Difference between revisions of "Mountebank (Apath)"

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{{Apath}}
 
{{Apath}}
  
''A mountebank is not merely a charlatan, she is a dabbler and experimenter in things arcane.''
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''A mountebank is no mere a charlatan, she is a dabbler in things arcane.''
  
 
== Class Information ==
 
== Class Information ==
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This is a [http://www.d20pfsrd.com/classes/core-classes/rogue rogue] archetype.
 
This is a [http://www.d20pfsrd.com/classes/core-classes/rogue rogue] archetype.
  
'''Starting Wealth:''' 1d6 x 10 gp (average 35 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
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'''Publisher:
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Purple Duck Games.
  
 
'''Hit Dice:''' d8.
 
'''Hit Dice:''' d8.
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They are not proficient with armor or shields.
 
They are not proficient with armor or shields.
  
=== Mage Armor (Sp) ===
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=== Grift (Ex) ===
A mountebank with an Intelligence score of 11 or more can use ''mage armor'' as a spell-like ability once per day, with a caster level equal to her rogue level and personal range. At 4th level, and every 8 levels thereafter, the mountebank can use this ability one additional time per day. At 4th level the mountebank becomes a master at using force armors, and the armor bonus of ''mage armor'' and ''bracers of armor'' stack when worn by a mountebank.
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A mountebank has a repertoire of tricks and magic dabbling that allows her to excel where other's fail.
  
=== Mountebank Cantrip (Sp) ===
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An mountebank has the ability to augment skill checks and ability checks through her grift. The mountebank has an grift pool equal to 1/2 her mountebank level + her Charisma modifier (minimum 1). An mountebank’s grift pool refreshes each day, typically after she gets a restful night’s sleep. As a free action, she can expend one use of grift from her pool to add 1d6 to the result of that check, including any on which she takes 10 or 20. This choice is made after the check is rolled and before the results are revealed. An mountebank can only use grift once per check or roll.  
At level 1, a mountebank with an Intelligence of 10 learns one cantrip (level zero arcane spells) from the sorcerer/wizard list which she can use at will as a spell-like ability. She learns another cantrip at level 4 and every 4 levels thereafter. If the mountebank learns more cantrips from the minor magic rogue ability, she can use those cantrips at will too. This replaces trapfinding.
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The mountebank can use grift on any Bluff, Disable Device, and Sleight of Hand skill checks without expending a use of grift, provided she’s trained in the skill.
  
=== Mountebank Magic (Sp) ===
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A mountebank can use Disable Device to disarm magic traps and the grift ability counts as the rogue's trapfinding ability for prerequisites.
At level 3, a mountebank with an Intelligence of 11 or more learns one 1st level arcane spell from the sorcerer/wizard list which she can use twice per day as a spell-like ability. She learns another first-level spell and gains another daily use at level 3 and every 3 levels thereafter. All spells share the same pool of daily uses, much like a sorcerer casts spells. If the mountebank learns more spells from the major magic rogue talent they are merged into the pool, each adds both a new spell and two new daily uses. The saving throw DC of these spells is 10 + the spell level + the mountebank's Intelligence modifier.
 
  
Once the mountebank knows two 1st level spells, she can start to learn 2nd level spells. Once she knows two 2nd level spells, she can learn third level spells, and so on. She can never have more spells of a higher level than she knows of each lower level (excepting cantrips). She must have an intelligence of 10 + the level of the spell to learn or cast each spell-like ability. Casting a higher level spell uses up a number of daily uses of this ability equal to the level of the spell. Each time a mountebank learns to cast a new level of spell, she may also replace an old spell she knows with a new spell of the same level. This spell must be of a lower level than the one she just learned.
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Grift can also be used on attack rolls and saving throws, at the cost of expending two uses of grift each time from the mountebank’s pool. In the case of saving throws, using grift is an immediate action rather than a free action.
  
If a spell has a costly material component, the mountebank must provide that component each time she uses the spell-like ability.
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Grift replaces trapfinding, uncanny dodge, and improved uncanny dodge. A mountebank's reliance on grift means she cannot learn rogue talents that allow her to roll multiple dice for skill checks, such as adroit skill.
  
Once the mountebank learns the dimension door ability, she can exchange additional spells and uses of mountebank magic for additional daily uses of dimension door instead of learning more spells.
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=== Mountebank Magic (Sp) ===
 
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A mountebank gains the ability to cast certain specific spells as she advances in level. She can cast any spell she knows without preparing it ahead of time. 
This replaces trap sense.
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All mountebank spells can only affect the mountebank herself.
  
