Difference between revisions of "Mountebank (Apath)"

From Action
Jump to navigation Jump to search
(table)
m (→‎Class Information: '''Publisher: Purple Duck Games.)
 
(33 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{Apath}}
 
{{Apath}}
  
''A mountebank is not merely a charlatan, he is a dabbler and experimenter in things arcane.''
+
''A mountebank is no mere a charlatan, she is a dabbler in things arcane.''
  
== Class Abilities ==
+
== Class Information ==
A mountebank has all class abilities of the normal rogue, except as follows.
+
{|class="wikitable" align=right width=25%
 +
|'''Unchained Mountebank''' <br>
 +
This class incorporates changes to the rogue from Pathfinder Unchained. <span style="color:#800000">Pathfinder unchained additions are in brown.</span> Ignore all <span style="color:#800000">brown</span> text if not using the unchained rogue.
 +
|}
 +
This is a [http://www.d20pfsrd.com/classes/core-classes/rogue rogue] archetype.
 +
 
 +
'''Publisher:
 +
Purple Duck Games.
 +
 
 +
'''Hit Dice:''' d8.
 +
 
 +
== Class Features ==
 +
A mountebank has all class features of the rogue, except as follows.
  
 
=== Weapon and Armor Proficiency ===
 
=== Weapon and Armor Proficiency ===
Line 14: Line 26:
 
shortsword,  
 
shortsword,  
 
sword cane, and whip.
 
sword cane, and whip.
If eastern weapons are in use in the campaign he is also proficient with the
+
If eastern weapons are in use in the campaign she is also proficient with the
 
hanbo and fighting fan.  
 
hanbo and fighting fan.  
 
They are not proficient with armor or shields.
 
They are not proficient with armor or shields.
  
=== Mage Armor (Sp) ===
+
=== Grift (Ex) ===
A mountebank with an Intelligence score of 11 or more can use ''mage armor'' as a spell-like ability once per day, with a caster level equal to his rogue level and personal range. At 4th level, and every 8 levels thereafter, the mountebank can use this ability one additional time per day. At 4th level the mountebank becomes a master at using force armors, and the armor bonus of ''mage armor'' and ''bracers of armor'' stack when worn by a mountebank.
+
A mountebank has a repertoire of tricks and magic dabbling that allows her to excel where other's fail.
  
=== Mountebank Cantrip (Sp) ===
+
An mountebank has the ability to augment skill checks and ability checks through her grift. The mountebank has an grift pool equal to 1/2 her mountebank level + her Charisma modifier (minimum 1). An mountebank’s grift pool refreshes each day, typically after she gets a restful night’s sleep. As a free action, she can expend one use of grift from her pool to add 1d6 to the result of that check, including any on which she takes 10 or 20. This choice is made after the check is rolled and before the results are revealed. An mountebank can only use grift once per check or roll.  
At level 1, a mountebank with an Intelligence of 10 learns one cantrip (level zero arcane spells) from the sorcerer/wizard list which he can use at will as a spell-like ability. He learns another cantrip at level 4 and every 4 levels thereafter. If the mountebank learns more cantrips from the minor magic rogue ability, he can use those cantrips at will too. This replaces trapfinding.
+
The mountebank can use grift on any Bluff, Disable Device, and Sleight of Hand skill checks without expending a use of grift, provided she’s trained in the skill.
  
=== Mountebank Magic (Sp) ===
+
A mountebank can use Disable Device to disarm magic traps and the grift ability counts as the rogue's trapfinding ability for prerequisites.
At level 3, a mountebank with an Intelligence of 11 or more learns one 1st level arcane spells from the magus list which he can use once per day as a spell-like ability. She learns another first-level spell and another daily use at level 3 and every 3 levels thereafter. All spells share the same pool of daily uses, much like a sorcerer casts spells. If the mountebank learns more spells from the major magic rogue talent they are merged into the pool, each adds both a new spell and a new daily use. The saving throw DC of these spells is 10 + the spell level + the mountebank's Intelligence modifier.
 
  
Once the mountebank knows two 1st level spells, he can start to learn 2nd level spells. Once he knows two 2nd level spells, he can learn third level spells, and so on. She must have an intelligence of 10 + the level of the spell to learn or cast each spell-like ability. Casting a higher level spell uses up a number of daily uses of this ability equal to the level of the spell. Each time a mountebank learns to cast a new level of spell, she may also replace an old spell she knows with a new spell of the same level. This spell must be of a lower level than the one she just learned.
+
Grift can also be used on attack rolls and saving throws, at the cost of expending two uses of grift each time from the mountebank’s pool. In the case of saving throws, using grift is an immediate action rather than a free action.
  
Once the mountebank learns the dimension door ability, she can exchange additional spells and uses of mountebank magic for additional daily uses of dimension door.
+
Grift replaces trapfinding, uncanny dodge, and improved uncanny dodge. A mountebank's reliance on grift means she cannot learn rogue talents that allow her to roll multiple dice for skill checks, such as adroit skill.
  
