Difference between revisions of "Intimidate (Apath)"

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m (→‎Defy: === Innocuous Spellcasting === A psychic spellcaster (only) can use Bluff for innocuous spellcasting.)
 
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The base DC of an Intimidate check is 10 + 2x targets Will save bonus against fear.  
 
The base DC of an Intimidate check is 10 + 2x targets Will save bonus against fear.  
  
=== Agitate ===
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=== Defy ===
Any time you use the Intimidate skill to make a creature shaken, you can choose to instead make the creature [[Intimidate_(Apath)#Riled_Condition|riled]] instead. Any time you use the Intimidate skill to inflict any other fear condition on a target, you can choose to inflict the antagonized condition instead.  Duration is not changed.
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When you use [http://www.d20pfsrd.com/skills/intimidate Intimidate]] to demoralize opponent, you can choose to make that creature [[Conditions_(Apath)#Riled_Condition|riled]] instead, for the same duration.
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Unlike demoralize opponent, multiple applications of defy do stack as outlined in the [[Conditions_(Apath)#Riled_Condition|riled]] condition.
  
{| class="wikitable"
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You must decide if you are trying to demoralize opponent or defy them before you roll.
|
 
  
=== Riled Condition ===
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'''Action
The creature suffers a -2 penalty on attack rolls and a -2 penalty to the saving throw DC of its abilities and any spells it casts. These penalties do not apply against the antagonist (the one who caused the riled condition). A riled creature that is riled again becomes antagonized for the duration of the shorter riled effect. A creature is no longer riled if its antagonist is helpless or does not participate in the combat.
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Defy is an alternate result of the demoralize opponent action. Demoralize opponent is a standard action.
  
=== Antagonized Condition ===
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=== Innocuous Spellcasting ===
An antagonized creature suffers the riled condition. In addition, it can only target its antagonist (the one who caused the antagonized condition) with hostile actions. A hostile action is any attack or effect that causes direct harm to an opponent in the form of damage, negative conditions, or any other effect that penalizes or hinders a creature. Furthermore, an antagonized creature does not threaten any opponents except its antagonist: it cannot make attacks of opportunity or be used to determine flanking bonuses against other opponents.  If an antagonized creature uses an ability that targets multiple creatures, the antagonist must be chosen among these targets. If an antagonized creature uses an ability that targets an area, its antagonist must be within the ability's targeted area.
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A divine spellcaster (only) can use Intimidate for [[Sleight_of_Hand_(Apath)#Innocuous_Spellcasting|innocuous spellcasting]].
 
 
A creature is no longer antagonized if its antagonist is helpless or does not participate in the combat.
 
 
 
''The Antagonized condition has the same effects as that used in Unchained Cunning, but different end conditions.
 
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<!-- OGL -->
 
<!-- OGL -->
 
<noinclude>== Open Game Lisence =={{OGL}}
 
<noinclude>== Open Game Lisence =={{OGL}}
;Everyman Unchained:
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</noinclude>
:Unchained Cunning © 2015 by Everyman Gaming, LLC.; Author: Alexander Augunas.</noinclude>
 

Latest revision as of 12:40, 16 January 2018

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Unofficial rules compendium

The base DC of an Intimidate check is 10 + 2x targets Will save bonus against fear.

Defy

When you use Intimidate] to demoralize opponent, you can choose to make that creature riled instead, for the same duration. Unlike demoralize opponent, multiple applications of defy do stack as outlined in the riled condition.

You must decide if you are trying to demoralize opponent or defy them before you roll.

Action Defy is an alternate result of the demoralize opponent action. Demoralize opponent is a standard action.

Innocuous Spellcasting

A divine spellcaster (only) can use Intimidate for innocuous spellcasting.

Open Game Lisence

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