Difference between revisions of "Dandy (Apath)"
m (== Class Information == This is a force armor archetype '''Class: ''' Cavalier. '''Hit Die:''' d10.) |
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{{Apath}} | {{Apath}} | ||
− | '' | + | ''Often from an upper-class background, the dandy is a bard with a refined sense of style. Unwilling to give in to the demands of armor or cumbersome weapons, he compensates with magic and finesse. The dandy is a martial artist of the [[Martial_Arts_(Apath)#Way_of_Force|Way of Force]]. |
== Class Information == | == Class Information == | ||
− | This is a force armor archetype | + | This is a force armor archetype. |
− | ''' | + | '''Publisher:''' Purple Duck Games. |
− | ''' | + | '''Class: ''' [http://www.d20pfsrd.com/classes/core-classes/bard Bard]. |
− | '''Starting Wealth: 3d6 × 10 gp (average 105gp.) In addition, a dandy starts the game with a courtier's outfit at no cost and is strongly recommended to buy at least 10 gp worth of jewelry to compliment | + | '''Hit Die:''' d8. |
+ | |||
+ | '''Starting Wealth:''' 3d6 × 10 gp (average 105gp.) In addition, a dandy starts the game with a courtier's outfit at no cost and is strongly recommended to buy at least 10 gp worth of jewelry to compliment his appearance | ||
== Class Abilities == | == Class Abilities == | ||
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sword cane, and whip. | sword cane, and whip. | ||
If eastern weapons are in use in the campaign he is also proficient with the | If eastern weapons are in use in the campaign he is also proficient with the | ||
− | hanbo and fighting fan. If [http://www.d20pfsrd.com/equipment---final/weapons/firearms firearms] are common in the campaign, the dandy is | + | hanbo and fighting fan. If [http://www.d20pfsrd.com/equipment---final/weapons/firearms firearms] are common in the campaign, the dandy is proficient with the coat pistol. |
Dandies are not proficient with armor or shields, and cannot ignore spell failure chance when casting spells in armor. | Dandies are not proficient with armor or shields, and cannot ignore spell failure chance when casting spells in armor. | ||
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== Table: Dandy == | == Table: Dandy == | ||
− | {|class="wikitable" | + | {| class="wikitable" |
− | |rowspan=2|''' Level'''||rowspan=2|''' Base Attack Bonus'''||rowspan=2|''' Fort Save'''||rowspan=2|''' Ref Save'''||rowspan=2|''' Will Save'''||rowspan=2|''' Special'''||colspan=6 align=center|'''Spells per Day''' | + | |rowspan=2 valign=bottom| '''Class <br>Level'''||rowspan=2 valign=bottom| '''Base <br>Attack <br>Bonus'''||rowspan=2 valign=bottom| '''Fort<br>Save'''||rowspan=2 valign=bottom| '''Ref<br>Save'''||rowspan=2 valign=bottom| '''Will<br>Save'''||rowspan=2 valign=bottom| '''Special'''||colspan=6 align="center" |'''Spells per Day''' |
|- | |- | ||
− | || | + | | '''1''' ||| '''2'''||| '''3'''||| '''4'''|||'''5'''|||'''6''' |
|- | |- | ||
|valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| Bardic knowledge, bardic performance, cantrips, countersong, distraction, fascinate, inspire courage +1, mage armor, mage block ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — | |valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| Bardic knowledge, bardic performance, cantrips, countersong, distraction, fascinate, inspire courage +1, mage armor, mage block ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — | ||
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These abilities of the original class are lost or modified in this archetype: | These abilities of the original class are lost or modified in this archetype: | ||
* Weapon and Armor Proficiency | * Weapon and Armor Proficiency | ||
+ | <!-- OGL --> | ||
+ | <noinclude>{{OGL}}</noinclude> |
Latest revision as of 12:50, 19 September 2016
Unofficial rules compendium | |
|
Often from an upper-class background, the dandy is a bard with a refined sense of style. Unwilling to give in to the demands of armor or cumbersome weapons, he compensates with magic and finesse. The dandy is a martial artist of the Way of Force.