=== Dimension Door (Sp) ===
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A 1st level mountebank can cast ''mage armor'' at will.
At 8th level, a mountebank with an intelligence of 14 or more can use ''dimension door'' as a spell-like ability once per day. The caster level is equal to her mountebank level. If she ends her ''dimension door'' in a location where she can use Stealth to hide, she can do so as a part of the ability, with no modification for movement.  
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A 3rd level mountebank can cast ''vanish'' at a cost of one point from her grift pool.
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A 6th level mountebank can cast ''[[Spells_(Apath)#Dimension_Door.2C_Lesser|lesser dimension door]]'' at a cost of two points from her grift pool.
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A 9th level mountebank can cast ''invisibility'' at a cost of three points from her grift pool.
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A 12th level mountebank can cast ''dimension door'' at a cost of four points from her grift pool.
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A 15th level mountebank can cast ''greater invisibility'' at a cost of five points from her grift pool.
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A 18th level mountebank can cast ''walk through space'' at a cost of six points from her grift pool.  
  
As noted above, the mountebank can gain additional daily uses of this ability instead of advancing in the mountebank magic ability.
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This replaces trap sense (danger sense for an unchained rogue).
  
This replaces improved uncanny dodge.
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=== Master of Force (Ex) ===
 
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At 4th level the mountebank becomes a master at using force armors, and the armor bonus of ''mage armor'' and ''bracers of armor'' stack when worn by a mountebank.
=== Rogue Talents (Ex) ===
 
The following rogue talents complement the mountebank archetype: major magic, minor magic. In addition, she has access to the following additional rogue talent.
 
 
 
* ''Magetrap:'' You can disarm magical traps.
 
 
'''Advanced Talents:''' The following advanced rogue talents complement the mountebank archetype: dispelling attack and familiar. In addition, she has access to the following additional advanced rogue talent.
 
* ''Additional Dimension Door:'': You can use the ''dimension door'' mountebank class ability an additional time per day.
 
 
 
== Table: Mountebank ==
 
{|class="wikitable"
 
|valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special'''
 
|-
 
|valign="top"| 1st||valign="top"| +0||valign="top"| +0||valign="top"| +2||valign="top"| +0||valign="top"| <span style="color:#800000">Finesse training (Weapon Finesse)</span>, Mage armor, mountebank cantrip, sneak attack +1d6
 
|-
 
|valign="top"| 2nd||valign="top"| +1||valign="top"| +0||valign="top"| +3||valign="top"| +0||valign="top"| Evasion, rogue talent
 
|-
 
|valign="top"| 3rd||valign="top"| +2||valign="top"| +1||valign="top"| +3||valign="top"| +1||valign="top"| Mountebank magic, <span style="color:#800000">finesse training</span>, sneak attack +2d6
 
|-
 
|valign="top"| 4th||valign="top"| +3||valign="top"| +1||valign="top"| +4||valign="top"| +1||valign="top"| Cantrip, <span style="color:#800000">debilitating injury</span>, rogue talent, uncanny dodge
 
|-
 
|valign="top"| 5th||valign="top"| +3||valign="top"| +1||valign="top"| +4||valign="top"| +1||valign="top"| <span style="color:#800000">Rogue's edge</span>, sneak attack +3d6
 
|-
 
|valign="top"| 6th||valign="top"| +4||valign="top"| +2||valign="top"| +5||valign="top"| +2||valign="top"| Mountebank magic (2), rogue talent
 
|-
 
|valign="top"| 7th||valign="top"| +5||valign="top"| +2||valign="top"| +5||valign="top"| +2||valign="top"| Cantrip, sneak attack +4d6
 
|-
 
|valign="top"| 8th||valign="top"| +6/+1||valign="top"| +2||valign="top"| +6||valign="top"| +2||valign="top"| ''Dimension door'', sneak attack, rogue talent
 
|-
 
|valign="top"| 9th||valign="top"| +6/+1||valign="top"| +3||valign="top"| +6||valign="top"| +3||valign="top"| Mountebank magic (3), sneak attack +5d6,
 
|-
 
|valign="top"| 10th||valign="top"| +7/+2||valign="top"| +3||valign="top"| +7||valign="top"| +3||valign="top"| Advanced talents, rogue talent, <span style="color:#800000">rogue's edge</span>,
 
|-
 
|valign="top"| 11th||valign="top"| +8/+3||valign="top"| +3||valign="top"| +7||valign="top"| +3||valign="top"| Cantrip, <span style="color:#800000">finesse training</span>, sneak attack +6d6, ''dimension door'' (2/day)
 
|-
 
|valign="top"| 12th||valign="top"| +9/+4||valign="top"| +4||valign="top"| +8||valign="top"| +4||valign="top"| Mountebank magic (4), rogue talent
 
|-
 
|valign="top"| 13th||valign="top"| +9/+4||valign="top"| +4||valign="top"| +8||valign="top"| +4||valign="top"| Sneak attack +7d6
 
|-
 
|valign="top"| 14th||valign="top"| +10/+5||valign="top"| +4||valign="top"| +9||valign="top"| +4||valign="top"| Cantrip, ''dimension door'' (move action), rogue talent
 
