Difference between revisions of "Pushing Ray (Apath)"
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<noinclude>{{Apath}}</noinclude> | <noinclude>{{Apath}}</noinclude> | ||
− | ===Pushing Ray === | + | === Pushing Ray === |
+ | '''Publisher:''' Purple Duck Games, Trailseeker. | ||
+ | |||
Transmutation <br> | Transmutation <br> | ||
− | '''Level''' | + | '''Level''' medium 0, magus 0, psychic 0, sorcerer/wizard 0, spiritualist 0, witch 0 <br> |
− | '''Components''' | + | '''Components''' V, S <br> |
− | ''' | + | '''Casting Time''' 1 standard action <br> |
− | '''Range''' | + | '''Range''' close (25 ft. + 5 ft./2 levels) <br> |
− | '''Effect''' | + | '''Effect''' ray <br> |
− | '''Duration''' | + | '''Duration''' instantaneous <br> |
− | ''' | + | '''Saving Throw''' Fortitude negates (object)<br> |
− | ''' | + | '''Spell resistance''' yes |
− | This ray gives a telekinetic push similar to what an normal human hand can do. This is sufficient to switch a lever, move small objects, and possibly open a stuck door or push weak creatures around but does not allow fine manipulation. A ranged touch attack is required to hit, and the spell can attempt Strength feats involving pushing (such as opening a stuck door or push an object) as a Medium size creature with Strength 10. Magic items receive a saving throw against being pushed. A Medium or smaller creature hit by the spell must save or be pushed 5 ft. This movement does not trigger attacks of opportunity. | + | This ray gives a telekinetic push similar to what an normal human hand can do. This is sufficient to switch a lever, move small objects, and possibly open a stuck door or push weak creatures around but does not allow fine manipulation. A ranged touch attack is required to hit, and the spell can attempt Strength feats involving pushing (such as opening a stuck door or push an object) as a Medium size creature with Strength 10. Magic items receive a saving throw against being pushed. A Medium or smaller creature hit by the spell must save or be pushed 5 ft. This movement does not trigger attacks of opportunity. <br> |
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Latest revision as of 15:50, 4 December 2017
Unofficial rules compendium | |
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Pushing Ray
Publisher: Purple Duck Games, Trailseeker.
Transmutation
Level medium 0, magus 0, psychic 0, sorcerer/wizard 0, spiritualist 0, witch 0
Components V, S
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Effect ray
Duration instantaneous
Saving Throw Fortitude negates (object)
Spell resistance yes
This ray gives a telekinetic push similar to what an normal human hand can do. This is sufficient to switch a lever, move small objects, and possibly open a stuck door or push weak creatures around but does not allow fine manipulation. A ranged touch attack is required to hit, and the spell can attempt Strength feats involving pushing (such as opening a stuck door or push an object) as a Medium size creature with Strength 10. Magic items receive a saving throw against being pushed. A Medium or smaller creature hit by the spell must save or be pushed 5 ft. This movement does not trigger attacks of opportunity.