Difference between revisions of "Mystic Dancer (Apath)"
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{{Apath}} | {{Apath}} | ||
− | The body is the vessel of the soul, and the movements of the body can be used to channel magical energy into the world and into physical perfection. The | + | ''The body is the vessel of the soul, and the movements of the body can be used to channel magical energy into the world and into physical perfection.'' The mystic dancer lives to make this true and to perfect himself through the dance. |
− | A mystic dancer is variant bard with some monk features. Like a monk, the mystic dancer prefers to fight without armor. Like a bard, | + | A mystic dancer is variant bard with some monk features. Like a monk, the mystic dancer prefers to fight without armor. Like a bard, she can use perform to influence and inspire those nearby but is specialized in dance rather than music or recitation. This is an example of [[Martial_Arts_(Apath)#Way_of_Life|way of life]] martial arts. |
− | + | Unlike a normal bard, a mystic dancer is not a jack of-all-trades and does not gather legends and lore in her travels, instead focusing on perfecting her art of the dance. | |
− | |||
− | ==== Hit Die | + | '''Publisher:''' Purple Duck Games. |
− | d8 | + | |
+ | == Class Information == | ||
+ | This is a [[Hybrid Class (Apath) | hybrid class]], a combination of bard and monk. | ||
+ | |||
+ | '''Publisher:''' Purple Duck Games. | ||
+ | |||
+ | '''Alignment:''' Any. Unlike the standard bard, the mystic dancer is often a part of a troupe or other organization, or even an ascetic order. | ||
+ | |||
+ | '''Starting Money: | ||
+ | 1d6 × 10 gp (average 35 gp) | ||
+ | |||
+ | '''Hit Die:''' d8 | ||
==== Class Skills ==== | ==== Class Skills ==== | ||
− | The | + | The mystic dancer's class skills (and the key ability for each skill) are |
+ | Acrobatics (Dex), | ||
+ | Appraise (Int), | ||
+ | Bluff (Cha), | ||
+ | Climb (Str), | ||
+ | Craft (Int), | ||
+ | Diplomacy (Cha), | ||
+ | Disguise (Cha), | ||
+ | Escape Artist (Dex), | ||
+ | Intimidate (Cha), | ||
+ | Intimidate (Cha), | ||
+ | Knowledge (local) (Int), | ||
+ | Perception (Wis) | ||
+ | Perform (Cha), | ||
+ | Profession (Wis), | ||
+ | Sense Motive (Wis), | ||
+ | Sleight of Hand (Dex), | ||
+ | Spellcraft (Int), | ||
+ | Stealth (Dex), | ||
+ | Swim (Str), and | ||
+ | Use Magic Device (Cha). | ||
Skill Points per Level: 6 + Int modifier. | Skill Points per Level: 6 + Int modifier. | ||
− | === Table: | + | === Table: Mystic Dancer === |
− | |||
{| class="wikitable" | {| class="wikitable" | ||
− | || '''Level''' ||| '''Base Attack Bonus''' ||| '''Fort Save''' ||| '''Ref Save''' ||| '''Will Save''' ||| '''Unarmed Damage''' ||| '''AC Bonus''' ||| '''Class | + | |valign="bottom" rowspan=2| '''Level''' || valign="bottom" rowspan=2 | '''Base <br>Attack <br>Bonus''' || valign="bottom" rowspan=2 | '''Fort <br>Save''' || valign="bottom" rowspan=2 | '''Ref <br>Save''' || valign="bottom" rowspan=2 | '''Will <br>Save''' || valign="bottom" rowspan=2 | '''Unarmed <br>Damage''' || valign="bottom" rowspan=2 | '''AC <br>Bonus''' || valign="bottom" rowspan=2 | '''Class Features''' || valign="top" colspan=6 align="center" |'''Spells per Day''' |
+ | |- | ||
+ | || 1 || |2 || |3 || |4 || |5 || |6 | ||
|- | |- | ||
− | ||1st|||+0|||+0|||+2|||+2|||1d6|||0||| | + | |valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| 1d6 ||valign="top"| 0 ||valign="top"| Athletic dance, bardic performance, cantrips, distraction, fascinate, inspire courage +1, unarmed strike, way of life armor bonus ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — |
|- | |- | ||
− | ||2nd|||+1|||+0|||+3|||+3|||1d6|||0||| Versatile | + | |valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| 1d6 ||valign="top"| 0 ||valign="top"| Versatile performance, well-versed ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — |
|- | |- | ||
− | ||3rd|||+2|||+1|||+3|||+3|||1d6|||0||| | + | |valign="top"| 3rd ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| 1d6 ||valign="top"| 0 ||valign="top"| Fast dance ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — |
|- | |- | ||
− | ||4th|||+3|||+1|||+4|||+4|||1d6|||0||| Uncanny dodge | + | |valign="top"| 4th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| 1d6 ||valign="top"| 0 ||valign="top"| Uncanny dodge ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — |
|- | |- | ||
