Difference between revisions of "Seelie Sorcery (5A)"

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This is a [[Sorcerer_(5A)|Sorcerous Origin]] for [[5A]].
 
This is a [[Sorcerer_(5A)|Sorcerous Origin]] for [[5A]].
  
''You have inherited your powers from the shadowy fey of the Unseelie Court. Also known as the winter Court.
+
''You have inherited your powers from the bright fey of the Seelie Court, also known as the Summer Court.
''The unseelie accept what the Seelie Court sees as unacceptable ugliness and darkness. Rot, death, grotesqueness, fungi, and cold are bywords of the Unseelie Court. The unseelie nobility can be starkly handsome or grotesquely ugly, depending on their role and mood.
+
''Seelie faries look bright and wholesome, but are proud and vain and look down on those less perfect than themselves.
  
'' '''Greyhawk''' ''
+
'''Greyhawk'''
''The Unseelie Court of the Flanaess is ruled over by the Queen of Air and Darkness, an unfathomable creature of winter. Capable of unspeakable cruelty, she sometimes handsomely reward those who survive her trials.  
+
''The Seelie Court of the Flanaess is ruled over by queen Titania and her consort Oberon. They reign in the Fewild, closer to Oerth in the summer and withdrawing to lands of eternal summer deeper in the Feywild over winter. The court language is Sylvan, tough most also speak Elvish.
  
''The unseelie court speak Aklo and reside both in the Feywild and the Netherworld at different times of year, often finding refuge in the Netherworld during summer.
+
=== Seelie Origins (1d8) ===
 +
# You won your powers as a prize in a challenge or gamble.<sup><sup><sup>F</sup></sup></sup>
 +
# You followed a Seelie hunt into the Feywild, enchanted by their beauty.
 +
# You were given a gift by a seelie as a child.<sup><sup><sup>F</sup></sup></sup>
 +
# One of your ancestors was a fey.
 +
# You have a fairy godmother.
 +
# You have an heirloom as proof of your fey heritage.<sup><sup><sup>F</sup></sup></sup>
 +
# You were spirited away and spent years among faeries.
 +
# You always had these powers and never thought much about it.
 +
 
 +
'''F''': You have a memento of the fey, typically a toy or accessory. This is a Tiny item you can use as a spell focus for your sorcerer spells.
  
=== Unseelie Origins (1d4) ===
 
# You were given as a sacrifice by your community to survive a particularly harsh winter.
 
# You got lost in a cave and ended up in the Netherworld, where you were saved by the Unseelie Court.
 
# You were a sickly child, and your parents gave you to the dark fey for fostering, thinking you would otherwise die.
 
# You followed an unseelie hunt, enchanted bu their dark beauty.
 
{{wip}}
 
 
== Subclass Features ==
 
== Subclass Features ==
=== Psionic Spells ===
+
=== Seelie Spells ===
 
Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
 
Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
  
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or an enchantment spell from the sorcerer, warlock, or wizard spell list.
+
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be from the sorcerer spell list or an enchantment or illusion spell from the wizard spell list.
 
{| class="wikitable"  
 
{| class="wikitable"  
|+'''Aberrant Mind Spells'''
+
|+'''Seelie Spells'''
|| '''Sorcerer Level''' ||valign="bottom" | '''Spells'''  
+
| align=center | '''Sorcerer <br>Level''' ||valign="bottom" | '''</br>Spells'''  
 
|-
 
|-
| valign=top align=center | 1 ||valign="top"| [http://dnd5e.wikidot.com/spell:arms-of-hadar Arms of Hadar],  [http://dnd5e.wikidot.com/spell:dissonant-whispers Dissonant Whispers], [http://dnd5e.wikidot.com/spell:mind-sliver Mind Sliver]
+
| valign=top align=center | 1 ||valign="top"| [http://dnd5e.wikidot.com/spell:animal-friendship Animal Friendship], [http://dnd5e.wikidot.com/spell:faerie-fire Faerie Fire]
 
|-
 
|-
| valign=top align=center | 3 ||valign="top"| [http://dnd5e.wikidot.com/spell:calm-emotions Calm Emotions],  [http://dnd5e.wikidot.com/spell:detect-thoughts Detect Thoughts]
+
| valign=top align=center | 3 ||valign="top"| [http://dnd5e.wikidot.com/spell:misty-step Misty Step],  [http://dnd5e.wikidot.com/spell:healing-spirit Healing Spirit]
 
|-
 
|-
| valign=top align=center | 5 ||valign="top"| [http://dnd5e.wikidot.com/spell:hunger-of-hadar Hunger of Hadar],  [http://dnd5e.wikidot.com/spell:sending Sending]
+
| valign=top align=center | 5 ||valign="top"| [http://dnd5e.wikidot.com/spell:major-image Major Image],  [http://dnd5e.wikidot.com/spell:summon-fey Summon Fey]
 
