Difference between revisions of "Knave (Apath)"
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{{Apath}} | {{Apath}} | ||
− | ''The | + | ''The knave is a world-wise fighter, a survivor who learns to mix brute force with a bit of craft. He has most of the fighter's strengths except heavy armor, along with some additional skills to help keep him alive and prosper. Some knaves are crafty gangsters who use stealth to gain an advantage against their opponents, while others are professional light troops or veterans retired to a civilian job.'' |
− | == Class | + | == Class Information == |
− | + | This is a [http://www.d20pfsrd.com/classes/core-classes/fighter Fighter] archetype | |
− | + | ||
+ | '''Hit Die:''' d10. | ||
=== Class Skills === | === Class Skills === | ||
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''Sleight of Hand'' (Dex), | ''Sleight of Hand'' (Dex), | ||
''Stealth'' (Dex), | ''Stealth'' (Dex), | ||
+ | ''Survival'' (Wis), | ||
and Swim (Str). | and Swim (Str). | ||
Skills in ''italics'' are not on the normal figher's list of class skills. | Skills in ''italics'' are not on the normal figher's list of class skills. | ||
− | + | '''Skill Ranks per Level:''' 6 + Int modifier. | |
− | + | ||
+ | == Class Features == | ||
+ | The knave has all the standard fighter class features, except as noted below. | ||
=== Weapon and Armor Proficiency === | === Weapon and Armor Proficiency === | ||
− | + | Knave's are proficient with all simple and martial weapons and with light and medium armor but not with shields. | |
=== Bonus Feats === | === Bonus Feats === | ||
− | A | + | A knave gains a bonus feat at level 1, level 8, and every 4 levels after that. |
+ | |||
+ | ===Armor Training (Ex)=== | ||
+ | The Armor Training of a knave does not apply to heavy armor. | ||
=== Uncanny Dodge (Ex) === | === Uncanny Dodge (Ex) === | ||
− | Starting at | + | Starting at 4th level, a knave can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized. |
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− | == Table: | + | == Table: Knave == |
{|class="wikitable" | {|class="wikitable" | ||
− | |valign=" | + | |valign="bottom"|'''Level'''||valign="bottom"|'''Base <br>Attack <br>Bonus'''||valign="bottom"|'''Fort <br>Save'''||valign="bottom"|'''Ref <br>Save'''||valign="bottom"|'''Will <br>Save'''||valign="bottom"|'''Special''' |
|- | |- | ||
− | | valign="top"| 1st ||align="top"| +1 ||align="top"| +2 ||align="top"| +0 ||align="top"| +0 ||align="top"| | + | | valign="top"| 1st ||align="top"| +1 ||align="top"| +2 ||align="top"| +0 ||align="top"| +0 ||align="top"| Bonus feat |
|- | |- | ||
|align="top"| 2nd ||align="top"| +2 ||align="top"| +3 ||align="top"| +0 ||align="top"| +0 ||align="top"| Bravery +1 | |align="top"| 2nd ||align="top"| +2 ||align="top"| +3 ||align="top"| +0 ||align="top"| +0 ||align="top"| Bravery +1 | ||
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|align="top"| 3rd ||align="top"| +3 ||align="top"| +3 ||align="top"| +1 ||align="top"| +1 ||align="top"| Armor training 1 | |align="top"| 3rd ||align="top"| +3 ||align="top"| +3 ||align="top"| +1 ||align="top"| +1 ||align="top"| Armor training 1 | ||
|- | |- | ||
− | |align="top"| 4th ||align="top"| +4 ||align="top"| +4 ||align="top"| +1 ||align="top"| +1 ||align="top"| | + | |align="top"| 4th ||align="top"| +4 ||align="top"| +4 ||align="top"| +1 ||align="top"| +1 ||align="top"| Uncanny dodge |
|- | |- | ||
− | |align="top"| 5th ||align="top"| +5 ||align="top"| +4 ||align="top"| +1 ||align="top"| +1 ||align="top"| | + | |align="top"| 5th ||align="top"| +5 ||align="top"| +4 ||align="top"| +1 ||align="top"| +1 ||align="top"| Weapon training 1 |
|- | |- | ||
|align="top"| 6th ||align="top"| +6/+1 ||align="top"| +5 ||align="top"| +2 ||align="top"| +2 ||align="top"| Bravery +2 | |align="top"| 6th ||align="top"| +6/+1 ||align="top"| +5 ||align="top"| +2 ||align="top"| +2 ||align="top"| Bravery +2 | ||
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* Bonus feats | * Bonus feats | ||
* Armor Training | * Armor Training | ||
+ | <!-- OGL --> | ||
+ | <noinclude>{{OGL}}</noinclude> |
Latest revision as of 15:37, 6 September 2015
Unofficial rules compendium | |
|
The knave is a world-wise fighter, a survivor who learns to mix brute force with a bit of craft. He has most of the fighter's strengths except heavy armor, along with some additional skills to help keep him alive and prosper. Some knaves are crafty gangsters who use stealth to gain an advantage against their opponents, while others are professional light troops or veterans retired to a civilian job.
Class Information
This is a Fighter archetype
Hit Die: d10.
Class Skills
Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable device (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Move Silently (Dex), Perception (Wis), Ride (Dex), Sleight of Hand (Dex), Stealth (Dex), Survival (Wis), and Swim (Str).
Skills in italics are not on the normal figher's list of class skills.
Skill Ranks per Level: 6 + Int modifier.
Class Features
The knave has all the standard fighter class features, except as noted below.
Weapon and Armor Proficiency
Knave's are proficient with all simple and martial weapons and with light and medium armor but not with shields.
Bonus Feats
A knave gains a bonus feat at level 1, level 8, and every 4 levels after that.
Armor Training (Ex)
The Armor Training of a knave does not apply to heavy armor.
Uncanny Dodge (Ex)
Starting at 4th level, a knave can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
1st | +1 | +2 | +0 | +0 | Bonus feat |
2nd | +2 | +3 | +0 | +0 | Bravery +1 |
3rd | +3 | +3 | +1 | +1 | Armor training 1 |
4th | +4 | +4 | +1 | +1 | Uncanny dodge |
5th | +5 | +4 | +1 | +1 | Weapon training 1 |
6th | +6/+1 | +5 | +2 | +2 | Bravery +2 |
7th | +7/+2 | +5 | +2 | +2 | Armor training 2 |
8th | +8/+3 | +6 | +2 | +2 | Bonus feat |
9th | +9/+4 | +6 | +3 | +3 | Weapon training 2 |
10th | +10/+5 | +7 | +3 | +3 | Bravery +3 |
11th | +11/+6/+1 | +7 | +3 | +3 | Armor training 3 |
12th | +12/+7/+2 | +8 | +4 | +4 | Bonus feat |
13th | +13/+8/+3 | +8 | +4 | +4 | Weapon training 3 |
14th | +14/+9/+4 | +9 | +4 | +4 | Bravery +4 |
15th | +15/+10/+5 | +9 | +5 | +5 | Armor training 4 |
16th | +16/+11/+6/+1 | +10 | +5 | +5 | Bonus feat |
17th | +17/+12/+7/+2 | +10 | +5 | +5 | Weapon training 4 |
18th | +18/+13/+8/+3 | +11 | +6 | +6 | Bravery +5 |
19th | +19/+14/+9/+4 | +11 | +6 | +6 | Armor mastery |
20th | +20/+15/+10/+5 | +12 | +6 | +6 | Bonus feat, Weapon mastery |
Summary of Lost Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Class Skills
- Weapon and armor proficiency
- Bonus feats
- Armor Training
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |