valign="top"| 3rd ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| Aggressive | + | |valign="top"| 3rd ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| Aggressive posture (Medium), fast movement, ki pool, ki strike (magic) ||valign="top"| 1d6 ||valign="top"| +0 ||valign="top"| +10 ft. |
|- | |- | ||
|valign="top"| 4th ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| Ki power, stunning fist (fatigued), uncanny dodge ||valign="top"| 1d8 ||valign="top"| +1 ||valign="top"| +10 ft. | |valign="top"| 4th ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| Ki power, stunning fist (fatigued), uncanny dodge ||valign="top"| 1d8 ||valign="top"| +1 ||valign="top"| +10 ft. | ||
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|valign="top"| 6th ||valign="top"| +6/+1 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| Bonus feat, ''ki'' power ||valign="top"| 1d8 ||valign="top"| +1 ||valign="top"| +20 ft. | |valign="top"| 6th ||valign="top"| +6/+1 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| Bonus feat, ''ki'' power ||valign="top"| 1d8 ||valign="top"| +1 ||valign="top"| +20 ft. | ||
|- | |- | ||
− | |valign="top"| 7th ||valign="top"| +7/+2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| ''Ki'' strike (cold iron/silver) | + | |valign="top"| 7th ||valign="top"| +7/+2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| ''Ki'' strike (cold iron/silver) ||valign="top"| 1d8 ||valign="top"| +1 ||valign="top"| +20 ft. |
|- | |- | ||
|valign="top"| 8th ||valign="top"| +8/+3 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +2 ||valign="top"| ''Ki'' power, stunning fist (sickened) ||valign="top"| 1d10 ||valign="top"| +2 ||valign="top"| +20 ft. | |valign="top"| 8th ||valign="top"| +8/+3 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +2 ||valign="top"| ''Ki'' power, stunning fist (sickened) ||valign="top"| 1d10 ||valign="top"| +2 ||valign="top"| +20 ft. | ||
|- | |- | ||
− | |valign="top"| 9th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +3 ||valign="top"| | + | |valign="top"| 9th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +3 ||valign="top"| Aggressive posture (Large), improved evasion, style strike ||valign="top"| 1d10 ||valign="top"| +2 ||valign="top"| +30 ft. |
|- | |- | ||
|valign="top"| 10th ||valign="top"| +10/+5 ||valign="top"| +7 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| Bonus feat, ki power, ki strike (lawful) ||valign="top"| 1d10 ||valign="top"| +2 ||valign="top"| +30 ft. | |valign="top"| 10th ||valign="top"| +10/+5 ||valign="top"| +7 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| Bonus feat, ki power, ki strike (lawful) ||valign="top"| 1d10 ||valign="top"| +2 ||valign="top"| +30 ft. | ||
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|valign="top"| 12th ||valign="top"| +12/+7/+2 ||valign="top"| +8 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| Ki power, stunning fist (staggered) ||valign="top"| 2d6 ||valign="top"| +3 ||valign="top"| +40 ft. | |valign="top"| 12th ||valign="top"| +12/+7/+2 ||valign="top"| +8 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| Ki power, stunning fist (staggered) ||valign="top"| 2d6 ||valign="top"| +3 ||valign="top"| +40 ft. | ||
|- | |- | ||
− | |valign="top"| 13th ||valign="top"| +13/+8/+3 ||valign="top"| +8 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| | + | |valign="top"| 13th ||valign="top"| +13/+8/+3 ||valign="top"| +8 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| Style strike, tongue of the sun and moon ||valign="top"| 2d6 ||valign="top"| +3 ||valign="top"| +40 ft. |
|- | |- | ||
|valign="top"| 14th ||valign="top"| +14/+9/+4 ||valign="top"| +9 ||valign="top"| +9 ||valign="top"| +4 ||valign="top"| Bonus feat, ki power ||valign="top"| 2d6 ||valign="top"| +3 ||valign="top"| +40 ft. | |valign="top"| 14th ||valign="top"| +14/+9/+4 ||valign="top"| +9 ||valign="top"| +9 ||valign="top"| +4 ||valign="top"| Bonus feat, ki power ||valign="top"| 2d6 ||valign="top"| +3 ||valign="top"| +40 ft. | ||
|- | |- | ||
− | |valign="top"| 15th ||valign="top"| +15/+10/+5 ||valign="top"| +9 ||valign="top"| +9 ||valign="top"| +5 ||valign="top"| | + | |valign="top"| 15th ||valign="top"| +15/+10/+5 ||valign="top"| +9 ||valign="top"| +9 ||valign="top"| +5 ||valign="top"| Aggressive posture (Huge), style strike (2/round) ||valign="top"| 2d6 ||valign="top"| +3 ||valign="top"| +50 ft. |
|- | |- | ||
|valign="top"| 16th ||valign="top"| +16/+11/+6/+1 ||valign="top"| +10 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| ki power, ki strike (adamantine) , stunning fist (blind or deaf) ||valign="top"| 2d8 ||valign="top"| +4 ||valign="top"| +50 ft. | |valign="top"| 16th ||valign="top"| +16/+11/+6/+1 ||valign="top"| +10 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| ki power, ki strike (adamantine) , stunning fist (blind or deaf) ||valign="top"| 2d8 ||valign="top"| +4 ||valign="top"| +50 ft. |
Latest revision as of 15:55, 29 November 2018
Unofficial rules compendium | |
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Quack-Fu is a mishmash martial arts style popular with the shibaten duck-folk and a few halflings. It lacks the discipline of more formal styles, relying instead on wild motion, sudden aggressive attacks, and improvisation. The quack-fu monk is a martial artist of the way of life.