This replaces trap sense.
+
=== Mountebank Magic (Sp) ===
 
+
A mountebank gains the ability to cast certain specific spells as she advances in level. She can cast any spell she knows without preparing it ahead of time.
=== Dimension Door (Sp) ===
+
All mountebank spells can only affect the mountebank herself.
At 8th level, a mountebank with an intelligence of 14 or more can use ''dimension door'' as a spell-like ability once per day. The caster level is equal to his mountebank level. If he ends his ''dimension door'' in a location where she can use Stealth to hide, she can do so as a swift action after arriving, with no modification for movement.  
 
 
 
As noted above, the mountebank can gain additional daily uses of this ability instead of advancing in the mountebank magic ability.
 
  
This replaces improved uncanny dodge.
+
A 1st level mountebank can cast ''mage armor'' at will.
 +
A 3rd level mountebank can cast ''vanish'' at a cost of one point from her grift pool.
 +
A 6th level mountebank can cast ''[[Spells_(Apath)#Dimension_Door.2C_Lesser|lesser dimension door]]'' at a cost of two points from her grift pool.
 +
A 9th level mountebank can cast ''invisibility'' at a cost of three points from her grift pool.
 +
A 12th level mountebank can cast ''dimension door'' at a cost of four points from her grift pool.
 +
A 15th level mountebank can cast ''greater invisibility'' at a cost of five points from her grift pool.
 +
A 18th level mountebank can cast ''walk through space'' at a cost of six points from her grift pool.  
  
=== Rogue Talents (Ex) ===
+
This replaces trap sense (danger sense for an unchained rogue).
The following rogue talents complement the mountebank archetype: major magic, minor magic. In addition, she has access to the following additional rogue talent.
 
* '''Trapmage''' As mountebank can disarm magical traps.
 
 
'''Advanced Talents:''' The following advanced rogue talents complement the mountebank archetype: dispelling attack and  familiar. In addition, she has access to the following additional advanced rogue talent.
 
* '''Additional Dimension Door''': You can use the ''dimension door'' mountebank class ability an additional time per day.
 
  
== Table: Mountebank ==
+
=== Master of Force (Ex) ===
{|class="wikitable"
+
At 4th level the mountebank becomes a master at using force armors, and the armor bonus of ''mage armor'' and ''bracers of armor'' stack when worn by a mountebank.
|valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special'''
 
|-
 
|valign="top"| 1st||valign="top"| +0||valign="top"| +0||valign="top"| +2||valign="top"| +0||valign="top"| Mage armor, mountebank cantrip, sneak attack +1d6
 
|-
 
|valign="top"| 2nd||valign="top"| +1||valign="top"| +0||valign="top"| +3||valign="top"| +0||valign="top"| Evasion, rogue talent
 
|-
 
|valign="top"| 3rd||valign="top"| +2||valign="top"| +1||valign="top"| +3||valign="top"| +1||valign="top"| Mountebank magic, sneak attack +2d6
 
|-
 
|valign="top"| 4th||valign="top"| +3||valign="top"| +1||valign="top"| +4||valign="top"| +1||valign="top"| Cantrip, rogue talent, uncanny dodge
 
|-
 
|valign="top"| 5th||valign="top"| +3||valign="top"| +1||valign="top"| +4||valign="top"| +1||valign="top"| Sneak attack +3d6
 
|-
 
|valign="top"| 6th||valign="top"| +4||valign="top"| +2||valign="top"| +5||valign="top"| +2||valign="top"| Mountebank magic (2), rogue talent
 
|-
 
|valign="top"| 7th||valign="top"| +5||valign="top"| +2||valign="top"| +5||valign="top"| +2||valign="top"| Cantrip, sneak attack +4d6
 
|-
 
|valign="top"| 8th||valign="top"| +6/+1||valign="top"| +2||valign="top"| +6||valign="top"| +2||valign="top"| ''Dimension door'', sneak attack, rogue talent
 
|-
 
|valign="top"| 9th||valign="top"| +6/+1||valign="top"| +3||valign="top"| +6||valign="top"| +3||valign="top"| Mountebank magic (3), sneak attack +5d6,
 
|-
 
|valign="top"| 10th||valign="top"| +7/+2||valign="top"| +3||valign="top"| +7||valign="top"| +3||valign="top"| Advanced talents, rogue talent
 
|-
 
|valign="top"| 11th||valign="top"| +8/+3||valign="top"| +3||valign="top"| +7||valign="top"| +3||valign="top"| Cantrip, sneak attack +6d6, ''dimension door'' (2/day)
 
|-
 
|valign="top"| 12th||valign="top"| +9/+4||valign="top"| +4||valign="top"| +8||valign="top"| +4||valign="top"| Mountebank magic (4), rogue talent
 
|-
 
|valign="top"| 13th||valign="top"| +9/+4||valign="top"| +4||valign="top"| +8||valign="top"| +4||valign="top"| Sneak attack +7d6
 
