Difference between revisions of "Kinetic Transmuter (Apath)"
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''Whereas most kineticists focus on unleashing elemental energies in the form of powerful blasts, kinetic transmuters harness the primal power of the elements to shape materials to their will. | ''Whereas most kineticists focus on unleashing elemental energies in the form of powerful blasts, kinetic transmuters harness the primal power of the elements to shape materials to their will. | ||
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=== Elemental Focus (Su) === | === Elemental Focus (Su) === | ||
− | + | Whenever a kinetic transmuter selects a kinetic blast, he must select one of the listed simple blasts and gains the corresponding elemental focus: | |
+ | earth blast (earth), | ||
+ | electric blast (air), | ||
+ | fire blast (fire), | ||
+ | telekinetic blast (aether), | ||
+ | water blast (water). | ||
− | + | This modifies elemental focus, kinetic blast, and expanded element. | |
− | |||
− | + | === Kinetic Transmutation (Sp) === | |
+ | {| class="wikitable" align="right" width=200 | ||
+ | |+''' Table: Kinetic Transmutations ''' | ||
+ | | | ||
+ | ;Minimum Level 2 | ||
+ | : [http://www.d20pfsrd.com/magic/all-spells/b/break Break]<sup><sup><sup>APG</sup></sup></sup> * | ||
+ | : [http://www.d20pfsrd.com/magic/all-spells/g/glue-seal Glue seal]<sup><sup><sup>ACG</sup></sup></sup> * | ||
+ | : [http://www.d20pfsrd.com/magic/all-spells/m/magic-weapon Magic weapon] | ||
+ | : [http://www.d20pfsrd.com/magic/all-spells/m/mending Mending] | ||
+ | ::Instantaneous | ||
+ | : [http://www.d20pfsrd.com/magic/all-spells/m/mirror-polish Mirror polish]<sup><sup><sup>ACG</sup></sup></sup> | ||
− | + | ;Minimum Level 4 | |
+ | : [http://www.d20pfsrd.com/magic/all-spells/f/fabricate Fabricate] * | ||
+ | : [http://www.d20pfsrd.com/magic/all-spells/g/glitterdust Glitterdust] | ||
+ | ::Burn 1 | ||
+ | : [http://www.d20pfsrd.com/magic/all-spells/g/grease Grease] * | ||
+ | : [http://www.d20pfsrd.com/magic/all-spells/u/unerring-weapon Unerring weapon]<sup><sup><sup>UC</sup></sup></sup> | ||
+ | : [http://www.d20pfsrd.com/magic/all-spells/w/warp-wood Warp wood] * | ||
− | + | ;Minimum Level 6 | |
+ | : [http://www.d20pfsrd.com/magic/all-spells/h/heart-of-the-metal Heart of the metal] | ||
+ | : [http://www.d20pfsrd.com/magic/all-spells/m/make-whole Make whole] | ||
+ | ::Burn 1, instantaneous | ||
+ | : [http://www.d20pfsrd.com/magic/all-spells/m/magic-weapon Magic weapon (greater)] | ||
+ | : [http://www.d20pfsrd.com/magic/all-spells/s/shrink-item Shrink-item] | ||
+ | ::Burn 1, duration 1 day/ level | ||
− | + | ;Minimum Level 8 | |
+ | : [http://www.d20pfsrd.com/magic/all-spells/a/ash-storm Ash storm]<sup><sup><sup>UM</sup></sup></sup> | ||
+ | : [http://www.d20pfsrd.com/magic/all-spells/m/minor-creation Minor creation] * | ||
+ | : [http://www.d20pfsrd.com/magic/all-spells/m/move-earth Move earth] | ||
+ | ::Instantaneous, cast time as the spell | ||
+ | : [http://www.d20pfsrd.com/magic/all-spells/s/stone-shape Stone shape] * | ||
− | + | ;Minimum Level 10 | |
+ | : [http://www.d20pfsrd.com/magic/all-spells/a/animate-objects Animate objects] | ||
+ | : [http://www.d20pfsrd.com/magic/all-spells/r/rampart Rampart]<sup><sup><sup>APG</sup></sup></sup> * | ||
+ | : [http://www.d20pfsrd.com/magic/all-spells/r/rusting-grasp Rusting grasp] | ||
+ | ::Instantaneous | ||
+ | : [http://www.d20pfsrd.com/magic/all-spells/w/wall-of-stone Wall of stone] * | ||
− | + | ;Minimum Level 12 | |
+ | : [http://www.d20pfsrd.com/magic/all-spells/m/major-creation Major creation] | ||
+ | ::Burn 1, duration as the spell | ||
+ | : [http://www.d20pfsrd.com/magic/all-spells/m/malfunction Malfunction]<sup><sup><sup>UM</sup></sup></sup> | ||
+ | : [http://www.d20pfsrd.com/magic/all-spells/t/transmute-rock-to-mud Transmute rock to mud] * | ||
+ | : [http://www.d20pfsrd.com/magic/all-spells/w/wall-of-iron Wall of iron] * | ||
− | + | ;Minimum Level 14 | |
+ | : [http://www.d20pfsrd.com/magic/all-spells/p/passwall Passwall] * | ||
+ | : [http://www.d20pfsrd.com/magic/all-spells/p/polymorph Polymorph] | ||
+ | : [http://www.d20pfsrd.com/magic/all-spells/r/regenerate Regenerate] * | ||
+ | : [http://www.d20pfsrd.com/magic/all-spells/t/transmute-mud-to-rock Transmute mud to rock] * | ||