|-
 
|valign="top"| 15th||valign="top"| +11/+6/+1||valign="top"| +5||valign="top"| +9||valign="top"| +5||valign="top"| Mountebank magic (5), <span style="color:#800000">rogue's edge</span>, sneak attack +8d6
 
|-
 
|valign="top"| 16th||valign="top"| +12/+7/+2||valign="top"| +5||valign="top"| +10||valign="top"| +5||valign="top"| Rogue talent
 
|-
 
|valign="top"| 17th||valign="top"| +12/+7/+2||valign="top"| +5||valign="top"| +10||valign="top"| +5||valign="top"| Cantrip, sneak attack +9d6
 
|-
 
|valign="top"| 18th||valign="top"| +13/+8/+3||valign="top"| +6||valign="top"| +11||valign="top"| +6||valign="top"| Mountebank magic (6), rogue talent
 
|-
 
|valign="top"| 19th||valign="top"| +14/+9/+4||valign="top"| +6||valign="top"| +11||valign="top"| +6||valign="top"| <span style="color:#800000">Finesse training</span>, sneak attack +10d6
 
|-
 
|valign="top"| 20th||valign="top"| +15/+10/+5||valign="top"| +6||valign="top"| +12||valign="top"| +6||valign="top"| Cantrip, master strike, rogue talent, <span style="color:#800000">rogue's edge</span>,
 
|}
 
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==
 
These abilities of the original class are lost or modified in this archetype:
 
These abilities of the original class are lost or modified in this archetype:
 
* Weapon and Armor Proficiency  
 
* Weapon and Armor Proficiency  
* Trapfinding
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* Trap Sense/Danger Sense
* Trap Sense
 
* Improved uncanny Dodge
 
 
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<noinclude>{{OGL}}</noinclude>

Latest revision as of 15:28, 21 March 2018

ApathApath Logo
Unofficial rules compendium

A mountebank is no mere a charlatan, she is a dabbler in things arcane.

Class Information

Unchained Mountebank

This class incorporates changes to the rogue from Pathfinder Unchained. Pathfinder unchained additions are in brown. Ignore all brown text if not using the unchained rogue.

This is a rogue archetype.

Publisher: Purple Duck Games.

Hit Dice: d8.

Class Features

A mountebank has all class features of the rogue, except as follows.

Weapon and Armor Proficiency

Montebanks are proficient with all simple weapons, plus the hand crossbow, longsword, rapier, sap, shortsword, sword cane, and whip. If eastern weapons are in use in the campaign she is also proficient with the hanbo and fighting fan. They are not proficient with armor or shields.

Grift (Ex)

A mountebank has a repertoire of tricks and magic dabbling that allows her to excel where other's fail.

An mountebank has the ability to augment skill checks and ability checks through her grift. The mountebank has an grift pool equal to 1/2 her mountebank level + her Charisma modifier (minimum 1). An mountebank’s grift pool refreshes each day, typically after she gets a restful night’s sleep. As a free action, she can expend one use of grift from her pool to add 1d6 to the result of that check, including any on which she takes 10 or 20. This choice is made after the check is rolled and before the results are revealed. An mountebank can only use grift once per check or roll. The mountebank can use grift on any Bluff, Disable Device, and Sleight of Hand skill checks without expending a use of grift, provided she’s trained in the skill.

A mountebank can use Disable Device to disarm magic traps and the grift ability counts as the rogue's trapfinding ability for prerequisites.

Grift can also be used on attack rolls and saving throws, at the cost of expending two uses of grift each time from the mountebank’s pool. In the case of saving throws, using grift is an immediate action rather than a free action.

Grift replaces trapfinding, uncanny dodge, and improved uncanny dodge. A mountebank's reliance on grift means she cannot learn rogue talents that allow her to roll multiple dice for skill checks, such as adroit skill.

Mountebank Magic (Sp)

A mountebank gains the ability to cast certain specific spells as she advances in level. She can cast any spell she knows without preparing it ahead of time. All mountebank spells can only affect the mountebank herself.

A 1st level mountebank can cast mage armor at will. A 3rd level mountebank can cast vanish at a cost of one point from her grift pool. A 6th level mountebank can cast lesser dimension door at a cost of two points from her grift pool. A 9th level mountebank can cast invisibility at a cost of three points from her grift pool. A 12th level mountebank can cast dimension door at a cost of four points from her grift pool. A 15th level mountebank can cast greater invisibility at a cost of five points from her grift pool. A 18th level mountebank can cast walk through space at a cost of six points from her grift pool.

This replaces trap sense (danger sense for an unchained rogue).

Master of Force (Ex)

At 4th level the mountebank becomes a master at using force armors, and the armor bonus of mage armor and bracers of armor stack when worn by a mountebank.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon and Armor Proficiency
  • Trap Sense/Danger Sense
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