Difference between revisions of "Fools Gold (Apath)"
m (→Fool's Gold: '''Publisher: Trailseeker <br>) |
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'''Publisher: | '''Publisher: | ||
Trailseeker <br> | Trailseeker <br> | ||
− | + | Transmutation <br> | |
'''Level''': occultist 2, psychic 3, sorcerer/wizard 2 <br> | '''Level''': occultist 2, psychic 3, sorcerer/wizard 2 <br> | ||
'''Components''': V, S, M <br> | '''Components''': V, S, M <br> |
Latest revision as of 11:53, 5 June 2017
Unofficial rules compendium | |
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Fool's Gold
Publisher:
Trailseeker
Transmutation
Level: occultist 2, psychic 3, sorcerer/wizard 2
Components: V, S, M
Cast Time: 1 round
Range: touch
Target: lead, copper, or bass objects, up to 1 lb/level
Duration: 1 hour/level (see text)
Save: Will negates (object) (see text)
Spell Resistance: yes (object)
This spell turns lead, copper, or brass into shining gold. It can be used to swindle, but a safer use is to impress with paste jewelry. One pound of raw gold is worth 25 gp, one pound of gold coins are worth 50 gp, the value of other forgeries is a hundred times the object's original value, up to a maximum of 100 gp per caster level. A magical object or one in a creature's possession gets a Will save when the spell is cast. If an object under fools gold touches iron the transformation ends.
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