− | + | ; Minimum Level 16 | |
+ | : [http://www.d20pfsrd.com/magic/all-spells/a/arcane-cannon Arcane cannon]<sup><sup><sup>UC</sup></sup></sup> | ||
+ | : [http://www.d20pfsrd.com/magic/all-spells/b/baleful-polymorph Baleful polymorph] * | ||
+ | : [http://www.d20pfsrd.com/magic/all-spells/i/iron-body Iron body] | ||
+ | : [http://www.d20pfsrd.com/magic/all-spells/t/tar-pool Tar pool]<sup><sup><sup>UC</sup></sup></sup> * | ||
− | + | ;Minimum Level 18 | |
+ | : [http://www.d20pfsrd.com/magic/all-spells/p/polymorph Polymorph (greater)] | ||
+ | : [http://www.d20pfsrd.com/magic/all-spells/r/resplendent-mansion Resplendent mansion]<sup><sup><sup>UI</sup></sup></sup> | ||
+ | ::Burn 2, duration as the spell | ||
+ | : [http://www.d20pfsrd.com/magic/all-spells/w/wall-of-lava Wall of lava]<sup><sup><sup>APG</sup></sup></sup> | ||
− | + | ;Minimum Level 20 | |
+ | : [http://www.d20pfsrd.com/magic/all-spells/f/fiery-body Fiery body]<sup><sup><sup>APG</sup></sup></sup> | ||
+ | : [http://www.d20pfsrd.com/magic/all-spells/p/polymorph-any-object Polymorph any object] | ||
+ | ::Burn 1, duration as the spell, each extra burn spent increases duration factor by 1 | ||
+ | |} | ||
+ | Rather than the standard utility wild talents available to normal kineticists, a kinetic transmuter gains abilities that allow them to transform matter on a fundamental level. At the highest levels, they can even transmute living matter. | ||
− | + | At level 2 and every even level thereafter, the kinetic transmuter chooses one spell-like effect from Table: Kinetic Transmutations. Each spell has a minimum class level, but there are no other prerequisites. | |
+ | All the kinetic transmutations are transmutation effects, even if the listed spell is of another school. | ||
− | These | + | All abilities take a standard action to use. |
+ | Use the kinetic transmuter's class level as the caster level and half the prerequisite level as the spell level. | ||
+ | Ignore all effect maximums and damage caps for level-based effects. | ||
+ | The kinetic transmuter ignores all spell components, except that she needs to provide focus components. | ||
+ | Spells use the kinetic transmuter's Dexterity to determine saving throws and for any ability-dependent effects given in the spell description. | ||
+ | |||
+ | There must be solid matter around to create the effect from, the ground or floor usually serves this purpose. | ||
+ | All these spell-like effects have a duration of 1 round/level, after which the transmuted matter resumes its original form and function. Any damage healed, inflicted, or repaired remains. | ||
+ | Spells marked * can be made into a natural part of the world, giving them an instantaneous duration by accepting one point of burn. | ||
+ | |||
+ | Some spells have special rules or a burn cost, noted after the spell name. These supersede the general rules given above. | ||
+ | |||
+ | At level 4, and every two levels thereafter, the kinetic transmuter can exchange one kinetic transmutation ability she already knows for another kinetic transmutation ability of the same level or below. | ||
+ | |||
+ | Kinetic transmutation replaces the wild utility talents gained at levels 2, 4, 6, 8, 10, 12, 14. 16, 18, and 20. | ||
=== Create Life (Sp) === | === Create Life (Sp) === | ||
− | At 20th level, a kinetic transmuter has mastered the ultimate ability: the ability to raise the dead. They gain the ability to cast ''true resurrection'', essentially creating a living body out of base components. | + | At 20th level, a kinetic transmuter has mastered the ultimate ability: the ability to raise the dead. They gain the ability to cast ''[http://www.d20pfsrd.com/magic/all-spells/t/true-resurrection true resurrection]'', essentially creating a living body out of base components. |
− | + | Creating life is fraught with risk. Using create life inflicts a number of points of burn equal to the target's Hit Dice -1d12 (minimum 2). If this renders the kinetic transmuter unconscious, the procedure fails, and instead creates an uncontrolled monster, such as a demon or a doppelganger with class levels (GM's discretion). | |
− | |||
− | The ritual needed to raise a subject requires | + | The ritual needed to raise a subject requires the base materials that make up the body, and one hour of preparation. |