− | ||5th|||+3|||+1|||+4|||+4|||1d6|||1||| Inspire courage +2 | + | |valign="top"| 5th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| 1d6 ||valign="top"| 1 ||valign="top"| Inspire courage +2, ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — |
|- | |- | ||
− | ||6th|||+4|||+2|||+5|||+5|||1d8|||1||| | + | |valign="top"| 6th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| 1d8 ||valign="top"| 1 ||valign="top"| Ki dance (magic), versatile performance ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — |
|- | |- | ||
− | ||7th|||+5|||+2|||+5|||+5|||1d8|||1||| | + | |valign="top"| 7th ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| 1d8 ||valign="top"| 1 ||valign="top"| Bardic performance (move action) ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — |
|- | |- | ||
− | ||8th|||+6/+1|||+2|||+6|||+6|||1d8|||1||| | + | |valign="top"| 8th ||valign="top"| +6/+1 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| 1d8 ||valign="top"| 1 ||valign="top"| Dirge of doom ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — |
|- | |- | ||
− | ||9th|||+6/+1|||+3|||+6|||+6|||1d8|||1|||Inspire greatness | + | |valign="top"| 9th ||valign="top"| +6/+1 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| 1d8 ||valign="top"| 1 ||valign="top"| Inspire greatness ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — |
|- | |- | ||
− | ||10th|||+7/+2|||+3|||+7|||+7|||1d8|||2||| | + | |valign="top"| 10th ||valign="top"| +7/+2 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| +7 ||valign="top"| 1d8 ||valign="top"| 2 ||valign="top"| Ki dance (cold iron and silver), versatile performance ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — |
|- | |- | ||
− | ||11th|||+8/+3|||+3|||+7|||+7|||1d10|||2||| Inspire courage +3 | + | |valign="top"| 11th ||valign="top"| +8/+3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| +7 ||valign="top"| 1d10 ||valign="top"| 2 ||valign="top"| Inspire courage +3 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — |
|- | |- | ||
− | ||12th|||+9/+4|||+4|||+8|||+8|||1d10|||2|||Inspire greatness (2 targets), soothing performance | + | |valign="top"| 12th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| +8 ||valign="top"| 1d10 ||valign="top"| 2 ||valign="top"| Inspire greatness (2 targets), soothing performance ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — |
|- | |- | ||
− | ||13th|||+9/+4|||+4|||+8|||+8|||1d10|||2||| | + | |valign="top"| 13th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| +8 ||valign="top"| 1d10 ||valign="top"| 2 ||valign="top"| Bardic performance (swift action) ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — |
|- | |- | ||
− | ||14th|||+10/+5|||+4|||+9|||+9|||1d10|||2|||Frightening | + | |valign="top"| 14th ||valign="top"| +10/+5 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| +9 ||valign="top"| 1d10 ||valign="top"| 2 ||valign="top"| Frightening tune, versatile performance ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — |
|- | |- | ||
− | ||15th|||+11/+6/+1|||+5|||+9|||+9|||1d10|||3|||Inspire heroics, Inspire greatness (3) | + | |valign="top"| 15th ||valign="top"| +11/+6/+1 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| +9 ||valign="top"| 1d10 ||valign="top"| 3 ||valign="top"| Inspire heroics, Inspire greatness (3) ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| — |
|- | |- | ||
− | ||16th|||+12/+7/+2|||+5|||+10|||+10|||2d6|||3||| | + | |valign="top"| 16th ||valign="top"| +12/+7/+2 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| +10 ||valign="top"| 2d6 ||valign="top"| 3 ||valign="top"| — ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1 |
|- | |- | ||
− | ||17th|||+12/+7/+2|||+5|||+10|||+10|||2d6|||3||| Inspire courage +4 | + | |valign="top"| 17th ||valign="top"| +12/+7/+2 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| +10 ||valign="top"| 2d6 ||valign="top"| 3 ||valign="top"| Inspire courage +4 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2 |
|- | |- | ||
− | ||18th|||+13/+8/+3|||+6|||+11|||+11|||2d6|||3||| | + | |valign="top"| 18th ||valign="top"| +13/+8/+3 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| +11 ||valign="top"| 2d6 ||valign="top"| 3 ||valign="top"| Inspire greatness (4), inspire heroics (2), versatile performance ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 |
|- | |- | ||
− | ||19th|||+14/+9/+4|||+6|||+11|||+11|||2d6|||3||| | + | |valign="top"| 19th ||valign="top"| +14/+9/+4 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| +11 ||valign="top"| 2d6 ||valign="top"| 3 ||valign="top"| Ki dance (admantine) ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 |
