Difference between revisions of "Gunfighter (Apath)"
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=== Class Skills === | === Class Skills === | ||
− | The | + | The gunfighters’s class skills are Bluff (Cha), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (local) (Int), Profession (Wis), Ride (Dex), Sleight of Hand (Dex), and Swim (Str). |
'''Skill Ranks per Level:''' 2 + Int modifier. | '''Skill Ranks per Level:''' 2 + Int modifier. | ||
Line 17: | Line 17: | ||
=== Weapon and Armor Proficiency === | === Weapon and Armor Proficiency === | ||
− | Gunfighters are proficient with all simple weapons and with all firearms. They are proficient with | + | Gunfighters are proficient with all simple weapons and with all firearms. They are proficient with light armor. |
=== Bonus Feats === | === Bonus Feats === | ||
− | At 2nd level, and every two levels thereafter, a gunfighter gains a bonus feat in addition to those gained by normal advancement. These bonus feats must be combat or grit feats. Gunfighter levels count as fighter levels to qualify for feats. | + | At 2nd level, and every two levels thereafter, a gunfighter gains a bonus feat in addition to those gained by normal advancement. These bonus feats must be combat or grit feats. Gunfighter levels count as fighter levels to qualify for feats. |
+ | This replaces the lost skill points and bonus feats. | ||
=== Deeds (Ex) === | === Deeds (Ex) === | ||
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|valign="bottom"|'''Level'''||valign="bottom"|'''Base <br>Attack <br>Bonus'''||valign="bottom"|'''Fort <br>Save'''||valign="bottom"|'''Ref <br>Save'''||valign="bottom"|'''Will <br>Save'''||valign="bottom"|'''Special''' | |valign="bottom"|'''Level'''||valign="bottom"|'''Base <br>Attack <br>Bonus'''||valign="bottom"|'''Fort <br>Save'''||valign="bottom"|'''Ref <br>Save'''||valign="bottom"|'''Will <br>Save'''||valign="bottom"|'''Special''' | ||
|- | |- | ||
− | | | + | |valign="top"| 1st ||valign="top"| +1 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +0 ||valign="top"| Deeds (deadeye, gunslinger's dodge, quick clear), grit, gunsmith |
|- | |- | ||
− | | | + | |valign="top"| 2nd ||valign="top"| +2 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +0 ||valign="top"| Bonus feat, nimble +1 |
|- | |- | ||
− | | | + | |valign="top"| 3rd ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| Deeds (deft shootist deed, gunslinger's initiative, pistol-whip) |
|- | |- | ||
− | | | + | |valign="top"| 4th ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| Bonus feat |
|- | |- | ||
− | | | + | |valign="top"| 5th ||valign="top"| +5 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| Gun training 1 |
|- | |- | ||
− | | | + | |valign="top"| 6th ||valign="top"| +6/ +1 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| Bonus feat, nimble +2 |
|- | |- | ||
− | | | + | |valign="top"| 7th ||valign="top"| +7/ +2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| Deeds (dead shot, startling shot, targeting) |
|- | |- | ||
− | | | + | |valign="top"| 8th ||valign="top"| +8/ +3 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +2 ||valign="top"| Bonus feat |
|- | |- | ||
− | | | + | |valign="top"| 9th ||valign="top"| +9/ +4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +3 ||valign="top"| Gun training 2 |
|- | |- | ||
− | | | + | |valign="top"| 10th ||valign="top"| +10/ +5 ||valign="top"| +7 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| Bonus feat, nimble +3 |
|- | |- | ||
− | | | + | |valign="top"| 11th ||valign="top"| +11/ +6/ +1 ||valign="top"| +7 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| Deeds (bleeding wound, expert loading, lightning reload) |
|- | |- | ||
− | | | + | |valign="top"| 12th ||valign="top"| +12/ +7/ +2 ||valign="top"| +8 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| Bonus feat |
|- | |- | ||
− | | | + | |valign="top"| 13th ||valign="top"| +13/ +8/ +3 ||valign="top"| +8 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| Gun training 3 |
|- | |- | ||
− | | | + | |valign="top"| 14th ||valign="top"| +14/ +9/ +4 ||valign="top"| +9 ||valign="top"| +9 ||valign="top"| +4 ||valign="top"| Bonus feat, nimble +4 |
|- | |- | ||
− | | | + | |valign="top"| 15th ||valign="top"| +15/ +10/ +5 ||valign="top"| +9 ||valign="top"| +9 ||valign="top"| +5 ||valign="top"| Deeds (evasive, menacing shot, slinger's luck) |
|- | |- | ||
− | | | + | |valign="top"| 16th ||valign="top"| +16/ +11/ +6/ +1 ||valign="top"| +10 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| Bonus feat |
|- | |- | ||
− | | | + | |valign="top"| 17th ||valign="top"| +17/ +12/ +7/ +2 ||valign="top"| +10 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| Gun training 4 |
|- | |- | ||
− | | | + | |valign="top"| 18th ||valign="top"| +18/ +13/ +8/ +3 ||valign="top"| +11 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| Bonus feat, nimble +5 |
|- | |- | ||
− | | | + | |valign="top"| 19th ||valign="top"| +19/ +14/ +9/ +4 ||valign="top"| +11 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| Deeds (cheat death, death's shot, stunning shot) |
|- | |- | ||
− | | | + | |valign="top"| 20th ||valign="top"| +20/ +15/ +10/ +5 ||valign="top"| +12 ||valign="top"| +12 ||valign="top"| +6 ||valign="top"| Bonus feat, true grit |
|} | |} | ||
Latest revision as of 13:47, 16 January 2018
Unofficial rules compendium | |
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The legend of the gunslinger is so strong that certain people spend every waking hour practicing their gun skills, to the detriment of their skills and abilities in every other area.