|-
 
|-
| valign=top align=center | 7 ||valign="top"| [http://dnd5e.wikidot.com/spell:evards-black-tentacles Evard's Black Tentacles],  [http://dnd5e.wikidot.com/spell:summon-aberration Summon Aberration]
+
| valign=top align=center | 7 ||valign="top"| [http://dnd5e.wikidot.com/spell:fabricate Fabricate],  [http://dnd5e.wikidot.com/spell:freedom-of-movement Freedom of Movement]
 
|-
 
|-
| valign=top align=center | 9 ||valign="top"| [http://dnd5e.wikidot.com/spell:rarys-telepathic-bond Rary's Telepathic Bond],  [http://dnd5e.wikidot.com/spell:telekinesis Telekinesis]
+
| valign=top align=center | 9 ||valign="top"| [http://dnd5e.wikidot.com/spell:geas Geas],  [http://dnd5e.wikidot.com/spell:legend-lore Legend Lore]
 
|}
 
|}
 +
'''Seelie Cantrip
 +
You learn the [http://dnd5e.wikidot.com/spell:druidcraft Druidcraft] cantrip. This is a sorcerer cantrip for you, but does not count against your number of cantrips known. You cannot exchange this cantrip for another under any circumstances.
 +
 +
=== Accomplished Fey ===
 +
Starting at 1st level, you choose one of these options:
 +
* '''Artful''' You gain proficiency and expertise (double proficiency bonus) with any one artisan's tool, musical instrument, or gaming set.
 +
* '''Courtier:''' You gain proficiency with Intimidation and Persuasion
 +
* '''Hunter''' You gain proficiency in Animal Handling, Nature, and Survival. 
 +
* '''Trickster''' You gain proficiency with Deception and learn the [http://dnd5e.wikidot.com/spell:disguise-self Disguise Self] spell.
  
=== Telepathic Speech ===
+
=== Fairy Progress ===
Starting at 1st level, you can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). To understand each other, you each must speak mentally in a language the other knows.
+
Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
  
The telepathic connection lasts for a number of minutes equal to your sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature.
+
In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such as those created by the Entangle spell.  
  
=== Psionic Sorcery ===
+
You also learn the [http://dnd5e.wikidot.com/spell:find-steed Find Steed] spell. This is a sorcerer spell to you but does not count against the limit on spells known. Your steed is a fey and has the same ability to move through plants and difficult terrain you gain from this ability.
Beginning at 6th level, when you cast any spell of 1st level or higher from your Psionic Spells feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell's level.
 
<span style="background-color:yellow">
 
You also learn the Subtle Spell metamagic.</span>
 
If you cast the spell using
 
<span style="background-color:yellow">
 
Subtle Spell or</span>
 
sorcery points, it requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell.
 
  
<span style="background-color:yellow">
+
=== Fairy Retinue ===
If you already know Subtle Spell, you learn another metamagic of your choice.</span>
+
At 14th level, you learn [http://dnd5e.wikidot.com/spell:find-greater-steed Find Greater Steed] and [http://dnd5e.wikidot.com/spell:unseen-servant Unseen Servant].
 +
These are sorcerer spell to you but do not count against the limit on spells known. Creatures summoned are fey.
  
=== Psychic Defenses ===
+
You can have your unseen servant be visible as a cloudy humanoid dressed in your livery, this extends the duration of the spell to last until the end of your next long rest. If your smoky unseen servant ever ends its turn more than 60 feet away from you, it is teleported to the closest unoccupied space within 30 feet of you.
At 6th level, you gain resistance to psychic damage, and you have advantage on saving throws against being charmed or frightened.
 
  
=== Revelation in Flesh ===
+
Finally, when you cast [http://dnd5e.wikidot.com/spell:summon-fey Summon Fey] the duration is Concentration, up to 20 hours. This concentration is broken when you start a long or short rest.
Beginning at 14th level, you can unleash the aberrant truth hidden within yourself. As a bonus action, you can spend 1 or more sorcery points to magically transform your body for 10 minutes. For each sorcery point you spend, you can gain one of the following benefits of your choice, the effects of which last until the transformation ends:
 
  
* You can see any invisible creature within 60 feet of you, provided it isn't behind total cover. Your eyes also turn black or become writhing sensory tendrils.
+
=== Fairy Revelation ===
* You gain a flying speed equal to your walking speed and can hover. As you fly, your skin glistens with mucus or shines with an otherworldly light.
+
At 18th level, you are revealed to be a noble seelie.  
* You gain a swimming speed equal to twice your walking speed, and you can breathe underwater. Moreover, gills grow from your neck or fan out from behind your ears, your fingers become webbed, or you grow writhing cilia that extend through your clothing.
 