|- | |- | ||
− | ||20th|||+15/+10/+5|||+6|||+12|||+12|||2d6|||4|||Deadly performance | + | |valign="top"| 20th ||valign="top"| +15/+10/+5 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| +12 ||valign="top"| 2d6 ||valign="top"| 4 ||valign="top"| Deadly performance ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 |
|} | |} | ||
== Class Features == | == Class Features == | ||
− | + | The mystic dancer has all the standard bard class features, except as noted below. | |
=== Weapon and Armor Proficiency === | === Weapon and Armor Proficiency === | ||
− | A | + | A mystic dancer is proficient with the |
club, | club, | ||
dagger, | dagger, | ||
dart, | dart, | ||
− | |||
sap, | sap, | ||
scimitar, | scimitar, | ||
shuriken, and | shuriken, and | ||
− | whip. If eastern weapons are in use, they are also proficient with the hanbo and fighting fan. | + | whip. |
− | + | If eastern weapons are in use, they are also proficient with the hanbo and fighting fan. | |
− | + | Mystic dancers are not proficient with any armor or with shields and suffers arcane spell failure normally when in armor of any kind or using a shield. | |
− | |||
− | |||
− | |||
− | |||
− | + | {| class="wikitable" align="right" | |
− | + | |+'''Table: Mystic Dancer<br>Spells Known''' | |
− | + | |rowspan=2| '''Level'''||colspan=7 align=center|'''Spells Known''' | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {| class="wikitable" | ||
− | | | ||
|- | |- | ||
− | + | ||'''Zero''' ||align=center| '''1st''' ||| '''2nd''' ||| '''3rd''' ||| '''4th''' ||| '''5th''' ||| '''6th''' | |
|- | |- | ||
− | || | + | ||1st ||align=center| 4 ||align=center| 2 ||align=center| — ||align=center| — ||align=center| — ||align=center| — ||align=center| — |
|- | |- | ||
− | || | + | || 2nd ||align=center| 5 ||align=center| 3 ||align=center| — ||align=center| — ||align=center| — ||align=center| — ||align=center| — |
|- | |- | ||
− | || | + | || 3rd ||align=center| 6 ||align=center| 4 ||align=center| — ||align=center| — ||align=center| — ||align=center| — ||align=center| — |
|- | |- | ||
− | || | + | || 4th ||align=center| 6 ||align=center| 4 ||align=center| 2 ||align=center| — ||align=center| — ||align=center| — ||align=center| — |
|- | |- | ||
− | || | + | || 5th ||align=center| 6 ||align=center| 4 ||align=center| 3 ||align=center| — ||align=center| — ||align=center| — ||align=center| — |
|- | |- | ||
− | || | + | || 6th ||align=center| 6 ||align=center| 4 ||align=center| 4 ||align=center| — ||align=center| — ||align=center| — ||align=center| — |
|- | |- | ||
− | || | + | || 7th ||align=center| 6 ||align=center| 5 ||align=center| 4 ||align=center| 2 ||align=center| — ||align=center| — ||align=center| — |
|- | |- | ||
− | || | + | || 8th ||align=center| 6 ||align=center| 5 ||align=center| 4 ||align=center| 3 ||align=center| — ||align=center| — ||align=center| — |
|- | |- | ||
− | || | + | || 9th ||align=center| 6 ||align=center| 5 ||align=center| 4 ||align=center| 4 ||align=center| — ||align=center| — ||align=center| — |
|- | |- | ||
− | || | + | || 10th ||align=center| 6 ||align=center| 5 ||align=center| 5 ||align=center| 4 ||align=center| 2 ||align=center| — ||align=center| — |
|- | |- | ||
− | || | + | || 11th ||align=center| 6 ||align=center| 6 ||align=center| 5 ||align=center| 4 ||align=center| 3 ||align=center| — ||align=center| — |
|- | |- | ||
− | || | + | || 12th ||align=center| 6 ||align=center| 6 ||align=center| 5 ||align=center| 4 ||align=center| 4 ||align=center| — ||align=center| — |
|- | |- | ||
− | || | + | || 13th ||align=center| 6 ||align=center| 6 ||align=center| 5 ||align=center| 5 ||align=center| 4 ||align=center| 2 ||align=center| — |
|- | |- | ||
− | || | + | || 14th ||align=center| 6 ||align=center| 6 ||align=center| 6 ||align=center| 5 ||align=center| 4 ||align=center| 3 ||align=center| — |
|- | |- | ||
− | || | + | || 15th ||align=center| 6 ||align=center| 6 ||align=center| 6 ||align=center| 5 ||align=center| 4 ||align=center| 4 ||align=center| — |
|- | |- | ||
− | || | + | || 16th ||align=center| 6 ||align=center| 6 ||align=center| 6 ||align=center| 5 ||align=center| 5 ||align=center| 4 ||align=center| 2 |
|- | |- | ||
− | || | + | || 17th ||align=center| 6 ||align=center| 6 ||align=center| 6 ||align=center| 6 ||align=center| 5 ||align=center| 4 ||align=center| 3 |
|- | |- | ||
− | || | + | || 18th ||align=center| 6 ||align=center| 6 ||align=center| 6 ||align=center| 6 ||align=center| 5 ||align=center| 4 ||align=center| 4 |
|- | |- | ||
− | || | + | || 19th ||align=center| 6 ||align=center| 6 ||align=center| 6 ||align=center| 6 ||align=center| 5 ||align=center| 5 ||align=center| 4 |
|- | |- | ||
− | || | + | || 20th ||align=center| 6 ||align=center| 6 ||align=center| 6 ||align=center| 6 ||align=center| 6 ||align=center| 5 ||align=center| 5 |
|} | |} | ||
− | === | + | === Spells === |
− | + | A mystic dancer casts arcane spells, which are drawn from the bard spell list. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, a mystic dancer must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a mystic dancer's spell is 10 + the spell level + the mystic dancer's Charisma modifier. Every mystic dancer spell has a somatic component (dance moves) that requires freedom to move and risks arcane spell failure. A mystic dancer can never apply the Still Spell feat to any of her bard spells, but unlike a normal bard she can apply the Silent Spell feat to her bard spells. | |
− | |||
− | |||
− | |||
− | |||
− | + | Like other spellcasters, a mystic dancer can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Mystic Dancer Spells. In addition, she receives bonus spells per day if she has a high Charisma score. | |
− | A | + | The mystic dancer''s selection of spells is extremely limited. A mystic dancer begins play knowing four 0-level spells and two 1st-level spells of the mystic dancer'’s choice. At most new mystic dancer levels, she gains one or more new spells, as indicated on Table: Mystic Dancer Spells. (Unlike spells per day, the number of spells a mystic dancer knows is not affected by her Charisma score; the numbers on Table: Mystic Dancer Spells are fixed.) |
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− | |||
− | + | Upon reaching 4th level, and at every third mystic dancer level after that (7th, 10th, and so on), a mystic dancer can choose to learn a new spell in place of one she already knows. In effect, the mystic dancer "loses" the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged. A mystic dancer may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level. | |
− | |||
− | + | As noted above, a mystic dancer need not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not yet used up her allotment of spells per day for the spell's level. | |
− | + | ==== Cantrips ==== | |
+ | Mystic dancers learn a number of cantrips, or 0-level spells, as noted on Table: mystic dancer Spells Known under "Spells Known." These spells are cast like any other spell, but they do not consume any slots and may be used again. | ||
− | + | === Athletic Dance === | |
+ | A mystic dancer adds half her class level to all perform (Dance) checks, including those used for versatile performance. This ability replaces Bardic Knowledge. | ||
− | + | === Bardic Performance === | |
+ | All the performances of the mystic dancer incorporate dancing and demand the Perform (Dance) skill. A mystic dancer can use bardic performance using only visual components. In order to maintain a mystic dance, the mystic dancer must move at least 5 ft. every round. A mystic dancer cannot maintain a bardic performance if immobilized or grappled, unless she can break free on her turn and move at least 5 ft. It is possible for a mystic dancer to use bardic performance while swimming, climbing, or flying as long as the DC of the maneuver is met each round. | ||
− | + | A mystic dancer has access to the following kinds of bardic performance, and can use all of these with only visual components. | |
− | A mystic dancer can use | + | * Distraction |
+ | * Fascinate | ||
+ | * Inspire Courage | ||
+ | * Dirge of Doom (8th level) | ||
+ | * Inspire Greatness (9th) | ||
+ | * Soothing Performance (12th) | ||
+ | * Frightening Tune (14th) | ||
+ | * Inspire Heroics (15th) | ||
+ | * Deadly Performance (20th) | ||
+ | In addition, mystic dancers have access to the following unique forms of bardic performance. | ||
− | + | ''Fast Dance (Ex)'': At level 3 and onwards, while using any bardic performance, the mystic dancer's land speed is increased by 10 ft. This translates to higher movement rates for other modes of movement based on land speed. This ability replaces countersong. | |
− | + | ''Ki Dance Su):'' At 6th level, while using any kind of bardic performance, the mystic dancer's unarmed attacks are imbued with power. | |