− | This | + | This replaces omnikinesis. |
== Summary of Changed Class Abilities == | == Summary of Changed Class Abilities == | ||
These abilities of the original class are lost or modified in this archetype: | These abilities of the original class are lost or modified in this archetype: | ||
+ | * Elemental focus | ||
+ | * Kinetic blast | ||
+ | * Expanded element | ||
+ | * Wild Utility Talents (level 2, 4, 6, 8, 10, 12, 14. 16, 18, and 20) | ||
+ | * Omikinesis | ||
== External Links == | == External Links == |
Latest revision as of 15:45, 16 January 2018
Unofficial rules compendium | |
|
Whereas most kineticists focus on unleashing elemental energies in the form of powerful blasts, kinetic transmuters harness the primal power of the elements to shape materials to their will.
Class Information
This is an kineticist archetype that transmutes rather than conjures matter..
Publisher: d20pfsrd Publishing based on the works of Jessie Staffler.
Class: kineticist.
Hit Die: d8.
Class Features
The kinetic transmuter has all the standard kineticist’s class features, except as noted below.
Elemental Focus (Su)
Whenever a kinetic transmuter selects a kinetic blast, he must select one of the listed simple blasts and gains the corresponding elemental focus: earth blast (earth), electric blast (air), fire blast (fire), telekinetic blast (aether), water blast (water).
This modifies elemental focus, kinetic blast, and expanded element.
Kinetic Transmutation (Sp)
|
Rather than the standard utility wild talents available to normal kineticists, a kinetic transmuter gains abilities that allow them to transform matter on a fundamental level. At the highest levels, they can even transmute living matter.
At level 2 and every even level thereafter, the kinetic transmuter chooses one spell-like effect from Table: Kinetic Transmutations. Each spell has a minimum class level, but there are no other prerequisites. All the kinetic transmutations are transmutation effects, even if the listed spell is of another school.
All abilities take a standard action to use. Use the kinetic transmuter's class level as the caster level and half the prerequisite level as the spell level. Ignore all effect maximums and damage caps for level-based effects. The kinetic transmuter ignores all spell components, except that she needs to provide focus components. Spells use the kinetic transmuter's Dexterity to determine saving throws and for any ability-dependent effects given in the spell description.
There must be solid matter around to create the effect from, the ground or floor usually serves this purpose. All these spell-like effects have a duration of 1 round/level, after which the transmuted matter resumes its original form and function. Any damage healed, inflicted, or repaired remains. Spells marked * can be made into a natural part of the world, giving them an instantaneous duration by accepting one point of burn.
Some spells have special rules or a burn cost, noted after the spell name. These supersede the general rules given above.
At level 4, and every two levels thereafter, the kinetic transmuter can exchange one kinetic transmutation ability she already knows for another kinetic transmutation ability of the same level or below.
Kinetic transmutation replaces the wild utility talents gained at levels 2, 4, 6, 8, 10, 12, 14. 16, 18, and 20.
Create Life (Sp)
At 20th level, a kinetic transmuter has mastered the ultimate ability: the ability to raise the dead. They gain the ability to cast true resurrection, essentially creating a living body out of base components.
Creating life is fraught with risk. Using create life inflicts a number of points of burn equal to the target's Hit Dice -1d12 (minimum 2). If this renders the kinetic transmuter unconscious, the procedure fails, and instead creates an uncontrolled monster, such as a demon or a doppelganger with class levels (GM's discretion).
The ritual needed to raise a subject requires the base materials that make up the body, and one hour of preparation. This replaces omnikinesis.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Elemental focus
- Kinetic blast
- Expanded element
- Wild Utility Talents (level 2, 4, 6, 8, 10, 12, 14. 16, 18, and 20)
- Omikinesis
External Links
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |