Difference between revisions of "Poltergeist (Apath)"

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== Class Information ==
 
== Class Information ==
 
This is a [http://www.d20pfsrd.com/occult-adventures/occult-classes/kineticist kineticist] archetype that suffers under a doom and random power effects.
 
This is a [http://www.d20pfsrd.com/occult-adventures/occult-classes/kineticist kineticist] archetype that suffers under a doom and random power effects.
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'''Publisher:''' Legendary Games.
  
 
'''Class: ''' Kineticist.   
 
'''Class: ''' Kineticist.   
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'''Hit Die:''' d8.
 
'''Hit Die:''' d8.
  
== Class Abilities ==
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== Class Features ==
The tough kineticist has all the class abilities of the kineticist, except as noted below.
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The poltergeist has all the class features of the kineticist, except as noted below.
  
 
=== Poltergeitst's Doom ===
 
=== Poltergeitst's Doom ===
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=== Poltergeist Activity (Ex) ===
 
=== Poltergeist Activity (Ex) ===
The poltergeist's powers sometimes manifest without her conscious control. This every time the poltergeist rolls a natural "1" when using a supernatural ability and once every 1d10 hours regardless of what she does.
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The poltergeist's powers sometimes manifest without her conscious control. This happens every time the poltergeist rolls a natural "1" when using a wild talent and once every hour regardless of what she does.
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Random power activation strikes a random nearby target. Assign each ally and enemy within 30 ft. of the kineticist a number, starting with 1 for the kineticist herself and counting upwards up to 20. If there are more than 20 targets within 30 ft., only assign numbers to the closest 20 creatures. Roll 1d20 to see who is the target, if the die roll exceeds the number of creatures within 30 ft., the effect strikes a random object or an empty space instead. 
  
Random power activation activates one of the basic powers the kineticist knows (determine which randomly of the kineticist knows several), and does so against a random ally, enemy, or area. Assign each ally and within 30 ft. of the kineticist a number, starting with 1 of the kineticist herself and counting upwards up to 20. If there are more than 20 allies and enemies within 30 ft., only assign numbers to the closest 20 creatures. Roll 1d20 to see who is the target, if the die roll exceeds the number of creatures within 30 ft., the effect strikes a random object or an empty space instead.
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At 1st level, and when using a wild talent that is not a blast, the effect is mostly an annoyance and only has the effect of the basic element wild talent of the element of the wild talent that triggered the poltergeist activity. Select a random element the poltergeist knows for the hourly poltergeist activity. This is mostly a nuisance, but is likely to seriously spook bystanders and might get witch-hunters involved.
  
At level 10, in addition to the above effect, the target of poltergeist activity suffers 2d6 damage, as if stuck by a kinetic blast the poltergeist knows and connected to the element  of the basic power that randomly activated (determine which randomly of the kineticist knows several). At level 15, this damage increases to 5d6.
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At 11th level, when using a blast wild talent, the element basic wild talent always matches the element of the blast.
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In addition, the target of poltergeist activity suffers half the damage the blast that triggered the poltergeist activity causes.
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These attacks are not actions and always hit, but do allow a Reflex saving throw (DC 10 + 1/2 the poltergeist's level) for half damage.  
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The poltergeist can limit her effective kineticist level when calculating the effects of blast wild talents to 10 in order to avoid triggering this ability.
  
 
== Summary of Lost Class Abilities ==
 
== Summary of Lost Class Abilities ==

Latest revision as of 17:57, 11 October 2017

ApathApath Logo
Unofficial rules compendium

A poltergeist is a kineticist whose abilities are not fully under her control. Suffering from random manifestations and weird coincidences, the poltergeist's power is almost as much of a hindrance as an asset.

Class Information

This is a kineticist archetype that suffers under a doom and random power effects.

Publisher: Legendary Games.

Class: Kineticist.

Hit Die: d8.

Class Features

The poltergeist has all the class features of the kineticist, except as noted below.

Poltergeitst's Doom

A poltergeist suffers under a doom warrior's doom. All references to the doom warrior levels apply to kineticist levels. All abilities of these curses based on Charisma are based on Constitution for the poltergeist.

Poltergeist Activity (Ex)

The poltergeist's powers sometimes manifest without her conscious control. This happens every time the poltergeist rolls a natural "1" when using a wild talent and once every hour regardless of what she does.

Random power activation strikes a random nearby target. Assign each ally and enemy within 30 ft. of the kineticist a number, starting with 1 for the kineticist herself and counting upwards up to 20. If there are more than 20 targets within 30 ft., only assign numbers to the closest 20 creatures. Roll 1d20 to see who is the target, if the die roll exceeds the number of creatures within 30 ft., the effect strikes a random object or an empty space instead.

At 1st level, and when using a wild talent that is not a blast, the effect is mostly an annoyance and only has the effect of the basic element wild talent of the element of the wild talent that triggered the poltergeist activity. Select a random element the poltergeist knows for the hourly poltergeist activity. This is mostly a nuisance, but is likely to seriously spook bystanders and might get witch-hunters involved.

At 11th level, when using a blast wild talent, the element basic wild talent always matches the element of the blast. In addition, the target of poltergeist activity suffers half the damage the blast that triggered the poltergeist activity causes. These attacks are not actions and always hit, but do allow a Reflex saving throw (DC 10 + 1/2 the poltergeist's level) for half damage. The poltergeist can limit her effective kineticist level when calculating the effects of blast wild talents to 10 in order to avoid triggering this ability.

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • None


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