+ | * The mystic dancer's unarmed attacks are treated as magic weapons for the purpose of overcoming damage reduction. Ki dance improves with the character's mystic dancer level. | ||
+ | * At 10th level, her unarmed attacks are also treated as cold iron and silver weapons for the purpose of overcoming damage reduction. | ||
+ | * At 19th level, her unarmed attacks are also treated as admantine weapons for the purpose of overcoming damage reduction and for ignoring the hardness of objects. | ||
− | + | While dancing, as a swift action on her turn, a mystic dancer can give herself certain benefits at the cost of an additional round of bardic performance. | |
− | |||
− | + | * Make one additional attack at her highest attack bonus when making a standard-action attack, or | |
− | + | * Increase her speed by 20 feet for 1 round, or | |
+ | * Give himself a +4 dodge bonus to AC for 1 round. | ||
− | + | Ki dance replaces suggestion, jack of all trades, and mass suggestion. | |
− | |||
− | ==== | + | {| class="wikitable" align="right" |
− | + | |+'''Table: Table: Mystic Dancer Unarmed Damage by Size''' | |
+ | |align=left|'''Level''' ||align=| '''Damage (Small)''' ||align=| '''Damage (Large)''' | ||
+ | |- | ||
+ | |align=left|1st-5rd||align=center|1d4||align=center|1d8 | ||
+ | |- | ||
+ | |align=left|6th-10th||align=center|1d6||align=center|1d10 | ||
+ | |- | ||
+ | |align=left|11th-15th||align=center|1d8||align=center|2d6 | ||
+ | |- | ||
+ | |align=left|16th-20th||align=center|1d10||align=center|2d8 | ||
+ | |} | ||
− | === | + | === Unarmed Strike === |
− | + | At 1st level, a mystic dancer gains Improved Unarmed Strike as a bonus feat. A mystic dancer's attacks are normally kicks, but can be made with elbows, knees, and fists. This means that a mystic dancer may make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a mystic dancer striking unarmed. A mystic dancer may apply her full Strength bonus on damage rolls for all her unarmed strikes. | |
− | + | Usually a mystic dancer's unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. | |
− | |||
− | + | A mystic dancer''s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. | |
− | A | ||
− | + | A mystic dancer also deals more damage with her unarmed strikes than a normal person would, as shown on Table: The mystic dancer. The unarmed damage on Table: The mystic dancer is for Medium mystic dancers. A Small mystic dancer deals less damage than the amount given there with her unarmed attacks, while a Large mystic dancer deals more damage; see Table: Mystic Dancer Unarmed Damage by Size. | |
− | A | ||
− | === | + | === Way of Life Armor Bonus (Ex) === |
− | + | When unarmored and unencumbered, the mystic dancer adds her Charisma bonus (if positive) as a dodge modifier to armor class and CMD. In addition, a mystic dancer gains a +1 to this bonus at 5th level. This bonus increases by 1 for every five mystic dancer levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). | |
+ | She loses this bonus when she wears any armor, uses a shield, when she carries a medium or heavy load, or when she is denied her Dexterity bonus to armor class. | ||
− | + | The mystic dancer can substitute Charisma for Wisdom for the prerequisites of style feats. | |
− | |||
− | === | + | === Versatile Performance (Ex) === |
− | At 2nd level, | + | At 2nd level, a mystic dancer must select Perform (Dance) as her first skill for the versatile performance ability. This modifies the versatile performance ability. |
=== Uncanny Dodge (Ex) === | === Uncanny Dodge (Ex) === | ||
− | Starting at 4th level, a mystic dancer can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized | + | Starting at 4th level, a mystic dancer can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized. This ability replaces lore master. |
− | |||
− | |||
− | |||
== Summary of Changed Class Abilities == | == Summary of Changed Class Abilities == | ||
Line 239: | Line 249: | ||
** Mass Suggestion | ** Mass Suggestion | ||
* Versatile Performance | * Versatile Performance | ||
+ | * Lore Master | ||
+ | * Jack of all Trades | ||
+ | <!-- OGL --> | ||
+ | <noinclude>{{OGL}}</noinclude> |
Latest revision as of 14:06, 18 September 2017
Unofficial rules compendium | |
|
The body is the vessel of the soul, and the movements of the body can be used to channel magical energy into the world and into physical perfection. The mystic dancer lives to make this true and to perfect himself through the dance.
