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− | An ecclesiastic druids is the ultimate merge of cleric and druid power. | + | An ecclesiastic druid is the ultimate merge of cleric and druid power. He comes from a druidic faith that has developed into an advanced religion with formal theology. Druid sacerdotes are common among civilized forest creatures such as elves and kitsune. |
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| + | == Class Information == |
| + | This is a [[Sacerdote (Apath) | sacerdote]] archetype. |
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| + | '''Hit Dice:''' d6. |
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| == Class Abilities == | | == Class Abilities == |
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| === Class Skills === | | === Class Skills === |
− | The class skills of a druid ecclesiastic druid are: Craft (Int), Fly (Dex), Handle Animal (Cha), Heal (Wis), Knowledge (any) (Int), Perform (Cha), Profession (Wis), Ride (Dex), Spellcraft (Int), Survival (Wis), Spellcraft (Int), and Swim (Str). | + | The class skills of an ecclesiastic druid are: Craft (Int), Fly (Dex), Handle Animal (Cha), Heal (Wis), Knowledge (History) (Int), Knowledge (Natrure) (Int), Knowledge (Religion) (Int), Perform (Cha), Profession (Wis), Ride (Dex), Spellcraft (Int), Spellcraft (Int), and Swim (Str). |
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− | === Armor Proficiency === | + | === Bonus Languages === |
− | Druid ecclesiastic druids are proficient with light armor but not with shields.
| + | An ecclesiastic druid's bonus language options include |
− | Druid ecclesiastic druids are prohibited from wearing metal armor or shields in the same manner as druids; thus, they may wear only padded, leather, or hide armor. A druid ecclesiastic druid may also wear wooden armor that has been altered by the ''ironwood'' spell so that it functions as though it were steel (See the ''ironwood'' spell description.) and other armor specifically noted to be usable by druids.
| + | Aquam (the language of water elementals), |
| + | Auram (air elementals), |
| + | Ignam (fire elementals), |
| + | Sylvan (forest creatures and fey), and |
| + | Terram (earth elementals). This choice is in addition to the bonus languages available to the character because of his race. |
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− | A druid ecclesiastic druid who wears prohibited armor or uses a prohibited shield is unable to use class abilities (except weapon and armor proficiency) or cast either cleric or druid spells while doing so and for 24 hours thereafter.
| + | An ecclesiastic druid also knows druidic, a secret language known only to druids, which he learns upon becoming a 1st-level ecclesiastic druid. Druidic is a free language for an ecclesiastic druid; that is, he knows it in addition to his regular allotment of languages and it doesn't take up a language slot. Ecclesiastic druids are forbidden to teach this language to non-druids. Druidic has its own alphabet. This replaces the sacerdote's bonus languages. |
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− | This replaces advanced somatics. | |
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| === Spells === | | === Spells === |
− | An ecclesiastic druid casts divine spells, which are drawn from the cleric and druid spell lists. His cleric spells and druid spells make up two different spell lists, and a ecclesiastic druid prepares spells from each category separately. His alignment may restrict him from casting certain spells opposed to his moral or ethical beliefs; see chaotic, evil, good, and lawful spells, below. An ecclesiastic druid must choose and prepare his spells in advance. | + | An ecclesiastic druid casts druid spells instead of domain spells. Instead of the domains a sacerdote selects, the ecclesiastic druid prepares druid spells in these spell slots. |
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− | To prepare or cast a spell, an ecclesiastic druid must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a ecclesiastic druid's spell is 10 + the spell level + the ecclesiastic druid's Wisdom modifier.
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− | Like other spellcasters, an ecclesiastic druid can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Ecclesiastic Druid. In addition, he receives bonus spells per day if he has a high Wisdom score. A ecclesiastic druid prepares this many cleric spells each day as well as this many druid spells each day; in effect, the ecclesiastic druid has two sets of spells and receives Wisdom bonuses to both.
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− | ''Example: A third level ecclesiastic druid with a Wisdom of 14 can prepare three first-level spells and two second-level divine spells from the cleric list, and the same number of druid spells.''
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− | Ecclesiastic druids meditate for their spells. Each ecclesiastic druid must choose a time at which he must spend 1 hour each day in quiet contemplation to regain his daily allotment of spells. Time spent resting has no effect on whether an ecclesiastic druid can spells. An ecclesiastic druid may prepare and cast any spell on the cleric and druid spell lists, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.