Class Information
This is a gunslinger archetype focused on combat with firearms.
Hit Die: d10.
Class Skills
The gunfighters’s class skills are Bluff (Cha), Climb (Str), Craft (Int), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (local) (Int), Profession (Wis), Ride (Dex), Sleight of Hand (Dex), and Swim (Str).
Skill Ranks per Level: 2 + Int modifier.
Class Features
The gunfighter has all gunslinger class features, except as follows:
Weapon and Armor Proficiency
Gunfighters are proficient with all simple weapons and with all firearms. They are proficient with light armor.
Bonus Feats
At 2nd level, and every two levels thereafter, a gunfighter gains a bonus feat in addition to those gained by normal advancement. These bonus feats must be combat or grit feats. Gunfighter levels count as fighter levels to qualify for feats. This replaces the lost skill points and bonus feats.
Deeds (Ex)
At third level, the gunfighter gains Deft Shootist Deed as a bonus feat, ignoring the prerequisites. If she already knows this feat, she gains an extra bonus feat instead, per the bonus feats class feature. This replaces the utility shot deed.
Table: Gunfighter
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
1st | +1 | +2 | +2 | +0 | Deeds (deadeye, gunslinger's dodge, quick clear), grit, gunsmith |
2nd | +2 | +3 | +3 | +0 | Bonus feat, nimble +1 |
3rd | +3 | +3 | +3 | +1 | Deeds (deft shootist deed, gunslinger's initiative, pistol-whip) |
4th | +4 | +4 | +4 | +1 | Bonus feat |
5th | +5 | +4 | +4 | +1 | Gun training 1 |
6th | +6/ +1 | +5 | +5 | +2 | Bonus feat, nimble +2 |
7th | +7/ +2 | +5 | +5 | +2 | Deeds (dead shot, startling shot, targeting) |
8th | +8/ +3 | +6 | +6 | +2 | Bonus feat |
9th | +9/ +4 | +6 | +6 | +3 | Gun training 2 |
10th | +10/ +5 | +7 | +7 | +3 | Bonus feat, nimble +3 |
11th | +11/ +6/ +1 | +7 | +7 | +3 | Deeds (bleeding wound, expert loading, lightning reload) |
12th | +12/ +7/ +2 | +8 | +8 | +4 | Bonus feat |
13th | +13/ +8/ +3 | +8 | +8 | +4 | Gun training 3 |
14th | +14/ +9/ +4 | +9 | +9 | +4 | Bonus feat, nimble +4 |
15th | +15/ +10/ +5 | +9 | +9 | +5 | Deeds (evasive, menacing shot, slinger's luck) |
16th | +16/ +11/ +6/ +1 | +10 | +10 | +5 | Bonus feat |
17th | +17/ +12/ +7/ +2 | +10 | +10 | +5 | Gun training 4 |
18th | +18/ +13/ +8/ +3 | +11 | +11 | +6 | Bonus feat, nimble +5 |
19th | +19/ +14/ +9/ +4 | +11 | +11 | +6 | Deeds (cheat death, death's shot, stunning shot) |
20th | +20/ +15/ +10/ +5 | +12 | +12 | +6 | Bonus feat, true grit |
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Class Skills
- Skill Points Per Level
- Weapon Proficiency
- Deeds (level 3 utility shot deed)