A mystic dancer is variant bard with some monk features. Like a monk, the mystic dancer prefers to fight without armor. Like a bard, she can use perform to influence and inspire those nearby but is specialized in dance rather than music or recitation. This is an example of way of life martial arts.
Unlike a normal bard, a mystic dancer is not a jack of-all-trades and does not gather legends and lore in her travels, instead focusing on perfecting her art of the dance.
Publisher: Purple Duck Games.
Class Information
This is a hybrid class, a combination of bard and monk.
Publisher: Purple Duck Games.
Alignment: Any. Unlike the standard bard, the mystic dancer is often a part of a troupe or other organization, or even an ascetic order.
Starting Money: 1d6 × 10 gp (average 35 gp)
Hit Die: d8
Class Skills
The mystic dancer's class skills (and the key ability for each skill) are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Intimidate (Cha), Knowledge (local) (Int), Perception (Wis) Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).
Skill Points per Level: 6 + Int modifier.
Table: Mystic Dancer
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Unarmed Damage |
AC Bonus |
Class Features | Spells per Day | |||||
1 | 2 | 3 | 4 | 5 | 6 | ||||||||
1st | +0 | +0 | +2 | +2 | 1d6 | 0 | Athletic dance, bardic performance, cantrips, distraction, fascinate, inspire courage +1, unarmed strike, way of life armor bonus | 1 | — | — | — | — | — |
2nd | +1 | +0 | +3 | +3 | 1d6 | 0 | Versatile performance, well-versed | 2 | — | — | — | — | — |
3rd | +2 | +1 | +3 | +3 | 1d6 | 0 | Fast dance | 3 | — | — | — | — | — |
4th | +3 | +1 | +4 | +4 | 1d6 | 0 | Uncanny dodge | 3 | 1 | — | — | — | — |
5th | +3 | +1 | +4 | +4 | 1d6 | 1 | Inspire courage +2, | 4 | 2 | — | — | — | — |
6th | +4 | +2 | +5 | +5 | 1d8 | 1 | Ki dance (magic), versatile performance | 4 | 3 | — | — | — | — |
7th | +5 | +2 | +5 | +5 | 1d8 | 1 | Bardic performance (move action) | 4 | 3 | 1 | — | — | — |
8th | +6/+1 | +2 | +6 | +6 | 1d8 | 1 | Dirge of doom | 4 | 4 | 2 | — | — | — |
9th | +6/+1 | +3 | +6 | +6 | 1d8 | 1 | Inspire greatness | 5 | 4 | 3 | — | — | — |
10th | +7/+2 | +3 | +7 | +7 | 1d8 | 2 | Ki dance (cold iron and silver), versatile performance | 5 | 4 | 3 | 1 | — | — |
11th | +8/+3 | +3 | +7 | +7 | 1d10 | 2 | Inspire courage +3 | 5 | 4 | 4 | 2 | — | — |
12th | +9/+4 | +4 | +8 | +8 | 1d10 | 2 | Inspire greatness (2 targets), soothing performance | 5 | 5 | 4 | 3 | — | — |
13th | +9/+4 | +4 | +8 | +8 | 1d10 | 2 | Bardic performance (swift action) | 5 | 5 | 4 | 3 | 1 | — |
14th | +10/+5 | +4 | +9 | +9 | 1d10 | 2 | Frightening tune, versatile performance | 5 | 5 | 4 | 4 | 2 | — |
15th | +11/+6/+1 | +5 | +9 | +9 | 1d10 | 3 | Inspire heroics, Inspire greatness (3) | 5 | 5 | 5 | 4 | 3 | — |
16th | +12/+7/+2 | +5 | +10 | +10 | 2d6 | 3 | — | 5 | 5 | 5 | 4 | 3 | 1 |
17th | +12/+7/+2 | +5 | +10 | +10 | 2d6 | 3 | Inspire courage +4 | 5 | 5 | 5 | 4 | 4 | 2 |
18th | +13/+8/+3 | +6 | +11 | +11 | 2d6 | 3 | Inspire greatness (4), inspire heroics (2), versatile performance | 5 | 5 | 5 | 5 | 4 | 3 |
19th | +14/+9/+4 | +6 | +11 | +11 | 2d6 | 3 | Ki dance (admantine) | 5 | 5 | 5 | 5 | 5 | 4 |
20th | +15/+10/+5 | +6 | +12 | +12 | 2d6 | 4 | Deadly performance | 5 | 5 | 5 | 5 | 5 | 5 |
Class Features
The mystic dancer has all the standard bard class features, except as noted below.