Class Information
This is a force armor archetype.
Publisher: Purple Duck Games.
Class: Bard.
Hit Die: d8.
Starting Wealth: 3d6 × 10 gp (average 105gp.) In addition, a dandy starts the game with a courtier's outfit at no cost and is strongly recommended to buy at least 10 gp worth of jewelry to compliment his appearance
Class Abilities
This archetype affects the following class abilities.
Weapon and Armor Proficiency
A dandy is proficient with the club, crossbow (hand), dagger, dart, longsword, rapier, sap, shortsword, sword cane, and whip. If eastern weapons are in use in the campaign he is also proficient with the hanbo and fighting fan. If firearms are common in the campaign, the dandy is proficient with the coat pistol.
Dandies are not proficient with armor or shields, and cannot ignore spell failure chance when casting spells in armor.
Mage Armor (Ex)
Add mage armor to the dandy's spell list as a first level bard spell and as a bonus known spell. At 4th level the dandy becomes a master at using force armors, and the armor bonus of mage armor and bracers of armor stack when worn by a dandy.
Table: Dandy
Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Spells per Day | |||||
1 | 2 | 3 | 4 | 5 | 6 | ||||||
1st | +0 | +0 | +2 | +2 | Bardic knowledge, bardic performance, cantrips, countersong, distraction, fascinate, inspire courage +1, mage armor, mage block | 1 | — | — | — | — | — |
2nd | +1 | +0 | +3 | +3 | Versatile performance, well-versed | 2 | — | — | — | — | — |
3rd | +2 | +1 | +3 | +3 | Inspire competence +2 | 3 | — | — | — | — | — |
4th | +3 | +1 | +4 | +4 | Mage armor (stacking) | 3 | 1 | — | — | — | — |
5th | +3 | +1 | +4 | +4 | Inspire courage +2, lore master 1/day | 4 | 2 | — | — | — | — |
6th | +4 | +2 | +5 | +5 | Suggestion, versatile performance | 4 | 3 | — | — | — | — |
7th | +5 | +2 | +5 | +5 | Inspire competence +3 | 4 | 3 | 1 | — | — | — |
8th | +6/+1 | +2 | +6 | +6 | Dirge of doom | 4 | 4 | 2 | — | — | — |
9th | +6/+1 | +3 | +6 | +6 | Inspire greatness | 5 | 4 | 3 | — | — | — |
10th | +7/+2 | +3 | +7 | +7 | Jack-of-all-trades, versatile performance | 5 | 4 | 3 | 1 | — | — |
11th | +8/+3 | +3 | +7 | +7 | Inspire competence +4, inspire courage +3, lore master 2/day | 5 | 4 | 4 | 2 | — | — |
12th | +9/+4 | +4 | +8 | +8 | Soothing performance | 5 | 5 | 4 | 3 | — | — |
13th | +9/+4 | +4 | +8 | +8 | — | 5 | 5 | 4 | 3 | 1 | — |
14th | +10/+5 | +4 | +9 | +9 | Frightening tune, versatile performance | 5 | 5 | 4 | 4 | 2 | — |
15th | +11/+6/+1 | +5 | +9 | +9 | Inspire competence +5, inspire heroics | 5 | 5 | 5 | 4 | 3 | — |
16th | +12/+7/+2 | +5 | +10 | +10 | Jack-of-all-trades (class skills) | 5 | 5 | 5 | 4 | 3 | 1 |
17th | +12/+7/+2 | +5 | +10 | +10 | Inspire courage +4, lore master 3/day | 5 | 5 | 5 | 4 | 4 | 2 |
18th | +13/+8/+3 | +6 | +11 | +11 | Mass suggestion, versatile performance | 5 | 5 | 5 | 5 | 4 | 3 |
19th | +14/+9/+4 | +6 | +11 | +11 | Inspire competence +6, jack-of-all-trades (take 10) | 5 | 5 | 5 | 5 | 5 | 4 |
20th | +15/+10/+5 | +6 | +12 | +12 | Deadly performance | 5 | 5 | 5 | 5 | 5 | 5 |
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Weapon and Armor Proficiency
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