Class Information
This is a martial arts archetype
Publisher: Purple Duck Games.
Class: Monk.
Hit Die: d8 (d10 for an unchained monk).
Class Features
The quack-fu monk has all the monks (or unchained monk's) class features, except as follows.
Way of Life Armor Class Bonus (Ex)
When unarmored and unencumbered, the quack-fu monk adds her Charisma bonus (if any) as a dodge bonus to her Armor Class and Combat Maneuver Defense. This bonus increases by 1 at level four and for every four quack-fu monk levels thereafter, up to a maximum of +5 at 20th level.
She loses these bonuses when she loses her Dexterity bonus to Armor Class, when she is immobilized or helpless, when she wears any armor, when she uses a shield, or when she carries a medium or heavy load.
The quack-fu monk can substitute Charisma for Wisdom for the prerequisites of style feats.
This is a modification to the monk's armor class bonus class feature and makes the quack-fu monk a practitioner of Way of Life martial arts (See Unarmored and Dangerous by Purple Duck Games). All information needed to use this ability is given above.
Aggressive Posture (Ex)
An quack-fu monk of 3rd level or higher counts as one size category larger (up to Medium size), but only to determine what size creatures he can use combat maneuvers against. At level 9 this ability improves, counting as two size categories larger (up to Large size). At level 15 it improves again, counting as three size categories larger (up to huge size). Aggressive posture stacks with other similar abilities, such as the In Your Face feat. This ability replaces Still Mind.
Style Strike (Ex)
Add the following to the quack-fu monk's style strike options. This move comes from sumo.
- Grabbing Slap: The sumotori slaps and grabs an opponent in one move. If the attack hits, the sumotori can make a free grapple check to start, escape, or maintain a grapple (using the base attack bonus of the attack used to hit the foe). A grabbing slap does damage as an unarmed strike, it does not deal grapple damage. The sumotori must attack with a fist to use this style strike.
Table: Quack-fu Monk
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Unarmed Damage |
AC Bonus |
Fast Movement |
1st | +1 | +2 | +2 | +0 | Bonus feat, flurry of blows (bonus attack), stunning fist, unarmed strike | 1d6 | +0 | +0 ft. |
2nd | +2 | +3 | +3 | +0 | Bonus feat, evasion | 1d6 | +0 | +0 ft. |
3rd | +3 | +3 | +3 | +1 | Aggressive posture (Medium), fast movement, ki pool, ki strike (magic) | 1d6 | +0 | +10 ft. |
4th | +4 | +4 | +4 | +1 | Ki power, stunning fist (fatigued), uncanny dodge | 1d8 | +1 | +10 ft. |
5th | +5 | +4 | +4 | +1 | Purity of body, style strike (1/round) | 1d8 | +1 | +10 ft. |
6th | +6/+1 | +5 | +5 | +2 | Bonus feat, ki power | 1d8 | +1 | +20 ft. |
7th | +7/+2 | +5 | +5 | +2 | Ki strike (cold iron/silver) | 1d8 | +1 | +20 ft. |
8th | +8/+3 | +6 | +6 | +2 | Ki power, stunning fist (sickened) | 1d10 | +2 | +20 ft. |
9th | +9/+4 | +6 | +6 | +3 | Aggressive posture (Large), improved evasion, style strike | 1d10 | +2 | +30 ft. |
10th | +10/+5 | +7 | +7 | +3 | Bonus feat, ki power, ki strike (lawful) | 1d10 | +2 | +30 ft. |
11th | +11/+6/+1 | +7 | +7 | +3 | Flurry of blows (bonus attack) | 1d10 | +2 | +30 ft. |
12th | +12/+7/+2 | +8 | +8 | +4 | Ki power, stunning fist (staggered) | 2d6 | +3 | +40 ft. |
13th | +13/+8/+3 | +8 | +8 | +4 | Style strike, tongue of the sun and moon | 2d6 | +3 | +40 ft. |
14th | +14/+9/+4 | +9 | +9 | +4 | Bonus feat, ki power | 2d6 | +3 | +40 ft. |
15th | +15/+10/+5 | +9 | +9 | +5 | Aggressive posture (Huge), style strike (2/round) | 2d6 | +3 | +50 ft. |
16th | +16/+11/+6/+1 | +10 | +10 | +5 | ki power, ki strike (adamantine) , stunning fist (blind or deaf) | 2d8 | +4 | +50 ft. |
17th | +17/+12/+7/+2 | +10 | +10 | +5 | Style strike, timeless body | 2d8 | +4 | +50 ft. |
18th | +18/+13/+8/+3 | +11 | +11 | +6 | Bonus feat, Ki power | 2d8 | +4 | +60 ft. |
19th | +19/+14/+9/+4 | +11 | +11 | +6 | Flawless mind | 2d8 | +4 | +60 ft. |
20th | +20/+15/+10/+5 | +12 | +12 | +6 | Ki power, perfect self, stunning fist (paralyzed) | 2d10 | +5 | +60 ft. |
Summary of Changed Class Abilities
These class features are lost or modified in this archetype:
- AC Bonus
- Still Mind (lvl 3)
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