Weapon and Armor Proficiency
A mystic dancer is proficient with the club, dagger, dart, sap, scimitar, shuriken, and whip. If eastern weapons are in use, they are also proficient with the hanbo and fighting fan. Mystic dancers are not proficient with any armor or with shields and suffers arcane spell failure normally when in armor of any kind or using a shield.
Level | Spells Known | ||||||
Zero | 1st | 2nd | 3rd | 4th | 5th | 6th | |
1st | 4 | 2 | — | — | — | — | — |
2nd | 5 | 3 | — | — | — | — | — |
3rd | 6 | 4 | — | — | — | — | — |
4th | 6 | 4 | 2 | — | — | — | — |
5th | 6 | 4 | 3 | — | — | — | — |
6th | 6 | 4 | 4 | — | — | — | — |
7th | 6 | 5 | 4 | 2 | — | — | — |
8th | 6 | 5 | 4 | 3 | — | — | — |
9th | 6 | 5 | 4 | 4 | — | — | — |
10th | 6 | 5 | 5 | 4 | 2 | — | — |
11th | 6 | 6 | 5 | 4 | 3 | — | — |
12th | 6 | 6 | 5 | 4 | 4 | — | — |
13th | 6 | 6 | 5 | 5 | 4 | 2 | — |
14th | 6 | 6 | 6 | 5 | 4 | 3 | — |
15th | 6 | 6 | 6 | 5 | 4 | 4 | — |
16th | 6 | 6 | 6 | 5 | 5 | 4 | 2 |
17th | 6 | 6 | 6 | 6 | 5 | 4 | 3 |
18th | 6 | 6 | 6 | 6 | 5 | 4 | 4 |
19th | 6 | 6 | 6 | 6 | 5 | 5 | 4 |
20th | 6 | 6 | 6 | 6 | 6 | 5 | 5 |
Spells
A mystic dancer casts arcane spells, which are drawn from the bard spell list. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, a mystic dancer must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a mystic dancer's spell is 10 + the spell level + the mystic dancer's Charisma modifier. Every mystic dancer spell has a somatic component (dance moves) that requires freedom to move and risks arcane spell failure. A mystic dancer can never apply the Still Spell feat to any of her bard spells, but unlike a normal bard she can apply the Silent Spell feat to her bard spells.
Like other spellcasters, a mystic dancer can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Mystic Dancer Spells. In addition, she receives bonus spells per day if she has a high Charisma score.
The mystic dancers selection of spells is extremely limited. A mystic dancer begins play knowing four 0-level spells and two 1st-level spells of the mystic dancer'’s choice. At most new mystic dancer levels, she gains one or more new spells, as indicated on Table: Mystic Dancer Spells. (Unlike spells per day, the number of spells a mystic dancer knows is not affected by her Charisma score; the numbers on Table: Mystic Dancer Spells are fixed.)
Upon reaching 4th level, and at every third mystic dancer level after that (7th, 10th, and so on), a mystic dancer can choose to learn a new spell in place of one she already knows. In effect, the mystic dancer "loses" the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged. A mystic dancer may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level.
As noted above, a mystic dancer need not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not yet used up her allotment of spells per day for the spell's level.
Cantrips
Mystic dancers learn a number of cantrips, or 0-level spells, as noted on Table: mystic dancer Spells Known under "Spells Known." These spells are cast like any other spell, but they do not consume any slots and may be used again.