|-
 
|valign="top"| 14th||valign="top"| +10/+5||valign="top"| +4||valign="top"| +9||valign="top"| +4||valign="top"| Cantrip, ''dimension door'' (move action), rogue talent
 
|-
 
|valign="top"| 15th||valign="top"| +11/+6/+1||valign="top"| +5||valign="top"| +9||valign="top"| +5||valign="top"| Mountebank magic (5), sneak attack +8d6
 
|-
 
|valign="top"| 16th||valign="top"| +12/+7/+2||valign="top"| +5||valign="top"| +10||valign="top"| +5||valign="top"| Rogue talent
 
|-
 
|valign="top"| 17th||valign="top"| +12/+7/+2||valign="top"| +5||valign="top"| +10||valign="top"| +5||valign="top"| Cantrip, sneak attack +9d6
 
|-
 
|valign="top"| 18th||valign="top"| +13/+8/+3||valign="top"| +6||valign="top"| +11||valign="top"| +6||valign="top"| Mountebank magic (6), rogue talent
 
|-
 
|valign="top"| 19th||valign="top"| +14/+9/+4||valign="top"| +6||valign="top"| +11||valign="top"| +6||valign="top"| Sneak attack +10d6
 
|-
 
|valign="top"| 20th||valign="top"| +15/+10/+5||valign="top"| +6||valign="top"| +12||valign="top"| +6||valign="top"| Cantrip, master strike, rogue talent
 
|}
 
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==
 
These abilities of the original class are lost or modified in this archetype:
 
These abilities of the original class are lost or modified in this archetype:
 
* Weapon and Armor Proficiency  
 
* Weapon and Armor Proficiency  
* Trapfinding
+
* Trap Sense/Danger Sense
* Trap Sense
+
<!-- OGL -->
* Improved uncanny Dodge
+
<noinclude>{{OGL}}</noinclude>

Latest revision as of 15:28, 21 March 2018

ApathApath Logo
Unofficial rules compendium

A mountebank is no mere a charlatan, she is a dabbler in things arcane.

Class Information

Unchained Mountebank

This class incorporates changes to the rogue from Pathfinder Unchained. Pathfinder unchained additions are in brown. Ignore all brown text if not using the unchained rogue.

This is a rogue archetype.

Publisher: Purple Duck Games.

Hit Dice: d8.

Class Features

A mountebank has all class features of the rogue, except as follows.

Weapon and Armor Proficiency

Montebanks are proficient with all simple weapons, plus the hand crossbow, longsword, rapier, sap, shortsword, sword cane, and whip. If eastern weapons are in use in the campaign she is also proficient with the hanbo and fighting fan. They are not proficient with armor or shields.

Grift (Ex)

A mountebank has a repertoire of tricks and magic dabbling that allows her to excel where other's fail.

An mountebank has the ability to augment skill checks and ability checks through her grift. The mountebank has an grift pool equal to 1/2 her mountebank level + her Charisma modifier (minimum 1). An mountebank’s grift pool refreshes each day, typically after she gets a restful night’s sleep. As a free action, she can expend one use of grift from her pool to add 1d6 to the result of that check, including any on which she takes 10 or 20. This choice is made after the check is rolled and before the results are revealed. An mountebank can only use grift once per check or roll. The mountebank can use grift on any Bluff, Disable Device, and Sleight of Hand skill checks without expending a use of grift, provided she’s trained in the skill.

A mountebank can use Disable Device to disarm magic traps and the grift ability counts as the rogue's trapfinding ability for prerequisites.

Grift can also be used on attack rolls and saving throws, at the cost of expending two uses of grift each time from the mountebank’s pool. In the case of saving throws, using grift is an immediate action rather than a free action.

Grift replaces trapfinding, uncanny dodge, and improved uncanny dodge. A mountebank's reliance on grift means she cannot learn rogue talents that allow her to roll multiple dice for skill checks, such as adroit skill.

Mountebank Magic (Sp)

A mountebank gains the ability to cast certain specific spells as she advances in level. She can cast any spell she knows without preparing it ahead of time. All mountebank spells can only affect the mountebank herself.

A 1st level mountebank can cast mage armor at will. A 3rd level mountebank can cast vanish at a cost of one point from her grift pool. A 6th level mountebank can cast lesser dimension door at a cost of two points from her grift pool. A 9th level mountebank can cast invisibility at a cost of three points from her grift pool. A 12th level mountebank can cast dimension door at a cost of four points from her grift pool. A 15th level mountebank can cast greater invisibility at a cost of five points from her grift pool. A 18th level mountebank can cast walk through space at a cost of six points from her grift pool.

This replaces trap sense (danger sense for an unchained rogue).

Master of Force (Ex)

At 4th level the mountebank becomes a master at using force armors, and the armor bonus of mage armor and bracers of armor stack when worn by a mountebank.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon and Armor Proficiency
  • Trap Sense/Danger Sense
OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.