Difference between revisions of "Patron Animist (Apath)"

From Action
Jump to navigation Jump to search
(wk)
 
m (wk)
 
Line 15: Line 15:
 
=== No Allied Spirits ===
 
=== No Allied Spirits ===
 
A patron animist does not gain the allied spirits class feature and does not automatically learn any summoning spells. He can still learn such spells in the normal manner.
 
A patron animist does not gain the allied spirits class feature and does not automatically learn any summoning spells. He can still learn such spells in the normal manner.
 
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==

Latest revision as of 14:41, 1 November 2016

ApathApath Logo
Unofficial rules compendium

Patron animist are animists who respect and a adore a greater spirit, drawing pack from a patron that is beyond the ken of ordinary spirits.

Class Information

This is a animist archetype.

Hit Dice: d8.

Class Abilities

The patron animist has all normal animist class abilities, except as noted.

Patron Spells

This is the same as the witch class feature of the same name. This replaces detect spirit.

No Allied Spirits

A patron animist does not gain the allied spirits class feature and does not automatically learn any summoning spells. He can still learn such spells in the normal manner.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Allied Spirits
  • Detect Spirits
OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.