Athletic Dance
A mystic dancer adds half her class level to all perform (Dance) checks, including those used for versatile performance. This ability replaces Bardic Knowledge.
Bardic Performance
All the performances of the mystic dancer incorporate dancing and demand the Perform (Dance) skill. A mystic dancer can use bardic performance using only visual components. In order to maintain a mystic dance, the mystic dancer must move at least 5 ft. every round. A mystic dancer cannot maintain a bardic performance if immobilized or grappled, unless she can break free on her turn and move at least 5 ft. It is possible for a mystic dancer to use bardic performance while swimming, climbing, or flying as long as the DC of the maneuver is met each round.
A mystic dancer has access to the following kinds of bardic performance, and can use all of these with only visual components.
- Distraction
- Fascinate
- Inspire Courage
- Dirge of Doom (8th level)
- Inspire Greatness (9th)
- Soothing Performance (12th)
- Frightening Tune (14th)
- Inspire Heroics (15th)
- Deadly Performance (20th)
In addition, mystic dancers have access to the following unique forms of bardic performance.
Fast Dance (Ex): At level 3 and onwards, while using any bardic performance, the mystic dancer's land speed is increased by 10 ft. This translates to higher movement rates for other modes of movement based on land speed. This ability replaces countersong.
Ki Dance Su): At 6th level, while using any kind of bardic performance, the mystic dancer's unarmed attacks are imbued with power.
- The mystic dancer's unarmed attacks are treated as magic weapons for the purpose of overcoming damage reduction. Ki dance improves with the character's mystic dancer level.
- At 10th level, her unarmed attacks are also treated as cold iron and silver weapons for the purpose of overcoming damage reduction.
- At 19th level, her unarmed attacks are also treated as admantine weapons for the purpose of overcoming damage reduction and for ignoring the hardness of objects.
While dancing, as a swift action on her turn, a mystic dancer can give herself certain benefits at the cost of an additional round of bardic performance.
- Make one additional attack at her highest attack bonus when making a standard-action attack, or
- Increase her speed by 20 feet for 1 round, or
- Give himself a +4 dodge bonus to AC for 1 round.
Ki dance replaces suggestion, jack of all trades, and mass suggestion.
Level | Damage (Small) | Damage (Large) |
1st-5rd | 1d4 | 1d8 |
6th-10th | 1d6 | 1d10 |
11th-15th | 1d8 | 2d6 |
16th-20th | 1d10 | 2d8 |
Unarmed Strike
At 1st level, a mystic dancer gains Improved Unarmed Strike as a bonus feat. A mystic dancer's attacks are normally kicks, but can be made with elbows, knees, and fists. This means that a mystic dancer may make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a mystic dancer striking unarmed. A mystic dancer may apply her full Strength bonus on damage rolls for all her unarmed strikes.
Usually a mystic dancer's unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll.
A mystic dancers unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
A mystic dancer also deals more damage with her unarmed strikes than a normal person would, as shown on Table: The mystic dancer. The unarmed damage on Table: The mystic dancer is for Medium mystic dancers. A Small mystic dancer deals less damage than the amount given there with her unarmed attacks, while a Large mystic dancer deals more damage; see Table: Mystic Dancer Unarmed Damage by Size.
Way of Life Armor Bonus (Ex)
When unarmored and unencumbered, the mystic dancer adds her Charisma bonus (if positive) as a dodge modifier to armor class and CMD. In addition, a mystic dancer gains a +1 to this bonus at 5th level. This bonus increases by 1 for every five mystic dancer levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). She loses this bonus when she wears any armor, uses a shield, when she carries a medium or heavy load, or when she is denied her Dexterity bonus to armor class.
The mystic dancer can substitute Charisma for Wisdom for the prerequisites of style feats.
Versatile Performance (Ex)
At 2nd level, a mystic dancer must select Perform (Dance) as her first skill for the versatile performance ability. This modifies the versatile performance ability.
Uncanny Dodge (Ex)
Starting at 4th level, a mystic dancer can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized. This ability replaces lore master.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Alignment
- Class Skills
- Weapon and Armor Proficiency
- Spellcasting
- Bardic Knowledge
- Bardic Performance
- Countersong
- Fascinate
- Inspire Competence
- Suggestion
- Mass Suggestion
- Versatile Performance
- Lore Master
- Jack of all Trades
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