| + | This is a modification of the spells class feature and also replaces domains. |
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− | == Table: Ecclesiastic Druid ==
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− | {| class="wikitable"
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− | |rowspan=2| ''' Level'''||rowspan=2| ''' Base Attack Bonus'''||rowspan=2| ''' Fort Save'''||rowspan=2| ''' Ref Save'''||rowspan=2| ''' Will Save'''||rowspan=2| ''' Special'''||colspan=10|'''Spells per Day'''
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− | |-
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− | ||0|||1st|||2nd|||3rd|||4th|||5th|||6th|||7th|||8th|||9th
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− | |-
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− | ||1st|||+0|||+0|||+0|||+2||| Channel spells, orisons|||3|||1+1||||||||||||||||||||||||
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− | |-
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− | ||2nd|||+1|||+0|||+0|||+3||| |||4|||2+2||||||||||||||||||||||||
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− | |-
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− | ||3rd|||+1|||+1|||+1|||+3||| |||4|||2+2|||1+1|||||||||||||||||||||
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− | |-
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− | ||4th|||+2|||+1|||+1|||+4|||Bonus feat |||5|||3+3|||2+2|||||||||||||||||||||
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− | |-
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− | ||5th|||+2|||+1|||+1|||+4||| |||5|||3+3|||2+2|||1+1||||||||||||||||||
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− | |-
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− | ||6th|||+3|||+2|||+2|||+5||| |||5|||3+3|||3+3|||2+2||||||||||||||||||
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− | |-
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− | ||7th|||+3|||+2|||+2|||+5||| |||6|||4+4|||3+3|||2+2|||1+1|||||||||||||||
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− | |-
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− | ||8th|||+4|||+2|||+2|||+6||| Bonus feat |||6|||4+4|||3+3|||3+3|||2+2|||||||||||||||
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− | |-
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− | ||9th|||+4|||+3|||+3|||+6||| |||6|||4+4|||4+4|||3+3|||2+2|||1+1||||||||||||
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− | |-
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− | ||10th|||+5|||+3|||+3|||+7||| |||6|||4+4|||4+4|||3+3|||3+3|||2+2||||||||||||
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− | |-
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− | ||11th|||+5|||+3|||+3|||+7||| |||6|||5+5|||4+4|||4+4|||3+3|||2+2|||1+1|||||||||
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− | |-
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− | ||12th|||+6/+1|||+4|||+4|||+8||| Bonus feat |||6|||5+5|||4+4|||4+4|||3+3|||3+3|||2+2|||||||||
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− | |-
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− | ||13th|||+6/+1|||+4|||+4|||+8||| |||6|||5+5|||5+5|||4+4|||4+4|||3+3|||2+2|||1+1||||||
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− | |-
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− | ||14th|||+7/+2|||+4|||+4|||+9||| |||6|||5+5|||5+5|||4+4|||4+4|||3+3|||3+3|||2+2||||||
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− | |-
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− | ||15th|||+7/+2|||+5|||+5|||+9||| |||6|||5+5|||5+5|||5+5|||4+4|||4+4|||3+3|||2+2|||1+1|||
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− | |-
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− | ||16th|||+8/+3|||+5|||+5|||+10||| Bonus feat |||6|||5+5|||5+5|||5+5|||4+4|||4+4|||3+3|||3+3|||2+2|||
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− | |-
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− | ||17th|||+8/+3|||+5|||+5|||+10||| |||6|||5+5|||5+5|||5+5|||5+5|||4+4|||4+4|||3+3|||2+2|||1+1
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− | |-
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− | ||18th|||+9/+4|||+6|||+6|||+11||| |||6|||5+5|||5+5|||5+5|||5+5|||4+4|||4+4|||3+3|||3+3|||2+2
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− | |-
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− | ||19th|||+9/+4|||+6|||+6|||+11||| |||6|||5+5|||5+5|||5+5|||5+5|||5+5|||4+4|||4+4|||3+3|||3+3
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− | |-
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− | ||20th|||+10/+5|||+6|||+6|||+12||| Bonus feat |||6|||5+5|||5+5|||5+5|||5+5|||5+5|||4+4|||4+4|||4+4|||4+4
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− | |}
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− | In addition to the stated number of spells per day for 1st- through 9th-level spells, an ecclesiastic druid gets an equal number of druid spells for each spell level, starting at 1st. The "x+x" in the entries on this table represents these extra spells. Bonus spells the ecclesiastic druid may receive for having a high wisdom score apply to both regular spells and druid spells separately and is thus applied twice.
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| == Summary of Changed Class Abilities == | | == Summary of Changed Class Abilities == |
| These abilities of the original class are lost or modified in this archetype: | | These abilities of the original class are lost or modified in this archetype: |
− | * Armor Proficiency | + | |
| + | * Class Skills |
| * Spells | | * Spells |
| + | * Bonus Languages |
| * Domains | | * Domains |
− | * Channel Energy
| + | <!-- OGL --> |
− | * Advanced Somatics
| + | <noinclude>{{OGL}}</noinclude> |
− | * Class Skills
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Unofficial rules compendium
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An ecclesiastic druid is the ultimate merge of cleric and druid power. He comes from a druidic faith that has developed into an advanced religion with formal theology. Druid sacerdotes are common among civilized forest creatures such as elves and kitsune.
Class Information
This is a sacerdote archetype.
Hit Dice: d6.
Class Abilities
This archetype has all normal class abilities, except as noted.
Class Skills
The class skills of an ecclesiastic druid are: Craft (Int), Fly (Dex), Handle Animal (Cha), Heal (Wis), Knowledge (History) (Int), Knowledge (Natrure) (Int), Knowledge (Religion) (Int), Perform (Cha), Profession (Wis), Ride (Dex), Spellcraft (Int), Spellcraft (Int), and Swim (Str).
Bonus Languages
An ecclesiastic druid's bonus language options include
Aquam (the language of water elementals),
Auram (air elementals),
Ignam (fire elementals),
Sylvan (forest creatures and fey), and
Terram (earth elementals). This choice is in addition to the bonus languages available to the character because of his race.
An ecclesiastic druid also knows druidic, a secret language known only to druids, which he learns upon becoming a 1st-level ecclesiastic druid. Druidic is a free language for an ecclesiastic druid; that is, he knows it in addition to his regular allotment of languages and it doesn't take up a language slot. Ecclesiastic druids are forbidden to teach this language to non-druids. Druidic has its own alphabet. This replaces the sacerdote's bonus languages.
Spells
An ecclesiastic druid casts druid spells instead of domain spells. Instead of the domains a sacerdote selects, the ecclesiastic druid prepares druid spells in these spell slots.
This is a modification of the spells class feature and also replaces domains.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Class Skills
- Spells
- Bonus Languages
- Domains
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