* Your body, along with any equipment you are wearing or carrying, becomes slimy and pliable. You can move through any space as narrow as 1 inch without squeezing, and you can spend 5 feet of movement to escape from nonmagical restraints or being grappled.
 
  
=== Warping Implosion ===
+
Your type changes to fey and you gain resistance to cold and poison damage and to bludgeoning, piercing, and slashing damage from nonmagical weapons and immunity to the charmed and poisoned conditions.
At 18th level, You can unleash your aberrant power as a space-warping anomaly. As an action, you can teleport to an unoccupied space you can see within 120 feet of you. Immediately after you disappear, each creature within 30 feet of the space you left must make a Strength saving throw. On a failed save, a creature takes 3d10 force damage and is pulled straight toward the space you left, ending in an unoccupied space as close to your former space as possible. On a successful save, the creature takes half as much damage and isn't pulled.
 
  
Once you use this feature, you can't do so again until you finish a long rest, unless you spend 5 sorcery points to use it again.
+
You can change your appearance by concentrating for one minute. You can make yourself appear as a member of another race or invent a unique appearance, but you retain your basic form. You can chose to be Small or Medium in size.
  
== Editor's Notes ==
+
== Designer's Notes ==
No edits.
+
An issue here was to pick a path between fairy nobles and fairy tricksters, both of which can be selee fey.

Latest revision as of 12:49, 4 July 2024

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Starfox's 5th Edition Fan Page

This is a Sorcerous Origin for 5A.

You have inherited your powers from the bright fey of the Seelie Court, also known as the Summer Court. Seelie faries look bright and wholesome, but are proud and vain and look down on those less perfect than themselves.

Greyhawk The Seelie Court of the Flanaess is ruled over by queen Titania and her consort Oberon. They reign in the Fewild, closer to Oerth in the summer and withdrawing to lands of eternal summer deeper in the Feywild over winter. The court language is Sylvan, tough most also speak Elvish.

Seelie Origins (1d8)

  1. You won your powers as a prize in a challenge or gamble.F
  2. You followed a Seelie hunt into the Feywild, enchanted by their beauty.
  3. You were given a gift by a seelie as a child.F
  4. One of your ancestors was a fey.
  5. You have a fairy godmother.
  6. You have an heirloom as proof of your fey heritage.F
  7. You were spirited away and spent years among faeries.
  8. You always had these powers and never thought much about it.

F: You have a memento of the fey, typically a toy or accessory. This is a Tiny item you can use as a spell focus for your sorcerer spells.

Subclass Features

Seelie Spells

Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be from the sorcerer spell list or an enchantment or illusion spell from the wizard spell list.

Seelie Spells
Sorcerer
Level

Spells
1 Animal Friendship, Faerie Fire
3 Misty Step, Healing Spirit
5 Major Image, Summon Fey
7 Fabricate, Freedom of Movement
9 Geas, Legend Lore

Seelie Cantrip You learn the Druidcraft cantrip. This is a sorcerer cantrip for you, but does not count against your number of cantrips known. You cannot exchange this cantrip for another under any circumstances.

Accomplished Fey

Starting at 1st level, you choose one of these options:

  • Artful You gain proficiency and expertise (double proficiency bonus) with any one artisan's tool, musical instrument, or gaming set.
  • Courtier: You gain proficiency with Intimidation and Persuasion
  • Hunter You gain proficiency in Animal Handling, Nature, and Survival.
  • Trickster You gain proficiency with Deception and learn the Disguise Self spell.

Fairy Progress

Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.

In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such as those created by the Entangle spell.

You also learn the Find Steed spell. This is a sorcerer spell to you but does not count against the limit on spells known. Your steed is a fey and has the same ability to move through plants and difficult terrain you gain from this ability.

Fairy Retinue

At 14th level, you learn Find Greater Steed and Unseen Servant. These are sorcerer spell to you but do not count against the limit on spells known. Creatures summoned are fey.

You can have your unseen servant be visible as a cloudy humanoid dressed in your livery, this extends the duration of the spell to last until the end of your next long rest. If your smoky unseen servant ever ends its turn more than 60 feet away from you, it is teleported to the closest unoccupied space within 30 feet of you.

Finally, when you cast Summon Fey the duration is Concentration, up to 20 hours. This concentration is broken when you start a long or short rest.

Fairy Revelation

At 18th level, you are revealed to be a noble seelie.

Your type changes to fey and you gain resistance to cold and poison damage and to bludgeoning, piercing, and slashing damage from nonmagical weapons and immunity to the charmed and poisoned conditions.

You can change your appearance by concentrating for one minute. You can make yourself appear as a member of another race or invent a unique appearance, but you retain your basic form. You can chose to be Small or Medium in size.

Designer's Notes

An issue here was to pick a path between fairy nobles and fairy tricksters, both of which can be selee fey.